Re: [SWCollect] ZorkQuest #2

2004-01-20 Thread Edward Franks
On Jan 19, 2004, at 11:21 PM, Jim Leonard wrote:

Just saw  
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3072836862ssPageName=ADME:B:SS:US:1 on ebay if anyone  
is interested.  This pertains to our you mean InfoComic #4 is rare?  
discussion we had recently.
	Shhh!  I was hoping to keep that one secret!  ;-)  (Like that's going  
to happen with this group of eagle-eyed collectors...)

--

Edward Franks

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[SWCollect] Only opened slightly for pictures...

2004-01-20 Thread Edward Franks
	Even I cringed when I read this description:  
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3069631145category=11030

	Given the seller's handle, I was amused by the graded mint scale ('gem  
mint'), too.  Perhaps MobyScale 2.0 could add precious stones as  
qualifiers for each grade.  Diamond Mint.  Emerald Good.  Cubic  
Zirconium Poor.  ^_^

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Edward Franks

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[SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Feldhamer, Stuart

What do you all think of this:

I made a trade with someone on the game trading zone for a particular game.
I won't tell you which one so you won't try to figure out who it was.
Anyway, I described the condition of the game I was sending in some detail.
We made the trade, and then noticed that the person had left me negative
feedback. The comment was something to the effect of fool me once, shame on
you. fool me twice, shame on me!. I emailed the person the following:

I just saw your rating of me on the gametz. I didn't realize that you were
unhappy with our trade. What exactly is/was the problem?

They responded:

What would I possibly want with 5.25s.  You went into great detail
describing the condition but never informed me that the disks were 5.25s.  I
have nothing to play this game on or to copy it to.  The value of a 5.25 set
is considerably less than 3.5s.

To your credit though I do appreciate your response.

I then responded:

I certainly was not trying to deceive you, and I disagree with you on your
estimation of the value. If you want to play the game and don't have a 5.25
inch drive I'm sure you know that you can download it off the 'net. If you
had asked I certainly would have told you, but to tell you the truth, the
disk size did not even occur to me. My personal copy also has 5.25 inch
disks, as do many of the other games in my collection. If I only collected
3.5 inch disks and CDs, I would miss out on many great games.
 
That being the case, if you were not satisfied, I don't understand why you
didn't email me and let me know instead of posting a cryptic message to
gametz. Is this the first time you think I've fooled you, or the second?

I got no response. Did I do something wrong here? More generally, what is
the opinion of the people on this list regarding a game that came in two
versions: one on 5.25 inch disks and one on 3.5 inch disks? Are the 3.5 inch
disks more valuable?

Stuart

Information in this message reflects current market conditions and is subject to 
change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread hughfalk
As, poeple have already mentioned, 3.5 may be more useful, but it's obvious that 
5.25 is more valuable.  Look at the games that sell for the most on eBay (we're 
talking $500 - $2000 range).  They're all 5.25 or cassette.  Ask the guy if he has a 
cassette drive :-).

Hugh

-Original Message-
From: Feldhamer, Stuart [EMAIL PROTECTED]
Sent: Jan 20, 2004 1:26 PM
To: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
Subject: [SWCollect] 5.25s vs. 3.5s


What do you all think of this:

I made a trade with someone on the game trading zone for a particular game.
I won't tell you which one so you won't try to figure out who it was.
Anyway, I described the condition of the game I was sending in some detail.
We made the trade, and then noticed that the person had left me negative
feedback. The comment was something to the effect of fool me once, shame on
you. fool me twice, shame on me!. I emailed the person the following:

I just saw your rating of me on the gametz. I didn't realize that you were
unhappy with our trade. What exactly is/was the problem?

They responded:

What would I possibly want with 5.25s.  You went into great detail
describing the condition but never informed me that the disks were 5.25s.  I
have nothing to play this game on or to copy it to.  The value of a 5.25 set
is considerably less than 3.5s.

To your credit though I do appreciate your response.

I then responded:

I certainly was not trying to deceive you, and I disagree with you on your
estimation of the value. If you want to play the game and don't have a 5.25
inch drive I'm sure you know that you can download it off the 'net. If you
had asked I certainly would have told you, but to tell you the truth, the
disk size did not even occur to me. My personal copy also has 5.25 inch
disks, as do many of the other games in my collection. If I only collected
3.5 inch disks and CDs, I would miss out on many great games.
 
That being the case, if you were not satisfied, I don't understand why you
didn't email me and let me know instead of posting a cryptic message to
gametz. Is this the first time you think I've fooled you, or the second?

I got no response. Did I do something wrong here? More generally, what is
the opinion of the people on this list regarding a game that came in two
versions: one on 5.25 inch disks and one on 3.5 inch disks? Are the 3.5 inch
disks more valuable?

Stuart

Information in this message reflects current market conditions and is subject to 
change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Jim Leonard
Lee K. Seitz wrote:
I would hope anyone interested in vintage games would be knowledgable
enough about the item(s) they want to know what format(s) it was
available on and ask if they knew it came on more than one.  It was
very rude for them to give you negative feedback without e-mailing you
first.  
Agreed.  If I promise not to look up who the person was, can I ask just 
what title it was that you traded to him?  If it was made at any point 
before 1986, the dude was just clueless to think it came on 3.5...
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Per-Olof Karlsson

I recently built a new machine and attempted to get an old dual drive 
like this working but couldn't :-(  Light was constantly on, like the 
cable was bad.  I'll try again.

