Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-05, seva, soundcurrent mastering wrote:

yes i believe Ambisonics (and real life) would be 4D.  that is a 
traditional University definition of time-based media (film, video, 
sound).


Heh, you might argue that mono is 0D, pantophony 1D, and periphony 2D, 
based on the intrinsic dimensionality of the emitting manifold and/or 
the minimal parametrization of direction. If you just *have* to add 
amplitude control -- nowadays of course not a given -- you just got upto 
3D. So why on earth do we need four channels for B-format? Well, that's 
about representation theory and the role of time; if you want to assign 
a physical interpretation to that, it'd have to do with direction of 
propagation, and the possibility of standing fields.


The sanest way I can think of it'll is to think of mono as 0D, stereo as 
.5D, pantophony as 1D, periphony as 2D and filling up the whole space 
with emitters as 2.5D, since it in theory yields unlimited parallax as 
well. No such thing as 3D audio can exist, because an intrinsically 3D 
emitter would require a 4+1D space to radiate into. ;)

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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-07, Timothy Schmele wrote:

A large space coming out of a mono speaker sounds like a large space 
coming out of a mono speaker.


It does. But with a proper mono recording -- instead of just a stereo 
fold down -- and a proper speaker -- e.g. an omni in a relatively dead 
room -- even mono can be spectacular. Especially with some practice, 
like we've all had with the stereo pair and its abject phasing, pulling 
and whatnot.


Few people on this list would willingly go down to mono, given a chance. 
Of course. But few of us have actually heard professional quality mono 
playback either. So I'd argue we tend to overestimate the benefits of 
stereo, especially since for most music out there relies on center 
panned vocals, melody, drums etc. which mono actually does much more 
solidly than phantom stereo, because most of the important envelopment 
cues can be substituted for by a lively room (cf. Ralph Glascal's 
Ambiophonics work), and because every other system besides mono *too* is 
an acquired and practiced habit.


Just monitor your own reactions when you next hear dialogue coming from 
a hard center, with the actor on screen actually appearing at the 
middle. With the right movie and the right theatre, that's pretty much 
as close you get to proper mono. And it really can be spectacular: at 
low amplitudes, closing your eyes, it can sometimes sound fully 
transparent, like there was an actual person there. But then in general 
you probably won't like it with your eyes open. Why? Because most of us, 
me included, have already ruined our ears with 
stereo-the-so-called-solid. The fiction it presents us with by now 
sounds more normal and lifelike than even the physically more accurate 
mono dialogue or lead voice.


I'm not too sure that is a good thing.
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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Fons Adriaensen
On Sun, Mar 09, 2014 at 02:00:28AM +0200, Sampo Syreeni wrote:
 
 I'm not too sure that is a good thing.

I'm not too sure it's true.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] 4 D sound (!)

2014-03-08 Thread Sampo Syreeni

On 2014-03-09, Fons Adriaensen wrote:


I'm not too sure that is a good thing.


I'm not too sure it's true.


Nor should you be. So do try it out. You do have the equipment, the 
space, and perhaps even the research funding. Why not make the anecdote 
into a hypothesis, and then a full fledge theorem? ;)

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Re: [Sursound] 4 D sound (!)

2014-03-06 Thread Martin Leese
Michael Chapman wrote:
...
 I always remember one teacher commenting on speech, that you can apply*
 any standard effect and it is still intelligible, except playing it
 backwards.

 Not saying that it couldn't be learnt ...

Indeed it can.  When I was in high school,
many moons ago, there was a brief fad for
talking backwards.  The participants began by
reversing only the order of words in a
sentence, but progressed to reversing the
individual words as well.  They became very
proficient at this, and could reverse a long
sentence after only a second or two of thought.

I never took part; I thought it was silly.

Regards,
Nitram
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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Re: [Sursound] 4 D sound (!)

2014-03-06 Thread Timothy Schmele
A large space coming out of a mono speaker sounds like a large space 
coming out of a mono speaker.


There is no illusion, there is only what *is*, which is the matter of 
what is presented to you. The medium through which a sound is presented 
is just as present. Icons may exist, but they are still icons presented 
through a single point source, a space squashed into sound singularity. 
I assume if you would compare the sound of a bird through a mono speaker 
and a periphonic higher order ambisonic recording, you hear a 
difference. Hence, of what quality would you call this difference, if 
you already call a mono reproduction 3D?



