Re: Setting Local ICE Tree Moves Object
Can anyone tell me with Vladimir tree whether my 'static' object goes into the raycast node ? I inserted my static object into the raycast which I'll call object C. First, when I connect the ice tree my child object which has the ICE tree applied on it ends up being scaled. This may be better represented in a video, here is a vimeo demonstration. Christopher Christopher Wednesday, March 27, 2013 9:35 AM Vladimir Jankijevic - That is the exact effect, is there a weight map on your cylinder object, any subdivisions ? Or is ICE taking care of most of the 'compression' stretch effect ? The static object is not in your scene that it will be 'squeezed' against or is the PolytonNormal attribute acting on behalf of the 'static' object ? Vladimir Jankijevic Wednesday, March 27, 2013 8:13 AM I was trying and it happens to me. There is a solution. I think the key is in Local, not globalmaybe. my try has been working for now and I hope it works for you too.here is the mp4 and the icetree with nodes: http://xsi.jankin.com/dump/creativeTree.jpghttp://xsi.jankin.com/dump/creativeTree_comp.mp4 I can't anymore!cheers pete...@skynet.be Wednesday, March 27, 2013 4:16 AM you are combining concepts here that are not strictly related – such as parenting and dynamics, and squeeze and raycast. sit down - think straight. “squeeze” sounds like dynamic deformation, so investigate solid bodies – which were made for this. the objects that are interacted with would be passive bodies. raycasting is not going to deform anything - it is an approach to test for intersections between a ray and a surface. one could write a collision based on this. good idea - try it out let us know how it turns out. if your question is “did anyone write a dynamic deformation compound based on raycast collisions and wants to share it – than just say so? (no I didn’t) But you’re probably better of to have a look at soft bodies and learn how they work, because they have collisions and deformations built in and are documented. Look for the circus goblin scene in the samples database, which should give you a good idea of what can be done, and a good laugh as well. From: Christopher Sent: Wednesday, March 27, 2013 2:53 AM To: softimage@listproc.autodesk.com Subject: Re: Setting Local ICE Tree Moves Object My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ?Christopher Christopher Tuesday, March 26, 2013 9:53 PM My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ? Christopher Grahame Fuller Tuesday, March 26, 2013 1:06 PM You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.grayFrom: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree Moves ObjectSo You have an ice tree that moves points. When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric Thivierge" ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?One of the ICE tree
Re: Setting Local ICE Tree Moves Object
you are combining concepts here that are not strictly related – such as parenting and dynamics, and squeeze and raycast. sit down - think straight. “squeeze” sounds like dynamic deformation, so investigate solid bodies – which were made for this. the objects that are interacted with would be passive bodies. raycasting is not going to deform anything - it is an approach to test for intersections between a ray and a surface. one could write a collision based on this. good idea - try it out let us know how it turns out. if your question is “did anyone write a dynamic deformation compound based on raycast collisions and wants to share it – than just say so? (no I didn’t) But you’re probably better of to have a look at soft bodies and learn how they work, because they have collisions and deformations built in and are documented. Look for the circus goblin scene in the samples database, which should give you a good idea of what can be done, and a good laugh as well. From: Christopher Sent: Wednesday, March 27, 2013 2:53 AM To: softimage@listproc.autodesk.com Subject: Re: Setting Local ICE Tree Moves Object My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ? Christopher Grahame Fuller Tuesday, March 26, 2013 1:06 PM You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20 Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Tuesday, March 26, 2013 11:49 AM To: softimage@listproc.autodesk.com Subject: Re: Setting Local ICE Tree Moves Object So You have an ice tree that moves points. When you plug it in; it moves points? On Mar 26, 2013 7:04 AM, Eric Thivierge ethivierge@gmail.commailto:ethivie...@gmail.com wrote: Looks like my filter is still working. :) Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsilist@googlemail.commailto:raffsxsil...@googlemail.com wrote: I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? On Tue, Mar 26, 2013 at 1:10 PM, Christopher christopher@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote: Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Sam Cuttriss Tuesday, March 26, 2013 11:48 AM So You have an ice tree that moves points. When you plug it in; it moves points? Eric Thivierge Tuesday, March 26, 2013 10:03 AM Looks like my filter is still working. :) Eric Thivierge http://www.ethivierge.com Raffaele Fragapane Tuesday, March 26, 2013 12:42 AM I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Christopher Monday, March 25, 2013 10:10 PM Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) compose-unknown-contact.jpgpostbox-contact.jpgpostbox-contact.jpg
Re: Setting Local ICE Tree Moves Object
I was trying and it happens to me. There is a solution. I think the key is in Local, not globalmaybe. my try has been working for now and I hope it works for you too. here is the mp4 and the icetree with nodes: http://xsi.jankin.com/dump/creativeTree.jpg http://xsi.jankin.com/dump/creativeTree_comp.mp4 I can't anymore! cheers
Re: Setting Local ICE Tree Moves Object
