Re: [SWCollect] Home Computer Wars book

2004-06-15 Thread Chris Newman



I found Odyssey to be somewhat self-serving and a 
definite spinned POV on Sculley's influence on Apple's golden days. I'd suggest 
you bookmark it with a large grain of salt. Hackers, on the other hand, was 
great fun, and written more objectively. That book covered a much greater period 
in computing (1960-circa 1983) and included both the influence of the first 
generation of computing from MIT as well as the heady startup atmosphere of west 
coast commerical efforts.


- Original Message - 

  From: 
  Lee K. 
  Seitz 
  To: Software Collecting 
  Sent: Tuesday, June 15, 2004 12:20 
  PM
  Subject: [SWCollect] Home Computer Wars 
  book
  I'm currently reading _The Home Computer Wars_ by Michael S. 
  Tomczyk.It's an inside account of Commodore computers (with emphasis on 
  JackTramiel) from the planning for the VIC-20 until Tramiel's 
  departure(post-C-64).It's pretty good so far. One thing I've 
  noticed is that since it waswritten in 1984, there are references that 
  today you'll only get ifyou lived through and were somewhat involved with 
  the personalcomputer revolution. For example, referring to the Apple 
  II as simply"the Apple."I noticed the book doesn't have an index, 
  so I'm trying to compile abasic one as I go for later reference. 
  I'll publish it on the webwhen I'm finished. Does this seem like a 
  useful project? Iunderstand it's a fairly hard book to find, so it 
  may not be overlyuseful. Are there any sites on the web that provide 
  indices for bookswithout them?BTW, I just finished _Hard Drive_, 
  about Microsoft and Bill Gates upthrough c. 1993. Next will probably 
  either be _Hackers_, which Istarted once but didn't finish, or John 
  Sculley's _Odyssey_.-- Lee K. Seitz[EMAIL PROTECTED]--This 
  message was sent to you because you are currently subscribed tothe 
  swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject 
  of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/


Re: [SWCollect] Ok....melt wizard...

2004-03-09 Thread Chris Newman
Um, Creepy Corridors?

- Original Message - 
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 09, 2004 4:56 PM
Subject: Re: [SWCollect] Okmelt wizard...


 Stuart Feldhamer wrote:

  Hey, if I was nerdy, I would have played those text adventure games
instead
  of the cool sports games. : ) Uh, wait a sec...

 I didn't find the question THAT nerdy because you had a movie reference
 to check.  If I asked a question like What was the first game to use
 speech SYNTHESIS (ie. not pre-recorded sound)?, then THAT would be nerdy.
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:http://www.MobyGames.com/
 A delicious slice of the demoscene:http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Ok....melt wizard...

2004-03-09 Thread Chris Newman
'82 I think. It was mentioned in the book 'Hackers' by Steven Levy
- Original Message - 
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 09, 2004 5:13 PM
Subject: Re: [SWCollect] Okmelt wizard...


 Chris Newman wrote:

  Um, Creepy Corridors?

 What year was it?

 First speech *synthesis* game for PC was Metropolis; for other
 platforms, I'm not sure.

  - Original Message - 
  From: Jim Leonard [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, March 09, 2004 4:56 PM
  Subject: Re: [SWCollect] Okmelt wizard...
 
 
 
 Stuart Feldhamer wrote:
 
 
 Hey, if I was nerdy, I would have played those text adventure games
 
  instead
 
 of the cool sports games. : ) Uh, wait a sec...
 
 I didn't find the question THAT nerdy because you had a movie reference
 to check.  If I asked a question like What was the first game to use
 speech SYNTHESIS (ie. not pre-recorded sound)?, then THAT would be
nerdy.
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:http://www.MobyGames.com/
 A delicious slice of the demoscene:http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   http://www.oldskool.org/
 
 
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 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:http://www.MobyGames.com/
 A delicious slice of the demoscene:http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Turbo Lister drawbacks?

2003-12-04 Thread Chris Newman
I swear by it. There are a few minor UI things I would change, but it's
trivial. It's a huge timesaver, for me anyway. My ads tend to be big and
it's a hassle listing a second copy of an item after the original item
disapears from ebay's database. All your ads stay in the database making
uploading a snap.

The only gripe I have is that you can't do a global search and replace for
every ad in the database, for example, when I switched all of my game
auctions from Priority Mail to Media Mail as the method stated in the ad.
However, you can use Passkey Pro (I think that's the name of it) to find the
password to open the Turbo Lister database directly (it's an encrypted
Access file) and use MS-Access to make global changes.

- Original Message - 
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 3:26 PM
Subject: [SWCollect] Turbo Lister drawbacks?


 Has anyone found any drawbacks using ebay's Turbo Lister?  It was free, so
I
 thought I'd give it a shot, but I don't want to use it if it's going to
foul
 things up.
 -- 
 Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
 Want to help an ambitious games project?
http://www.mobygames.com/
 Or check out some trippy MindCandy at
http://www.mindcandydvd.com/


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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-31 Thread Chris Newman
This is usually good for a double take in a conversation, and what better timing. My
birthday is 6/6/66 and the person who did the sound for The Exorcist and, I think,
The Omen is named Chris Newman.

Don't make me angry. Just don't.

Stephen S. Lee wrote:

 I go away for a week and this mailing EXPLODES!  Sheesh :)

 Anyway, I'm 29.  I'd tell you how many months but no one else seems to be
 either, so there :)

 Referring to another discussion: I also own an Ultima II large box.  In
 fact, I don't have either of the other two package types available for IBM
 at all -- this is the only U2 solo I have at all.  Some idiot put this up
 with a Buy It Now! of $25.  Who was I to turn that down?  It had even
 been up for like four hours when I nailed it, too.  The box is in rough
 shape, unfortunately, so it's not worth the full $200 or so, but it's
 still one of my great prizes.

 -- Stephen

 On Wed, 29 Jan 2003, Pedro Quaresma wrote:

  Actually the nestling must probably be Alexander. If I'm not mistaken he's
  24.
 
  Dan is 28 IIRC, and John Romero is 35 (he's the only list member whose
  data we can find on the web ;) )
 
  Alexander - 24
  Steve - 25
  Stefan - 26
  Pedro - 26
  Stuart - 27
  C.E. - 28
  Dan - 28
  John R. - 35
  Chris N. - 36
  Joe - 38
 
  (Average so far is 29.3 -- do notice the lack of any members in the 28-35
  range )
 
  Who's not on the above list, start talking ;) Tom? Jim? Edward?
 
  --
  Pedro R. Quaresma
  Salvador Caetano IMVT
  Div. Sistemas de Informação / Systems and Information Division
  Administração e Desenvolvimento Lotus Notes /
  Lotus Notes Admnistration and Development
  [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
 
  It has become appallingly obvious that our technology has exceeded our
  humanity. - Albert Einstein
 
 
 
 
 
 
 
 
 
 
 
  Para: [EMAIL PROTECTED]
  A/C:
  Ref:
  cc:
  Assunto: Re: [SWCollect] New topic--Collectors UNITE!
 
  Marco Thorek [EMAIL PROTECTED]
 
  28-01-2003 18:36
 
  Solicita-se resposta a swcollect
 
 
  Damn, and I thought I was the youngest at 30 :-)
 
  But I'd say we roughly all belong to the same generation, born between
  1965 and 1975. You are the nestling, Stephen ;-)
 
  Marco
 
 
  Stephen Emond schrieb:
  
   I'm probably one of the youngest at 25...
  
 
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  ToyotaShopping - A sua Loja Toyota Online
  http://www.toyota.pt
 
 

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Re: [SWCollect] Thanks for the help with LotL

2003-01-29 Thread Chris Newman



Okay, it's time for the MobyPool! The enigma to be decoded is Tom's age.
My pure guess is 41.
"Feldhamer, Stuart" wrote:

My
guess for Tom is 40 on the dot. Hey, this is fun!Stuart

-Original
Message-
From: Stefan Lindblom [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 29,
2003 12:17 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Thanks
for the help with LotL

Mmm yeah good luck trying to get Tom to
reveal his age :) Somehow the age of 45 sounds familiar though, I might
be mistaken though but I recall him telling me he was 42 3 years ago.Or
maybe I am just very far off :)

- Original Message -

From:
[EMAIL PROTECTED]

To: [EMAIL PROTECTED]

Sent: Wednesday, January 29, 2003
6:02 PM

Subject: Re: [SWCollect] Thanks for
the help with LotL
In a message dated 01/29/2003 10:04:22
AM Central Standard Time, [EMAIL PROTECTED]
writes:


Because
you are.

Older than the average I have computed
at this time





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[SWCollect] [Fwd: Question for seller -- Item #3004111440]

2003-01-29 Thread Chris Newman
Lying little sleazeball. What a detriment to our hobby...

---BeginMessage---
There is only one shirt and I bought it second hand, so I have no idea when 
it was made.  It looks cool though!

At 07:20 AM 1/29/2003 -0800, you wrote:
Are these shirts original, made in the early to mid 80s?



Question from:   allvideo
Title of item:   Infocom Black T-Shirt XL!  Cool!
Seller:  islandseven
Starts:  Jan-28-03 00:31:33 PST
Ends:Jan-31-03 00:31:33 PST
Price:   Starts at $15.00
To view the item, go to: 
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3004111440



Visit eBay, The World's Online Marketplace TM at http://www.ebay.com



---End Message---


[SWCollect] [Fwd: Question for seller -- Item #3004111440]

2003-01-29 Thread Chris Newman
Wow -- talk about a hypocrite. Chris, for what it's worth we've always
known you are a kook... :)

---BeginMessage---

Oh, you mean Chris Forman's mailing list? Take a closer look...he's
quite the kook. Anyway...rumor has it that the wizard of
frobozz
wore this shirt himself!
At 03:12 PM 1/29/2003 -0500, you wrote:
But that's not what the Infocom
mailing list says -- they say it's a fake. Are you sure it's real?

Island Seven wrote: 
There is only one shirt and I
bought it second hand, so I have no idea when 
it was made. It looks cool though! 
At 07:20 AM 1/29/2003 -0800, you wrote: 
Are these shirts original, made in the early to mid 80s? 
 
 
 
Question
from:
allvideo 
Title of
item: Infocom
Black T-Shirt XL! Cool! 
Seller:
islandseven 
Starts:
Jan-28-03 00:31:33 PST 
Ends:
Jan-31-03 00:31:33 PST 
Price:
Starts at $15.00 
To view the item, go to: 
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3004111440

 
 
 
 Visit eBay, The
World's Online Marketplace TM at
http://www.ebay.com

---End Message---


Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Chris Newman
I live on Long Island actually (New York). I'd REALLY like to go, as I'm
very curious to see the faces behind the e-mails (except, of course, for
Jim now that he sufficiently scared me by his totally unwarranted
appearance on the MindCandy DVD) but I doubt I could make it. I have a
new baby, and it's not easy to get a babysitter for an overnight.

This get-together idea is a good thing to nurture. I visit the Wacky
Packages (another of my hobbies -- remember the 70s phenomenon of Wacky
Packages stickers? http://www.wackypacks.net ) forum over on Delphi and
they have get togethers constantly. It adds a new level of friendship
and allows for a greater scope in the topics of the forum (because they
know each other) and it's fun to read the back-and-forth exchanges.

