Re: reorder vertex numbers
Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 _mailto:w...@fiftyeight.com http://www.fiftyeight.com _ ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH _http://www.ESC58.de _
Re: reorder vertex numbers
Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/ Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com http://www.fiftyeight.com * ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH *http://www.ESC58.de http://www.ESC58.de *
Re: reorder vertex numbers
If you have access to Houdini, I think there is several ways to re-order point IDs, maybe there is something that might work for you. On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote: Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/ Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com http://www.fiftyeight.com * ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH *http://www.ESC58.de http://www.ESC58.de *
Re: reorder vertex numbers
Ha figures...I'll have to check out Houdini for sure now then. Thanks. Kris On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez tridi.animei...@gmail.com wrote: If you have access to Houdini, I think there is several ways to re-order point IDs, maybe there is something that might work for you. On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com wrote: Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/ Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 *mailto:w...@fiftyeight.com w...@fiftyeight.com http://www.fiftyeight.com http://www.fiftyeight.com * ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH *http://www.ESC58.de http://www.ESC58.de *
Re: reorder vertex numbers
Unless I'm wrong : I don't think it is possible to change the ID number in Softimage. You can't Set Self.ID You can, reorder the Self.ID But you'll have to Set it to another name (Sel.SortID for example). Sort Array and Sort Array with Key are doing this. Le 24/07/2014 17:21, Kris Rivel a écrit : Ha figures...I'll have to check out Houdini for sure now then. Thanks. Kris On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: If you have access to Houdini, I think there is several ways to re-order point IDs, maybe there is something that might work for you. On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com mailto:krisri...@gmail.com wrote: Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/ Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com mailto:w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg https://groups.google.com/forum/#%21topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 tel:%2B49%20%280%29%2069.48%2%2055.50 Telefax +49 (0) 69.48 000 55.15 tel:%2B49%20%280%29%2069.48%2%2055.15 _mailto:w...@fiftyeight.com http://www.fiftyeight.com _ ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH _http://www.ESC58.de _
Re: reorder vertex numbers
You have to rebuild the mesh but it is possible. On Thursday, July 24, 2014 1:33:39 PM, olivier jeannel wrote: Unless I'm wrong : I don't think it is possible to change the ID number in Softimage. You can't Set Self.ID You can, reorder the Self.ID But you'll have to Set it to another name (Sel.SortID for example). Sort Array and Sort Array with Key are doing this. Le 24/07/2014 17:21, Kris Rivel a écrit : Ha figures...I'll have to check out Houdini for sure now then. Thanks. Kris On Thu, Jul 24, 2014 at 8:59 AM, Oscar Juarez tridi.animei...@gmail.com mailto:tridi.animei...@gmail.com wrote: If you have access to Houdini, I think there is several ways to re-order point IDs, maybe there is something that might work for you. On Thu, Jul 24, 2014 at 2:47 PM, Kris Rivel krisri...@gmail.com mailto:krisri...@gmail.com wrote: Thanks...I'll take a look at this. Might not work on a low poly character. I was hoping for something driven by a weight map or something...something I could paint or control. I may need to rebuild the mesh vertex by vertex in the order I need it :-/ Kris On Thu, Jul 24, 2014 at 5:44 AM, wavo w...@fiftyeight.com mailto:w...@fiftyeight.com wrote: Am 7/24/2014 12:02 AM, schrieb Kris Rivel: Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris https://groups.google.com/forum/#!topic/xsi_list/tGMaCoPbLsg https://groups.google.com/forum/#%21topic/xsi_list/tGMaCoPbLsg there is an reorder vertex id-compund from Christian Gotzinger ! -- *Walter Volbers* Senior Animator *FIFTYEIGHT* 3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 tel:%2B49%20%280%29%2069.48%2%2055.50 Telefax +49 (0) 69.48 000 55.15 tel:%2B49%20%280%29%2069.48%2%2055.15 _mailto:w...@fiftyeight.com http://www.fiftyeight.com _ ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH _http://www.ESC58.de _
reorder vertex numbers
Is there a way to reorder the vertex numbers based on a gradient, vertex map or weight map? I thought there was a compound or something for this awhile back? Kris