Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-22 Thread Edward Franks
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:

That is excellent news indeed! But what do you mean by not 
perfectly? With slowdowns/choppy?
	I just tried the newest MT-32 'enabled' version [1] of DosBox.  After 
having to snag a newer version of the SDL dll [2], I can now here the 
speech and music for Black Gate and Serpent Isle.  It still isn't 
perfect as the music sounds off to my ears, but it is working better 
than before.  The only problem is that you need an MT-32 ROM and that's 
not freely distributable.  I own an MT-32 which puts me in a legal grey 
area.

	All in all this is damn cool.  :-D



[1] http://www.artworxinn.com/alex/downloads.htm

[2] SDL 1.2.6 for Win32 at http://www.libsdl.org/download-1.2.php

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 with its Voodoo Memory System? ;)

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Jim Leonard [EMAIL PROTECTED]
13-01-2004 21:01


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I've been tinkering with this for a month now and have had such great 
success that I thought I'd inform everyone about it:

dosbox.sourceforge.net

It emulates a generic x86 with VGA/EGA/CGA/Tandy and Adlib/Sound 
Blaster/Tandy sound. You can dial the cycles per second so you can 
adjust the speed of the emulation exactly. You can even take perfect 
screenshots and dump sound to .wav files.

And the scary thing is: It works. I mean, it works REALLY well. Even 
timing-dependant games that output digitized sound through the PC 
speaker work (and you can dump it to a .wav!). Everything is loaded 
high except the interrupt table, so you get 637K free DOS RAM (that is 
not a typo). And you can dial the speed of the emulation using hotkeys 
while the game is running to make fine adjustments. For slower 
machines, you can skip video frames to free up CPU time. I can get most 
older games running on a 333MHz machine by setting the frameskip to 4 
(~17fps) or 5 (14fps), which is the speed most games ran at on an 8086 
anyway. If you have a VERY fast machine (2.5GHz-like speeds or higher) 
you can emulate a 486/66.

Places needing improvement:

- MT-32 is emulated, but only by passing MIDI commands to Windows, so it 
sounds a bit off. No custom instruments.
- Creative Music System (Game Blaster) sound appears to not work in 
0.60. Not a big deal if the game also supports Adlib.
- The Adlib emulation is very good, but not perfect.
- 386 games requiring protected mode sometimes work, sometimes doesn't.

Stuff already in CVS (upcoming releases):

- Better 386 emulation (goal is to get all DOS4GW games working like 
Duke Nukem)
- Gravis Ultrasound emulation (already 99% finished)

Specific uses for this particular group:

- Run your old collectable games again, under Windows!
- Hear sound and see graphics you've never seen before (IBM PCjr/Tandy 
graphics and sound, like King's Quest 1-3, etc.)
- Hear Sound Blaster sound you may have not heard before due to poor 
compatibility (Rise of the Dragon, Stellar 7, Tongue of the Fatman)
- Run games that simply do not work properly on anything fast (Mean 
Streets, Dark Castle, It Came From The Desert, Moebius, Windwalker, 
Sorcerian)
- Take screenshots of your favorite games for personal webpages
- Record your favorite Adlib and Tandy game tunes to .WAV (be sure to 
set the Adlib emulation to 44100Hz output for best fidelity)

I am not associated with the project, but I love the product.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 
with its Voodoo Memory System? ;)
	Yes, though not perfectly.

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Edward Franks

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

That is excellent news indeed! But what do you mean by not perfectly? With slowdowns/choppy?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


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Edward Franks [EMAIL PROTECTED]
15-01-2004 16:09


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On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:


 Thanks for the report Jim, looking forward to check that one out too.

 Nevertheless, the important question remains: will it run Ultima 7 
 with its Voodoo Memory System? ;)

 Yes, though not perfectly.

-- 

Edward Franks


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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Jim Leonard
Pedro Quaresma wrote:
Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 with 
its Voodoo Memory System? ;)
According to all sorts of patches I keep reading about, that's no longer 
an issue (there's some patch/parser that runs U7 in Windows).  But does 
it run U7?  I don't know, I don't own the game to test it :)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:

That is excellent news indeed! But what do you mean by not 
perfectly? With slowdowns/choppy?
	The sound and music were messed up.  I got some of the opening music, 
but none of the Guardian's speech.  I haven't played into the game yet, 
but being able to get started is a big test.

	I also tested out the MT-32 emulator version of DosBox, but that 
crashes and burns on my PC.  My gaming PC has one of the Intel 
Hyperthreading CPUs which might be causing the problem.  I may try 
compiling the source and see what happens.

	I've compiled DosBox itself on OS X.  It runs, but I haven't gotten 
Ultima IV to run correctly.  It will load the game, but the graphics 
are horribly garbled.

	There is also a new public beta version of VDMSound at 
http://vogons.zetafleet.com/viewtopic.php?t=2071 which I'm playing 
with.

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Edward Franks

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-14 Thread Marco Thorek
Edward Franks schrieb:
 
 
 Here's a slightly different link http://www.glidos.net/ for those of
 you who would like to play some Glide-based (3Dfx) games.  I haven't
 purchased the full version, but Redguard worked for me with the demo
 version.
 
 The site also has a link to OpenGLide
 http://openglide.sourceforge.net/ on the Red Baron information page.
 (Getting Red Baron to run is a freebie.)

Yup, managed to pick up Redguard a while ago and successfully ran it
with Glidos.

Marco

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RE: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-13 Thread Per-Olof Karlsson

Wow! This is the stuff I dream about, thanks SO much for that link.. Never
heard of this before! Wasteland here I come...


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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-13 Thread Jim Leonard
Per-Olof Karlsson wrote:

Wow! This is the stuff I dream about, thanks SO much for that link.. Never
heard of this before! Wasteland here I come...
Wasteland already works under Windows so I don't know what stopped you 
before ;-)  But try it with a large number of games that do NOT work 
under Windows (or run too fast) and you'll be pleasantly surprised.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-13 Thread Marco Thorek
Jim Leonard schrieb:
 
 I've been tinkering with this for a month now and have had such great
 success that I thought I'd inform everyone about it:
 
 dosbox.sourceforge.net

Wow! Thanks a bunch for this link!

Marco

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RE: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-13 Thread Stuart Feldhamer
For some reason I thought you guys all knew about this already...sorry I
didn't mention it.

Stuart

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 13, 2004 9:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] DOSBox: Getting DOS games to run easily


For the Tandy support alone this will be great.  Can't wait to try
this.  Thanks!

On Jan 13, 2004, at 4:01 PM, Jim Leonard wrote:

 I've been tinkering with this for a month now and have had such great
 success that I thought I'd inform everyone about it:

 dosbox.sourceforge.net


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