Re: Setting Local ICE Tree Moves Object

2013-03-28 Thread Christopher
Can anyone tell me with 
Vladimir tree whether my 'static' object goes into the raycast node ? I 
inserted my static object into the raycast which I'll call object C.  
First, when I connect the ice tree my child object which has the ICE 
tree applied on it ends up being scaled.  This may be better represented
 in a video, here is a vimeo demonstration.



Christopher

 	   
   	Christopher  
  Wednesday, March 
27, 2013 9:35 AM
  

Vladimir Jankijevic  - 
That is the exact effect, is there a weight map on your cylinder object,
 any subdivisions ? Or is ICE taking care of most of the 'compression' 
stretch effect ? The static object is not in your scene that it will be 
'squeezed' against or is the PolytonNormal attribute acting on behalf of
 the 'static' object ?



  
   	   
   	Vladimir Jankijevic  
  Wednesday, March 
27, 2013 8:13 AM
  I was trying and
 it happens to me. There is a solution. I think the key is in Local, not
 globalmaybe. my try has been working for now and I hope it works 
for you too.here is the mp4 and the icetree
 with nodes:
http://xsi.jankin.com/dump/creativeTree.jpghttp://xsi.jankin.com/dump/creativeTree_comp.mp4
I can't anymore!cheers

  
   	   
   	pete...@skynet.be  
  Wednesday, March 
27, 2013 4:16 AM
  



you are combining concepts here that are not strictly related – 
such as 
parenting and dynamics, and squeeze and raycast.
sit down  - think straight.
 
“squeeze” sounds like dynamic deformation, so investigate solid 
bodies – 
which were made for this.
the objects that are interacted with would be passive bodies.
raycasting is not going to deform anything - it is an approach to 
test for 
intersections between a ray and a surface.
one could write a collision based on this. good idea - try it out 
let us 
know how it turns out.
if your question is “did anyone write a dynamic deformation 
compound based 
on raycast collisions and wants to share it – than just say so? (no I 
didn’t)
 
But you’re probably better of to have a look at soft bodies and 
learn how 
they work, because they have collisions and deformations built in and 
are 
documented.
Look for the circus goblin scene in the samples database, which 
should give 
you a good idea of what can be done, and a good laugh as well.
 


 

From: Christopher 
Sent: Wednesday, March 27, 2013 2:53 AM
To: softimage@listproc.autodesk.com
 

Subject: Re: Setting Local ICE Tree Moves Object
 
My 
intention was to use point clusters, for a 'industrial rubber' type 
effect 
weight maps are a better solution.  How do I get the child of an object 
to 
collide with another object so that is 'squeezes' between the parent and
 the 
static object that sits on it's own ?  Raycasting seems like it may be 
the 
solution ?Christopher

   	   
   	Christopher  
  Tuesday, March 
26, 2013 9:53 PM
  

My intention was to use 
point clusters, for a 'industrial rubber' type effect weight maps are a 
better solution.  How do I get the child of an object to collide with 
another object so that is 'squeezes' between the parent and the static 
object that sits on it's own ?  Raycasting seems like it may be the 
solution ?

Christopher


  
   	   
   	Grahame Fuller  
  Tuesday, March 
26, 2013 1:06 PM
  You can see the start of 
the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based

 on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a 
deformation or the blend between two shapes. When rephrased like that, 
it's just a matter of subtracting the two object positions, plugging the
 result into a Length node, and plugging that into whatever is driving 
the deformation.grayFrom: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Sam 
CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: 
softimage@listproc.autodesk.comSubject:
 Re: Setting Local ICE Tree 
Moves ObjectSo You have an ice tree that moves points. 
When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric 
Thivierge" 
ethivie...@gmail.commailto:ethivie...@gmail.com
 wrote:Looks
 like my filter is still working. :)Eric

 Thiviergehttp://www.ethivierge.comOn
 Tue, Mar 26, 2013 at 
12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com

 wrote:I was trying to make sense of the paragraphs, then I saw the 
e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, 
Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca

 wrote:Hi, I have a scene whereas the local translation is frozen, 
when I create an ICE Tree, which two ICE trees have been supplied to me,
 the object moves from it center, the center stays where it should but 
the object moves immediately after plugging it into the ice tree ?One

 of the ICE tree

Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread peter_b
you are combining concepts here that are not strictly related – such as 
parenting and dynamics, and squeeze and raycast.
sit down  - think straight.