Origin Museum wrote:
 
 Well, Well, WellThis could be turning into a real party!
 
 Philly Classic it IS, then!  We've got 4 so far (C.E., Stuart, Joe +Paula)...anyone 
else wanna meet up?  Chris Newman--don't you live in the Jersey area?
 
 Paula and I will each bring a few items to show...I hope everyone else does the 
same!  Show and tell in Philadelphia!  :)
 
 It's not too late!  If you want to join us, post soon!
 
 Joe
 
  C.E. Forman [EMAIL PROTECTED] [EMAIL PROTECTED] Re: [SWCollect] 
New topic--Collectors UNITE!Date: Fri, 24 Jan 2003 07:16:06 -0600
 Reply-To: [EMAIL PROTECTED]
 
 Yeah, I could take that Monday off instead.  LMK how this works for everyone
 else.
 
 - Original Message -
 From: Stuart Feldhamer [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, January 23, 2003 11:38 PM
 Subject: RE: [SWCollect] New topic--Collectors UNITE!
 
 
  Um...any chance we can do this on the Sunday of Philly Classic as opposed
 to
  Saturday?
 
  Stuart
 
  -Original Message-
  From: C.E. Forman [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, January 23, 2003 9:34 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] New topic--Collectors UNITE!
 
  *snip*
 
  If I can get the Friday before off, I'm definitely planning to do Philly
  Classic this year.  Dragon*Con is out, as I've already made plans with a
  visiting German buddy for the CGE in Vegas that month.  If you can make
  Philly, LMK if there's anything I can bring that you'd like to see.
 
 
 
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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Chris Newman
Well, I suppose we are all roughly in the same age group. I'm 36 and I
think Jim, Romero, and CE are in their mid 30s too. Wackys were a major
phenomenon of the early to mid 70s. Topps literally sold each set in the
millions (saw an order from from Topps to a printing company for one of
their runs, and they ordered 15 million stickers. That's ALOT of
wackiness! :)

Stephen Emond wrote:
 
 Heehee, I didn't know anyone else here appreciated Wacky Packages ;)  I have
 a whole bunch of them in a box somewhere...
 
 Steve
 
 - Original Message -
 From: Chris Newman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, January 28, 2003 8:59 AM
 Subject: Re: [SWCollect] New topic--Collectors UNITE!
 
  I live on Long Island actually (New York). I'd REALLY like to go, as I'm
  very curious to see the faces behind the e-mails (except, of course, for
  Jim now that he sufficiently scared me by his totally unwarranted
  appearance on the MindCandy DVD) but I doubt I could make it. I have a
  new baby, and it's not easy to get a babysitter for an overnight.
 
  This get-together idea is a good thing to nurture. I visit the Wacky
  Packages (another of my hobbies -- remember the 70s phenomenon of Wacky
  Packages stickers? http://www.wackypacks.net ) forum over on Delphi and
  they have get togethers constantly. It adds a new level of friendship
  and allows for a greater scope in the topics of the forum (because they
  know each other) and it's fun to read the back-and-forth exchanges.
 
  Origin Museum wrote:
  
   Well, Well, WellThis could be turning into a real party!
  
   Philly Classic it IS, then!  We've got 4 so far (C.E., Stuart, Joe
 +Paula)...anyone else wanna meet up?  Chris Newman--don't you live in the
 Jersey area?
  
   Paula and I will each bring a few items to show...I hope everyone else
 does the same!  Show and tell in Philadelphia!  :)
  
   It's not too late!  If you want to join us, post soon!
  
   Joe
  
C.E. Forman [EMAIL PROTECTED] [EMAIL PROTECTED] Re:
 [SWCollect] New topic--Collectors UNITE!Date: Fri, 24 Jan 2003
 07:16:06 -0600
   Reply-To: [EMAIL PROTECTED]
   
   Yeah, I could take that Monday off instead.  LMK how this works for
 everyone
   else.
   
   - Original Message -
   From: Stuart Feldhamer [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Thursday, January 23, 2003 11:38 PM
   Subject: RE: [SWCollect] New topic--Collectors UNITE!
   
   
Um...any chance we can do this on the Sunday of Philly Classic as
 opposed
   to
Saturday?
   
Stuart
   
-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 9:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!
   
*snip*
   
If I can get the Friday before off, I'm definitely planning to do
 Philly
Classic this year.  Dragon*Con is out, as I've already made plans
 with a
visiting German buddy for the CGE in Vegas that month.  If you can
 make
Philly, LMK if there's anything I can bring that you'd like to see.
   
   
   
  
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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Chris Newman
Freaking kids

Feldhamer, Stuart wrote:
 
 I'm 27, and I think CE is 28...
 
 Stuart
 
 -Original Message-
 From: Chris Newman [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, January 28, 2003 11:45 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] New topic--Collectors UNITE!
 
 Well, I suppose we are all roughly in the same age group. I'm 36 and I
 think Jim, Romero, and CE are in their mid 30s too. Wackys were a major
 phenomenon of the early to mid 70s. Topps literally sold each set in the
 millions (saw an order from from Topps to a printing company for one of
 their runs, and they ordered 15 million stickers. That's ALOT of
 wackiness! :)
 
 Stephen Emond wrote:
 
  Heehee, I didn't know anyone else here appreciated Wacky Packages ;)  I
 have
  a whole bunch of them in a box somewhere...
 
  Steve
 
  - Original Message -
  From: Chris Newman [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, January 28, 2003 8:59 AM
  Subject: Re: [SWCollect] New topic--Collectors UNITE!
 
   I live on Long Island actually (New York). I'd REALLY like to go, as I'm
   very curious to see the faces behind the e-mails (except, of course, for
   Jim now that he sufficiently scared me by his totally unwarranted
   appearance on the MindCandy DVD) but I doubt I could make it. I have a
   new baby, and it's not easy to get a babysitter for an overnight.
  
   This get-together idea is a good thing to nurture. I visit the Wacky
   Packages (another of my hobbies -- remember the 70s phenomenon of Wacky
   Packages stickers? http://www.wackypacks.net ) forum over on Delphi and
   they have get togethers constantly. It adds a new level of friendship
   and allows for a greater scope in the topics of the forum (because they
   know each other) and it's fun to read the back-and-forth exchanges.
  
   Origin Museum wrote:
   
Well, Well, WellThis could be turning into a real party!
   
Philly Classic it IS, then!  We've got 4 so far (C.E., Stuart, Joe
  +Paula)...anyone else wanna meet up?  Chris Newman--don't you live in the
  Jersey area?
   
Paula and I will each bring a few items to show...I hope everyone else
  does the same!  Show and tell in Philadelphia!  :)
   
It's not too late!  If you want to join us, post soon!
   
Joe
   
 C.E. Forman [EMAIL PROTECTED] [EMAIL PROTECTED] Re:
  [SWCollect] New topic--Collectors UNITE!Date: Fri, 24 Jan 2003
  07:16:06 -0600
Reply-To: [EMAIL PROTECTED]

Yeah, I could take that Monday off instead.  LMK how this works for
  everyone
else.

- Original Message -
From: Stuart Feldhamer [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, January 23, 2003 11:38 PM
Subject: RE: [SWCollect] New topic--Collectors UNITE!


 Um...any chance we can do this on the Sunday of Philly Classic as
  opposed
to
 Saturday?

 Stuart

 -Original Message-
 From: C.E. Forman [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, January 23, 2003 9:34 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] New topic--Collectors UNITE!

 *snip*

 If I can get the Friday before off, I'm definitely planning to do
  Philly
 Classic this year.  Dragon*Con is out, as I've already made plans
  with a
 visiting German buddy for the CGE in Vegas that month.  If you can
  make
 Philly, LMK if there's anything I can bring that you'd like to see.



   
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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Chris Newman
It's matured into a full-blown hobby. The original art used to generate
the stickers sells on ebay anywhere from $3,000 - $20,000. Some of the
stickers are worth quite alot of money. 

It's funny when the fans of a hobby grow from innocent kids to
calculating adults and bring their wiles to bear on the hobby. All of
the manuvering they use to get a hard-to-find item is surprising. Kinda
takes the fun out of it and turns it into a cynical profiteering
enterprise.

Origin Museum wrote:
 
 Chris Newman wrote:
 I live on Long Island actually (New York). I'd REALLY like to go, as I'm very 
curious to see the faces behind the e-mails (except, of course, for Jim now that he 
sufficiently scared me by his totally unwarranted appearance on the MindCandy DVD) 
but I doubt I could make it. I have a new baby, and it's not easy to get a babysitter 
for an overnight.
 
 Congratulations on the baby, Chris, but we'll definitely miss ya!  If any juggling 
is possible, please see what you can do...I think that it's gonna be a good time!
 
 This get-together idea is a good thing to nurture. I visit the Wacky Packages 
(another of my hobbies -- remember the 70s phenomenon of Wacky Packages stickers? 
http://www.wackypacks.net ) forum over on Delphi and they have get togethers 
constantly. It adds a new level of friendship and allows for a greater scope in the 
topics of the forum (because they know each other) and it's fun to read the 
back-and-forth exchanges.
 
 LOL!  I used to collect Wacky Packages when I was in 3rd grade!  I had over 100 of 
them!  I brought them to school, and they were confiscated by a Catholic nun, my 
homeroom teacher.  She spent the rest of the school year ditributing them to children 
who did well in her classes.and I have despised nuns ever since!  :)
 
 Joe
 
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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-23 Thread Chris Newman
John,

Think long and hard before you get rid of your Synergistics on ebay!
Financial gain aside why would you do it? In a few decades the infant
hobby of computer software collecting might turn into a mature,
mainstream hobby. By selling these titles you would be removing a direct
link to the very beginning of the hobby. How many hobbies can you think
of where acquiring first generation artifacts is possible? 

These games are also a link to the state of the industry at the
beginning of your career, as well as the state of the art. Keep them as
pristine and innocent markers of a very exciting era.

Just my opinion...

John Romero wrote:
 
  2.  C.E. and I also spoke of the possibility of a software
  collector's 'meet and greet' at an agreed upon event.  We
  could get together to swap stories, share a meal, and perhaps
  even bring along some of our prized collectibles to show to
  each other!  The Philly Classic in Philadelphia this March,
  or Dragon*Con in Atlanta this August could be possible
  locations.  I assume that some of you would be interested in
  seeing the Museum's original Akalabeth, or our genuine Wing
  Commander Kilrathi head!  If we could make this happen, we
  could all at least go home with a ROMERO autograph (for a
  nomial fee, perhaps?)  ;) Please let me hear some ideas on
  locations, dates, and enthusiasms for an idea like this.
  Would YOU attend?
 
 This sounds like a lotta fun - I would just have to find the time!  And
 autographs, well - those are always SO EXPENSIVE!  Hahahahaha!  I'm
 still pretty mystified that people want my signature...
 
 Maybe I would bring along MY Akalabeth... ;)
 
 You know, I have a bunch of old Synergistic Software titles in baggies
 hereI was thinking about popping them up on eBay
 
 - John
 
 
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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-23 Thread Chris Newman
Oh, doubles, that's another story.
www.ebay.com/sell.html :)

John Romero wrote:

 Yeah, that's not a bad idea. I do have several copies of the same games
 in baggies, though. ;)  Sure, it doesn't hurt.  I was just wondering
 what a Dungeon Campaign might go for. Heh.

