Re: Softimage 2 Unreal

2015-03-10 Thread Mirko Jankovic
Hey,
Anyone had any luck exporting character rigged with GEAR from SI to UE4?
Species does work but so far no luck with Gear at all.

On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 For quick animation testing I usually attach a play animation node right
 after the Event Begin Play node, so that every time I hit play/simulate, I
 have the animation running...
 Situation is different if you're testing a character movement set, which
 is far more complicated, but yes, in general you do everything using
 Blueprints, and of course then you put the Blueprint Actor you created
 inside the scene ;)

 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Hi Tim,

 already fixef it, couldn´t find the animation properties in 4.7, seems ue
 changed some menues from 4.5 :)

 Thanks again.

 F.


 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding something
 in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i see my
 imported animation working, but still it seems i have something missing on
 the event graph cause when i hit play on editor, i dont see any animation
 happeinng  :s

 Thanks in advance,
 F.





 --






Re: Softimage 2 Unreal

2015-03-10 Thread Mirko Jankovic
Well no errors it is just that there is no animation at all.
Now did I read somewhere that UE4 doesn't support nulls as weights for mesh
or?

On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 What error do you get Mirko? if its multiple roots you need to modify the
 joint structure.
 I suggest you ( if you have the possibility ) to give ART plugin for Maya
 a try and check the joint structure there to see how everything is setup.

 2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Hey,
 Anyone had any luck exporting character rigged with GEAR from SI to UE4?
 Species does work but so far no luck with Gear at all.

 On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 For quick animation testing I usually attach a play animation node right
 after the Event Begin Play node, so that every time I hit play/simulate, I
 have the animation running...
 Situation is different if you're testing a character movement set, which
 is far more complicated, but yes, in general you do everything using
 Blueprints, and of course then you put the Blueprint Actor you created
 inside the scene ;)

 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Hi Tim,

 already fixef it, couldn´t find the animation properties in 4.7, seems
 ue changed some menues from 4.5 :)

 Thanks again.

 F.


 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding
 something in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i see 
 my
 imported animation working, but still it seems i have something missing 
 on
 the event graph cause when i hit play on editor, i dont see any animation
 happeinng  :s

 Thanks in advance,
 F.





 --








Re: Softimage 2 Unreal

2015-03-10 Thread Nicolas Esposito
What error do you get Mirko? if its multiple roots you need to modify the
joint structure.
I suggest you ( if you have the possibility ) to give ART plugin for Maya a
try and check the joint structure there to see how everything is setup.

2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Hey,
 Anyone had any luck exporting character rigged with GEAR from SI to UE4?
 Species does work but so far no luck with Gear at all.

 On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 For quick animation testing I usually attach a play animation node right
 after the Event Begin Play node, so that every time I hit play/simulate, I
 have the animation running...
 Situation is different if you're testing a character movement set, which
 is far more complicated, but yes, in general you do everything using
 Blueprints, and of course then you put the Blueprint Actor you created
 inside the scene ;)

 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Hi Tim,

 already fixef it, couldn´t find the animation properties in 4.7, seems
 ue changed some menues from 4.5 :)

 Thanks again.

 F.


 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding
 something in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i see 
 my
 imported animation working, but still it seems i have something missing on
 the event graph cause when i hit play on editor, i dont see any animation
 happeinng  :s

 Thanks in advance,
 F.





 --







Re: Softimage 2 Unreal

2015-03-10 Thread Francisco Criado
Mirko,

ue4 by default doesn´t import animation,even though if you say its a
skeletal mesh, It has to be chosen apart. You can also import animations by
separate without need of importing the complete character.
If it were a null or skin issue you should been adviced by the log viewer.
Nicolas steps should work.
Hope it helps!

F.



2015-03-10 11:33 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 Mmmhhhtry this:

 - Plot animations on all the bones
 - Select joint hierarchy, remove constraint, plot animation

 So in UE4, if you try to open the animation sequence, you see the
 character not moving, correct? try to enable the joints view to see if
 they're still or moving, so you might understand if its a rig problem or
 weighting problem.

 I had the same problem if I remember correctly, but I don't remember how I
 solved it...

