Re: Softimage 2 Unreal
Hey, Anyone had any luck exporting character rigged with GEAR from SI to UE4? Species does work but so far no luck with Gear at all. On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com wrote: For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general you do everything using Blueprints, and of course then you put the Blueprint Actor you created inside the scene ;) 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. --
Re: Softimage 2 Unreal
Well no errors it is just that there is no animation at all. Now did I read somewhere that UE4 doesn't support nulls as weights for mesh or? On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote: What error do you get Mirko? if its multiple roots you need to modify the joint structure. I suggest you ( if you have the possibility ) to give ART plugin for Maya a try and check the joint structure there to see how everything is setup. 2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Hey, Anyone had any luck exporting character rigged with GEAR from SI to UE4? Species does work but so far no luck with Gear at all. On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com wrote: For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general you do everything using Blueprints, and of course then you put the Blueprint Actor you created inside the scene ;) 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. --
Re: Softimage 2 Unreal
What error do you get Mirko? if its multiple roots you need to modify the joint structure. I suggest you ( if you have the possibility ) to give ART plugin for Maya a try and check the joint structure there to see how everything is setup. 2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Hey, Anyone had any luck exporting character rigged with GEAR from SI to UE4? Species does work but so far no luck with Gear at all. On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com wrote: For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general you do everything using Blueprints, and of course then you put the Blueprint Actor you created inside the scene ;) 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. --
Re: Softimage 2 Unreal
Mirko, ue4 by default doesn´t import animation,even though if you say its a skeletal mesh, It has to be chosen apart. You can also import animations by separate without need of importing the complete character. If it were a null or skin issue you should been adviced by the log viewer. Nicolas steps should work. Hope it helps! F. 2015-03-10 11:33 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: Mmmhhhtry this: - Plot animations on all the bones - Select joint hierarchy, remove constraint, plot animation So in UE4, if you try to open the animation sequence, you see the character not moving, correct? try to enable the joints view to see if they're still or moving, so you might understand if its a rig problem or weighting problem. I had the same problem if I remember correctly, but I don't remember how I solved it... 2015-03-10 15:19 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Well no errors it is just that there is no animation at all. Now did I read somewhere that UE4 doesn't support nulls as weights for mesh or? On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote: What error do you get Mirko? if its multiple roots you need to modify the joint structure. I suggest you ( if you have the possibility ) to give ART plugin for Maya a try and check the joint structure there to see how everything is setup. 2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Hey, Anyone had any luck exporting character rigged with GEAR from SI to UE4? Species does work but so far no luck with Gear at all. On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com wrote: For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general you do everything using Blueprints, and of course then you put the Blueprint Actor you created inside the scene ;) 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. -- --
Re: Softimage 2 Unreal
Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F.
Re: Softimage 2 Unreal
Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F.
Re: Softimage 2 Unreal
Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. --
Re: Softimage 2 Unreal
For quick animation testing I usually attach a play animation node right after the Event Begin Play node, so that every time I hit play/simulate, I have the animation running... Situation is different if you're testing a character movement set, which is far more complicated, but yes, in general you do everything using Blueprints, and of course then you put the Blueprint Actor you created inside the scene ;) 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com: Hi Tim, already fixef it, couldn´t find the animation properties in 4.7, seems ue changed some menues from 4.5 :) Thanks again. F. 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de: Hi Francisco, I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 sofar. Poking, mostly. That said, you might want to check your Epic Games Launcher for the download of Content Examples It´s a bunch of very helpful levels, you may have luck finding something in the Blueprints of the: Animation level It´s a variety of examples on how to trigger/set up animations using different blueprintsapproaches. Cheers, tim Am 16.02.2015 um 18:34 schrieb Francisco Criado: Hi Tim and Nicolas, thanks for responses, i had no issue exporting the animation from Softimage, found that i wasnt importing it in the correct way in UE. Also found that to make animation work on unreal it has to be loaded through animation blueprints. Already made the animation graph work, where i see my imported animation working, but still it seems i have something missing on the event graph cause when i hit play on editor, i dont see any animation happeinng :s Thanks in advance, F. --
Re: Softimage 2 Unreal
You mean UE4, right? That means using FBX2014. Here´s a few general links that may help. https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Animation/index.html https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/index.html Cheers, tim Am 14.02.2015 um 22:10 schrieb Francisco Criado: Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more Unreal than Softimage related, but some of you are fluid in Unreal, Nicolas are you there? ;) Thanks in advance, F.
Softimage 2 Unreal
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more Unreal than Softimage related, but some of you are fluid in Unreal, Nicolas are you there? ;) Thanks in advance, F.
Softimage 2 Unreal
Hi guys, trying to export animated objects with basics transforms and an envelope with nulls as bones for a rope, when i check it on fbx review standalone, everything seems to be exported fine and working, but when i import it into Unreal, there is no animation there. I know the question is more Unreal than Softimage related, but some of you are fluid in Unreal, Nicolas are you there? ;) Thanks in advance, F.