 BTW, I fixed the problem with my getting duplicate emails.  I had
 duplicate rules in Outlook so it was filtering the email twice!  Fixed.

 - John


  -Original Message-
  From: Chris Newman [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, January 23, 2003 5:01 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] New topic--Collectors UNITE!
 
 
  John,
 
  Think long and hard before you get rid of your Synergistics
  on ebay! Financial gain aside why would you do it? In a few
  decades the infant hobby of computer software collecting
  might turn into a mature, mainstream hobby. By selling these
  titles you would be removing a direct link to the very
  beginning of the hobby. How many hobbies can you think of
  where acquiring first generation artifacts is possible?
 
  These games are also a link to the state of the industry at
  the beginning of your career, as well as the state of the
  art. Keep them as pristine and innocent markers of a very
  exciting era.
 
  Just my opinion...
 
  John Romero wrote:
  
2.  C.E. and I also spoke of the possibility of a software
collector's 'meet and greet' at an agreed upon event.  We
  could get
together to swap stories, share a meal, and perhaps even
  bring along
some of our prized collectibles to show to each other!
  The Philly
Classic in Philadelphia this March, or Dragon*Con in Atlanta this
August could be possible locations.  I assume that some
  of you would
be interested in seeing the Museum's original Akalabeth, or our
genuine Wing Commander Kilrathi head!  If we could make
  this happen,
we could all at least go home with a ROMERO autograph (for a
nomial fee, perhaps?)  ;) Please let me hear some ideas on
locations, dates, and enthusiasms for an idea like this.
Would YOU attend?
  
   This sounds like a lotta fun - I would just have to find the time!
   And autographs, well - those are always SO EXPENSIVE!  Hahahahaha!
   I'm still pretty mystified that people want my signature...
  
   Maybe I would bring along MY Akalabeth... ;)
  
   You know, I have a bunch of old Synergistic Software titles
  in baggies
   hereI was thinking about popping them up on eBay
  
   - John
  
  
  
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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Chris Newman
Yech, it seems like Gamedex is confusing genre with plot.

Jim Leonard wrote:
 
 Karl Kuras wrote:
 
   To remain in the Interaction Fiction with Graphics subgenre, verb-noun
  input
   using text labels must be maintained.  If the verbs (actions) and nouns
   (items) are replaced by icons or pictures, or accepts verb-only or
  noun-only
   input, it no longer qualfies as Interactive Fiction.
 
  This definition unfortunately shouldn't include early Sierra and Lucasarts
  games for the simple fact that movement (one of the most time consuming
  aspects of a text adventure) is no longer controlled by verb + noun text
  inputs or selections, but is now relegated to a joystick, mouse or arrow key
  function.
 
 I don't agree.  For one thing, movement was hardly the most time-consuming
 portion (you could use abbreviations and could stack commands -- haven't you
 ever typed n,e,e,n,e to move somewhere?).  But more importantly, movement
 was the ONLY thing NOT controlled by text input.  Since the majority of
 gameplay relied on text input, it is IF.
 
  I would almost go as far as saying that IF is an improper name for the
 
 I never wrote that.  Not IF, but IF+G.  IF+G is IF with relaxed restrictions.
 
  genre, but it should be Interactive Novel (for the classic Infocom games),
  Interactive Picture Book (for the text adventures with still images, like
  The Hobbitt and Gremlins) and Interactive Movie (for the Sierra and Lucas
  games which include animated sprites representing the characters).
 
 Too many classifications and you fall into the trap of gamedex.com.  They have
 over 200 categories, which makes their classification system ludicrous.  Just
 one look:
 
 Action Advenuture
 Cartoonish Action Adventure
 Fantasy Action Adventure
 Sci-fi Action Adventure
 Horror Action Adventure
 Action Hero Adventure
 Super Hero Advenutre
 Spy Action Adventure
 
 ..and you know they're beyond help.  Hopefully I don't need to explain why
 this is a Very Bad Idea(tm).
 --
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 The world's most comprehensive gaming database project.
 
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Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
That's why I said it's objective. I take a real 3D adventure to mean a
360 view, such as with today's crop of first person shooters like Thief,
Medal of Honor, Return to Wolf, etc. The technology wasn't there 20
years ago so the 3D was an approximation. In KQ1 Sir Graham cannot
change his viewing perspective, and each scene is flat. 

Stuart Feldhamer wrote:
 
 King's Quest 1 was the first adventure game where you could move the
 character around on the screen, as far as I know. What is a quasi-3D
 adventure game? How about Asylum?
 
 Stuart
 
 -Original Message-
 From: Chris Newman [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, January 16, 2003 8:44 PM
 To: [EMAIL PROTECTED]
 Subject: [SWCollect] King's Quest 1
 
 The opinions about the answer to this question are probably subjective
 but I think it's worth asking:
 Was King's Quest 1 really the first quasi-3D adventure game released for
 the IBM line? There
 were already hundreds of game titles available for the PC when the Jr
 made its debut with Sierra's
 infamous release, but I don't recall if any where of the same style. At
 the time I found KQ1 so
 enthralling that it could have easily clouded by memory in favor of
 Sierra.
 
 Chris
 
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Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
True -- I should have said animated 3D adventure. 

Was Mystery House the first graphical game? I know it's the first
runaway hit, but I wonder if there wasn't someone else with a baggie
operation, selling homemade games to stores.

Hugh Falk wrote:
 
 Well, how do you define quasi-3D adventure?  You could say that Mystery
 House, the first adventure with graphics, was also the first quasi-3D.
 Since the graphics had a 3D perspective (See attached).
 
 Hugh
 
 -Original Message-
 From: Chris Newman [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, January 16, 2003 5:44 PM
 To: [EMAIL PROTECTED]
 Subject: [SWCollect] King's Quest 1
 
 The opinions about the answer to this question are probably subjective
 but I think it's worth asking:
 Was King's Quest 1 really the first quasi-3D adventure game released for
 the IBM line? There
 were already hundreds of game titles available for the PC when the Jr
 made its debut with Sierra's
 infamous release, but I don't recall if any where of the same style. At
 the time I found KQ1 so
 enthralling that it could have easily clouded by memory in favor of
 Sierra.
 
 Chris
 
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   Name: Mysteryh[1].jpg
Mysteryh[1].jpgType: JPEG Image (image/jpeg)
   Encoding: base64

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[SWCollect] The IBM line of games from 83-85

2003-01-16 Thread Chris Newman
Just curious -- Does anyone know if the IBM hardshell games were ever
shrinkwrapped? If not, how were they packaged?


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[SWCollect] King's Quest 1

2003-01-16 Thread Chris Newman
The opinions about the answer to this question are probably subjective
but I think it's worth asking:
Was King's Quest 1 really the first quasi-3D adventure game released for
the IBM line? There
were already hundreds of game titles available for the PC when the Jr
made its debut with Sierra's
infamous release, but I don't recall if any where of the same style. At
the time I found KQ1 so
enthralling that it could have easily clouded by memory in favor of
Sierra.

Chris


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Re: [SWCollect] MindCandy

2003-01-09 Thread Chris Newman
Not only that, you also included what was for me the best early 90s demo
I saw -- Future Crew's Second Reality. The final scene in that demo was
spectacular; the spaceship flying through a city where the camera angle
constantly shifts. Pretty darn good.


Jim Leonard wrote:
 
 Chris Newman wrote:
 
  The Bad Street Brawler intro did it for me on the PC, with that
  wonderful television static effect. Pretty major for 1987!
 
 You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1
 of MindCandy!  :-)
 --
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 The world's most comprehensive gaming database project.
 
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Re: [SWCollect] MindCandy

2003-01-09 Thread Chris Newman
Misplaced? No way, that sounds intriguing. Why did you do it? Was it the
hacker in you that wanted to improve on a great piece of coding, or did
the output not translate well to TV/DVD in its native form?

Jim Leonard wrote:
 
 Chris Newman wrote:
 
  Not only that, you also included what was for me the best early 90s demo
  I saw -- Future Crew's Second Reality. The final scene in that demo was
  spectacular; the spaceship flying through a city where the camera angle
  constantly shifts. Pretty darn good.
 
 And what you saw in that last spaceship scene was not actually Second Reality,
 but a re-vectored interpretation of the original frames.  Meaning, the
 original runs at 30 fps and I revectored it (computed motion vectors for each
 pixel and interpolated across time) to 60 fps -- so what you're seeing is
 actually better than the demo itself ;-)
 
 Yes, I have a life... I just seem to have misplaced it somewhere :-)
 --
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 The world's most comprehensive gaming database project.
 
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Re: [SWCollect] MindCandy

2002-12-18 Thread Chris Newman
The Bad Street Brawler intro did it for me on the PC, with that
wonderful television static effect. Pretty major for 1987!

Origin Museum wrote:
 
 Hi all!
 
 I just ordered one, based on my love for old demos, and my feelings for Jim! (Thanks 
for this site, ya big lug!)  :)
 
 I've been a demo fan since the days of the C64, and I still remember how blown away 
I was when I first saw 'Fishtro'.  I spent lots of my time just watching those little 
fish!
 
 I'll get the DVD right after Christmas, and I'll be sure to post my reviews here.
 
 '...Preserving Worlds...'
 Joe Garrity
 Curator of The Origin Museum
 Protector of The Ultima Crossbow
 http://originmuseum.solsector.net
 
 Date: Wed, 18 Dec 2002 00:57:44 -0600
  Jim Leonard [EMAIL PROTECTED] [EMAIL PROTECTED] [SWCollect] 
MindCandyReply-To: [EMAIL PROTECTED]
 
 Sorry to pimp one of my own projects here, but it 1. serves as an explanation
 as to why I've been so silent since I created the mailing list, and 2. it has
 slight relevance to our hobby:
 
 After 2.5 years, I have finally finished MindCandy, a double-sided DVD filled
 with demos, which are best described as underground hacker multimedia
 artistic programming demonstrations.  You can read all about it and download a
 trailer at www.mindcandydvd.com.  That explains why I've been so slient.  The
 relevance part is the old-school side of the DVD, which has a lot of early
 PC demos from 1990-1997, which illustrate how ahead of the game industry demos
 were -- clever young programmers were pushing PCs harder than game companies
 during that time period.  Also relevant is the history of demos, explained in
 a 16-minute featurette, where I explain that demos were born from software
 pirates cracking games and bragging about it.
 
 So, if you want to help me break even on the project, please feel free to
 order one :).  sob story Otherwise I'll have to start... selling... my
 collection... to make ends meet /sob story  ;-)
 
 Anyway, sorry for the spam, but since many of you know me personally I thought
 I'd let you know what happened to me.  I should start getting back into the
 swing of things in January.
 --
 Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
 Want to help an ambitious games project? Drop by http://www.mobygames.com/
 Or check out some trippy MindCandy at  http://www.demodvd.org/
 
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 Hundreds of choices. It's free!
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Re: [SWCollect] MindCandy

2002-12-18 Thread Chris Newman
Jim,

I'd say this bears more than a slight relevance to our hobby! What an
awesome idea, preserving and presenting the past in a format that be
seen by the mainstream, via a home DVD player, in addition to diehard
fans like us. I know several people that will be interested in this. I
hope you do more than break even -- the price you set is certainly low
enough to attract people with even a passsing interest.

