Re: UV packing

2013-11-29 Thread Simon Reeves
I have barely used it myself but I always here great stuff about uv layout
http://www.uvlayout.com/
I dont know about the specific features Im afraid



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 29 November 2013 07:56, Martin Yara furik...@gmail.com wrote:

 I also would like to know if there is any standalone or plugin, free or
 commercial, that packs your already existing unique UVs ?

 I've tried Unfold and UniqueUV polypack. If you want to bake your textures
 with a tighter uv, polypack can be useful, but if you want to create UVs
 from zero to paint your textures manually I don't think you have many
 options inside SI. Although not optimal, unfold is your best option.

 I usually use unfold as a base, but in games you need to give preference
 to certain parts giving them more texture resolution so you need to resize
 those UV parts manually, and also overlap UVs sometimes. After being done
 that, polypack or unfold pack are usless (unless I'm missing something).

 BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as
 I can get some free time. Is there any other UV tool out there worth of
 giving it a try?

 Martin





Re: UV packing

2013-11-29 Thread Jules Stevenson
I recently wrote a tool for a project we're on that varies the given UV
space based on distance to a null, but it could in theory be given other
parameters to change the scaling of the islands. However, it's bat-shit
crazy and by no means off the shelf ATM, if we ever turn it into a more
general purpose tool we'll make it available, but that's a big if.

Another trick is to create your UVs by any method you like, create a second
unfold UVs set, paste your existing UVs in to the unfold set and then use
the packing functionality of unfold to repack your manually made uv's. This
will reset any scaling you may have done to your UVs however, which would
be *wonderful* to turn off, or at least maintain the scale ratios if
there's any devs listening.




On Fri, Nov 29, 2013 at 11:03 AM, Simon Reeves si...@simonreeves.comwrote:

 I have barely used it myself but I always here great stuff about uv layout
 http://www.uvlayout.com/
 I dont know about the specific features Im afraid



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 29 November 2013 07:56, Martin Yara furik...@gmail.com wrote:

 I also would like to know if there is any standalone or plugin, free or
 commercial, that packs your already existing unique UVs ?

 I've tried Unfold and UniqueUV polypack. If you want to bake your
 textures with a tighter uv, polypack can be useful, but if you want to
 create UVs from zero to paint your textures manually I don't think you have
 many options inside SI. Although not optimal, unfold is your best option.

 I usually use unfold as a base, but in games you need to give preference
 to certain parts giving them more texture resolution so you need to resize
 those UV parts manually, and also overlap UVs sometimes. After being done
 that, polypack or unfold pack are usless (unless I'm missing something).

 BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as
 I can get some free time. Is there any other UV tool out there worth of
 giving it a try?

 Martin






Re: UV packing

2013-11-29 Thread Orlando Esponda
I really recommend uvlayout for uv work. It looks old (the UI) but it's
really powerful.

Video showing some of the packing features:
http://www.screencast.com/t/yWkUipBZvkv

UVLayout's video page (showing most of the features:
http://www.uvlayout.com/index.php?option=com_wrapperItemid=67

And also the page to the addon:
http://www.sshadows2005.narod.ru/main/programming/softimage/headusuvlayout.htm


I know it's a standalone solution, but a really powerful one, and it's
worth every penny, as well as the time inverted in learning it.


On Fri, Nov 29, 2013 at 8:57 AM, Jules Stevenson
droolz...@googlemail.comwrote:

 I recently wrote a tool for a project we're on that varies the given UV
 space based on distance to a null, but it could in theory be given other
 parameters to change the scaling of the islands. However, it's bat-shit
 crazy and by no means off the shelf ATM, if we ever turn it into a more
 general purpose tool we'll make it available, but that's a big if.

 Another trick is to create your UVs by any method you like, create a
 second unfold UVs set, paste your existing UVs in to the unfold set and
 then use the packing functionality of unfold to repack your manually made
 uv's. This will reset any scaling you may have done to your UVs however,
 which would be *wonderful* to turn off, or at least maintain the scale
 ratios if there's any devs listening.




 On Fri, Nov 29, 2013 at 11:03 AM, Simon Reeves si...@simonreeves.comwrote:

 I have barely used it myself but I always here great stuff about uv
 layout http://www.uvlayout.com/
 I dont know about the specific features Im afraid



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 29 November 2013 07:56, Martin Yara furik...@gmail.com wrote:

 I also would like to know if there is any standalone or plugin, free or
 commercial, that packs your already existing unique UVs ?

 I've tried Unfold and UniqueUV polypack. If you want to bake your
 textures with a tighter uv, polypack can be useful, but if you want to
 create UVs from zero to paint your textures manually I don't think you have
 many options inside SI. Although not optimal, unfold is your best option.

 I usually use unfold as a base, but in games you need to give preference
 to certain parts giving them more texture resolution so you need to resize
 those UV parts manually, and also overlap UVs sometimes. After being done
 that, polypack or unfold pack are usless (unless I'm missing something).