 2015-03-10 15:19 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Well no errors it is just that there is no animation at all.
 Now did I read somewhere that UE4 doesn't support nulls as weights for
 mesh or?

 On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 What error do you get Mirko? if its multiple roots you need to modify
 the joint structure.
 I suggest you ( if you have the possibility ) to give ART plugin for
 Maya a try and check the joint structure there to see how everything is
 setup.

 2015-03-10 15:02 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Hey,
 Anyone had any luck exporting character rigged with GEAR from SI to UE4?
 Species does work but so far no luck with Gear at all.

 On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 For quick animation testing I usually attach a play animation node
 right after the Event Begin Play node, so that every time I hit
 play/simulate, I have the animation running...
 Situation is different if you're testing a character movement set,
 which is far more complicated, but yes, in general you do everything using
 Blueprints, and of course then you put the Blueprint Actor you created
 inside the scene ;)

 2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Hi Tim,

 already fixef it, couldn´t find the animation properties in 4.7,
 seems ue changed some menues from 4.5 :)

 Thanks again.

 F.


 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with
 UE4 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding
 something in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. 
 Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i 
 see my
 imported animation working, but still it seems i have something 
 missing on
 the event graph cause when i hit play on editor, i dont see any 
 animation
 happeinng  :s

 Thanks in advance,
 F.





 --










--


Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim and Nicolas,
thanks for responses, i had no issue exporting the animation from
Softimage, found that i wasnt importing it in the correct way in UE. Also
found that to make animation work on unreal it has to be loaded through
animation blueprints. Already made the animation graph work, where i see my
imported animation working, but still it seems i have something missing on
the event graph cause when i hit play on editor, i dont see any animation
happeinng  :s

Thanks in advance,
F.


Re: Softimage 2 Unreal

2015-02-16 Thread Tim Leydecker

Hi Francisco,

I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 
sofar. Poking, mostly.


That said, you might want to check your Epic Games Launcher for the 
download of


Content Examples

It´s a bunch of very helpful levels, you may have luck finding something 
in the Blueprints of the:


Animation level

It´s a variety of examples on how to trigger/set up animations using 
different blueprintsapproaches.


Cheers,


tim




Am 16.02.2015 um 18:34 schrieb Francisco Criado:

Hi Tim and Nicolas,
thanks for responses, i had no issue exporting the animation from 
Softimage, found that i wasnt importing it in the correct way in UE. 
Also found that to make animation work on unreal it has to be loaded 
through animation blueprints. Already made the animation graph work, 
where i see my imported animation working, but still it seems i have 
something missing on the event graph cause when i hit play on editor, 
i dont see any animation happeinng  :s


Thanks in advance,
F.





Re: Softimage 2 Unreal

2015-02-16 Thread Francisco Criado
Hi Tim,

already fixef it, couldn´t find the animation properties in 4.7, seems ue
changed some menues from 4.5 :)

Thanks again.

F.


2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding something
 in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i see my
 imported animation working, but still it seems i have something missing on
 the event graph cause when i hit play on editor, i dont see any animation
 happeinng  :s

 Thanks in advance,
 F.





--


Re: Softimage 2 Unreal

2015-02-16 Thread Nicolas Esposito
For quick animation testing I usually attach a play animation node right
after the Event Begin Play node, so that every time I hit play/simulate, I
have the animation running...
Situation is different if you're testing a character movement set, which is
far more complicated, but yes, in general you do everything using
Blueprints, and of course then you put the Blueprint Actor you created
inside the scene ;)

2015-02-16 20:49 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Hi Tim,

 already fixef it, couldn´t find the animation properties in 4.7, seems ue
 changed some menues from 4.5 :)

 Thanks again.

 F.


 2015-02-16 15:58 GMT-03:00 Tim Leydecker bauero...@gmx.de:

 Hi Francisco,

 I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
 sofar. Poking, mostly.

 That said, you might want to check your Epic Games Launcher for the
 download of

 Content Examples

 It´s a bunch of very helpful levels, you may have luck finding something
 in the Blueprints of the:

 Animation level

 It´s a variety of examples on how to trigger/set up animations using
 different blueprintsapproaches.