Jim Leonard wrote:
 
 Sorry to pimp one of my own projects here, but it 1. serves as an explanation
 as to why I've been so silent since I created the mailing list, and 2. it has
 slight relevance to our hobby:
 
 After 2.5 years, I have finally finished MindCandy, a double-sided DVD filled
 with demos, which are best described as underground hacker multimedia
 artistic programming demonstrations.  You can read all about it and download a
 trailer at www.mindcandydvd.com.  That explains why I've been so slient.  The
 relevance part is the old-school side of the DVD, which has a lot of early
 PC demos from 1990-1997, which illustrate how ahead of the game industry demos
 were -- clever young programmers were pushing PCs harder than game companies
 during that time period.  Also relevant is the history of demos, explained in
 a 16-minute featurette, where I explain that demos were born from software
 pirates cracking games and bragging about it.
 
 So, if you want to help me break even on the project, please feel free to
 order one :).  sob story Otherwise I'll have to start... selling... my
 collection... to make ends meet /sob story  ;-)
 
 Anyway, sorry for the spam, but since many of you know me personally I thought
 I'd let you know what happened to me.  I should start getting back into the
 swing of things in January.
 --
 Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
 Want to help an ambitious games project? Drop by http://www.mobygames.com/
 Or check out some trippy MindCandy at  http://www.demodvd.org/
 
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Re: [SWCollect] Found Empire, but still need it (and Fire-Brigade note)

2002-11-13 Thread Chris Newman
I'm sure about both as I've owned them in the past. I think OGRE was the
exception for Origin titles of the time, as I don't recall others having
mouse support. Interplay, on the other hand, had mouse support for
virtually every title -- Neuromancer, The Bard's Tale series, Dragon
Wars, etc. Not sure about EA though.

Lee K. Seitz wrote:
 
 Hugh Falk stated:
 
 I don't remember Ogre or Wasteland having mouse support (for DOS), but I
 can't verify that right now.  Anybody else recall?
 
 Ogre for the Apple II had mouse support, but I don't know about DOS.
 
 --
 Lee K. Seitz
 [EMAIL PROTECTED]
 
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Re: [SWCollect] Found Empire, but still need it (and Fire-Brigade note)

2002-11-12 Thread Chris Newman
Empire could have had mouse support -- Origin's OGRE from, IIRC 1986,
has mouse support. I think Wasteland  (one of my alltime favorites) had
support in '87.

Hugh Falk wrote:
 
 So you're looking for the original Empire for the PC?  I never played the PC
 version (just ST and Amiga).  I can't imagine playing that game without a
 mouse, and I don't think they would have included mouse support for an IBM
 game in 1987, did they?
 
 You might also want to pick up Empire II:  The Art of War. This is a Win 95
 game from New World Computing.  FYI, there is also a scenerio disk (sold
 seperately) for the Master's Edition, which you have.
 
 Hugh
 
 -Original Message-
 From: Lee K. Seitz [mailto:lkseitz;mail.hiwaay.net]
 Sent: Monday, November 11, 2002 2:59 PM
 To: Software Collecting
 Subject: [SWCollect] Found Empire, but still need it (and Fire-Brigade
 note)
 
 Argh!  Went to a thrift store and found a copy of Empire.  Got someone
 to show it to me (it was in a display case) and it was for the Amiga.
 I bought anyway, even though I shouldn't be spending money on such
 things.  This is my second copy of Empire.  The other is for the C-64.
 
 I was introduced to this game in college.  I spent the week of spring
 break painstakingly creating a map of North America.  (My car was in
 the shop, so I was trapped on campus with nothing else to do.)  I
 still have my copies of Empire Deluxe and ED Scenarios that I bought
 new.  I was thrilled when I found a copy of ED Masters Edition at a
 used CD store and got it for less than $10 (IIRC).  I never new it
 existed until then.  It was nice to have a version that would run
 under Windows with only one minor problem.  (The DOS version runs, but
 bad things happen if you try to Alt-Tab away from it and come back.)
 
 Why can't I find a friggin' copy of the PC version?!?  Okay, I admit
 I haven't been looking real hard.  (As in, I'm not watching eBay.)
 But in doing so I've found two copies, just not for the right
 computer.  Anyone want to trade a PC copy for an Amiga or C-64 one?
 (BTW, Jim, thanks for finally adding it to MobyGames.  I somehow
 missed it when you did that.)
 
 Also saw an interesting game called Fire-Brigade.  I see the company
 that made it is still around (http://www.panthergames.com/).  Anyway,
 the game was for the PC and came in a case similar to the clamshells
 that Disney videos come in.  Everything seemed to be there, except the
 3.5 disk(s?).  (The 5.25 disks were there.)  Panther Games is an
 Australian company, so I don't know if this packaging is typical of
 Australian games, or if it was sold in the U.S. like this or what.  I
 almost bought it, but decided I'd already overspent just getting
 Empire.  Anyone intersted in it?
 
 --
 Lee K. Seitz
 [EMAIL PROTECTED]
 
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Re: [SWCollect] Multi-format floppy drive

2002-11-05 Thread Chris Newman
On second thought, I have a question -- how does this card emulate the
native OS of the legacy disks? Or does it do this at all? If there is
SID support, Amiga joystick support, etc, it leads me to believe that
the card does more than allowing the reading and writing of files in
legacy format.

Am I missing something obvious here?


Lee K. Seitz wrote:
 
 I meant to mention this in my last message.  Did everyone see the
 Slashdot story on the Catweasel
 (http://slashdot.org/article.pl?sid=02/10/28/228255mode=threadtid=137)?
 It's a controller that supports multiple disk formats using a single
 drive.  It also lets you plug in an original SID chip so you can get
 true C-64 sounds from your PC.  Anyone planning on getting one?
 
 --
 Lee K. Seitz
 [EMAIL PROTECTED]
 
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Re: [SWCollect] Watch out for fakes!

2002-11-05 Thread Chris Newman
I sold him Sierra's Learning with Leeper, a floppy 1983 release for the
PC/PC Jr, about 2 years ago! How lovely.

C.E. Forman wrote:
 
 (Heh, little MST3K reference there...)
 
 Just a warning to everyone in this group, there's a guy in Israel named Eyal
 Katz who's been engaging in some suspicious activity lately.  Just got
 booted off eBay for shill bidding, and now it looks as if he's
 *counterfeiting* old On-Line Systems games!  I've heard from one guy who
 bought some from him, the folder images have a slightly grainy quality to
 them and the disk sleeves are the wrong texture.  If this guy offers to sell
 you anything, do not buy it!
 
 More evidence, I'll post it all in a Shoppe column in the next few days.
 Meantime, feel free to pass this on to any other Sierra collectors you know.
 
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Re: [SWCollect] Greetings

2002-10-16 Thread Chris Newman

The late George Alec? When did he die? What a bummer -- I would have
helped him had I known. I loved his work, especially his Budayeen
series. No wonder I never found any new releases from him during every
visit to a BN or Borders.

Do you recall his e-mail address? Was it [EMAIL PROTECTED] or something
similar? 

C.E. Forman wrote:
 
  I am, unfortunately, in the position of looking at some serious
  medical bills.  At this point if I could sell Drash for enough to make
  a dent in those bills I would (it wouldn't be worth it for any thing
  less -- I have enough minor stuff I can sell/auction off).
 
 Aw man, sorry to hear that, Fortran.  Nothing terminal, I hope.
 
 I agree with Alexander's advice.  Sell your lesser stuff first if you have
 to.  You can always find another big-box Ultima II, but that Drash is pretty
 irreplaceable.  If you're auctioning stuff, let the other Dragons know, and
 mention in your listings that it's for medical expenses: You might be
 surprised by how generous people are.  I remember when (the late) George
 Alec Effinger when auctioning stuff to pay for his hospital bills, the fans
 really came out to help him.
 
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Re: [SWCollect] Two questions

2002-10-16 Thread Chris Newman

Wow, RBBS-PC, the good old days! I don't know if it would have any
serious sale value, but it probably has sentimental value (which might
translate) to many folks.

This might lead to a good thread. What was your favorite BBS program?
Was it the venerable PC-Board, the easy to navigate Searchlight, the
pirate's delight of Telegard, or something else?

Lee K. Seitz wrote:
 
 I went looking through the library book store today while we were at
 the library.  I picked up a couple things related to this list,
 believe it or not.
 
 First, I found a book called _The Complete Electronic Bulletin Board
 Starter Kit_ from 1988 by Charles Bowen and David Peyton.  It includes
 two 5.25 disks containing a complete RBBS-PC installation.  The
 cardboard enevlope containing the disks has never been opened.  Would
 this be worth anything to anyone?  I could not find a similar item on
 eBay.
 
 Second, I found an _Introducing Windows 95_ book complete with
 Certificate of Authenticity (and the all-important product ID).
 Technically buying just the book without the CD and computer it came
 with violates the terms of the user agreement.  But I figure someday
 when I find a Windows 95 CD-ROM cheap at a thrift store, I'll have,
 for all intents and purposes, a legitimate copy of Windows 95.  Might
 come in handy if I find a cheap computer to give to the in-laws or
 something.  Should I worry that Microsoft is going to see this message
 in the swcollect archive on the web and come after me?
 
 --
 Lee K. Seitz  *  [EMAIL PROTECTED]
 
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Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Chris Newman

[Suddenly Chris staggers, and moves toward a table for support]
Chris, what's wrong?
I just felt a disturbance in the force, as if a perfect shrinkwrapped
game was ripped apart and suddenly silenced.

One of my buyers on ebay bought a copy from me and did not want to make
that plunge.

Oh, the pain.

Jim Leonard wrote:
 
 Chris Newman wrote:
 
  Does anyone know how many disks come with the game? The only copies I've
  ever found are sealed and I don't want to open it to do a disk count.
 
 Everyone on this list knows that I am unencumbered by those limitations
 :-)  Let me find it...
 
 It's still shrinkwrapped, Mint Sealed (MobyScale ;-).  Okay, everyone
 get ready to wince:
 
 shrak
 
 Okay, box is open, and contents are:
 
 Konami catalog
 Konami registration card
 Plan 9 manual (very small form factor, odd)
 2 HD 3.5 disks
 
 So, the answer is two.  Just curious:  Why did you want to know this?
 
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Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Chris Newman

Videotape Gracie?

C.E. Forman wrote:
 
  Okay, box is open, and contents are:
 
  Konami catalog
  Konami registration card
  Plan 9 manual (very small form factor, odd)
  2 HD 3.5 disks
 
 No videotape?
 
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[SWCollect] Plan 9 from Outer Space

2001-12-08 Thread Chris Newman

Does anyone know how many disks come with the game? The only copies I've
ever found are sealed and I don't want to open it to do a disk count.