“squeeze” sounds like dynamic deformation, so investigate solid bodies – which 
were made for this.
the objects that are interacted with would be passive bodies.
raycasting is not going to deform anything - it is an approach to test for 
intersections between a ray and a surface.
one could write a collision based on this. good idea - try it out let us know 
how it turns out.
if your question is “did anyone write a dynamic deformation compound based on 
raycast collisions and wants to share it – than just say so? (no I didn’t)

But you’re probably better of to have a look at soft bodies and learn how they 
work, because they have collisions and deformations built in and are documented.
Look for the circus goblin scene in the samples database, which should give you 
a good idea of what can be done, and a good laugh as well.


From: Christopher 
Sent: Wednesday, March 27, 2013 2:53 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Setting Local ICE Tree Moves Object

My intention was to use point clusters, for a 'industrial rubber' type effect 
weight maps are a better solution.  How do I get the child of an object to 
collide with another object so that is 'squeezes' between the parent and the 
static object that sits on it's own ?  Raycasting seems like it may be the 
solution ?

Christopher



  Grahame Fuller
  Tuesday, March 26, 2013 1:06 PM
  You can see the start of the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20

  Based on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a deformation or 
the blend between two shapes. When rephrased like that, it's just a matter of 
subtracting the two object positions, plugging the result into a Length node, 
and plugging that into whatever is driving the deformation.

  gray

  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
  Sent: Tuesday, March 26, 2013 11:49 AM
  To: softimage@listproc.autodesk.com
  Subject: Re: Setting Local ICE Tree Moves Object


  So You have an ice tree that moves points. When you plug it in; it moves 
points?
  On Mar 26, 2013 7:04 AM, Eric Thivierge 
ethivierge@gmail.commailto:ethivie...@gmail.com wrote:
  Looks like my filter is still working. :)

  
  Eric Thivierge
  http://www.ethivierge.com

  On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
raffsxsilist@googlemail.commailto:raffsxsil...@googlemail.com wrote:
  I was trying to make sense of the paragraphs, then I saw the e-mail address...
  Welcome back?
  On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
christopher@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
  Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

  One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.

  --===
  I wanted to say hi to everyone :)



  --
  Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



  Sam Cuttriss
  Tuesday, March 26, 2013 11:48 AM
  So You have an ice tree that moves points. When you plug it in; it moves 
points?


  Eric Thivierge
  Tuesday, March 26, 2013 10:03 AM
  Looks like my filter is still working. :)

  
  Eric Thivierge
  http://www.ethivierge.com





  Raffaele Fragapane
  Tuesday, March 26, 2013 12:42 AM
  I was trying to make sense of the paragraphs, then I saw the e-mail address...
  Welcome back?




  -- 
  Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


  Christopher
  Monday, March 25, 2013 10:10 PM
  Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

  One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.  

  --=== 
  I wanted to say hi to everyone :) 
compose-unknown-contact.jpgpostbox-contact.jpgpostbox-contact.jpg

Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread Vladimir Jankijevic
I was trying and it happens to me. There is a solution. I think the key is
in Local, not globalmaybe. my try has been working for now and I hope
it works for you too.

here is the mp4 and the icetree with nodes:
http://xsi.jankin.com/dump/creativeTree.jpg
http://xsi.jankin.com/dump/creativeTree_comp.mp4

I can't anymore!
cheers


Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread Christopher
Vladimir Jankijevic - 
That is the exact effect, is there a weight map on your cylinder object,
 any subdivisions ? Or is ICE taking care of most of the 'compression' 
stretch effect ? The static object is not in your scene that it will be 
'squeezed' against or is the PolytonNormal attribute acting on behalf of
 the 'static' object ?



