Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-02 Thread Eero Aro

Not long ago I made an extensive search for software that would
do at least decoding of tape noise reduction systems. Practically
nothing found, no convolution based or VST:s. No Dolby, no DBX, not
even versions of single-ended analog NR, such as Philips DNL.

An earlier version of the Stereo Tool VST had some kind of Dolby B decoding.
http://www.stereotool.com/
...but it isn't there anymore. I have guesses why. :-)
Anyway, it didn't do the job exactly as Dolby B should.

That's why I have Dolby 361 and DBX180 in my shelf.

Eero
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-02 Thread Richard
Pretty  much the 'Holy Grail' of audio.I can't ever imagine there being a 
software solution for those noise reduction systems as they were very level 
sensitive... but i'd be really happy if i could be proven wrong..

  Not long ago I made an extensive search for software that would
  do at least decoding of tape noise reduction systems. Practically
  nothing found, no convolution based or VST:s. No Dolby, no DBX, not
  even versions of single-ended analog NR, such as Philips DNL.

  An earlier version of the Stereo Tool VST had some kind of Dolby B decoding.
  http://www.stereotool.com/
  ...but it isn't there anymore. I have guesses why. :-)
  Anyway, it didn't do the job exactly as Dolby B should.

  That's why I have Dolby 361 and DBX180 in my shelf.

  Eero
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Dave Hunt

Hi,

Dolby A (etc.) decode. Would it not be possible to to do this with  
convolution ?? Find a working unit, record its impulse response, use  
that in one of the many convolution reverb/filter plug-ins. While  
doing that record the encode impulse response for those who want to  
use it as an effect (e.g. on backing vocals).


Obviously the Dolby reference level would have to be taken into account.

Apologies if this is a completely hare-brained idea.

Dave Hunt


Date: Mon, 29 Apr 2013 21:56:30 -0500
From: David Pickett d...@fugato.com
Subject: Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

A standalone Windows app that would decode Dolby-A encoded wavefiles
and output a restored non-Dolby 24-bit wavefile would be most
useful.  I have several recordings that I have had transfer to hi-res
files still in Dolby-A format.

... even if such a program were command line only and needed to be
left overnight to cook!

David



Date: Tue, 30 Apr 2013 10:18:37 +0100
From: Dave Malham dave.mal...@york.ac.uk
Subject: Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

snip
One possibility would be to use Spice to model the circuit and just  
process
the sound files through the model. Slower than a directly written  
program,

but probably usable for archival work.

 Dave
--

Date: Tue, 30 Apr 2013 10:39:27 +0100
From: Dave Malham dave.mal...@york.ac.uk
Subject: [Sursound] Dolby A (was Re:  Sony PCM? (was Re: DTS
Headphone:X))

 Dolby A used sided chained compression of signals on record (and
corresponding expansion on replay) so only low level signals where  
affected
- over the Dolby Level there was essentially no affect on the  
signals and
they passed straight through. A good deal of psychoacoustic work  
was done
to ensure that artefacts such as noise pumping were well hidden,  
including
splitting up the signal into several frequency bands so that  
signals in one
band didn't affect others and time constants could be optimised.  
Telecom C4

also split into bands (for the same reasons) but didn't sidechain so
compression was applied at all signal levels. This meant  you got more
noise reduction but also more artefacts, though not as much as DBX  
which
used neither sidechain nor bands. Dolby A, because of its  
sidechains had to
be aligned to within half a dB of the correct level or the process  
went
wrong because the compression thresholds went out but neither C4  
nor DBX
needed anything other than aligning to optimise machine dynamic  
range as
they had no thresholds. This would seem to make Dolby A more  
difficult to
use but as every Dolby A unit incorporated a proper Dolby Tone  
generator
which produced a unique warbling test tone that all Dolby A tapes  
should

have on them, this shouldn't be a problem.

Dave



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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni

On 2013-05-01, Dave Hunt wrote:

Dolby A (etc.) decode. Would it not be possible to to do this with 
convolution ?? Find a working unit, record its impulse response, use 
that in one of the many convolution reverb/filter plug-ins.