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Re: [SWCollect] I Could Just Cry

2001-11-22 Thread Chris Newman


Omigod, you're not kidding. WOW, that was the deal of the decade. Well,
look at it this guy. The bidder has a rating of 1700+ so I'm sure he is
a gaming fan, and not a seller out to make a buckNOT!
Complete Infocom game collection! Each is in the original box (the uniformed
gray boxes) with all of those great Infocom extras intact and in extremely
fine
condition. All original disks (5 ) for IBM PC. You won’t find
a more complete collection anywhere in as good of condition as this one!
Here is a complete listing of
games: Arthur The Quest for Excalibur * Ballyhoo * BattleTech Crescent
Hawk’s Inception * BattleTech Crescent Hawks Revenge * Beyond Zork * Border
Zone
* Bureaucracy * Circuits Edge * Cutthroats * Deadline * Enchanter *
Hitchhikers Guide to the Universe * Hollywood Hijinx * Infidel * James
Clavell’s Shogun *
Journey * Leather Goddess of Phobos * Leather Goddess of Phobos 2 (EXTREMELY
HARD TO FIND!!!) * Lurking Horror * Mind Forever Voyaging * Mines
of Titan * Moonmist * Nord  Bert Couldn’t Make Head or Tail of
It * Planetfall * Plundered Hearts * Seastalker * Sherlock in the Riddle
of the Crown Jewels *
Sorcerer * Spellbreaker * Starcross * Stationfall * Suspect * Suspended
* Trinity * Wishbringer * Witness * Zork Trilogy (Features Zork 1, 2, 
3 Plus RARE
Zormid Coin!) * Zork Zero
"C.E. Forman" wrote:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1300244238
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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was SoccerGames (was shock))))

2001-11-17 Thread Chris Newman

Indeed... Rocket Ranger is a title I will probably never forget, but for a
different reason. To summarize: Rocket Ranger is the quintessential Cinemaware
game -- they finally got everything right.

coughdejavucough
:)

Jim Leonard wrote:

 Hugh Falk wrote:
 
  By the late 80's hard drives were common on STs and Amigas (I had two).  The
  problem with games is that the copy protection often kept you from
  installing them on a hard drive (on all platforms).  That's why code wheels,
  page numbers, etc. became so popular.  I hated them, but it was worth
  getting hard drive speed.  Jim, you're right...load times off floppy were
  just horriblethough still a lot better than cassettes in the C-64 days
  :-).  What I really hated was when they had disk copy protection and a code
  wheel!

 ACK, I don't think I've ever had the pleasure of crack^H^H^H^H^Hrunning
 any of those.

 The most elegant codewheel copy-protection I've ever seen had to be
 Rocket Ranger.  The code wheel that came with the game was necessary to
 play it -- to travel from one country to another, you had to enter in
 both source and destination and the amount of fuel needed to get from
 here to there was what you stuck in your rocket pack for the flight.
 You couldn't just disable the code wheel code, or you'd disable the
 entire game.

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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (wasshock))))

2001-11-16 Thread Chris Newman

QEMM was better at optimizing memory usage than DOS 6.22. There were several games 
that needed
QEMM to run on my machine, because DOS' MemMaker wouldn't cut it.

Pedro Quaresma wrote:

 EA, MacDonalds, and now Windows... you're scaring me, Hugh! ;)

 I'm not thrilled with everything about Windows; however, as a gamer...I
 don't see how you can't think Windows 95 and later made life MUCH better.

 No, it hasn't. As a gamer, I'd rather have one of the old OSes that
 wouldn't crash.

 Once Win 95 was adopted by game developers, and games were written (well)
 under it, gaming became so much easier.

 a) The percentage of games written well under Windows is way lower than the
 ones written well for DOS. b) Sometimes it's not the problem of the games
 itself, they crash because of Windows itself.

 I still remember the bad old days
 of having multiple boot disks, QEMM, and a reconfig programugh...that
 was really a crappy way to game (having come from the ST, Amiga, Mac
 world).

 Multiple bootdisks?! Qemm?! DOS 6 (and 6.2, and 6.22) made those things
 obsolete. I could play any computer game on DOS 6.2 (my favorite), with the
 multiple-boot menus, and had no need for 3rd party software.

 Once 95 became the standard, things for gamers got much
 better...peripherals
 (rudder pedals, steering wheels, etc)

 That has nothing to do with Windows 95. If Windows 95 had never existed,
 and if we were all using, for example, OS/2, BeOS, Linux, etc, we'd still
 have rudders, wheels etc.

 Besides, there have always been different and innovative (I have began to
 hate this word) peripherals since the dawn of computers

 also become much easier to deal with...gotta love Plug and Play.

 Oh, Plug 'n' Play, that thing that works perfectly on Linuxes like Mandrake
 8.0 but seem to crash or wrongly recognize hardware in Windows? 0:)

 To me, it sounds like another example of the good old days not being
 that good.  Certainly from a gamer's
 perspective.

 Sorry Hugh, I still think that the good old days were much better. At least
 our standard OS was stable, and so were games.

 Hugh

 Pedro R. Quaresma
 [EMAIL PROTECTED] / [EMAIL PROTECTED]
 So long, and thanks for all the fish








   Hugh Falk
   [EMAIL PROTECTED]


   16/11/01 14:13

   Solicita-se resposta a
   swcollect  Para: [EMAIL PROTECTED]
   A/C:
   Ref:
   cc:
 Assunto: RE: OT Gates (was: [SWCollect] 
Rogue (was Killer Games (was Soccer
 Games  (was shock


 I'm not thrilled with everything about Windows; however, as a gamer...I
 don't see how you can't think Windows 95 and later made life MUCH better.
 Once Win 95 was adopted by game developers, and games were written (well)
 under it, gaming became so much easier.  I still remember the bad old days
 of having multiple boot disks, QEMM, and a reconfig programugh...that
 was really a crappy way to game (having come from the ST, Amiga, Mac
 world).
 Once 95 became the standard, things for gamers got much
 better...peripherals
 (rudder pedals, steering wheels, etc) also become much easier to deal
 with...gotta love Plug and Play.  To me, it sounds like another example of
 the good old days not being that good.  Certainly from a gamer's
 perspective.

 Hugh

 -Original Message-
 From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
 Sent: Friday, November 16, 2001 5:10 AM
 To: [EMAIL PROTECTED]
 Subject: Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was
 Soccer Games (was shock

 Jim Leonard wrote:
 Chris Newman wrote:
 
  What's the story? Is MS abusing its relationship with NBC? Where'd you
 hear the
  rumors?
  Yes, I'm very interested in that. Gates is part snake oil salesman, part
 gangster,
  and all
  opportunist.

 Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft
 product license violations (ie pirated copies) *and* cut them a deal on
 existing and future product license purchases if they set up Gates on a
 prime-time show (not necessarily Frasier) to promote XP.

 Oh great. Now you guys can't even calmly watch a TV show without suffering
 the risk of receiving a message from, according to Chris, Lucifer
 himself.

 Gates was paid standard SAG rates, something like $636 for a day's
 work.  But this isn't surprising, really -- he doesn't need the money
 ;-)

 NBC should've paid him in legal copies of Windows ME instead of writing him
 a check. :)

 I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
 that's Balmer's job and always has been.  :-)

 Even before he became CEO? What did he do before?

 Opportunist is 99% of
 what Gates was/is.  He saw some opportunities and he took advantage of
 them, and a couple of his successes -- MS-DOS licensed on multiple
 machines making him

Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread Chris Newman

Hmm, is that the CD classics version (in retail box, but without the heavy manual)
or the real deal?

C.E. Forman wrote:

 I bought up about 20 of them last year, still got a couple left.  Been
 selling them on eBay for $15 + shipping.

 - Original Message -
 From: Jim Leonard [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, November 14, 2001 4:40 PM
 Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

  Lee K. Seitz wrote:
  
   just need to get Starship Titanic.  (Anyone got a spare?)
 
  I've got a spare you can have.  It's missing some materials (no 3D
  glasses) but should be playable.
  --
  http://www.MobyGames.com/
  The world's most comprehensive gaming database project.
 
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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-15 Thread Chris Newman

Have you ever seen the great PBS documentary Triumph of the Nerds? Part two of the
three part series deals with the evolution of DOS and the Microsoft/IBM split. It's
probably not news to the participants of this mailing list, but it was neat to see all
the faces of the famous years. Tim Patterson, Gary Kildall, Ed Roberts, Woz. You've
probably seen those guys before, but the Eddie Currie's and Lee Felsenstein's of the 
era
were also interviewed -- important folks who just never achieved the level of
Kildall/Roberts.

If you've never seen it you can grab it from Amazon on VHS for something like $60. It's
well worth it. It was released in 1995 if I recall correctly.

I'd still blame Microsoft's bullying practices on Gates as much as Ballmer. Just 
because
Ballmer swung the ax doesn't mean Gates didn't give the orders.

There's a great Geos fan page at: http://www.zimmers.net/geos/index.html

Jim Leonard wrote:

 Chris Newman wrote:
 
  What's the story? Is MS abusing its relationship with NBC? Where'd you hear the
  rumors?
  Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster,
  and all
  opportunist.

 Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft
 product license violations (ie pirated copies) *and* cut them a deal on
 existing and future product license purchases if they set up Gates on a
 prime-time show (not necessarily Frasier) to promote XP.

 Gates was paid standard SAG rates, something like $636 for a day's
 work.  But this isn't surprising, really -- he doesn't need the money
 ;-)

 I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
 that's Balmer's job and always has been.  :-)  Opportunist is 99% of
 what Gates was/is.  He saw some opportunities and he took advantage of
 them, and a couple of his successes -- MS-DOS licensed on multiple
 machines making him rich, Excel, Word for DOS -- were legitimate reasons
 to like Microsoft in the 1980s.  Everything past Windows 3.0 was
 downhill though -- as late as 1989 they were telling application
 developers to develop for Windows 3.0 behind IBM's back (they had a
 license to co-develop OS/2 with IBM at the time).  It was a total abuse
 of power.

 My only real lament with the rise of Microsoft is two-fold:

 1. People have come to expect buggy software, multiple releases/patches,
 and frequent crashing.  It has become acceptable.
 2. Geoworks Ensemble never got the recognition it deserved.

 The above is what really, really depresses me, especially Geoworks.
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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Re: [SWCollect] New SKUs

2001-11-14 Thread Chris Newman

Side note:

The Hitchhikers' Guide series is one of the best written sci-fi humor epics of all
time!

I've noticed that the hardcover compliation (w/all five books and an extra short
story) has been in the bargain books racks at BN for the past 2 years. It is a
steal at $15. I've a suspicion that the bargain status is a marketing ploy, and
the book is a consistent seller.

If you've never read the series pick it up! (Or, you can download the complete
works from many places).

The author, Douglas Adams, died a few months ago. I think he was only 50. 50!

C.E. Forman wrote:

 Actually, no.  Ford gives Arthur the Babel fish in the book.

 - Original Message -
 From: Pedro Quaresma [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, November 14, 2001 2:30 AM
 Subject: Re: [SWCollect] New SKUs

 
  About Hitchhiker... many times the creators of games that are based on
  well-known books forget that the players may have not read the book yet
  (or ever will). So maybe that Babelfish puzzle was clear to whomever read
  tHHGttG, but not for everyone else?
 