 Cheers,


 tim




 Am 16.02.2015 um 18:34 schrieb Francisco Criado:

  Hi Tim and Nicolas,
 thanks for responses, i had no issue exporting the animation from
 Softimage, found that i wasnt importing it in the correct way in UE. Also
 found that to make animation work on unreal it has to be loaded through
 animation blueprints. Already made the animation graph work, where i see my
 imported animation working, but still it seems i have something missing on
 the event graph cause when i hit play on editor, i dont see any animation
 happeinng  :s

 Thanks in advance,
 F.





 --





Re: Softimage 2 Unreal

2015-02-15 Thread Tim Leydecker

You mean UE4, right?

That means using FBX2014.

Here´s a few general links that may help.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Animation/index.html
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/index.html

Cheers,

tim



Am 14.02.2015 um 22:10 schrieb Francisco Criado:

Hi guys,

 trying to export animated objects with basics transforms and an 
envelope with nulls as bones for a rope, when i check it on fbx review 
standalone, everything seems to be exported fine and working, but when 
i import it into Unreal, there is no animation there. I know the 
question is more Unreal than Softimage related, but some of you are 
fluid in Unreal, Nicolas are you there? ;)


Thanks in advance,
F.





Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys,

 trying to export animated objects with basics transforms and an envelope
with nulls as bones for a rope, when i check it on fbx review standalone,
everything seems to be exported fine and working, but when i import it into
Unreal, there is no animation there. I know the question is more Unreal
than Softimage related, but some of you are fluid in Unreal, Nicolas are
you there? ;)

Thanks in advance,
F.


Softimage 2 Unreal

2015-02-14 Thread Francisco Criado
Hi guys,

 trying to export animated objects with basics transforms and an envelope
with nulls as bones for a rope, when i check it on fbx review standalone,
everything seems to be exported fine and working, but when i import it into
Unreal, there is no animation there. I know the question is more Unreal
than Softimage related, but some of you are fluid in Unreal, Nicolas are
you there? ;)

Thanks in advance,
F.


Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi guys, trying to export a model with materials and textures to unreal
engine but everytime i try to import to ue it doesnt load the materials or
just freezes on loading...q


RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
What format did you export from softimage? Did you use a plugin? Which version 
of Unreal engine are you trying to import the model into???

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:44 AM
To: softimage@listproc.autodesk.com
Subject: Softimage 2 Unreal Engine


Hi guys, trying to export a model with materials and textures to unreal engine 
but everytime i try to import to ue it doesnt load the materials or just 
freezes on loading...q




RE: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Wayne, sorry for the missing information! Exporting from softimage 2013
in fbx format to Unreal Engine 4.
Thanks in advance.
F.
El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q





RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance 
with the problem. One thing you can try is to download the latest version of 
Maya/Softimage trial and export .fbx from there and see if it comes in. My bet 
is that Maya is going to work but Softimage isn’t.  My experience in the past 
has almost always been Softimage is used for modeling/uv’ing/gatoring and 
another 3d package (max/maya) with more up to date exporters are used to get 
things into the game engines like cryengine/unreal.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:53 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2 Unreal Engine


Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in 
fbx format to Unreal Engine 4.
Thanks in advance.
F.
El jun 18, 2014 11:46 AM, Williams, Wayne 
wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com escribió:
What format did you export from softimage? Did you use a plugin? Which version 
of Unreal engine are you trying to import the model into???

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014 10:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Softimage 2 Unreal Engine


Hi guys, trying to export a model with materials and textures to unreal engine 
but everytime i try to import to ue it doesnt load the materials or just 
freezes on loading...q




Re: Softimage 2 Unreal Engine

2014-06-18 Thread Nicolas Esposito
As far as I know the material is not converter, you have to create the
material itself inside UE4 but, when you import, it allows you ( in the
import option ) to create a material which if I remember correctly will
contain both the diffuse and normal map

Regarding the FBX export from Softimage I made a videotutorial exporting a
character using Species.

Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ

Anyway as long as you export a model ( you mean a mesh or a model as it is
called inside Softimage? ) it should work properly, it usually have
problems with multiple roots with characters.

