To be fair,Maurice has already answered this question in a previous thread Adam.
They won't do that, as it would not be commercially viable, and the strain would sap resources from Maya's and max's development. paraphrasing: "We are not a new up and coming provider with nothing to loose, we have a considerable client base and our loyalty must be to them" On 24 March 2014 16:17, Adam Seeley <adam_see...@yahoo.com> wrote: > > In my naive business head I imagine that AD's efforts could be well spent > in creating some truly next generation software instead of polishing.. > ahem... improving, what seems to be a bit long in the tooth already. > > "I've had this broom for 10 years, it's had 5 new brushes and 4 new > handles." > > AD seems to do some great R&D work, couldn't they use that and take > inspiration from what exists in all the new software around, pool all of > the resources together and create something truly groundbreaking and more > futureproof. Of course the overhead would be quite high in the short term, > but the long term may prove rather good. > > If anyone is in the position to do it and feed it into their customer base > surely it's AD. > > > Also, do we know how many Houdini seats there are floating around? Just > wondered if it's comparable to Soft as SideFX seem to run a whole company > focussed around one piece of 3d software? > > > Adam. > _____________________ > > Yoyo Digital Ltd. > *UK +44 (0) *7956 976 245 > http://www.linkedin.com/in/adamseeleyuk > https://vimeo.com/adamseeley > > > ------------------------------ > *From:* Eugen Sares <sof...@mail.sprit.org> > *To:* softimage@listproc.autodesk.com > *Sent:* Monday, 24 March 2014, 15:44 > *Subject:* Re[2]: ICE - When will we have todays functionality in Maya? > > Maurice, > fair enough, no harm in Bifröst being a different thing, or improving > Maya, which it very much needs. > What will be interesting, though: different in which way? What will > Bifröst be capable of? (I know, vow of secrecy) > Will it be a system that provides an equal or even higher level of > flexiblity and versatility as ICE already does? In two years? > > If not - why ditch Softimage?? This just got another notch less > understandable to me. > > Best, > Eugen > > > > ------ Originalnachricht ------ > Von: "Maurice Patel" <maurice.pa...@autodesk.com> > An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> > Gesendet: 24.03.2014 15:47:14 > Betreff: RE: ICE - When will we have todays functionality in Maya? > > > Adrian was just trying to give those that are interested some insights > into where Bifrost is today. Many Softimage users have asked us to know > more and so we are giving those that want to know as much information as we > can. However those that don't want to know, or care, about Bifrost can > freely ignore our answers. It is your right to. But one point we do want to > make clear: we have never said we will rebuild ICE in Maya. That is not our > goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better > by completely redesigning core areas: modeling, animation, > rendering/lighting and effects to make something better. In pursuing that > goal we will take great design concepts from Softimage, as well as new ones > the teams create, and use them to build a better product. > > Maurice > > > *Maurice Patel* > Autodesk : Tél: 514 954-7134 > > > > > ------------------------------ > <http://www.avast.com/> > Diese E-Mail ist frei von Viren und Malware, denn der avast! > Antivirus<http://www.avast.com/>Schutz ist aktiv. > > > >