   	   
   	Vladimir Jankijevic  
  Wednesday, March 
27, 2013 8:13 AM
  I was trying and
 it happens to me. There is a solution. I think the key is in Local, not
 globalmaybe. my try has been working for now and I hope it works 
for you too.here is the mp4 and the icetree
 with nodes:
http://xsi.jankin.com/dump/creativeTree.jpghttp://xsi.jankin.com/dump/creativeTree_comp.mp4
I can't anymore!cheers

  
   	   
   	pete...@skynet.be  
  Wednesday, March 
27, 2013 4:16 AM
  



you are combining concepts here that are not strictly related  
such as 
parenting and dynamics, and squeeze and raycast.
sit down - think straight.

squeeze sounds like dynamic deformation, so investigate solid 
bodies  
which were made for this.
the objects that are interacted with would be passive bodies.
raycasting is not going to deform anything - it is an approach to 
test for 
intersections between a ray and a surface.
one could write a collision based on this. good idea - try it out 
let us 
know how it turns out.
if your question is did anyone write a dynamic deformation 
compound based 
on raycast collisions and wants to share it  than just say so? (no I 
didnt)

But youre probably better of to have a look at soft bodies and 
learn how 
they work, because they have collisions and deformations built in and 
are 
documented.
Look for the circus goblin scene in the samples database, which 
should give 
you a good idea of what can be done, and a good laugh as well.





From: Christopher 
Sent: Wednesday, March 27, 2013 2:53 AM
To: softimage@listproc.autodesk.com
 

Subject: Re: Setting Local ICE Tree Moves Object

My 
intention was to use point clusters, for a 'industrial rubber' type 
effect 
weight maps are a better solution. How do I get the child of an object 
to 
collide with another object so that is 'squeezes' between the parent and
 the 
static object that sits on it's own ? Raycasting seems like it may be 
the 
solution ?Christopher

   	   
   	Christopher  
  Tuesday, March 
26, 2013 9:53 PM
  

My intention was to use 
point clusters, for a 'industrial rubber' type effect weight maps are a 
better solution. How do I get the child of an object to collide with 
another object so that is 'squeezes' between the parent and the static 
object that sits on it's own ? Raycasting seems like it may be the 
solution ?

Christopher


  
   	   
   	Grahame Fuller  
  Tuesday, March 
26, 2013 1:06 PM
  You can see the start of 
the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based
 on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a 
deformation or the blend between two shapes. When rephrased like that, 
it's just a matter of subtracting the two object positions, plugging the
 result into a Length node, and plugging that into whatever is driving 
the deformation.grayFrom: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam 
CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: 
softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree 
Moves ObjectSo You have an ice tree that moves points. 
When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric 
Thivierge" 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks
 like my filter is still working. :)Eric
 Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 
12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com
 wrote:I was trying to make sense of the paragraphs, then I saw the 
e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, 
Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca
 wrote:Hi, I have a scene whereas the local translation is frozen, 
when I create an ICE Tree, which two ICE trees have been supplied to me,
 the object moves from it center, the center stays where it should but 
the object moves immediately after plugging it into the ice tree ?One
 of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't 
working.--===I wanted to say hi to everyone :)--Our
 users will know fear and cower before our software! Ship it! Ship it 
and let them flee like the dogs they are!
   	   
   	Sam Cuttriss  
  Tuesday, March 
26, 2013 11:48 AM
  So You have an ice tree 
that moves points. When you plug it in; it moves points?


  




Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Christopher
I can send a scene if 
needed ?



   	   
   	Raffaele Fragapane  
  Tuesday, March 
26, 2013 12:42 AM
  I was trying to make sense of 
the paragraphs, then I saw the e-mail address...Welcome back?-- Our users will know fear and cower before our 
software! Ship it! Ship it and let them flee like the dogs they are!

  
   	   
   	Christopher  
  Monday, March 25,
 2013 10:10 PM
  

Hi, I have a scene whereas
 the local translation is frozen, when I create an ICE Tree, which two 
ICE trees have been supplied to me, the object moves from it center, the
 center stays where it should but the object moves immediately after 
plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't 
working. 