That does sound like a bad cable, or even a good cable turned 180 degrees.

- Peo


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RE: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Feldhamer, Stuart

Actually, I realized that I accidentally already gave out enough info to
figure out who I'm talking about. The person is a fairly high profile trader
on gametz, but he deals mostly in CD-ROM games. The game in question was
(don't cringe, C.E.) Leather Goddesses of Phobos 2.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 20, 2004 4:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] 5.25s vs. 3.5s


Lee K. Seitz wrote:
 I would hope anyone interested in vintage games would be knowledgable
 enough about the item(s) they want to know what format(s) it was
 available on and ask if they knew it came on more than one.  It was
 very rude for them to give you negative feedback without e-mailing you
 first.  

Agreed.  If I promise not to look up who the person was, can I ask just 
what title it was that you traded to him?  If it was made at any point 
before 1986, the dude was just clueless to think it came on 3.5...
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Information in this message reflects current market conditions and is subject to 
change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Edward Franks
On Jan 20, 2004, at 2:48 PM, Lee K. Seitz wrote:
[Snip]
On this list or in the general population? 8)  I think you'll find
most of this list has some older hardware tucked away for just such
occasions.
	I was mainly thinking of the average gamer.  For people like us I take 
it as a given we have multiple machines.

However, you have me wondering now if my current computer supports a
B: drive.  I wanted to move my 5.25/3.5 combo drive (footnote) to
my new computer, but both 5.25 bays are filled (one CD-R, one
DVD-ROM), so I never tried it.
	I've got one of those Gateway combo drives.  I never could get it to 
work after I got rid of my P5-90 (o, Pentium power).

I'm curious, though.  How many people here with older hardware keep it
set up all the time, network it with their current systems, and/or use
KVM switches to reduce the clutter?
	I keep a platinum Apple //e setup all the time.  I also have my main 
gaming PC and my retro gaming PC (DOS 6.22/Win98SE dual boot, 3dfx 
Voodoo2 with a whopping 12 MB RAM :-D) on a KVM switch.  Both are 
networked to make it easier to transfer files or snag the MS security 
update de jour.

--

Edward Franks

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Re: [SWCollect] Modern classics

2004-01-20 Thread Marco Thorek
Jim Leonard schrieb:
 
 It's not the calculators:  It's what makes money.  You shouldn't be scared
 that accountants and suits are ruining the industry; instead, you should be
 scared that the core sales of most computer and console gaming are the way
 they are.  It is a hard pill to swallow that adventure games simply don't sell
 enough units to make a profit.

True. It's only that once upon a time the profit didn't matter as much.
You could singlehandedly or in a duo write a game and find a publisher
easy enough, even if your game was totally obscure. Nowadays profit is
the prime directive and who knows better about profits than the suits?

Those managers sure know a thing about finances, but apparently not much
about how the creative side of this industry works. For example, whoever
adviced EA to ship games in DVD cases immediately cut down production
costs, but failed to realize it'll lower the number of units sold, as
there won't be much left that distinguishes a bought game from a warez
version.

It is the same as with the music industry: Some managers found that
instead of expensive talent scouting and sponsoring bands that might
fail, they should simply manufacture boy- and girlgroups, who
specifically cater to the target audience that spends the most money on
its idols and music: teenagers. Now the music industry blames P2P for
the slump in music sales, instead of realizing we had one too many
Boyzone, Westlife, Backstreet Boys, N'Sync et. al., and no real talent
in the charts for some time. Imagine Meat Loaf trying to get a record
contract these days.
 
 There are a *few* sequels, maybe 5 a year, that are indeed worth playing.  I
 just recently finished Ratchet and Clank: Going Commando, and it was a
 surprisingly deep game with a lot of replay value.  But that is the exception.

True again. What also irks me as a PC gamer these days is that we are
mostly given gruesome console ports. Most recent example there being
Deux Ex: Invisible War. The game may be perfect for the Xbox and its
audience, on the PC the graphics, the simplified story and character
generation, the idiotic UI and the lack of any depth is horrifying.

Marco

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Re: [SWCollect] Modern classics

2004-01-20 Thread Jim Leonard
Marco Thorek wrote:

True. It's only that once upon a time the profit didn't matter as much.
Yes, but the market was completely different then.  There's an interview with 
Ken Williams on the Roberta Williams collection where he says something to the 
effect of In the old days, we all went on picnics and canoe trips together. 
But today, [1995] it's considered a smash success if you have 1% market 
share.  My point is that up to 1985, most games sold well because the market 
was open.  1985-1993 saw things get crowded, and after that it all went downhill.

You could singlehandedly or in a duo write a game and find a publisher
easy enough, even if your game was totally obscure. Nowadays profit is
the prime directive and who knows better about profits than the suits?
Pretty much.  The only way to make money on games nowadays is to have a 
runaway shareware hit, and I haven't seen one in a while.  Roller Coaster 
Tycoon is probably the last one man wonder game we will see in our lifetimes 
that makes a profit.