  Pedro R. Quaresma
  [EMAIL PROTECTED] / [EMAIL PROTECTED]
  So long, and thanks for all the fish
 
 
 
 
 
 
 
 
 
Lee K. Seitz
[EMAIL PROTECTED]
 
 
13/11/01 22:52

 
Solicita-se resposta a
swcollect  Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
  Assunto: Re: [SWCollect] New SKUs
 
 
 
 
  Jim Leonard boldly stated:
  
  Chris Newman wrote:
  
   I think this paucity of physical components falls under
   the same category as companies releasing barebones documentation to
  virtually
   require that the player buys the strategy guide (aka real manual).
 
   Am I being too harsh here?
  
  No, you're being quite accurate.  Many consider Outpost to be the start
  of this downfall; the manual blatantly omits pieces of information that
  were necessary to play the game -- only to be included in the strategy
  guide.  Personally, I consider it to be King's Quest V, which included a
  puzzle so out there that you *had* to buy the hint book to win the
  game.
 
  I don't know.  I think the Babel fish in Hitchhiker just about
  qualifies. 8)  I managed to figure out everything except the final
  step before I got the hint book.
 
  --
  Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
 Wanted:  Vintage Pac-M*n necktie
 (The asterisk is to keep from mucking up people's Usenet search
  results.  Replace it with an a, if you didn't know.)
 
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  http://www.salvador-caetano.pt
  http://www.globalshop.pt
 
 
 
 
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Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-14 Thread Chris Newman

You're dead on. I had a magical two-handed sword, potions, plate mail, good hit
points and strength. Everything was going fine, so much so that I decided not to
save along the way with my excellent character.

What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm dead.
Game over, no recourse. G.

I also cheated by using my identify scrolls to ID everything and then restore a
saved game. It was much easier than trying to carry everything and discover their
uses the right way.

Once you're past the 20th level the game gets exceptionally tough. Between the
vampires that drain your hitpoints, medusae that confuse you, and griffins that
are almost impossible to kill without wasting scads of magic charges, you're
chances of surviving to 26 is difficult.

I once had a super-character that went down to level 50. I kept building up levels
by hiding in a maze to recoup my hit points (I had a ring of slow digestion) and
venturing back out to whack Jaberwockys and Griffins. I also wanted to see all of
the level titles, i.e. hero, Rogue, etc. At the very high levels the titles became
sarcastic; namely Schmendrick, Time Waster and so on. After a certain point
the hero titles would recycle and you'd be back to Apprentice with 400 hit
points.

In theory you could go deeper and deeper into the dungeon, but the game's routines
would increase the monster power proportionately, such that a Medusa on level 40
would kill you, while the same on level 20 would be physically unable to breach
your armor.

The hall of fame had a limit in storing high scores. My best score was around
45,000 but Rogue would crash when trying to process the score into the scr file.

A great game.

P.S. VIRTUAL SOUND BITE FROM LAST NIGHT

Wife -- Chris! Chris! Come here, hurry!!
Me [Run run run]
Me What's wrong, are you okay?
Wife Looks who is on Frasier!
Me [Watching silly sitcom carefully]
Voice on TV: [Person on talk show in sitcom] Sure, Windows XP will make your
computing experience easier
Me Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course
he's plugging Microsoft.
Wife Hahahahahahahahahahaha -- can you believe it?

I wonder why that happened. Gates' publicity department must have convinced him a
folksy appearance on a popular sitcom would give him free positive exposure. I
would have made it more realistic: Gates comes in, assumes ownership of the
network through use of monopolistic influence and under the table threats, fires
the leadership, and starts plugging XP and X-Box 24 hours a day.

Hugh Falk wrote:

 Well I couldn't find one for the Pocket PC, but I did find one that works
 right with my ST emulator.

 I beat it for old times sake...of course I had to cheat for old times sake
 as well.  By cheat, I mean make back-ups.  For those that don't know or
 remember, Rogue exits the game every time you save.  And it deletes the save
 file every time you load.  So the save feature is more for convenience when
 you're getting tired and not helpful at all in winning the game.  I would
 always back up the save file so if I died, I can always restore (the way
 most saves work...just more cumbersome).  Even still, it took me about 4
 days to win.  I don't know about any of you, but I've always thought Rogue
 (at least ST version) is impossible to win without making backups.  Just too
 many random bad things can and do happen.

 Hugh

 -Original Message-
 From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
 Sent: Friday, November 09, 2001 5:27 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))

 Hugh Falk boldly stated:
 
 Is there a version [of Rogue] for Pocket PC  I haven't
 investigated yet...I'll have to!

 Since I don't own one, I don't know.  But let me know what you find
 out.

 --
 Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted:  Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
 results.  Replace it with an a, if you didn't know.)

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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-14 Thread Chris Newman

What's the story? Is MS abusing its relationship with NBC? Where'd you hear the
rumors?
Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster,
and all
opportunist.

Jim Leonard wrote:

 Chris Newman wrote:
 
  Voice on TV: [Person on talk show in sitcom] Sure, Windows XP will make your
  computing experience easier
  Me Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course
  he's plugging Microsoft.

 While nobody wants to talk about it, this was the result of some pretty
 hefty favors exchanged between Microsoft and NBC.  I have heard fairly
 unsettling rumors.
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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Chris Newman

Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the
seventies, and was ported to PCs, and finally to a commerical game from Epyx?

As for the wizard's password I've been searching for an answer (lightly) on and off
for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: .
No matter what you type a message is displayed, Hmm, were you ever as smart as Ken
Arnold? I wonder if this is a red herring or a real password?

Jim Leonard wrote:

 Chris Newman wrote:
 
  What about Rogue? I've been playing that one for years.

 (Hack is a rogue-like game.)

  BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken
  Arnold?

 Ken Arnold:
 http://www.mobygames.com/developer/sheet/view/developerId=493/
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Re: [SWCollect] Every collector's nightmare

2001-10-31 Thread Chris Newman

Jim,

I had a bunch of them in the past but they sold. I think they went for only $10
each. In fact, didn't you buy one from me? I don't recall.

Chris
P.S. I'm still cringing over the thought of an angry spouse approaching the
classics bookcase with evil intent... No, not my sealed Leather Goddesses,
Pirates!, Circuit's Edge, or Hero's Quest! (Classics is a subjective term as many
of mine are not very popular games, or even expensive).

Jim Leonard wrote:

 Well, actually I can think of some nightmares that come before this one,
 in order:

 1. Fire
 2. Flooding
 3. Theft or accidental loss
 4. Discovering your originals are fakes or counterfeit
 5. Auction/trade gone horribly, horribly wrong

 ..but I experienced #6 this weekend, and I thought I'd share it with
 you.

 I've been married for 7 years (I'm 30), but dated my wife for 4 years
 before that, so I'd like to think that I know her really well.  I do,
 actually, which is why I could tell something was wrong this weekend.
 It turns out that she was feeling neglected, and we started fighting.
 The fight lasted, on and off, for about 3 hours, with me in the basement
 with all my computers and stuff on the couch and her in the bedroom.

 Now before I continue, I'd like to iterate that the fight was pretty
 much *my fault* and *I was indeed a massive jerk* and *fully deserved
 what I am about to describe to you*.  My wife did NOT put me up to
 writing that; rather, I wanted to state it because I don't want any of
 you to feel differently about my wife: She is a very kind and loving
 wife and mother, and I owe much of my success in life and our wonderful
 children to her.  I was solely responsible for the fight; I badgered
 her, I was a jerk, and I deserved the consequences.  Now, with that out
 of the way, here's what happened:

 She didn't want the fight to end with us hating each other seperated by
 2 floors, so she came down and tried to work things out.  I had been
 stoked to a boil by that point and had no intention of working things
 out, at least at that time of the night.  She tried to get me to listen,
 to work things out, to compromise -- but I didn't want anything to do
 with it.  So to get me to react, to do *anything*, she walked over to
 one of my shelves, grabbed a box, and ripped it completely asunder.

 So what did she grab?  Not one of the 95%-of-my-collection
 near-meaningless titles, but instead she had the incredible luck of
 grabbing Countdown (Access, 1990), NOT the Slash release.  It's no
 Suspended mask or Starcross saucer, but I spent 6 months checking ebay
 listings to find a non-Slash original of this, and paid a little bit
 more what I thought it was worth because I wanted to a complete Access
 adventure series (Martian Memorandum, Mean Streets, Countdown, and
 Amazon).  It had nostalgic worth, time-investment worth, and financial
 worth to me.

 Well, that pretty much ended the fight.  I stopped being a complete jerk
 and we made up.  The moral of the story is:  Your family is always more
 important than your collection -- which should be common sense anyway
 :-)

 Anyone got a Countdown they'd be willing to sell or trade?  ;-)
 --
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 The world's most comprehensive gaming database project.

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Re: [SWCollect] Sniping

2001-08-30 Thread Chris Newman



Jim Leonard wrote:

 Chris Newman wrote:
 
  My peak lunacy was bidding $2500 for a flown-to-the-moon flag, framed by
  the crew of Apollo XIV. Fortunately I was outbid...

 What did it finally go for?

I think it sold for close to $3000. What makes it tragic, and also a good
indication of how newbies are vulnerable on ebay, is the condition. The scum
seller included a picture of the item, from about 2 feet away at an oblique angle.
You could not make out any detail. I e-mailed him asking for a close-up picture.
He sent one blurry shot from a foot away, and at a 45 degree angle. You could not
make out any detail. So I called him:

Hi, I'm calling about your Apollo XIV flag you have for sale on ebay.
(Silence)

Oh. How did you get my number?

It's a service ebay has, in case you need to ask questions.
(More silence).

Mmm.

I was wondering if I could see the item before I bought it. I know you're based
in Florida, and I'm in New York, but for such a high-value item it might be worth
a trip.

(TOTAL silence -- does not encourage my halting request to see the thing).

The conversation went on a little longer. Afterwards, ignoring the warning bells
giving me a migraine from all the clanging, I made my bid. Afterwards I wrote the
winner to asked how he liked it. The item was is such BAD shape he actually
created an auction of the same item -- not to sell it -- but to show the world
what he paid three grand for. The frame was rotted, the statement of authenticity
signed by the crew was covered with moth holes, as was the flag, and the flag was
stained! It looked like it was baked in the Florida sunlight for 30 years.

Gr!


 My birthdate is August 1st, 1971.  For bonus points, can you tell me
 what Apollo-related date of significance that is?

Hmmm, well 13 was in April 1970, and 17 was in December 1972. That leaves
14,15,16. 14 was delayed about 10 months because of the accident, so I'll guess
that it was when Apollo XV touched down on Hadley Rille? I'm bad with dates.

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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman

Well, I bought those between 1 and 2 years ago from a guy who sold bargain
software and since went out of business. I meant to auction them off much sooner,
but I started a new job (dot.com -- went bust, thanks Nasdaq!) and didn't have
much time. Doing those ads takes a very very long time, which I suddenly had when
tossed out of work. I'm starting a new job next week, so I probably won't be doing
ebay for awhile.

Alot of the stuff comes from my own collection -- I'm actually listing everything
I have (well, almost hahaha) because I need to make more room in the house, and I
need a sudden influx of cash. Seems we are expecting our first child! I only list
games I put together ads for. I have about 200 or so other games I haven't yet
listed for that reason. I suppose I could list them w/o a proper ad but I'm too
compulsive to do that.