--=== 
I wanted to say hi to everyone :) 
  




Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Eric Thivierge
Looks like my filter is still working. :)


Eric Thivierge
http://www.ethivierge.com


On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I was trying to make sense of the paragraphs, then I saw the e-mail
 address...
 Welcome back?

 On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Hi, I have a scene whereas the local translation is frozen, when I create
 an ICE Tree, which two ICE trees have been supplied to me, the object moves
 from it center, the center stays where it should but the object moves
 immediately after plugging it into the ice tree ?

 One of the ICE trees involves 'multiple matrix by vector' and setting
 points the other is a tad bit more complex, either solution isn't working.

 --===
 I wanted to say hi to everyone :)




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Sam Cuttriss
So You have an ice tree that moves points. When you plug it in; it
moves points?
On Mar 26, 2013 7:04 AM, Eric Thivierge ethivie...@gmail.com wrote:

 Looks like my filter is still working. :)

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I was trying to make sense of the paragraphs, then I saw the e-mail
 address...
 Welcome back?

 On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Hi, I have a scene whereas the local translation is frozen, when I
 create an ICE Tree, which two ICE trees have been supplied to me, the
 object moves from it center, the center stays where it should but the
 object moves immediately after plugging it into the ice tree ?

 One of the ICE trees involves 'multiple matrix by vector' and setting
 points the other is a tad bit more complex, either solution isn't working.

 --===
 I wanted to say hi to everyone :)




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





RE: Setting Local ICE Tree Moves Object

2013-03-26 Thread Grahame Fuller
You can see the start of the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20

Based on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a deformation or 
the blend between two shapes. When rephrased like that, it's just a matter of 
subtracting the two object positions, plugging the result into a Length node, 
and plugging that into whatever is driving the deformation.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Tuesday, March 26, 2013 11:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Setting Local ICE Tree Moves Object


So You have an ice tree that moves points. When you plug it in; it moves 
points?
On Mar 26, 2013 7:04 AM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Looks like my filter is still working. :)


Eric Thivierge
http://www.ethivierge.com

On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
I was trying to make sense of the paragraphs, then I saw the e-mail address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.

--===
I wanted to say hi to everyone :)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

attachment: winmail.dat

Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Christopher
My intention was to use 
point clusters, for a 'industrial rubber' type effect weight maps are a 
better solution. How do I get the child of an object to collide with 
another object so that is 'squeezes' between the parent and the static 
object that sits on it's own ? Raycasting seems like it may be the 
solution ?

Christopher


   	   
   	Grahame Fuller  
  Tuesday, March 
26, 2013 1:06 PM
  You can see the start of 
the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based
 on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a 
deformation or the blend between two shapes. When rephrased like that, 
it's just a matter of subtracting the two object positions, plugging the
 result into a Length node, and plugging that into whatever is driving 
the deformation.grayFrom: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam 
CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: 
softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree 
Moves ObjectSo You have an ice tree that moves points. 
When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric 
Thivierge" 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks
 like my filter is still working. :)Eric
 Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 
12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com
 wrote:I was trying to make sense of the paragraphs, then I saw the 
e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, 
Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca
 wrote:Hi, I have a scene whereas the local translation is frozen, 
when I create an ICE Tree, which two ICE trees have been supplied to me,
 the object moves from it center, the center stays where it should but 
the object moves immediately after plugging it into the ice tree ?One
 of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't 
working.--===I wanted to say hi to everyone :)--Our
 users will know fear and cower before our software! Ship it! Ship it 
and let them flee like the dogs they are!
   	   
   	Sam Cuttriss  
  Tuesday, March 
26, 2013 11:48 AM
  So You have an ice tree 
that moves points. When you plug it in; it moves points?


  
   	   
   	Eric Thivierge  
  Tuesday, March 
26, 2013 10:03 AM
  Looks like my 
filter is still working. :)Eric 
Thiviergehttp://www.ethivierge.com




  
   	   
   	Raffaele Fragapane  
  Tuesday, March 
26, 2013 12:42 AM
  I was trying to make sense of 
the paragraphs, then I saw the e-mail address...Welcome back?-- Our users will know fear and cower before our 
software! Ship it! Ship it and let them flee like the dogs they are!