Those managers sure know a thing about finances, but apparently not much
about how the creative side of this industry works. For example, whoever
adviced EA to ship games in DVD cases immediately cut down production
costs, but failed to realize it'll lower the number of units sold, as
there won't be much left that distinguishes a bought game from a warez
version.
That is only true in your country.  Here in the US they still ship in boxes 
(small boxes, but they're still boxes :)

Boyzone, Westlife, Backstreet Boys, N'Sync et. al., and no real talent
in the charts for some time. Imagine Meat Loaf trying to get a record
contract these days.
I'm not a Meatloaf fan so that was a bad example :) but I understand completely.

There are a *few* sequels, maybe 5 a year, that are indeed worth playing.  I
just recently finished Ratchet and Clank: Going Commando, and it was a
surprisingly deep game with a lot of replay value.  But that is the exception.
True again. What also irks me as a PC gamer these days is that we are
mostly given gruesome console ports. Most recent example there being
Deux Ex: Invisible War. The game may be perfect for the Xbox and its
audience, on the PC the graphics, the simplified story and character
generation, the idiotic UI and the lack of any depth is horrifying.
Don't say that!  I was so looking forward to playing the sequel after having 
finished the original twice...
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Jim Leonard
Edward Franks wrote:

Who needs mo'slo when you can play 
Ultima 2 in all its CGA glory?  ;-)
You know, this brings up something that I've always maintained:  No matter how 
convenient an emulator is, or how much it enhances or speeds up a game (ie 
making the game more 'snappy' because there are no floppy accesses), I still 
feel that nothing beats the total old gaming experience than on an old PC. 
The games are old; they were written for old hardware; they should be 
experienced there at least once.

Seriously:  One week every two years, I drag out the old IBM 5150 (or PCjr) 
and play an old game from start to finish.  I try to do so in a medium-lit 
room (not too bright), in a quiet environment, preferably a basement ;) with 
all original hardware (no clone monitors or keyboards) and a six-pack of 
Pepsi.  You can really lose yourself in the game's story and mechanics (which 
is completely intentional because you surely didn't do it via sound and 
graphics).  It is in your own head that the best pictures are drawn.

Or am I the only one who executed a round of attacks in an RPG and sat with 
baited breath while the disk drive paused, whirred, taunting me with the 
result until finally the results were printed?

Sorry to get all nostalgic like that.  Time to snap back into reality and pay 
the bills...
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Jim Leonard
Howard Feldman wrote:

So I can still use it as a 5.25 drive, or a 3.5 drive, just not both 
at the same time.  I must open the computer and switch jumpers to get it 
to work!  So in summary, watch out before buying Asus Motherboards!!! 
(Can anyone list decent contemporary M/B manufacturers whose BIOS DO 
support 2 floppy drives??  Gigabyte?  Abit?  Intel?)
Most still do, I think.  I just bought an EPoX 8KRA2+, Athlon XP 2500+ CPU, 
and 512 MB Kingston RAM for $250 and that combo supports two drives.  Frankly 
I was surprised to hear that it wasn't an option -- it's like, what, 4 bytes 
in the interrupt table?

(The EPoX is running beautifully, BTW.  I've had 0 compatibility issues, which 
was why I upgraded.  I previous had an old KT133-based board, back when the 
Athlon 1GHz came out 3.5 years ago, and I never once got all my hardware 
working at the same time.)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-20 Thread Jim Leonard
Dan Chisarick wrote:

At the hight of my media conversion insanity, I had everything on a 
4-port KVM. Now all the old machines are on their own network. I used a 
P-90 running Windows 98 w/a 5.25 Gateway drive that I sold and later 
asked for it back (they weren't using it). I also have a CPS Option 
Board, but not an ancient machine w/360k drives to make it happy. There 
was an upgrade for 1.2MB drives I think. Jim?
Later software upgrades supported 1.2MB disks, but not copy-protection. 
Meaning, very simple oddities like less/more tracks per sector, or odd sector 
sizes, were copyable -- but something wacko like missing indexes or goofy-long 
GAP sequences were not.  It was added primarily to address the requests of 
customers who wanted to dupe 1.2MB floppies in one pass, without swapping, and 
at 2x or faster speeds (the Central Point Option Board writes and verifies 
disks at least twice as fast as a regular floppy controller).  I believe any 
TransCopy version 5.x will do this (use the TCM binary, not the TC binary).

As an aside, I use Disk Factory to image my PC games. Doesn't seem to 
like newer, faster machines or Windows XP. Anyone have a preferred PC 
archive tool that actually works w/modern hardware? (I remember talking 
about my Apple imaging tools, but not PC...)
I use only Option Boards for protected disks.  While I use different versions 
for different protections when DUPLICATING disks, I use only TransCopy v5.4 
images for ARCHIVAL.  This is because 5.4, while dumbed down to not copy as 
many formats as earlier versions, is the most stable.  (BTW, word of warning, 
each TransCopy version will only read image files created by that version.)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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