Unfortunately this is not an option. Convolution can be used to model 
any system that is linear and time invariant, that is, sums and constant 
multiples of inputs, even if shifted arbitrarily in time, lead to sums, 
multiplications and equal shifts, of the resulting outputs. This does 
not hold for compressors or expanders, including multiband ones like the 
compander architecture in the various kinds of Dolby NR: even if in very 
short term they try to behave roughly linearly so as not to add audible 
nonlinear distortion and they don't have time variance like e.g. a 
tremolo effect, most decidedly even their short term frequency response 
varies and addition and multiplication shift the signals over the 
different knees of the compander which is a visible nonlinearity.



Obviously the Dolby reference level would have to be taken into account.


Every time there is a reference level in a system that actually impacts 
how it operates, the system is guaranteed to be nonlinear, because 
otherwise you could freely multiply the signal by some number a before 
the system and by 1/a after the system without changing how the system 
sounds.


LTI systems are a broad and useful class of systems, with a nice theory 
and beautiful computational properties, but they don't cover all of 
audio signal processing by a long shot. The systems you can simulate via 
convolution include constant gain, filters/equalisers with constant 
settings, echo, delay, reverb and all of their combinations. Linear but 
not time invariant systems include chorus, phasing, flanging, wah, 
tremolo, vibrato and like things, so they are also out for convolution, 
unless you continuously change the impulse response you're convolving 
with (usually a bad idea because convolver topology is heavily optimized 
for constant coefficients). Then stuff that is decidedly nonlinear is 
doubly out: dynamics processing, fuzz/distortion, anything of that sort.

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Wed, May 01, 2013 at 08:02:20PM +0300, Sampo Syreeni wrote:
 On 2013-05-01, Dave Hunt wrote:
 
 Dolby A (etc.) decode. Would it not be possible to to do this with
 convolution ?? Find a working unit, record its impulse response,
 use that in one of the many convolution reverb/filter plug-ins.
 
 Unfortunately this is not an option. Convolution can be used to
 model any system that is linear and time invariant

While I agree with the 'not an option', the motivation is not entirely
to the point. Convolution processors *can* be used to model non-linear
systems, e.g. guitar amps producing lots of distortion, or an analog
telephone channel. Angelo Farina wrote a very interesting paper about
that some years ago. 

The point is that companders such as Dolby-A and Telcom are linear at
least over a short time span - they do not introduce distortion. But
they are certainly not time-invariant - they would be useless if they
were. The compander gains (and hence the IR) depend on the current
input signal and its short term history. Now even time-variant systems
can be emulated using convolution, but the two issues are orthogonal:
using convolution processing of the audio signals does not help in any
way to simplify the implementation of the dynamics.

The difficult part in writing any software emulation of the Dolby-A
or similar systems is modelling the dynamic behaviour of the compander,
not the actual audio processing. Such systems will have 'designed' and
documented attack/release times, but analog electronics being what they
are, the dynamic behaviour of the compressors and expanders will very
probably not fit to any simple equations. Nor does it have to: the way
Dolby-A and Telcom switch between encoding and decoding (by making the
decoding algorithm the mirror image of the encoding) guarantees that
the two will cancel each other, whatever they are. 

Ciao,

-- 
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A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread David Pickett

At 16:02 01-05-13, Fons Adriaensen wrote:

The difficult part in writing any software emulation of the Dolby-A
or similar systems is modelling the dynamic behaviour of the compander,
not the actual audio processing. Such systems will have 'designed' and
documented attack/release times, but analog electronics being what they
are, the dynamic behaviour of the compressors and expanders will very
probably not fit to any simple equations. Nor does it have to: the way
Dolby-A and Telcom switch between encoding and decoding (by making the
decoding algorithm the mirror image of the encoding) guarantees that
the two will cancel each other, whatever they are.

So, analog still rules!

David

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni

On 2013-05-01, Fons Adriaensen wrote:

The point is that companders such as Dolby-A and Telcom are linear at 
least over a short time span - they do not introduce distortion.


I started thinking about that as well. Yeah, if you put in all possible 
spectra, in all combinations, at all speeds of change, you can 
characterize a system like this rather perfectly and prolly emulate it. 
It's just that the amount of data is stupendous and the problem you're 
trying to solve is probably harder than implementing the thing by hand 
to begin with.