Jim Leonard wrote:

 Chris Newman wrote:
 
  Well, I bought it over a year ago from a large-scale software
  distributor who went out of business, not a mom-and-pop used game
  outlet. The wrap isn't the brittle kind, but on the other hand, the
  holes and seams look a little crude. I know the game is new,
  regardless. The dealer assured me as much, and I've dealt with him
  enough to trust him.

 I have to ask you, as long as you're here:  Where the heck do you get
 the stuff you auction?  Looking at current auctions, I'm seeing Ogre,
 Deja Vu, LucasArts collection, V for Victory...  Very consistent
 values.  Or do you just not auction off the crap?  ;-)
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Re: [SWCollect] Sniping

2001-08-29 Thread Chris Newman

Jim,

You realize you've achived the perfect Zen state to not let ebay consume you. Not
everyone is so calm about it! Good for you. I try to do what you do -- I force
myself to walk away because I'll keep increasing my bids and wind up spending 40%
more than I had planned. Way to go.

Jim Leonard wrote:

 [EMAIL PROTECTED] wrote:
 
  In a message dated 08/29/2001 11:18:36 AM Central Daylight Time,
  [EMAIL PROTECTED] writes:
 
   Geezus, you *both* paid too much for this.  I value the entire thing at
   $250, tops. 
 
  Well no, I won't say what makes it worth more but it IS worth more than the
  final bid. The winnah!! can tell you what makes the lot so valuable. This is
  a good example of my lot theory and people searching on your name to find
  things to bid on, these two guys sniped it but if they had bid earlier it may
  have got a lot more attention.

 Yes, but my $250 quote was indeed for the entire lot.  Apples are $20
 nowadays and the Pascal stuff was worthless to those guys.  In fact, I
 was going on the entertainment software bundle alone only and I still
 think they paid too much for it.  And the shipping won't be trivial
 either... But, such is life.  We all do what we want to do.

 There is a time when you have to stand back, appreciate your collection,
 and be happy for what you have.  My original philosophy (bid once and
 walk away) is probably going to be my mode of operation for a while
 because, quite frankly, I've got way too much going on in my life to be
 checking ebay twice a day, setting timepieces to match up with PST
 within the second, and stressing out over sniping.  It's not my living.
 I understand that for some people here, it *is* their living, but I'd
 rather have piece of mind and a lower stress level (and, most
 importantly, more time for other projects).
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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman



Jim Leonard wrote:

 Chris Newman wrote:
 
  Alot of the stuff comes from my own collection -- I'm actually listing everything
  I have (well, almost hahaha) because I need to make more room in the house, and I
  need a sudden influx of cash. Seems we are expecting our first child! I only list

 Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
 better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
 Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
 come in handy.  :)  Corrupt them when they're young, that's what I say!

When did you start weaning your first on a computer? I don't think neural implants are
yet a viable technology so the pedestrian route it is.

  games I put together ads for. I have about 200 or so other games I haven't yet
  listed for that reason. I suppose I could list them w/o a proper ad but I'm too
  compulsive to do that.

 Ah, more fuel for my fire of all software collectors have a
 neurological disorder.  :-D  If it's any consolation, your ebay ads are
 exquisitely crafted and a welcome change from the shite that is usually
 posted there (INFOCOM GAME RARE MINT!!!)

Thanks alot. Coming from an expert like you that's a real compliment! There's nothing
that bothers me more than a blatant ad by someone who doesn't know anything about
a game or its impact (and much more importantly doesn't *care* enough to find out) but
uses stupid buzzwords to generate hype:

L00K -- Crispy mint impossible to find Ultima with  a totally REAL moonthing! This
game retailed
for $69.95 and uses state of the art VGA graphics and Adlib sound. Get this TODAY. I've

seen this go for like $200.

Hello! Ultima VI came out over a decade ago! Retail price is irrelevant, and the state
of the
art has improved exponentially since then.

I agree with you about the disorder too. At least it's a happy one, not so much a crack
addiction
but closer to a Ned Flanders belief in an optimistic world.

 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman

Or the obnoxious multiple exclamation points! I usually gloss over auctions with
titles like that, unless I'm on a serious hunt.

I really wish ebay would expand the title field. Can the impact on their databases
be that heavy? What are they running? Solaris?

C.E. Forman wrote:

  L00K -- Crispy mint impossible to find Ultima with  a totally REAL
 moonthing! This
  game retailed
  for $69.95 and uses state of the art VGA graphics and Adlib sound. Get
 this TODAY. I've
  seen this go for like $200.

 This brings up something I've never understood:  Why in God's name do some
 sellers persist in using L@@K!!! in their auction titles?  Nobody ever
 searches on it.  It's not even a word.  Considering you only get 45
 characters in the title, it's a waste of 4 + however many exclamations you
 add after.

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Re: [SWCollect] Sniping

2001-08-28 Thread Chris Newman

Speaking of sniping...

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266370886

ha ha ha

C.E. Forman wrote:

  Hey, just how *do* you find poorly-listed items?  I've found stuff
  purely by accident that was mis-named just as badly as the above AND was
  totally mis-categorized (it was under Magazines -- I'm not kidding).  I
  found it almost completely randomly, but do you guys actually search for
  these things?  I imagine you would, because it's almost guaranteed you'd
  get something decent for 4 bucks.  How do you actually find stuff so
  poorly categorized and named?

 Lots of ways:

 1.)  Obscure search terms, such as old computer game, flying saucer
 package, etc.  Things the people who search on Infocom or Starcross
 will miss if it's improperly listed.

 2.)  Misspellings.  Yes, search on people's typos.  I've found items using
 Invisi-Clues and Kings Quest more often than you'd think.

 3.)  Browsing categories.  It takes time, but it's worth it.  My faves are
 the ones for Apple II / Vintage Mac, Atari Games, Commodore, and the
 all-encompassing vintage games.

 4.)  eBay provides a feature allowing you to save up to 15 searches.  Use
 it, and use it well.  For instance, searching on
 (infocom,zork,ultima,akalabeth,serenia,cranston,softporn,drash) will turn
 up the best collectible games in one decisive blow, and you still get 14
 more searches after that.

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Re: [SWCollect] Sniping

2001-08-28 Thread Chris Newman

Speaking of sniping...

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266370886

ha ha ha

C.E. Forman wrote:

  Hey, just how *do* you find poorly-listed items?  I've found stuff
  purely by accident that was mis-named just as badly as the above AND was
  totally mis-categorized (it was under Magazines -- I'm not kidding).  I
  found it almost completely randomly, but do you guys actually search for
  these things?  I imagine you would, because it's almost guaranteed you'd
  get something decent for 4 bucks.  How do you actually find stuff so
  poorly categorized and named?

 Lots of ways:

 1.)  Obscure search terms, such as old computer game, flying saucer
 package, etc.  Things the people who search on Infocom or Starcross
 will miss if it's improperly listed.

 2.)  Misspellings.  Yes, search on people's typos.  I've found items using
 Invisi-Clues and Kings Quest more often than you'd think.

 3.)  Browsing categories.  It takes time, but it's worth it.  My faves are
 the ones for Apple II / Vintage Mac, Atari Games, Commodore, and the
 all-encompassing vintage games.

 4.)  eBay provides a feature allowing you to save up to 15 searches.  Use
 it, and use it well.  For instance, searching on
 (infocom,zork,ultima,akalabeth,serenia,cranston,softporn,drash) will turn
 up the best collectible games in one decisive blow, and you still get 14
 more searches after that.

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Re: [SWCollect] Sniping

2001-08-28 Thread Chris Newman

Speaking of sniping...

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266370886

ha ha ha

C.E. Forman wrote:

  Hey, just how *do* you find poorly-listed items?  I've found stuff
  purely by accident that was mis-named just as badly as the above AND was
  totally mis-categorized (it was under Magazines -- I'm not kidding).  I
  found it almost completely randomly, but do you guys actually search for
  these things?  I imagine you would, because it's almost guaranteed you'd
  get something decent for 4 bucks.  How do you actually find stuff so
  poorly categorized and named?

 Lots of ways:

 1.)  Obscure search terms, such as old computer game, flying saucer
 package, etc.  Things the people who search on Infocom or Starcross
 will miss if it's improperly listed.

 2.)  Misspellings.  Yes, search on people's typos.  I've found items using
 Invisi-Clues and Kings Quest more often than you'd think.

 3.)  Browsing categories.  It takes time, but it's worth it.  My faves are
 the ones for Apple II / Vintage Mac, Atari Games, Commodore, and the
 all-encompassing vintage games.

 4.)  eBay provides a feature allowing you to save up to 15 searches.  Use
 it, and use it well.  For instance, searching on
 (infocom,zork,ultima,akalabeth,serenia,cranston,softporn,drash) will turn
 up the best collectible games in one decisive blow, and you still get 14
 more searches after that.

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Re: [SWCollect] Shrinkwrap again

2001-08-28 Thread Chris Newman


Well, I bought it over a year ago from a large-scale software distributor
who went out of business, not a mom-and-pop used game outlet. The wrap
isn't the brittle kind, but on the other hand, the holes and seams look
a little crude. I know the game is new, regardless. The dealer assured
me as much, and I've dealt with him enough to trust him.
Chris
Dan Chisarick wrote:
 Read the bottom of this description
(about the shrinkwrap). Sound
reshrunk?
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1266478226r=0t=0sh
owTutorial=0ed=999065385indexURL=0rd=1
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Re: [SWCollect] Early Controversial Games

2001-08-26 Thread Chris Newman

It is definitely a posed picture. The other two women in the hot tub were
secretaries at Sierra during the
early 80s. The tub was installed in the Williams' Oakhurst home. The picture was
Ken's idea though.

Jim Leonard wrote:

 Lee K. Seitz wrote:
 
  Jim Leonard boldly stated:
  
  C.E. Forman wrote:
  
   Softporn by On-Line Systems
 
  I've seen that cover and I don't think that picture came from a party --
  Ken is clearly dressed for the role and nobody is smiling, they're
  staring directly at the camera.  It was an intentional shoot.
 
  Alright, where can I see this cover?

 Of course, the answer turned out to be obvious:
 http://www.if-legends.org/~yois/vault/sierra_softporn.html Apologies to
 Chris.

 Chris, can you do a better scan of the cover at 150 DPI or higher now
 that you know about the descreening trick?

 Re-looking at the cover, it is obvious that it is *not* a candid photo.
 I think the story going around is urban legend.

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Re: [SWCollect] Early Controversial Games

2001-08-25 Thread Chris Newman

There was a game that caused quite a stir back in 1985-87. It involved the
holocaust, but for the life of me, I cannot recall the name. I never played the
game, but saw a story about it on the TV news. Given the typical sensationalism of
those stories I can only guess about the truthfulness or reality level of the
claims.

One title I do recall (from an ebay ad I put together) is Floor 13, which is a
somewhat disturbing RPG of sorts. Your character is the head of England's secret
police and your job is to extract information to preserve crown and country. It's
not graphic at all, but very cold and remorseless, as you order the torture and
possible deaths of a variety of prisoners in your quest.