On 3/7/14 2:07 AM, etienne deleflie wrote:

Mono could also be understood as 4D (or 3D space)  in the sense
that one can easily recognise certain acoustic spaces with a mono
recording.  such as a recording of someone talking in a church.

There will be very clear cues, within that recording, that the voice
was captured within a large space that has high ceilings and is
bounded by hard surfaces.

The difference, of course, is that here the perception of space occurs
through 'references' that exist within the sound rather than
through experiencing the simulation or mimesis of sensory data.

And by extension a piece of music performed by an orchestra can also
be understood as 4D in the sense that musical form can also allude to
space. In the mono sound recording the reference to space can be
classified as an 'icon' (after Peirce's Semiological framework) the
captured reverberation 'sounds similar' to the sound of a real
experienced church. In a piece of music, the reference might be
'indexical': if you hear a bird-like sound, it might reference some
form of height.

That said, some pieces of music, such as Ligeti's Lontano, very
clearly reference space as 'icons'. The long slow changes in sound
loundness 'sound similar' to the real-world witnessing of moving
through large landscapes.

The important question, for the composer, is which holds the greater
aesthetic movement? Is it the illusion of reality that is possible
with technology and simulation? ... or is it the realm of meaning that
the listener is enveloped by when listening to musical form?

Etienne


On Wed, Mar 5, 2014 at 10:42 PM, Dave Malham dave.mal...@york.ac.uk wrote:

Ah, but if that's the case, mono is 2-D sound, stereo is 3-D sound
  :-)


On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:


On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:


And now, 4-D sound



http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/

X, Y, Z  and...

Time, it's 3-D sound in Space-Time ;)

Ronald
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York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-06 Thread etienne deleflie
Hi Tim,

A higher order ambisonic full-periphony presentation of a bird is a
simulation or a mimetic representation of the behaviour of sound (of
a sound) in space. It is a form of presentation that is well
characterised by academic concerned with the notion of 'presence'.

One very useful definition of the word 'presence' is provided by
Lombard and Ditton who say that presence can be understood as the
illusion of non-mediation. In other words, there is a suspension of
disbelief ... and at some point, the listener accepts that what is
heard is real instead of merely simulated (or mediated).

At no point, would a listener accept that an orchestral performance
of a work, say by Messiaen, is actually a bird. But in a Messiaen
work, the notion of a bird may well be referenced. And that brings
with it qualities of space.

My point is (or my interest is): what is the aesthetic movement of the
illusion of reality? (as opposed to mere 'signs').

How do illusions of reality contribute to the aesthetic worth, or the
expression, of a composition? You might say that it brings the
suspension of disbelief ... but when a listener sits down in a concert
hall they have already accepted, they have already agreed, to suspend
disbelief. Otherwise, instead of hearing 'music' they would hear
instruments.

Etienne



On Fri, Mar 7, 2014 at 1:45 PM, Timothy Schmele
tim.schm...@barcelonamedia.org wrote:
 A large space coming out of a mono speaker sounds like a large space coming
 out of a mono speaker.

 There is no illusion, there is only what *is*, which is the matter of what
 is presented to you. The medium through which a sound is presented is just
 as present. Icons may exist, but they are still icons presented through a
 single point source, a space squashed into sound singularity. I assume if
 you would compare the sound of a bird through a mono speaker and a
 periphonic higher order ambisonic recording, you hear a difference. Hence,
 of what quality would you call this difference, if you already call a mono
 reproduction 3D?



 On 3/7/14 2:07 AM, etienne deleflie wrote:

 Mono could also be understood as 4D (or 3D space)  in the sense
 that one can easily recognise certain acoustic spaces with a mono
 recording.  such as a recording of someone talking in a church.

 There will be very clear cues, within that recording, that the voice
 was captured within a large space that has high ceilings and is
 bounded by hard surfaces.

 The difference, of course, is that here the perception of space occurs
 through 'references' that exist within the sound rather than
 through experiencing the simulation or mimesis of sensory data.

 And by extension a piece of music performed by an orchestra can also
 be understood as 4D in the sense that musical form can also allude to
 space. In the mono sound recording the reference to space can be
 classified as an 'icon' (after Peirce's Semiological framework) the
 captured reverberation 'sounds similar' to the sound of a real
 experienced church. In a piece of music, the reference might be
 'indexical': if you hear a bird-like sound, it might reference some
 form of height.