But they are certainly not time-invariant - they would be useless if 
they were.


As a technical nitpick, they are too: if you just shift a signal in 
time, the output will be a shifted version of the original. I.e. they do 
have memory and if you deside to linearize them and then talk about 
their instantaneous system function, yes, that one changes in a regular, 
weakly nonlinear way based on what they've seen in the past. Still, all 
in all if you only do time shifts, they don't mind. The same is not true 
even of tremolo as a still-obviously-linear system, because it has an 
independent oscillator in it; by definition time-variance means the 
system is sensitive to absolute delay, not only relative,, which is not 
the case for any dynamics processor I know of. (It is for certain 
reverbs though, which use internal LFO's to break up resonances.)


But yes, there's usually little point in treating homogeneity, 
additivity and time/shift invariance as separate things within the audio 
field. They interact strongly enough so that usually you either take the 
whole LTI package or go back to the basics.


The difficult part in writing any software emulation of the Dolby-A or 
similar systems is modelling the dynamic behaviour of the compander, 
not the actual audio processing. Such systems will have 'designed' and 
documented attack/release times, but analog electronics being what 
they are, the dynamic behaviour of the compressors and expanders will 
very probably not fit to any simple equations.


Yes. Or let's say, the sidechain where they do all of their 
psychoacoustical analysis and control functions. That stuff is pretty 
complex too, at least when we go to systems like SR. (A is somewhat 
easier, because it's apparently just a multichannel compander. Though, I 
don't seem to have access to the fundamental papers anymore. Care to 
slip me a copy of at least the AES ones?)


Nor does it have to: the way Dolby-A and Telcom switch between 
encoding and decoding (by making the decoding algorithm the mirror 
image of the encoding) guarantees that the two will cancel each other, 
whatever they are.


Yeah, Dolby apparently has been doing that stuff for ages: they derive 
the inverse of their designs very much like you'd turn an IIR filter to 
its FIR inverse, and vice versa. They essentially sandwich the encoder 
within a negative servo loop in the decoder, be the result nonlinear or 
not. That approach is pretty general and simple too, if you know what 
you're doing: even if you want to formally show that it converges, you 
don't need much besides asymptotically limited memory in the encoder and 
a bunch of monotonicity assumptions. (I don't think they've ever shown 
this formally, though.)


To me the funkiest thing is that for the longest time Pro Logic was one 
of their bigger sources of income, yet that one broke the precedent: it 
was an open loop design. Only in Pro Logic II did they go back to their 
old feedback balance network ways. I'm guessing that's because there the 
problem is underdetermined, which makes stability and self-synchronizing 
tracking considerably more difficult to guarantee.


Be as it may, that architecture makes the precise nonlinear dynamics 
difficult to characterize and emulate, except by direct translation of 
the circuit.

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Wed, May 01, 2013 at 04:29:46PM -0500, David Pickett wrote:
 At 16:02 01-05-13, Fons Adriaensen wrote:
 
 The difficult part in writing any software emulation of the Dolby-A
 or similar systems is modelling the dynamic behaviour of the compander,
 not the actual audio processing. Such systems will have 'designed' and
 documented attack/release times, but analog electronics being what they
 are, the dynamic behaviour of the compressors and expanders will very
 probably not fit to any simple equations. Nor does it have to: the way
 Dolby-A and Telcom switch between encoding and decoding (by making the
 decoding algorithm the mirror image of the encoding) guarantees that
 the two will cancel each other, whatever they are.
 
 So, analog still rules!

For some value of 'rules' :-)

Fact is that some simple analog circuits are quite difficult
to emulate exactly in software, for the simple reason that 
they are 'imperfect'. Take a simple attack time circuit in
a compressor. Could be a condensor being charged by a diode
and resistance in series. The diode is not 'perfect', it will
have some voltage drop depending on the current flowing in it.
The result may well be 'desirable', i.e. in practice better
than what would be obtained by using a 'perfect' diode. But
it means that code such as 

  if (x  vc) vc += a * (vc - x)

which assumes a 'perfect' diode, will not be an accurate model
of the analog circuit for low values of x. And making it more
accurate requires the code to be *much* more complicated. And
that's only a simple case. Many real-life analog circuits have
several of such 'imperfections' interacting with each other.