C.E. Forman wrote:

 Hey gang,

 I'm in the process of a new YOIS column and this time around am taking a
 look at early controversial games: Titles that, for one reason or another,
 got a large group of people or a particular special-interests group pissed
 off.  Here's a quick list off the top of my head (I haven't gone through my
 archives yet), but I wanted to get some of your favorites as well.  Don't
 worry, you'll get credit for your contribs.  I'd define early as pre-1984,
 so nothing like Postal, and I do computers only, so no Custer's Revenge
 for the 2600.

 Here's my list so far:

 Softporn by On-Line Systems
 The first computer adventure to generate hate-mail due to its (rather bland)
 all-text depictions of sex.  A lot of religious types bombarded Ken Williams
 for this one.  On-Line / Sierra was pretty wild, back in the day -- lots of
 hot tub parties at Ken's, the most famous of which involved a photoshoot
 that splashed naked Roberta Williams on the cover of this very game.

 The Bilestoad (I forget the company)
 Criticized for its violence, some magazines even banned it from reviews.
 Gameplay consists of two opponents hacking each others' limbs off with axes.
 Quite realistic graphics for its time, especially for the Apple II.  (This
 was 10 years before Mortal Kombat and Time Killers.)

 Firebug by Muse
 The game's tagline in ads (Make an ash of yourself!) made some people
 upset, because ash sounds like ass, and saying words that sound like
 ass is apparently as bad as saying ass itself.  Ass, ass, ass, ass, ass.

 Lucifer's Realm by Med Systems
 You start out in a hospital bed, but soon die and go to hell, where you
 interact with the likes of Stalin and Hitler.  Many sources credit it as the
 first game to be banned in the U.S., though I've never been able to
 positively confirm this.  One of the late Jyym Pearson's close friends
 assures me that Jymm himself was delighted upon hearing the news.

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[SWCollect] Best voice acting in a game

2001-08-20 Thread Chris Newman

Everyone has to have at least one favorite. While many of today's
multimedia titles consider voice acting as a standard feature,  I've
noticed that many games reviews slam the voice acting as amateurish, or
merely space filler.

Surely there are some games out there that use speech effectively. Any
nominees? My Golden Age favorite (say 1989 - 1993) is Loom. Runner up:
Indy and the Fate of Atlantis. Both are LucasArts titles, and each gives
the game a spirit by using voice as an integral part of the story, and
not merely filler.

What's the worst of all time?


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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Chris Newman

That leads to an interesting, but infrequent, phenomenon. Why ARE some games
renamed when ported to another platform? My guess is they were unpopular on the
initial platform; a rename might give the game a fresh start.

This would make a good list -- game renames. I have an addition: Dragon Lord for
the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on
the Amiga.

Hugh Falk wrote:

 Another bit of trivia related to this

 Airheart was renamed Typhoon Thompson: Search for the Sea Child for other
 platforms.  I'm not sure why they renamed it.  I'm most familiar with the ST
 version, which is an EXCELLENT game.

 Hugh

 -Original Message-
 From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
 Sent: Monday, August 13, 2001 2:12 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] What was the first IBM game to have mouse
 support?

 Jim Leonard boldly stated:
 
 Dan Chisarick wrote:
  Apple ][
  - Speaker only (hardly anyone had a Mockingboard or Echo card)
  - 48-64K of memory (128K later on)
  - 5 colors (7 really, but there were 2 blacks and 2 whites)
 
 Did double-hi-res ever catch on?  I saw some pretty impressive
 double-high-res stuff back in 1986, but never followed its use to
 completion.

 The only double hi-res game I'm aware of is Airheart by Dan
 (Choplifter) Gorlin.  I'm sure there must be others.  Airheart both
 looks great and plays well (although I think it sometimes suffers from
 slowdown when there are too many enemies and shots on the screen.)  I
 think double hi-res really came along too late for the Apple IIe/c.
 Companies had moved on to the IIgs/ST/Amiga/PC/Mac.  Or maybe I just
 didn't become aware of it soon enough.

 --
 Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted:  Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
 results.  Replace it with an a, if you didn't know.)

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[SWCollect] What was the first IBM game to have mouse support?

2001-08-09 Thread Chris Newman

As far as I know the titleholder is Ogre, an Origin release from 1986.
(See attached screenshot).

Aside from Windows 1.0a, which arrived in November 1985, were there any
commercial products for the PC line with mouse support? GEM perhaps? I
know some folks wrote their own public domain programs which included
homebrewed mouse drivers, but what about business-land?

attachment: ogre_screenshot2.jpg


Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread Chris Newman

Ah, but the other 4500 bytes is used for the NFO message ragging on all the other
pirate groups for not releasing the patch first!

His and Hos to The Software Surgeon and Mack the Hack
THG - Get a life
FiRM - Nice job on Populous

hahahahaha


Jim Leonard wrote:

 Chris Newman wrote:
 
  :) I need to write a program that will do a 4 byte patch of a save game file.
  Should I compile a 5K assembly routine that will do the job is 3 picoseconds, or
  should I use Visual C++ with 45 megs of inline compiled DLLs, and requires a Wise
  installation routine, and updates the registry, and permanently damages my
  browser's ability to process secure website documents?

 5K?  You should be shot at dawn.  50 bytes, yes, but not 5000.  :-)
 --
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 The world's most comprehensive gaming database project.

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Re: [SWCollect] Ludicrous prices

2001-07-24 Thread Chris Newman

Sounds plausible to me -- I would probably add Alone in the Dark to the list even
though it is a cross-genre adventure. It certainly scared me!

Karl Kuras wrote:

  What the heck is a terror game?

 What I think he means are survival horror and similar games, designed to
 spook you.  Granted, there havent' been too many successes here, especially
 in the the olden days (can really only think of two games that really scared
 me, Project Firestart and Aliens).  But it has to be looked at as a genre in
 and of itself, since trying to evoke an emotion like fear in someone is a
 laudible goal in the effort to make games a true art form.

 Trantor
 http://www.trantornator.com

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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Chris Newman

Jim,

You are not alone -- I too love Origin but cannot stand Ultima! I'll take the Might
 Magic line over Ultima any day. As for the British moniker, Garriot himself said
he chose the handle because it sounded cool. And he was a teenager at the time.

Jim Leonard wrote:

 Pedro Quaresma wrote:
 
  For example, I can tell you guys that
  there are several Cyber Exchanges and Software ReRuns around where I live
  (Naperville, IL, USA).  I tell you this because I've already picked them
  clean
  for my own purposes.
 
  You didn't pick the RPGs, did you? :)

 Nope.  I don't collect RPGs.  In fact, I think I collect everything that you
 guys *don't* collect.

  I'm helping by sharing, and I'm not worried about missing
  a deal because I've already been there.
 
  I'm rarely worried about missing a deal even if I haven't been there yet...
  unless there's an Akalabeth or Ultima CPC listed or something... 0:)

 I'll drop a bomb, here:  I don't know what you're talking about when you say
 Ultima CPC.  Could you explain?

 Here's another bomb:  I have never, ever liked any Ultimas.  I find them
 contrived and scatterbrain; I feel the storylines are manufactured and trite.
 And most of all, the name Lord British really rubs me the wrong way -- it
 rubbed me the wrong way when I first saw it on the bootup screen of Ultima 2
 and it still rubs me the wrong way today.  It's a dorky,
 grammatically-incorrect handle.  When I hear the name Lord British, I picture
 a pimply 14-yr-old trying to think of a cool handle to choose when signing
 onto a BBS door.

 I am the only software collector in the world who doesn't like Ultima.  I love
 Origin, just not Ultima.  If there is any one thing that any one Ultima game
 does better than *all* other RPGs, I'd sure like to know.  (If you want to
 reply :-) please do so privately as I don't think everyone on the list wants to
 hear a flamewar over Ultima.)
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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Re: [SWCollect] Box Standardization

2000-11-28 Thread Chris Newman

Yes, that is absolutely horrible! The charm of games is not only the virtual
experience they provide but the atmosphere they create from the physical media.
Thick interesting manuals, maps, trinkets, magazines, newspapers, and all of the
other extras we use to identify a special game make it unique. I can name 40 space
opera sagas that share strong similarities in graphics, plot, and game play, and
I'm sure you can too. Can you name another game that had the same visual impact of
Elite: Frontier with its story book, manual, and info cards? Can you name a game
other than Hitchhiker's Guide that contained pocket fluff?

Other examples for me: Starflight 1, Mines to Titan, Times of Lore, Civilization,
and many others. I remember not only the gameplay but the appearance of the game
itself --
and I don't mean graphics.

Of course, a game can be great without any props, but it lessens the impact. The
physical material is the bridge between the virtuality and the real world.
Homogenizing it is offensive.


Jim Leonard wrote:

 Unfortunately for our hobby, it looks like IEMA, Infogrammes, and Activision
 are working together to standardize box size and form factor.  This is
 depressing, as it means all software will come in double-thick DVD boxes (which
 are significantly smaller than the current form factor, which means no room for
 trinkets or props).

 Not that there ARE any trinkets or props in games nowadays, but at least there
 are usually decent thick manuals in some games, and there wouldn't be any in
 the new boxes since they're 33% smaller.

 PC Gamer has an article on it; would anyone like me to republish it here for
 perusal?  I haven't given my OCR software a workout in a while, and this would
 be a nice task for it.
 --
 http://www.MobyGames.com/
 The world's most comprehensive historical PC gaming database project.

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Re: Vote (Was: Re: [SWCollect] MobyScale, version 0.2)

2000-08-30 Thread Chris Newman

Yea -- a sealed item can be both mint or utterly destroyed. "Mint sealed" adds a
level of refinement to the grade.

Chris

Jim Leonard wrote:

 "C.E. Forman" wrote:
 
   Now that I think about it, if I were doing such a scale (and I've been
   thinking about formalizing my personal scale for video game cartridges
   for a long time), I would not make "factory sealed" a condition, but
   rather something that should be noted separately.  (Partially as an
   explanation for why the contents weren't graded.)
 
  Hmm, would "Mint Sealed" be a better term?  That would clarify that
  it's shrinkwrapped *and* mint (as opposed to "shrinkwrapped but my
  big fat uncle accidentally sat on it" B-).

 :)  I'm trying to stay away from the term "Mint" since it's so
 overused/misused.  Let's take a vote:  Who here would like to see
 "Factory-Sealed" on the scale be renamed to "Mint Sealed"?  A yay or nay from
 everyone will be enough.
 --
 http://www.MobyGames.com/
 The world's most comprehensive historical PC gaming database project.

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[SWCollect] Game request: Ace of Aces EGA version

2000-08-25 Thread Chris Newman

Yes, there was an EGA version of this game released for the PC. Many Accolade
games of the mid to late 80s were released in two separate versions -- CGA and
EGA. I don't know if it was a ploy to get gamers to pay for an "upgrade" or if
Accolade was merely following the consumer installation base (CGA systems far
outweighing EGA rigs). My guess is the former because it costs nothing to ship the
EGA version and perform a video card test on bootup and run the correct version.

If anyone has it I'd sure appreciate a zipfile of the game. You might also post it
on Home of the Underdogs as Sarinee does not have this version -- very unusual but
true!

Thanks,

Chris


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