Vladimir Jankijevic - That is the exact effect, is there a weight map on your cylinder object, any subdivisions ? Or is ICE taking care of most of the 'compression' stretch effect ? The static object is not in your scene that it will be 'squeezed' against or is the PolytonNormal attribute acting on behalf of the 'static' object ? Vladimir Jankijevic Wednesday, March 27, 2013 8:13 AM I was trying and it happens to me. There is a solution. I think the key is in Local, not globalmaybe. my try has been working for now and I hope it works for you too.here is the mp4 and the icetree with nodes: http://xsi.jankin.com/dump/creativeTree.jpghttp://xsi.jankin.com/dump/creativeTree_comp.mp4 I can't anymore!cheers pete...@skynet.be Wednesday, March 27, 2013 4:16 AM you are combining concepts here that are not strictly related such as parenting and dynamics, and squeeze and raycast. sit down - think straight. squeeze sounds like dynamic deformation, so investigate solid bodies which were made for this. the objects that are interacted with would be passive bodies. raycasting is not going to deform anything - it is an approach to test for intersections between a ray and a surface. one could write a collision based on this. good idea - try it out let us know how it turns out. if your question is did anyone write a dynamic deformation compound based on raycast collisions and wants to share it than just say so? (no I didnt) But youre probably better of to have a look at soft bodies and learn how they work, because they have collisions and deformations built in and are documented. Look for the circus goblin scene in the samples database, which should give you a good idea of what can be done, and a good laugh as well. From: Christopher Sent: Wednesday, March 27, 2013 2:53 AM To: softimage@listproc.autodesk.com Subject: Re: Setting Local ICE Tree Moves Object My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ?Christopher Christopher Tuesday, March 26, 2013 9:53 PM My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ? Christopher Grahame Fuller Tuesday, March 26, 2013 1:06 PM You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.grayFrom: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree Moves ObjectSo You have an ice tree that moves points. When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric Thivierge" ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working.--===I wanted to say hi to everyone :)--Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Sam Cuttriss Tuesday, March 26, 2013 11:48 AM So You have an ice tree that moves points. When you plug it in; it moves points?
Re: Setting Local ICE Tree Moves Object
I can send a scene if needed ? Raffaele Fragapane Tuesday, March 26, 2013 12:42 AM I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?-- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Christopher Monday, March 25, 2013 10:10 PM Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :)
Re: Setting Local ICE Tree Moves Object
Looks like my filter is still working. :) Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.ca wrote: Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Setting Local ICE Tree Moves Object
So You have an ice tree that moves points. When you plug it in; it moves points? On Mar 26, 2013 7:04 AM, Eric Thivierge ethivie...@gmail.com wrote: Looks like my filter is still working. :) Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.ca wrote: Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: Setting Local ICE Tree Moves Object
You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20 Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Tuesday, March 26, 2013 11:49 AM To: softimage@listproc.autodesk.com Subject: Re: Setting Local ICE Tree Moves Object So You have an ice tree that moves points. When you plug it in; it moves points? On Mar 26, 2013 7:04 AM, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: Looks like my filter is still working. :) Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote: Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! attachment: winmail.dat
Re: Setting Local ICE Tree Moves Object
My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ? Christopher Grahame Fuller Tuesday, March 26, 2013 1:06 PM You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.grayFrom: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree Moves ObjectSo You have an ice tree that moves points. When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric Thivierge" ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working.--===I wanted to say hi to everyone :)--Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Sam Cuttriss Tuesday, March 26, 2013 11:48 AM So You have an ice tree that moves points. When you plug it in; it moves points? Eric Thivierge Tuesday, March 26, 2013 10:03 AM Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.com Raffaele Fragapane Tuesday, March 26, 2013 12:42 AM I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?-- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Christopher Monday, March 25, 2013 10:10 PM Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :)
Re: Setting Local ICE Tree Moves Object
The art of please and thank you still seems to elude some...
Re: Setting Local ICE Tree Moves Object
On Tue, Mar 26, 2013 at 10:07 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: The art of please and thank you still seems to elude some... Thanks for pointing that out! Eric Thivierge http://www.ethivierge.com
Re: Setting Local ICE Tree Moves Object
Thank You. Raffaele Fragapane Tuesday, March 26, 2013 10:07 PM The art of please and thank you still seems to elude some... Christopher Tuesday, March 26, 2013 9:53 PM My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution. How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ? Raycasting seems like it may be the solution ? Christopher Grahame Fuller Tuesday, March 26, 2013 1:06 PM You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15t=3506sid=12d5574a4a1ce9b8e87b5e424648b05dstart=20Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.grayFrom: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam CuttrissSent: Tuesday, March 26, 2013 11:49 AMTo: softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree Moves ObjectSo You have an ice tree that moves points. When you plug it in; it moves points?On Mar 26, 2013 7:04 AM, "Eric Thivierge" ethivie...@gmail.commailto:ethivie...@gmail.com wrote:Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.comOn Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:I was trying to make sense of the paragraphs, then I saw the e-mail address...Welcome back?On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working.--===I wanted to say hi to everyone :)--Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Sam Cuttriss Tuesday, March 26, 2013 11:48 AM So You have an ice tree that moves points. When you plug it in; it moves points? Eric Thivierge Tuesday, March 26, 2013 10:03 AM Looks like my filter is still working. :)Eric Thiviergehttp://www.ethivierge.com
Setting Local ICE Tree Moves Object
Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :)
Re: Setting Local ICE Tree Moves Object
I was trying to make sense of the paragraphs, then I saw the e-mail address... Welcome back? On Tue, Mar 26, 2013 at 1:10 PM, Christopher christop...@thecreativesheep.ca wrote: Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ? One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working. --=== I wanted to say hi to everyone :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!