None of this means that it's impossible to emulate analog audio
electronics in software - just that it could be some orders of
magnitude more complicated that what one would expect.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Fons Adriaensen
On Thu, May 02, 2013 at 12:46:36AM +0300, Sampo Syreeni wrote:
 
 As a technical nitpick, they are too: if you just shift a signal in
 time, the output will be a shifted version of the original.

That corresponds to a very weak definition of 'time-invariant'...

Ciao,

-- 
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A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni

On 2013-05-01, Fons Adriaensen wrote:

The diode is not 'perfect', it will have some voltage drop depending 
on the current flowing in it. The result may well be 'desirable', i.e. 
in practice better than what would be obtained by using a 'perfect' 
diode.


Perhaps the nastiest commonly used example of this I know of is biasing 
diodes (often using negative feedback to keep them there) right into the 
middle of the knee region where they're starting conduct. There the 
voltage-current-characteristic is locally exponential, so that you can 
derive logarithms and exponentials in the analog domain when you 
linearly amplify the local behavior. Then you can do analog computer 
things like multiplication via accumulation on the resulting voltages, 
and convert back.


There's about a million things which can go wrong with this kind of an 
unstable setup. And it does. And then some people like it and build 
entire circuit topologies to amplify the defect into a unique, 
sellable product. If you want to emulate something like that, you can't 
just look at the circuit board, because there you'd be like o_O, WTF?!? 
Seriously, analog engineers do the weirdest things, some of which might 
not even be described in the diagrams e.g. for trade secret reasons. (I 
for example know of an analog synth whose secret still appears to be 
safe, because it has to do with intentional parasitics from a nearby 
coil, never put in the patent diagram.)


In this vein the starting point prolly would be the Moog ladder, in its 
nonlinear region. It's hideously complex for such a charming little 
thing.

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-05-01 Thread Sampo Syreeni

On 2013-05-01, Fons Adriaensen wrote:

As a technical nitpick, they are too: if you just shift a signal in 
time, the output will be a shifted version of the original.


That corresponds to a very weak definition of 'time-invariant'...


I didn't think there could be but one: either it varies in time or it 
does not. Of course you can always talk about time-invariance in 
intuitive terms, and that's fine for most kinds of technical work. But 
when you get down to it, eventually you have to operationalize your 
concept and know which formal, mathematical properties it has. 
Preferably those properties will also be somehow orthogonal to the rest 
of the concepts you use, such as linearity (or, actually, 
homogeneity+additivity, which linearity means).


My definition simply says an operator F from some suitable closed class 
of operators over functions over an additive group is shift invariant, 
if for all f belonging to the domain of F, f(x+a)==F(f)(x+a). That is a 
useful definition which lets you do general, often useful math with the 
property, and it's nicely several from most other properties you might 
then use at the same time. In most cases, where you can somehow formally 
measure the relative sizes of the sets of operators with the property 
against those without, there are vanishingly few operators with the 
property, so that the property is pretty restrictive. In the fully 
discrete world, I seem to remember there are many more additive 
homomorphisms around, for example, than shift invariant ones in this 
sense. So it's rather restrictive at least in that sense.


Still, do give me your definition of time-invariant. Perhaps there are 
stronger definitions I haven't heard of yet, and which can be useful in 
e.g. more fine grained analysis.

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-30 Thread Eric Benjamin
On 30 Apr 2013, at 04:56, David Pickett wrote:

 A standalone Windows app that would decode Dolby-A encoded wavefiles and 
 output 
a restored non-Dolby 24-bit wavefile would be most useful.  I have several 
recordings that I have had transfer to hi-res files still in Dolby-A format.
 ... even if such a program were command line only and needed to be left 
overnight to cook!