 BTW, I'm thinking in trying Unfold3D and headus trial versions as soon
 as I can get some free time. Is there any other UV tool out there worth of
 giving it a try?

 Martin






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Re: UV packing

2013-11-29 Thread Mladen Kevic
thanks everybody for help

UVLayout is exactly the tool what i looking for
thanks again


On Fri, Nov 29, 2013 at 7:43 PM, Orlando Esponda
orlando.espo...@gmail.comwrote:

 I really recommend uvlayout for uv work. It looks old (the UI) but it's
 really powerful.

 Video showing some of the packing features:
 http://www.screencast.com/t/yWkUipBZvkv

 UVLayout's video page (showing most of the features:
 http://www.uvlayout.com/index.php?option=com_wrapperItemid=67

 And also the page to the addon:
 http://www.sshadows2005.narod.ru/main/programming/softimage/headusuvlayout.htm


 I know it's a standalone solution, but a really powerful one, and it's
 worth every penny, as well as the time inverted in learning it.



 On Fri, Nov 29, 2013 at 8:57 AM, Jules Stevenson droolz...@googlemail.com
  wrote:

 I recently wrote a tool for a project we're on that varies the given UV
 space based on distance to a null, but it could in theory be given other
 parameters to change the scaling of the islands. However, it's bat-shit
 crazy and by no means off the shelf ATM, if we ever turn it into a more
 general purpose tool we'll make it available, but that's a big if.

 Another trick is to create your UVs by any method you like, create a
 second unfold UVs set, paste your existing UVs in to the unfold set and
 then use the packing functionality of unfold to repack your manually made
 uv's. This will reset any scaling you may have done to your UVs however,
 which would be *wonderful* to turn off, or at least maintain the scale
 ratios if there's any devs listening.




 On Fri, Nov 29, 2013 at 11:03 AM, Simon Reeves si...@simonreeves.comwrote:

 I have barely used it myself but I always here great stuff about uv
 layout http://www.uvlayout.com/
 I dont know about the specific features Im afraid



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 29 November 2013 07:56, Martin Yara furik...@gmail.com wrote:

 I also would like to know if there is any standalone or plugin, free or
 commercial, that packs your already existing unique UVs ?

 I've tried Unfold and UniqueUV polypack. If you want to bake your
 textures with a tighter uv, polypack can be useful, but if you want to
 create UVs from zero to paint your textures manually I don't think you have
 many options inside SI. Although not optimal, unfold is your best option.

 I usually use unfold as a base, but in games you need to give
 preference to certain parts giving them more texture resolution so you need
 to resize those UV parts manually, and also overlap UVs sometimes. After
 being done that, polypack or unfold pack are usless (unless I'm missing
 something).

 BTW, I'm thinking in trying Unfold3D and headus trial versions as soon
 as I can get some free time. Is there any other UV tool out there worth of
 giving it a try?

 Martin






 --
 IMPRESSUM:
 PiXABLE STUDIOS GmbH  Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA
 6857,
 Komplementärin: Lenhard  Barth Verwaltungsgesellschaft mbH, Sitz: Dresden,
 Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth

 IMPRINT:
 PiXABLE STUDIOS GmbH  Co.KG, Domicile: Dresden, Court of Registery:
 Dresden,
 Company Registration Number: HRA 6857, General Partner: Lenhard  Barth
 Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery:
 Dresden, Company
 Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard,
 Tino Barth


 --
 Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte
 Informationen. Wenn Sie nicht
 der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben,
 informieren Sie bitte
 sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren
 sowie die
 unbefugte Weitergabe dieser Mail ist nicht gestattet.

 This e-mail may contain confidential and/or privileged information. If you
 are not the intended
 recipient (or have received this e-mail in error) please notify the sender
 immediately and destroy
 this e-mail. Any unauthorized copying, disclosure or distribution of the
 material in this e-mail is
 strictly forbidden.


UV packing

2013-11-28 Thread Mladen Kevic
Hi everybody

I don't have much experience in UV, so sorry if this a stupid question, but
i didn't find so far solution for it.

Is there a tool or technique to 'pack' UV sets to use maximum of work area
(box 0,0 1,1)?
I manually unwrap object to have it nice and clean, but i think that i
loose usable work area of image when i manually place it.

thanks


Re: UV packing

2013-11-28 Thread Luca!!!!
You can use the Pack of the Undold Tool.

In Texture Editor  Tools  Unfold Pack.

In the Undfol ppg select the Pack Tab and then the Pack button.


2013/11/28 Mladen Kevic mladen.ke...@gmail.com

 Hi everybody

 I don't have much experience in UV, so sorry if this a stupid question,
 but i didn't find so far solution for it.

 Is there a tool or technique to 'pack' UV sets to use maximum of work area
 (box 0,0 1,1)?
 I manually unwrap object to have it nice and clean, but i think that i
 loose usable work area of image when i manually place it.

 thanks




-- 
...superpositiviii...qualunque cosa accada!...