 That said, some pieces of music, such as Ligeti's Lontano, very
 clearly reference space as 'icons'. The long slow changes in sound
 loundness 'sound similar' to the real-world witnessing of moving
 through large landscapes.

 The important question, for the composer, is which holds the greater
 aesthetic movement? Is it the illusion of reality that is possible
 with technology and simulation? ... or is it the realm of meaning that
 the listener is enveloped by when listening to musical form?

 Etienne


 On Wed, Mar 5, 2014 at 10:42 PM, Dave Malham dave.mal...@york.ac.uk
 wrote:

 Ah, but if that's the case, mono is 2-D sound, stereo is 3-D
 sound
   :-)


 On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:

 On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:

 And now, 4-D sound



 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/

 X, Y, Z  and...

 Time, it's 3-D sound in Space-Time ;)

 Ronald
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 As of 1st October 2012, I have retired from the University.

 These are my own views and may or may not be shared by the University

 Dave Malham
 Honorary Fellow, Department of Music
 The University of York
 York YO10 5DD
 UK

 'Ambisonics - Component Imaging for Audio'
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 *Timothy 

[Sursound] 4 D sound (!)

2014-03-05 Thread Dave Malham
And now, 4-D sound

http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/

X, Y, Z  and...

  Dave

-- 

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Ronald C.F. Antony

On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:

 And now, 4-D sound
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
 X, Y, Z  and...

Time, it's 3-D sound in Space-Time ;)

Ronald
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Dave Malham
Ah, but if that's the case, mono is 2-D sound, stereo is 3-D sound
 :-)


On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:


 On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:

  And now, 4-D sound
 
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
  X, Y, Z  and...

 Time, it's 3-D sound in Space-Time ;)

 Ronald
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As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Eero Aro

Nah

With my Serious Bloke hat on:

Mono is 0,5 D sound. Distance and depth in front of the listener.

Stereo is 1,5 D sound. Left-Right / distance and depth in front of the 
listener.


Pantophonics is 2D. Front-Back, Left-Right.

Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if 
it would work.)


Eero

5.3.2014 13:42, Dave Malham kirjoitti:

Ah, but if that's the case, mono is 2-D sound, stereo is 3-D sound
  :-)


On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:



On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:


And now, 4-D sound



http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/


X, Y, Z  and...


Time, it's 3-D sound in Space-Time ;)

Ronald
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Michael Chapman
 And now, 4-D sound

 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/

 X, Y, Z  and...

   Dave


Excellent, I've always liked the concept of kiosk/cabin (as in telephone)
individual immersion audio.

... I am presuming that 4DSOUND is a unique installation, 256 square
meters is a typo for '4DSOUND is a unique installation, 256 hypercubic
metres' ... which gives a space of 4m x 4m x 4m x 4m.

Michael




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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Augustine Leudar
I refuse to be outgimmicked, I am pioneering 5 d sound as we speak...


On 5 March 2014 12:05, Michael Chapman s...@mchapman.com wrote:

  And now, 4-D sound
 
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
  X, Y, Z  and...
 
Dave
 

 Excellent, I've always liked the concept of kiosk/cabin (as in telephone)
 individual immersion audio.

 ... I am presuming that 4DSOUND is a unique installation, 256 square
 meters is a typo for '4DSOUND is a unique installation, 256 hypercubic
 metres' ... which gives a space of 4m x 4m x 4m x 4m.

 Michael




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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Ronald C.F. Antony
There is no sound without time, so time being a dimension should strictly 
speaking always result in a +1 on the dimension count from traditional 
accounting...

Ronald

On 5 Mar 2014, at 12:53, Eero Aro eero@dlc.fi wrote:

 Nah
 
 With my Serious Bloke hat on:
 
 Mono is 0,5 D sound. Distance and depth in front of the listener.
 
 Stereo is 1,5 D sound. Left-Right / distance and depth in front of the 
 listener.
 
 Pantophonics is 2D. Front-Back, Left-Right.
 
 Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if it 
 would work.)
 
 Eero
 
 5.3.2014 13:42, Dave Malham kirjoitti:
 Ah, but if that's the case, mono is 2-D sound, stereo is 3-D sound
 :-)
 
 
 On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:
 
 
 On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:
 
 And now, 4-D sound
 
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
 X, Y, Z  and...
 