Being a fan of doing things the easy way, I'd recommend just buying a Dolby 
Model 363 NR unit which does both A type and SR.  At any point in time there 
are 
typically a dozen or so available on Ebay for prices in the range of $150 to 
$300.  It's difficult to model something like Dolby NR in DSP because the 
algorithm is defined by a circuit.  You would need to very carefully benchmark 
a 
working decoder in any case because neither the patent or the JAES article 
really tell you how to do it.
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-30 Thread Dave Malham
True, the patent and JAES article are as usual not the full story. The only
problem with the second user stuff is whether the thing itself is working
properly. Access to a test rig would be useful - never used the 363 but
I've had a lot of experience with the earlier 361 unit which uses the CAT
22 Dolby A card. We had the full test rig that you interposed between the
card and the main body of the 361. I found it essential to run each card
through test at least a couple of times a year - not that there were a lot
of faults, but there were some and with the devices being thirty years
old. Dolby ran a wonderful service where you phoned up, told them you
had a faulty card and they would ship you a replacement without waiting for
your one to arrive back with them and at no cost to you apart from
post.  Even in York this meant that the most you were without a channel was
24 hours - I can remember cycling to York Railway Station to pick up units
direct off the train! In London the turn round was a couple of hours and
the courier would take the faulty unit back so not even the cost of return
postage (or rail freight). Amazing trust and service, wonder if anyone does
that for anything these days!

One possibility would be to use Spice to model the circuit and just process
the sound files through the model. Slower than a directly written program,
but probably usable for archival work.

 Dave

On 30 April 2013 08:55, Eric Benjamin eb...@pacbell.net wrote:

 On 30 Apr 2013, at 04:56, David Pickett wrote:

  A standalone Windows app that would decode Dolby-A encoded wavefiles and
 output
 a restored non-Dolby 24-bit wavefile would be most useful.  I have several
 recordings that I have had transfer to hi-res files still in Dolby-A
 format.
  ... even if such a program were command line only and needed to be left
 overnight to cook!

 Being a fan of doing things the easy way, I'd recommend just buying a Dolby
 Model 363 NR unit which does both A type and SR.  At any point in time
 there are
 typically a dozen or so available on Ebay for prices in the range of $150
 to
 $300.  It's difficult to model something like Dolby NR in DSP because the
 algorithm is defined by a circuit.  You would need to very carefully
 benchmark a
 working decoder in any case because neither the patent or the JAES article
 really tell you how to do it.
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-- 
As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread umashankar manthravadi
i work in an ethnomusicology archives here in india, and we have about 5000 
hours of pcm f1 recordings dating back to 1983 (when I even did digital field 
recordings using the F1). we have two F1s and one 501. None have digital 
outputs, but cricklewood electronics (?) produced a card which produced a sdif 
signal out of the F1 that  we are using to convert our pcm recordings to wav 
files without redigitising. umashankar
  Date: Mon, 29 Apr 2013 15:02:32 +0100
 From: richarddob...@blueyonder.co.uk
 To: sursound@music.vt.edu
 Subject: [Sursound] Sony PCM? (was Re:  DTS Headphone:X)
 
 On 29/04/2013 11:53, Jon Honeyball wrote:
  I have a pcm-f1 tape of the Zuccherelli stuff from 30 years ago, for those
  with long memories. Must pull that into a wav file, but my f1 has no
  digital output. Hmmm
 
 
 As it happens, I have a Sony PCM-701ES (incl SPDIF) with the CDP digital 
 port added (designed, along with the SoundSTreamer it connected to, by 
 Dave Malham), sitting around doing nothing. It cost several arms and 
 legs when bought new, back in 1987. Last time I used it, several years 
 ago, it recorded 16bit audio nicely to a bog-standard (and cheap) VHS 
 recorder.
 
 My question is, simply, are these things still in use/demand anywhere 
 (e.g. for recovering vintage F1 recordings, which I merely assume it can 
 do)? I also used the CDP port to connect (via  a tiny bit of DIY buffer 
 electronics) to a now utterly obsolete but cute IDE-based 56001 dsp 
 development card. The port gives you direct access to the otherwise 
 internal serial data and clock lines.
 
 There is currently one on Ebay Buy It Now for £150 plus shipping. I 
 guess shipping by UK courier would be around £25. I would only take the 
 plunge on Ebay if I could be sure of a price good enough to justify 
 letting it go.
 