  
   	   
   	Christopher  
  Monday, March 25,
 2013 10:10 PM
  

Hi, I have a scene whereas
 the local translation is frozen, when I create an ICE Tree, which two 
ICE trees have been supplied to me, the object moves from it center, the
 center stays where it should but the object moves immediately after 
plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't 
working. 

--=== 
I wanted to say hi to everyone :) 
  




Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Raffaele Fragapane
The art of please and thank you still seems to elude some...


Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Eric Thivierge
On Tue, Mar 26, 2013 at 10:07 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 The art of please and thank you still seems to elude some...


Thanks for pointing that out!


Eric Thivierge
http://www.ethivierge.com


Re: Setting Local ICE Tree Moves Object

2013-03-26 Thread Christopher
Thank You.


   	   
   	Raffaele Fragapane  
  Tuesday, March 
26, 2013 10:07 PM
  The art of please and thank you
 still seems to elude some...

  
   	   
   	Christopher  
  Tuesday, March 
26, 2013 9:53 PM
  

My intention was to use 
point clusters, for a 'industrial rubber' type effect weight maps are a 
better solution. How do I get the child of an object to collide with 
another object so that is 'squeezes' between the parent and the static 
object that sits on it's own ? Raycasting seems like it may be the 
solution ?

Christopher


  
   	   
   	Grahame Fuller  
  Tuesday, March 
26, 2013 1:06 PM
  You can see the start of 
the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based
 on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a 
deformation or the blend between two shapes. When rephrased like that, 
it's just a matter of subtracting the two object positions, plugging the
 result into a Length node, and plugging that into whatever is driving 
the deformation.grayFrom: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam 
CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: 
softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree 
Moves ObjectSo You have an ice tree that moves points. 
When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric 
Thivierge" 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks
 like my filter is still working. :)Eric
 Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 
12:42 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com
 wrote:I was trying to make sense of the paragraphs, then I saw the 
e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, 
Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca
 wrote:Hi, I have a scene whereas the local translation is frozen, 
when I create an ICE Tree, which two ICE trees have been supplied to me,
 the object moves from it center, the center stays where it should but 
the object moves immediately after plugging it into the ice tree ?One
 of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't 
working.--===I wanted to say hi to everyone :)--Our
 users will know fear and cower before our software! Ship it! Ship it 
and let them flee like the dogs they are!
   	   
   	Sam Cuttriss  
  Tuesday, March 
26, 2013 11:48 AM
  So You have an ice tree 
that moves points. When you plug it in; it moves points?


  
   	   
   	Eric Thivierge  
  Tuesday, March 
26, 2013 10:03 AM
  Looks like my 
filter is still working. :)Eric 
Thiviergehttp://www.ethivierge.com




  




Setting Local ICE Tree Moves Object

2013-03-25 Thread Christopher
Hi, I have a scene whereas the local translation is frozen, when I 
create an ICE Tree, which two ICE trees have been supplied to me, the 
object moves from it center, the center stays where it should but the 
object moves immediately after plugging it into the ice tree ?


One of the ICE trees involves 'multiple matrix by vector' and setting 
points the other is a tad bit more complex, either solution isn't working.


--===
I wanted to say hi to everyone :)


Re: Setting Local ICE Tree Moves Object

2013-03-25 Thread Raffaele Fragapane
I was trying to make sense of the paragraphs, then I saw the e-mail
address...
Welcome back?

On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 Hi, I have a scene whereas the local translation is frozen, when I create
 an ICE Tree, which two ICE trees have been supplied to me, the object moves
 from it center, the center stays where it should but the object moves
 immediately after plugging it into the ice tree ?

 One of the ICE trees involves 'multiple matrix by vector' and setting
 points the other is a tad bit more complex, either solution isn't working.

 --===
 I wanted to say hi to everyone :)




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!