Softimage 2 Unreal Engine
Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
RE: Softimage 2 Unreal Engine
What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Wednesday, June 18, 2014 10:44 AM To: softimage@listproc.autodesk.com Subject: Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
RE: Softimage 2 Unreal Engine
Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
RE: Softimage 2 Unreal Engine
Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t. My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Wednesday, June 18, 2014 10:53 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2 Unreal Engine Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Wednesday, June 18, 2014 10:44 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
Re: Softimage 2 Unreal Engine
As far as I know the material is not converter, you have to create the material itself inside UE4 but, when you import, it allows you ( in the import option ) to create a material which if I remember correctly will contain both the diffuse and normal map Regarding the FBX export from Softimage I made a videotutorial exporting a character using Species. Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ Anyway as long as you export a model ( you mean a mesh or a model as it is called inside Softimage? ) it should work properly, it usually have problems with multiple roots with characters. If you can upload the model, I'll take a look at it and see what is the problem ;) 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com: Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t. My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:53 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage 2 Unreal Engine Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
Re: Softimage 2 Unreal Engine
Hi Nicolas, i´ll take a look at your video, my main concern is getting the textures on the import, and not having to do the import of the textures by separate and relinking the materials... thanks again, F. 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: As far as I know the material is not converter, you have to create the material itself inside UE4 but, when you import, it allows you ( in the import option ) to create a material which if I remember correctly will contain both the diffuse and normal map Regarding the FBX export from Softimage I made a videotutorial exporting a character using Species. Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ Anyway as long as you export a model ( you mean a mesh or a model as it is called inside Softimage? ) it should work properly, it usually have problems with multiple roots with characters. If you can upload the model, I'll take a look at it and see what is the problem ;) 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com: Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t. My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:53 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage 2 Unreal Engine Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
Re: Softimage 2 Unreal Engine
Max and Maya have thier own pipeline that you can find here https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html Regarding Softimage the import is quite straight forward, I just tested: Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they are ( not embedd texture, and so on, in case change the scale if you want ) Import into UE4: under static mesh expand the Advanced tab, choose import materials and import texture As soon as you click ok it will import the meshes and apply automatically the materials to the meshes If you open one of the material that UE created you see that ( at least in my case ) the textures ( diffuse and normal ) were imported correctly, so no need to relink or separate export for the textures. Tested using Softimage 2013 with Unreal Engine 4.1.1 Hope it helps :) 2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com: Hi Nicolas, i´ll take a look at your video, my main concern is getting the textures on the import, and not having to do the import of the textures by separate and relinking the materials... thanks again, F. 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: As far as I know the material is not converter, you have to create the material itself inside UE4 but, when you import, it allows you ( in the import option ) to create a material which if I remember correctly will contain both the diffuse and normal map Regarding the FBX export from Softimage I made a videotutorial exporting a character using Species. Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ Anyway as long as you export a model ( you mean a mesh or a model as it is called inside Softimage? ) it should work properly, it usually have problems with multiple roots with characters. If you can upload the model, I'll take a look at it and see what is the problem ;) 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com: Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t. My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:53 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage 2 Unreal Engine Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q
Re: Softimage 2 Unreal Engine
Hi Nicolas! thanks for the tips, its working ok now! F. 2014-06-18 17:51 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Max and Maya have thier own pipeline that you can find here https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html Regarding Softimage the import is quite straight forward, I just tested: Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they are ( not embedd texture, and so on, in case change the scale if you want ) Import into UE4: under static mesh expand the Advanced tab, choose import materials and import texture As soon as you click ok it will import the meshes and apply automatically the materials to the meshes If you open one of the material that UE created you see that ( at least in my case ) the textures ( diffuse and normal ) were imported correctly, so no need to relink or separate export for the textures. Tested using Softimage 2013 with Unreal Engine 4.1.1 Hope it helps :) 2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com: Hi Nicolas, i´ll take a look at your video, my main concern is getting the textures on the import, and not having to do the import of the textures by separate and relinking the materials... thanks again, F. 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: As far as I know the material is not converter, you have to create the material itself inside UE4 but, when you import, it allows you ( in the import option ) to create a material which if I remember correctly will contain both the diffuse and normal map Regarding the FBX export from Softimage I made a videotutorial exporting a character using Species. Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ Anyway as long as you export a model ( you mean a mesh or a model as it is called inside Softimage? ) it should work properly, it usually have problems with multiple roots with characters. If you can upload the model, I'll take a look at it and see what is the problem ;) 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com: Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t. My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:53 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage 2 Unreal Engine Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4. Thanks in advance. F. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* Wednesday, June 18, 2014 10:44 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage 2 Unreal Engine Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q