 Richard Dobson
 
 
 
 
 
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Dave Malham
A few months ago I had to sort out a PCM701 with one of my spdif cards in
(the ones I used to do for Audio Design). We went through three PCM units
before we found one that worked fully in replay mode (the original, one
from the Uni and the final one, off Ebay). There seems to be something in
the electronics that becomes increasingly unreliable with time in, I think,
the clocking circuits which I find very worrying especially. Given the fact
that archiving houses (in the UK in particular, the British Library) very
sensibly bought up a lot of machines when HHB finally stopped sponsoring
production, there aren't likely to be many working boxes around any more,
so guard any you have that work very carefully!

   Dave

PS I don't have any more of the spdif and the chip it was based on is no
longer available so I can't make any more!



On 29 April 2013 15:23, umashankar manthravadi umasha...@hotmail.comwrote:

 i work in an ethnomusicology archives here in india, and we have about
 5000 hours of pcm f1 recordings dating back to 1983 (when I even did
 digital field recordings using the F1). we have two F1s and one 501. None
 have digital outputs, but cricklewood electronics (?) produced a card which
 produced a sdif signal out of the F1 that  we are using to convert our pcm
 recordings to wav files without redigitising. umashankar
   Date: Mon, 29 Apr 2013 15:02:32 +0100
  From: richarddob...@blueyonder.co.uk
  To: sursound@music.vt.edu
  Subject: [Sursound] Sony PCM? (was Re:  DTS Headphone:X)
 
  On 29/04/2013 11:53, Jon Honeyball wrote:
   I have a pcm-f1 tape of the Zuccherelli stuff from 30 years ago, for
 those
   with long memories. Must pull that into a wav file, but my f1 has
 no
   digital output. Hmmm
  
 
  As it happens, I have a Sony PCM-701ES (incl SPDIF) with the CDP digital
  port added (designed, along with the SoundSTreamer it connected to, by
  Dave Malham), sitting around doing nothing. It cost several arms and
  legs when bought new, back in 1987. Last time I used it, several years
  ago, it recorded 16bit audio nicely to a bog-standard (and cheap) VHS
  recorder.
 
  My question is, simply, are these things still in use/demand anywhere
  (e.g. for recovering vintage F1 recordings, which I merely assume it can
  do)? I also used the CDP port to connect (via  a tiny bit of DIY buffer
  electronics) to a now utterly obsolete but cute IDE-based 56001 dsp
  development card. The port gives you direct access to the otherwise
  internal serial data and clock lines.
 
  There is currently one on Ebay Buy It Now for £150 plus shipping. I
  guess shipping by UK courier would be around £25. I would only take the
  plunge on Ebay if I could be sure of a price good enough to justify
  letting it go.
 
  Richard Dobson
 
 
 
 
 
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These are my own views and may or may not be shared by my employer

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Department of Music
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Heslington
York YO10 5DD
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread David Pickett

At 10:59 29-04-13, Dave Malham wrote:

A few months ago I had to sort out a PCM701 with one of my spdif cards in
(the ones I used to do for Audio Design). We went through three PCM units
before we found one that worked fully in replay mode (the original, one
from the Uni and the final one, off Ebay). There seems to be something in
the electronics that becomes increasingly unreliable with time in, I think,
the clocking circuits which I find very worrying especially.

Is this perhaps (hopefully) just old Cs?

David

(Luckily I transferred all my F1 tapes to DAT, and recently to HD)

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Dave Malham
It is possible but I wasn't at all sure that it wasn't the ceramic
resonator used in the oscillator. Sooner or later we may have to resort to
writing software to do the job - assuming we can find working Betamax
machines. Fortunately the encoding is very well documented in the various
manuals, unlike some of the more modern systems.

   Dave

On 29 April 2013 17:21, David Pickett d...@fugato.com wrote:

 At 10:59 29-04-13, Dave Malham wrote:

 A few months ago I had to sort out a PCM701 with one of my spdif cards in
 (the ones I used to do for Audio Design). We went through three PCM units
 before we found one that worked fully in replay mode (the original, one
 from the Uni and the final one, off Ebay). There seems to be something in
 the electronics that becomes increasingly unreliable with time in, I
 think,
 the clocking circuits which I find very worrying especially.