 Time, it's 3-D sound in Space-Time ;)
 
 Ronald
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Dave Malham
My point exactly [?]


On 5 March 2014 12:30, Ronald C.F. Antony r...@cubiculum.com wrote:

 There is no sound without time, so time being a dimension should strictly
 speaking always result in a +1 on the dimension count from traditional
 accounting...

 Ronald

 On 5 Mar 2014, at 12:53, Eero Aro eero@dlc.fi wrote:

  Nah
 
  With my Serious Bloke hat on:
 
  Mono is 0,5 D sound. Distance and depth in front of the listener.
 
  Stereo is 1,5 D sound. Left-Right / distance and depth in front of the
 listener.
 
  Pantophonics is 2D. Front-Back, Left-Right.
 
  Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if
 it would work.)
 
  Eero
 
  5.3.2014 13:42, Dave Malham kirjoitti:
  Ah, but if that's the case, mono is 2-D sound, stereo is 3-D
 sound
  :-)
 
 
  On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:
 
 
  On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:
 
  And now, 4-D sound
 
 
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
  X, Y, Z  and...
 
  Time, it's 3-D sound in Space-Time ;)
 
  Ronald
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These are my own views and may or may not be shared by the University

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The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread umashankar manthravadi
can we turn sound into matter? we can then have a whole new range of wmds 
(apart from a street in old delhi which sells objects contributing to about 6 
db of the total noise in India). I think we should stop upping numbers and up 
the alphabet part instead. like 4E. why not?
 
umashankar
 
 Date: Wed, 5 Mar 2014 12:36:13 +
 From: dave.mal...@york.ac.uk
 To: sursound@music.vt.edu
 Subject: Re: [Sursound] 4 D sound (!)
 
 My point exactly [?]
 
 
 On 5 March 2014 12:30, Ronald C.F. Antony r...@cubiculum.com wrote:
 
  There is no sound without time, so time being a dimension should strictly
  speaking always result in a +1 on the dimension count from traditional
  accounting...
 
  Ronald
 
  On 5 Mar 2014, at 12:53, Eero Aro eero@dlc.fi wrote:
 
   Nah
  
   With my Serious Bloke hat on:
  
   Mono is 0,5 D sound. Distance and depth in front of the listener.
  
   Stereo is 1,5 D sound. Left-Right / distance and depth in front of the
  listener.
  
   Pantophonics is 2D. Front-Back, Left-Right.
  
   Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if
  it would work.)
  
   Eero
  
   5.3.2014 13:42, Dave Malham kirjoitti:
   Ah, but if that's the case, mono is 2-D sound, stereo is 3-D
  sound
   :-)
  
  
   On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:
  
  
   On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:
  
   And now, 4-D sound
  
  
  
  http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
  
   X, Y, Z  and...
  
   Time, it's 3-D sound in Space-Time ;)
  
   Ronald
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 As of 1st October 2012, I have retired from the University.
 
 These are my own views and may or may not be shared by the University
 
 Dave Malham
 Honorary Fellow, Department of Music
 The University of York
 York YO10 5DD
 UK
 
 'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Michael Chapman
 There is no sound without time, so time being a dimension should strictly
 speaking always result in a +1 on the dimension count from traditional
 accounting...

 Ronald

Following Eero's notation, surely we should add + 0.5 D
.  .  .   unless we can move back in time


Mind you some days I feel my 'progress' in time is not uniform but has
some waveform 'mixed' with it ...


Michael


 On 5 Mar 2014, at 12:53, Eero Aro eero@dlc.fi wrote:

 Nah

 With my Serious Bloke hat on:

 Mono is 0,5 D sound. Distance and depth in front of the listener.

 Stereo is 1,5 D sound. Left-Right / distance and depth in front of the
 listener.

 Pantophonics is 2D. Front-Back, Left-Right.

 Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if
 it would work.)

 Eero

 5.3.2014 13:42, Dave Malham kirjoitti:
 Ah, but if that's the case, mono is 2-D sound, stereo is 3-D
 sound
 :-)


 On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:


 On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:

 And now, 4-D sound


 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/

 X, Y, Z  and...