Re: UV packing

2013-11-28 Thread Luca!!!!
Using the Spacing parameter you can avoid island overlaps, but actually, it
doesn't optimize the space as you'd like.


2013/11/28 Luca superposit...@gmail.com

 You can use the Pack of the Undold Tool.

 In Texture Editor  Tools  Unfold Pack.

 In the Undfol ppg select the Pack Tab and then the Pack button.


 2013/11/28 Mladen Kevic mladen.ke...@gmail.com

 Hi everybody

 I don't have much experience in UV, so sorry if this a stupid question,
 but i didn't find so far solution for it.

 Is there a tool or technique to 'pack' UV sets to use maximum of work
 area (box 0,0 1,1)?
 I manually unwrap object to have it nice and clean, but i think that i
 loose usable work area of image when i manually place it.

 thanks




 --
 ...superpositiviii...qualunque cosa accada!...




-- 
...superpositiviii...qualunque cosa accada!...


Re: UV packing

2013-11-28 Thread Mladen Kevic
yeah i try that one, but it uses space even worse than i did. it without
any reason rotate islands, and make very big gaps between them



On Thu, Nov 28, 2013 at 10:53 AM, Luca superposit...@gmail.com wrote:

 Using the Spacing parameter you can avoid island overlaps, but actually,
 it doesn't optimize the space as you'd like.


 2013/11/28 Luca superposit...@gmail.com

 You can use the Pack of the Undold Tool.

 In Texture Editor  Tools  Unfold Pack.

 In the Undfol ppg select the Pack Tab and then the Pack button.


 2013/11/28 Mladen Kevic mladen.ke...@gmail.com

 Hi everybody

 I don't have much experience in UV, so sorry if this a stupid question,
 but i didn't find so far solution for it.

 Is there a tool or technique to 'pack' UV sets to use maximum of work
 area (box 0,0 1,1)?
 I manually unwrap object to have it nice and clean, but i think that i
 loose usable work area of image when i manually place it.

 thanks




 --
 ...superpositiviii...qualunque cosa accada!...




 --
 ...superpositiviii...qualunque cosa accada!...



RE: UV packing

2013-11-28 Thread Manny Papamanos
Try UniqueUV,
PropertyTexture ProjectionUniqueUV
then play with the 'PolyPackUV' operator in the explorer window to break the 
islands up according to angles and other options.
'PolyPackUV' op is in the object..polymesh clusterstexture cords PolyPackUV

In 'Unique UV' or 'Unfold' methods, at times it does not occupy the complete 
0-1 workspace but that is normal because it won't scale the islands.
You can scale/rotate/move them afterwards if need be in the texture editor.


Manny Papamanos
Autodesk Product Support Specialist
Softimage and Motionbuilder

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mladen Kevic
Sent: Thursday, November 28, 2013 5:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: UV packing

yeah i try that one, but it uses space even worse than i did. it without any 
reason rotate islands, and make very big gaps between them


On Thu, Nov 28, 2013 at 10:53 AM, Luca 
superposit...@gmail.commailto:superposit...@gmail.com wrote:
Using the Spacing parameter you can avoid island overlaps, but actually, it 
doesn't optimize the space as you'd like.

2013/11/28 Luca superposit...@gmail.commailto:superposit...@gmail.com
You can use the Pack of the Undold Tool.
In Texture Editor  Tools  Unfold Pack.

In the Undfol ppg select the Pack Tab and then the Pack button.

2013/11/28 Mladen Kevic mladen.ke...@gmail.commailto:mladen.ke...@gmail.com
Hi everybody

I don't have much experience in UV, so sorry if this a stupid question, but i 
didn't find so far solution for it.

Is there a tool or technique to 'pack' UV sets to use maximum of work area (box 
0,0 1,1)?
I manually unwrap object to have it nice and clean, but i think that i loose 
usable work area of image when i manually place it.

thanks


--
...superpositiviii...qualunque cosa accada!...



--
...superpositiviii...qualunque cosa accada!...

attachment: winmail.dat

Re: UV packing

2013-11-28 Thread Martin Yara
I also would like to know if there is any standalone or plugin, free or
commercial, that packs your already existing unique UVs ?

I've tried Unfold and UniqueUV polypack. If you want to bake your textures
with a tighter uv, polypack can be useful, but if you want to create UVs
from zero to paint your textures manually I don't think you have many
options inside SI. Although not optimal, unfold is your best option.

I usually use unfold as a base, but in games you need to give preference to
certain parts giving them more texture resolution so you need to resize
those UV parts manually, and also overlap UVs sometimes. After being done
that, polypack or unfold pack are usless (unless I'm missing something).

BTW, I'm thinking in trying Unfold3D and headus trial versions as soon as I
can get some free time. Is there any other UV tool out there worth of
giving it a try?

Martin