 Is this perhaps (hopefully) just old Cs?

 David

 (Luckily I transferred all my F1 tapes to DAT, and recently to HD)

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-- 
As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Richard Dobson

On 29/04/2013 16:59, Dave Malham wrote:

A few months ago I had to sort out a PCM701 with one of my spdif cards in
(the ones I used to do for Audio Design). We went through three PCM units
before we found one that worked fully in replay mode (the original, one
from the Uni and the final one, off Ebay). There seems to be something in
the electronics that becomes increasingly unreliable with time in, I think,
the clocking circuits which I find very worrying especially. Given the fact
that archiving houses (in the UK in particular, the British Library) very
sensibly bought up a lot of machines when HHB finally stopped sponsoring
production, there aren't likely to be many working boxes around any more,
so guard any you have that work very carefully!

Dave

PS I don't have any more of the spdif and the chip it was based on is no
longer available so I can't make any more!




Interesting - time for some testing. Last time I turned it on, it all 
worked, but that was at least 5 years ago, or approx when said cheap 
video recorder started chewing tapes.


I have forwarded this to Archer Endrich; he may still have a few kits 
lying around. We are still scratching our heads about what to do with 
all this old CDP kit!


Clarification: I just checked it, my model is the PCM 601-ESD (not the 
701), it has its own spdif i/o as well as the CDP port.




Richard Dobson




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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Kees de Visser
FWIW, I've got a few working systems, F1, 601, 701 and two Betamax VCRs (PAL 
only).
The 601 and 701 have a SPDIF output.
They are still used in our studio for clients who require transfers.

Kees de Visser
Galaxy Classics

On 29 Apr 2013, at 17:59, Dave Malham wrote:

 A few months ago I had to sort out a PCM701 with one of my spdif cards in
 (the ones I used to do for Audio Design). We went through three PCM units
 before we found one that worked fully in replay mode (the original, one
 from the Uni and the final one, off Ebay). There seems to be something in
 the electronics that becomes increasingly unreliable with time in, I think,
 the clocking circuits which I find very worrying especially. Given the fact
 that archiving houses (in the UK in particular, the British Library) very
 sensibly bought up a lot of machines when HHB finally stopped sponsoring
 production, there aren't likely to be many working boxes around any more,
 so guard any you have that work very carefully!
 
   Dave
 
 PS I don't have any more of the spdif and the chip it was based on is no
 longer available so I can't make any more!

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Kees de Visser
On 29 Apr 2013, at 18:42, umashankar manthravadi wrote:
 many years ago, I tried to convince people it is worth producing a software 
 PCM F-1 decoder, using a low cost video card and a a VHS player (all our PCM 
 F1 recordings are on VHS). I thought it would be simple, but nobody showed 
 any interest. Umashankar

A good friend of mine is a gifted DSP programmer and I remember having asked 
him years ago if he could make what you describe. He probably could, but it's 
not easy, will take many hours to develop and the potential user base is very 
small.
Have you checked if there are any (Sony) patents that could pose problems ?
Great idea though (same for a software Dolby A/SR decoder, which isn't 
avaialble AFAIK).

Kees de Visser
Galaxy Classics

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Dave Malham
Hi,
  It would have been difficult in t'owld days using dsp's with their
(then) very small memories and the requirement to use assembler because of
the general lack of high performance high level language compilers. Pretty
certain it could be done with an ARM with C or C++ these days. However, it
would still take quite a bit of work for a pretty small market. If it ever
gets done it'll be by someone who is either (a) a masochist or (b) in
desperate need with a pile of vital tapes and no pcm units available.

There wouldn't be any problem with patents for the PCM units as they were
first marketed 30 years ago which would put patent dates at  21 years or
more so they would have expired - Dolby A (which was introduced in 1966),
Dolby B (1968) and Dolby SR (1986) all fall into the same category.