 Time, it's 3-D sound in Space-Time ;)

 Ronald
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread seva, soundcurrent mastering
yes i believe Ambisonics (and real life) would be 4D.  that is a
traditional University definition of time-based media (film, video, sound).

plus, i'd like to say that i do experience IMD in the 4th dimension.




On Wed, Mar 5, 2014 at 7:49 AM, Michael Chapman s...@mchapman.com wrote:

  There is no sound without time, so time being a dimension should strictly
  speaking always result in a +1 on the dimension count from traditional
  accounting...
 
  Ronald

 Following Eero's notation, surely we should add + 0.5 D
 .  .  .   unless we can move back in time


 Mind you some days I feel my 'progress' in time is not uniform but has
 some waveform 'mixed' with it ...


 Michael

 
  On 5 Mar 2014, at 12:53, Eero Aro eero@dlc.fi wrote:
 
  Nah
 
  With my Serious Bloke hat on:
 
  Mono is 0,5 D sound. Distance and depth in front of the listener.
 
  Stereo is 1,5 D sound. Left-Right / distance and depth in front of the
  listener.
 
  Pantophonics is 2D. Front-Back, Left-Right.
 
  Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also, if
  it would work.)
 
  Eero
 
  5.3.2014 13:42, Dave Malham kirjoitti:
  Ah, but if that's the case, mono is 2-D sound, stereo is 3-D
  sound
  :-)
 
 
  On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:
 
 
  On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:
 
  And now, 4-D sound
 
 
 
 http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/
 
  X, Y, Z  and...
 
  Time, it's 3-D sound in Space-Time ;)
 
  Ronald
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Dave Hunt

Hi,

Very confusing this dimension business. Yes, sound always takes  
place in time. So does everything else. But `space has 3D  
implications. Spacetime is described in wikipedia as any  
mathematical model that combines space and time into a single  
interwoven continuum.


This seems to describe completely what we're considering, but as  
sound means time 3D sound is accurate and adequate. Unless 4D sound  
is drawing on bits of string theory, and possibly extendable to 11D,  
or includes some other sense (smellosound ??) it is just marketing hype.


Ciao,

Dave


   1. 4 D sound (!) (Dave Malham)
   2. Re: 4 D sound (!) (Ronald C.F. Antony)
   3. Re: 4 D sound (!) (Dave Malham)
   4. Re: 4 D sound (!) (Eero Aro)
   5. Re: 4 D sound (!) (Michael Chapman)
   6. Re: 4 D sound (!) (Augustine Leudar)
   7. Re: 4 D sound (!) (Ronald C.F. Antony)
   8. Re: 4 D sound (!) (Dave Malham)
   9. Re: 4 D sound (!) (umashankar manthravadi)
  10. Re: 4 D sound (!) (Michael Chapman)

From: Dave Malham dave.mal...@york.ac.uk
Date: 5 March 2014 10:58:33 GMT
To: Surround Sound discussion group sursound@music.vt.edu
Subject: [Sursound] 4 D sound (!)
Reply-To: Surround Sound discussion group sursound@music.vt.edu


And now, 4-D sound

http://createdigitalmusic.com/2014/03/full-immersion-audio-artists- 
explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/


X, Y, Z  and...

  Dave

--

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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From: Ronald C.F. Antony r...@cubiculum.com
Date: 5 March 2014 11:08:56 GMT
To: Surround Sound discussion group sursound@music.vt.edu
Subject: Re: [Sursound] 4 D sound (!)
Reply-To: Surround Sound discussion group sursound@music.vt.edu



On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:


And now, 4-D sound

http://createdigitalmusic.com/2014/03/full-immersion-audio-artists- 
explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/


X, Y, Z  and...


Time, it's 3-D sound in Space-Time ;)

Ronald



From: Dave Malham dave.mal...@york.ac.uk
Date: 5 March 2014 11:42:30 GMT
To: Surround Sound discussion group sursound@music.vt.edu
Subject: Re: [Sursound] 4 D sound (!)
Reply-To: Surround Sound discussion group sursound@music.vt.edu


Ah, but if that's the case, mono is 2-D sound, stereo is 3-D  
sound

 :-)


On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:



On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:


And now, 4-D sound


http://createdigitalmusic.com/2014/03/full-immersion-audio-artists- 
explore-4dsound-spatial-grid-omni-speakers-ableton-max-lemur/


X, Y, Z  and...