If you can upload the model, I'll take a look at it and see what is the
problem ;)


2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

  Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage 2013
 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q






Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Nicolas, i´ll take a look at your video, my main concern is getting the
textures on the import, and not having to do the import of the textures by
separate and relinking the materials...

thanks again,
F.



2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting a
 character using Species.

 Softimage to Unreal Engine 4 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it is
 called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q







Re: Softimage 2 Unreal Engine

2014-06-18 Thread Nicolas Esposito
Max and Maya have thier own pipeline that you can find here
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html

Regarding Softimage the import is quite straight forward, I just tested:
 Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they
are ( not embedd texture, and so on, in case change the scale if you want )
 Import into UE4: under static mesh expand the Advanced tab, choose import
materials and import texture
 As soon as you click ok it will import the meshes and apply automatically
the materials to the meshes
 If you open one of the material that UE created you see that ( at least
in my case ) the textures ( diffuse and normal ) were imported correctly,
so no need to relink or separate export for the textures.

Tested using Softimage 2013 with Unreal Engine 4.1.1

Hope it helps :)


2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Hi Nicolas, i´ll take a look at your video, my main concern is getting the
 textures on the import, and not having to do the import of the textures by
 separate and relinking the materials...

 thanks again,
 F.



 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting
 a character using Species.

 Softimage to Unreal Engine 4
 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it
 is called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin? Which
 version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q








Re: Softimage 2 Unreal Engine

2014-06-18 Thread Francisco Criado
Hi Nicolas! thanks for the tips, its working ok now!
F.



2014-06-18 17:51 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 Max and Maya have thier own pipeline that you can find here
 https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Materials/index.html

 Regarding Softimage the import is quite straight forward, I just tested:
  Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they
 are ( not embedd texture, and so on, in case change the scale if you want )
  Import into UE4: under static mesh expand the Advanced tab, choose
 import materials and import texture
  As soon as you click ok it will import the meshes and apply
 automatically the materials to the meshes
  If you open one of the material that UE created you see that ( at least
 in my case ) the textures ( diffuse and normal ) were imported correctly,
 so no need to relink or separate export for the textures.

 Tested using Softimage 2013 with Unreal Engine 4.1.1

 Hope it helps :)


 2014-06-18 18:22 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Hi Nicolas, i´ll take a look at your video, my main concern is getting the
 textures on the import, and not having to do the import of the textures by
 separate and relinking the materials...

 thanks again,
 F.



 2014-06-18 16:26 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 As far as I know the material is not converter, you have to create the
 material itself inside UE4 but, when you import, it allows you ( in the
 import option ) to create a material which if I remember correctly will
 contain both the diffuse and normal map

 Regarding the FBX export from Softimage I made a videotutorial exporting
 a character using Species.

 Softimage to Unreal Engine 4
 https://www.youtube.com/watch?v=Kvg-EABdkfQ

 Anyway as long as you export a model ( you mean a mesh or a model as it
 is called inside Softimage? ) it should work properly, it usually have
 problems with multiple roots with characters.

 If you can upload the model, I'll take a look at it and see what is the
 problem ;)


 2014-06-18 17:11 GMT+02:00 Williams, Wayne wayne.willi...@xaviant.com:

   Unfortunately I’ve not updated to unreal 4 yet so won’t be of much
 assistance with the problem. One thing you can try is to download the
 latest version of Maya/Softimage trial and export .fbx from there and see
 if it comes in. My bet is that Maya is going to work but Softimage isn’t.
  My experience in the past has almost always been Softimage is used for
 modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to
 date exporters are used to get things into the game engines like
 cryengine/unreal.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
 Criado
 *Sent:* Wednesday, June 18, 2014 10:53 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage 2 Unreal Engine



 Hi Wayne, sorry for the missing information! Exporting from softimage
 2013 in fbx format to Unreal Engine 4.
 Thanks in advance.
 F.

 El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.com
 escribió:

  What format did you export from softimage? Did you use a plugin?
 Which version of Unreal engine are you trying to import the model into???



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco
 Criado
 *Sent:* Wednesday, June 18, 2014 10:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage 2 Unreal Engine



 Hi guys, trying to export a model with materials and textures to unreal
 engine but everytime i try to import to ue it doesnt load the materials or
 just freezes on loading...q