 Dave

On 29 April 2013 18:37, Kees de Visser k...@galaxyclassics.com wrote:

 On 29 Apr 2013, at 18:42, umashankar manthravadi wrote:
  many years ago, I tried to convince people it is worth producing a
 software PCM F-1 decoder, using a low cost video card and a a VHS player
 (all our PCM F1 recordings are on VHS). I thought it would be simple, but
 nobody showed any interest. Umashankar

 A good friend of mine is a gifted DSP programmer and I remember having
 asked him years ago if he could make what you describe. He probably could,
 but it's not easy, will take many hours to develop and the potential user
 base is very small.
 Have you checked if there are any (Sony) patents that could pose problems ?
 Great idea though (same for a software Dolby A/SR decoder, which isn't
 avaialble AFAIK).

 Kees de Visser
 Galaxy Classics

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As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Sampo Syreeni

On 2013-04-29, Dave Malham wrote:


Pretty certain it could be done with an ARM with C or C++ these days.


Yes, though the data rate of the incoming video stream is a bit steep 
(20-30MB/s), so that you need a rather muscular DSP to keep up, and you 
probably won't want to go the easiest way which would be to use some 
existing software to capture the uncompressed video and then write an 
offline program to decode it. I'm not too sure there are standard 
formats for uncompressed video which let you do reliable separation of 
specific scanlines either, which is what is needed here. And you 
definitely don't want the pain of working directly with the baseband 
video signal -- though the necessary SDR code might be included in GNU 
Radio or some similar toolkit, and theoretically you can ignore chroma.


However, it would still take quite a bit of work for a pretty small 
market. If it ever gets done it'll be by someone who is either (a) a 
masochist or (b) in desperate need with a pile of vital tapes and no 
pcm units available.


To me it seems getting the tapes accepted into some library's 
preservation program would be the easiest way to get the funding for the 
initial development. Or, perhaps Sony would be interested, given that 
there have to be a number of interesting and important masters out there 
which they could benefit from if (re)mastered.


There wouldn't be any problem with patents for the PCM units as they 
were first marketed 30 years ago which would put patent dates at 21 
years or more so they would have expired - Dolby A (which was 
introduced in 1966), Dolby B (1968) and Dolby SR (1986) all fall into 
the same category.


That's distinctly easier because the formats aren't such a kluge, and if 
you just want to do one-time migration, your code wouldn't have to be 
ultra optimized either. (If you can just throw cycles at it, analog 
filters are easy to emulate with an evil enough oversampling ratio.) 
Level calibration could prove a bit of a challenge there, and there 
might be nastier restorative actions you might want to take at the same 
time, like locking onto bias phase, but otherwise it doesn't seem like 
rocket surgery to me.

--
Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front
+358-50-5756111, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread David Pickett

At 11:34 29-04-13, Dave Malham wrote:

It is possible but I wasn't at all sure that it wasn't the ceramic
resonator used in the oscillator.

What mechanism causes deterioration in one of these?

David

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread David Pickett

At 12:37 29-04-13, Kees de Visser wrote:

Great idea though (same for a software Dolby A/SR decoder, which isn't
avaialble AFAIK).

A standalone Windows app that would decode Dolby-A encoded wavefiles 
and output a restored non-Dolby 24-bit wavefile would be most 
useful.  I have several recordings that I have had transfer to hi-res 
files still in Dolby-A format.


... even if such a program were command line only and needed to be 
left overnight to cook!


David

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Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)

2013-04-29 Thread Kees de Visser
On 30 Apr 2013, at 04:56, David Pickett wrote:

 A standalone Windows app that would decode Dolby-A encoded wavefiles and 
 output a restored non-Dolby 24-bit wavefile would be most useful.  I have 
 several recordings that I have had transfer to hi-res files still in Dolby-A 
 format.
 
 ... even if such a program were command line only and needed to be left 
 overnight to cook!

The DSP friend I mentioned before has written a software Telcom C4 decoder 
for a client (custom made, not for sale). Telcom was a German (Telefunken) tape 
noise reduction system, equivalent (claimed superior) to Dolby. Just to say 
that it can be done if there's (financial) interest. IIRC Telcom was less 
critical than Dolby regarding playback calibration, so decoding Dolby wav files 
might be a bit more complex.

Kees de Visser
Galaxy Classics

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