Time, it's 3-D sound in Space-Time ;)

Ronald
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--

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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From: Eero Aro eero@dlc.fi
Date: 5 March 2014 11:53:12 GMT
To: sursound@music.vt.edu
Subject: Re: [Sursound] 4 D sound (!)
Reply-To: Surround Sound discussion group sursound@music.vt.edu


Nah

With my Serious Bloke hat on:

Mono is 0,5 D sound. Distance and depth in front of the listener.

Stereo is 1,5 D sound. Left-Right / distance and depth in front of  
the listener.


Pantophonics is 2D. Front-Back, Left-Right.

Periphonics is 3D. Front-Back, Left-Right, Up-Down. (Binaural also,  
if it would work.)


Eero

5.3.2014 13:42, Dave Malham kirjoitti:
Ah, but if that's the case, mono is 2-D sound, stereo is 3-D  
sound

  :-)


On 5 March 2014 11:08, Ronald C.F. Antony r...@cubiculum.com wrote:



On 5 Mar 2014, at 11:58, Dave Malham dave.mal...@york.ac.uk wrote:


And now, 4-D sound


http://createdigitalmusic.com/2014/03/full-immersion-audio- 
artists-explore-4dsound-spatial-grid-omni-speakers-ableton-max- 
lemur/


X, Y, Z  and...


Time, it's 3-D sound in Space-Time ;)

Ronald
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From: Michael Chapman s...@mchapman.com
Date: 5 March 2014 12:05:02 GMT
To: Surround Sound discussion group sursound@music.vt.edu
Subject: Re: [Sursound] 4 D

Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Dave Hunt

Hi again,

Marketing hype that is made up by those with a poor scientific  
education to fool others.


Like those devices that can digitise your CD collection, or  
newspaper articles that tell you how to do it.


Ciao,

Dave


  1. 4 D sound (!) (Dave Malham)
   2. Re: 4 D sound (!) (Ronald C.F. Antony)
   3. Re: 4 D sound (!) (Dave Malham)
   4. Re: 4 D sound (!) (Eero Aro)
   5. Re: 4 D sound (!) (Michael Chapman)
   6. Re: 4 D sound (!) (Augustine Leudar)
   7. Re: 4 D sound (!) (Ronald C.F. Antony)
   8. Re: 4 D sound (!) (Dave Malham)
   9. Re: 4 D sound (!) (umashankar manthravadi)
  10. Re: 4 D sound (!) (Michael Chapman)


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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Eero Aro

Yeah, and stretch and compress.
And warp, and whatever.

:-)

Eero

5.3.2014 22:04, Ronald C.F. Antony wrote:

Actually, with recorded media one can scrub back and forth through time, so it 
would still be +1D

Ronald

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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread Tom Wilkinson
M-theory of sound

-Original Message-
From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Dave
Malham
Sent: Wednesday, March 05, 2014 5:59 AM
To: Surround Sound discussion group
Subject: [Sursound] 4 D sound (!)

And now, 4-D sound

http://createdigitalmusic.com/2014/03/full-immersion-audio-artists-explore-4
dsound-spatial-grid-omni-speakers-ableton-max-lemur/

X, Y, Z  and...

  Dave

-- 

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] 4 D sound (!)

2014-03-05 Thread David Pickett

At 23:43 05-03-14, Aaron Heller wrote:

On Wed, Mar 5, 2014 at 1:52 PM, David Pickett d...@fugato.com wrote:

 At 21:06 05-03-14, Dave Hunt wrote:

1. 4 D sound (!) (Dave Malham)
2. Re: 4 D sound (!) (Ronald C.F. Antony)
3. Re: 4 D sound (!) (Dave Malham)
4. Re: 4 D sound (!) (Eero Aro)
5. Re: 4 D sound (!) (Michael Chapman)
6. Re: 4 D sound (!) (Augustine Leudar)
7. Re: 4 D sound (!) (Ronald C.F. Antony)
8. Re: 4 D sound (!) (Dave Malham)
9. Re: 4 D sound (!) (umashankar manthravadi)
   10. Re: 4 D sound (!) (Michael Chapman)

 And I thought music was a scalar quantity...

The Fourier basis has a countably infinite number of dimensions.

Maybe so, but my fingers only go from left to right (a.k.a. up and 
down) and back again on the keyboards of my harpsichords.  (Though I 
will admit that fingers also move sideways on stringed instruments...)


David

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