Re: reorder vertex numbers

2014-07-24 Thread wavo

Am 7/24/2014 12:02 AM, schrieb Kris Rivel:
Is there a way to reorder the vertex numbers based on a gradient, 
vertex map or weight map?  I thought there was a compound or something 
for this awhile back?


Kris

https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg

there is an reorder vertex id-compund from Christian Gotzinger !



--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

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http://www.fiftyeight.com
_


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_http://www.ESC58.de
_


Re: reorder vertex numbers

2014-07-24 Thread Kris Rivel
Thanks...I'll take a look at this.  Might not work on a low poly character.
 I was hoping for something driven by a weight map or something...something
I could paint or control.  I may need to rebuild the mesh vertex by vertex
in the order I need it :-/

Kris


On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote:

  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:

 Is there a way to reorder the vertex numbers based on a gradient, vertex
 map or weight map?  I thought there was a compound or something for this
 awhile back?

 Kris

 https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg

 there is an reorder vertex id-compund from Christian Gotzinger !



 --


 *Walter Volbers*
  Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15



 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com http://www.fiftyeight.com *

  
 ESC*58*
 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH


 *http://www.ESC58.de http://www.ESC58.de *



Re: reorder vertex numbers

2014-07-24 Thread Oscar Juarez
If you have access to Houdini, I think there is several ways to re-order
point IDs, maybe there is something that might work for you.


On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote:

 Thanks...I'll take a look at this.  Might not work on a low poly
 character.  I was hoping for something driven by a weight map or
 something...something I could paint or control.  I may need to rebuild the
 mesh vertex by vertex in the order I need it :-/

 Kris


 On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote:

  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:

 Is there a way to reorder the vertex numbers based on a gradient, vertex
 map or weight map?  I thought there was a compound or something for this
 awhile back?

 Kris

 https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg

 there is an reorder vertex id-compund from Christian Gotzinger !



 --


 *Walter Volbers*
  Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15



 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com http://www.fiftyeight.com *

  
 ESC*58*
 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH


 *http://www.ESC58.de http://www.ESC58.de *





Re: reorder vertex numbers

2014-07-24 Thread Kris Rivel
Ha figures...I'll have to check out Houdini for sure now then.  Thanks.

Kris


On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 If you have access to Houdini, I think there is several ways to re-order
 point IDs, maybe there is something that might work for you.


 On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote:

 Thanks...I'll take a look at this.  Might not work on a low poly
 character.  I was hoping for something driven by a weight map or
 something...something I could paint or control.  I may need to rebuild the
 mesh vertex by vertex in the order I need it :-/

 Kris


 On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote:

  Am 7/24/2014 12:02 AM, schrieb Kris Rivel:

 Is there a way to reorder the vertex numbers based on a gradient, vertex
 map or weight map?  I thought there was a compound or something for this
 awhile back?

 Kris

 https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg

 there is an reorder vertex id-compund from Christian Gotzinger !



 --


 *Walter Volbers*
  Senior Animator

 *FIFTYEIGHT* 3D
 Animation  Digital Effects GmbH

 Kontorhaus Osthafen
 Lindleystraße 12
 60314 Frankfurt am Main
 Germany

 Telefon +49 (0) 69.48 000 55.50
 Telefax +49 (0) 69.48 000 55.15



 *mailto:w...@fiftyeight.com w...@fiftyeight.com
 http://www.fiftyeight.com http://www.fiftyeight.com *

  
 ESC*58*
 Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH


 *http://www.ESC58.de http://www.ESC58.de *






Re: reorder vertex numbers

2014-07-24 Thread olivier jeannel

Unless I'm wrong :
I don't think it is possible to change the ID number in Softimage.
You can't Set Self.ID
You can, reorder the Self.ID But you'll have to Set it to another name 
(Sel.SortID for example).

Sort Array and Sort Array with Key are doing this.



Le 24/07/2014 17:21, Kris Rivel a écrit :

Ha figures...I'll have to check out Houdini for sure now then.  Thanks.

Kris


On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez 
tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote:


If you have access to Houdini, I think there is several ways to
re-order point IDs, maybe there is something that might work for you.


On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com
mailto:krisri...@gmail.com wrote:

Thanks...I'll take a look at this.  Might not work on a low
poly character.  I was hoping for something driven by a weight
map or something...something I could paint or control.  I may
need to rebuild the mesh vertex by vertex in the order I need
it :-/

Kris


On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com
mailto:w...@fiftyeight.com wrote:

Am 7/24/2014 12:02 AM, schrieb Kris Rivel:

Is there a way to reorder the vertex numbers based on a
gradient, vertex map or weight map?  I thought there was
a compound or something for this awhile back?

Kris

https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg
https://groups.google.com/forum/#%21topic/xsi_list/tGMaCoPbLsg

there is an reorder vertex id-compund from Christian
Gotzinger !



-- 



*Walter Volbers*
Senior Animator

*FIFTYEIGHT* 3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
tel:%2B49%20%280%29%2069.48%2%2055.50
Telefax +49 (0) 69.48 000 55.15
tel:%2B49%20%280%29%2069.48%2%2055.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_








Re: reorder vertex numbers

2014-07-24 Thread Eric Thivierge

You have to rebuild the mesh but it is possible.

On Thursday, July 24, 2014 1:33:39 PM, olivier jeannel wrote:

Unless I'm wrong :
I don't think it is possible to change the ID number in Softimage.
You can't Set Self.ID
You can, reorder the Self.ID But you'll have to Set it to another name
(Sel.SortID for example).
Sort Array and Sort Array with Key are doing this.



Le 24/07/2014 17:21, Kris Rivel a écrit :

Ha figures...I'll have to check out Houdini for sure now then.  Thanks.

Kris


On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez
tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote:

If you have access to Houdini, I think there is several ways to
re-order point IDs, maybe there is something that might work for you.


On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com
mailto:krisri...@gmail.com wrote:

Thanks...I'll take a look at this.  Might not work on a low
poly character.  I was hoping for something driven by a
weight map or something...something I could paint or control.
 I may need to rebuild the mesh vertex by vertex in the order
I need it :-/

Kris


On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com
mailto:w...@fiftyeight.com wrote:

Am 7/24/2014 12:02 AM, schrieb Kris Rivel:

Is there a way to reorder the vertex numbers based on a
gradient, vertex map or weight map?  I thought there was
a compound or something for this awhile back?

Kris

https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg
https://groups.google.com/forum/#%21topic/xsi_list/tGMaCoPbLsg

there is an reorder vertex id-compund from Christian
Gotzinger !



--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT* 3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
tel:%2B49%20%280%29%2069.48%2%2055.50
Telefax +49 (0) 69.48 000 55.15
tel:%2B49%20%280%29%2069.48%2%2055.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_










reorder vertex numbers

2014-07-23 Thread Kris Rivel
Is there a way to reorder the vertex numbers based on a gradient, vertex
map or weight map?  I thought there was a compound or something for this
awhile back?

Kris