RE: [SWCollect] trademark for collectors

2001-07-03 Thread Pedro Quaresma


Sure, I'd trade away 90% of those Suspended too, the same way I'd trade
away 2 or 3 of my Ultima 4... if anybody wanted them! :)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
   
Hugh Falk
   
hughfalk@mindsPara: [EMAIL PROTECTED]  
   
pring.comA/C: 
   
  Ref: 
   
02-07-2001cc:  
   
17:07  Assunto: RE: [SWCollect] trademark for 
collectors  
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



Absolutely I would buy them all!  However, I would likely use 90% of them
as
trade material to get other games I wanted.  But that would be the only
reason I buy something I already own...because I can get something else I
want...eventually.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 11:59 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors



Hugh Falk wrote,
Well, there is one other valid reason.  Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number).  And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition.  That means that if you own 5 of them, then you own .0001% of
all the Ultima IV's left in the world!!!

If someone tried to sell you 20 Suspended with the masks, for $1 a piece,
wouldn't you buy them all? =)

Pedro is trying to corner the market! :-)

Nah, it's the other way around: the market is trying to corner me into
buying more! ;)

As for a name, I like OCCIDENTAL -- Obsessive Compulsive Collectors In
Denial ENTAL (You can figure out what the other letter stand for).

E huh h... I'll stick to habbyt I think.

Hugh

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.
 
 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)
 
  But the game is infinitely more interesting to *play* than it is to look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular paper
  maps and stuff. No trinkets or special editions.
 
 Yes, but you still need the software.
 
 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?
 
   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.
 
 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.
 
   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)
 
 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

..and the overall value of Ultima 4 manuals would diminish ;-)  But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why isn't it extremely sought after, or valued highly?  Or
ICON: Quest for the Ring... there were only 1000 made.  Why isn't that
at the top of everyone's list?

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Pedro Quaresma


Jim Leonard wrote:
Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

That's different. You probably have that specific game for other
platform(s), right?

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created
for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

Only extremely exceptional games aren't downloadable from the net. On those
games, of course, having a floppy is extremely important

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

Ultima 4/5/6 without trinkets are worth half... Starcross/Suspended without
the pink frisbee (I just love calling the saucer that!) and the mask aren't
worth one tenth, Ultima CPC without the cover art is worth 1/10th too...

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)

 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

..and the overall value of Ultima 4 manuals would diminish ;-)

Nah, Origin are (were :| ) experts in reselling stuff as Special
Editions! ;)

But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

Not Origin, but Origin-as-we-know-it. :(

I hope RG eventually makes another RPG that dignifies his past.

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why isn't it extremely sought after, or valued highly?  Or
ICON: Quest for the Ring... there were only 1000 made.  Why isn't that
at the top of everyone's list?

Want me to be honest? I never even heard of either. Maybe it's because
Meretzky and Garriott are more famous than the creators of both? I'm sure
neither is a RPG, or I would have known about them and the creators.

But that's an interesting topic, indeed.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

About Murder on the Zinderneuf...I have the DOS version, and I'm in the
Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't
remember where/when I got mine, but the person would have been lucky to get
$5 for it.  I don't see how the DOS version would have been especially rare.
EA was notorious for mass producing games.  The DOS version didn't come out
until 1984 -- the original (Atari 800 version, 1983) has the distinction of
being the first game to sign a contract with EA (it is also historically
significant, of course, because it was written by Free Fall Associates --
also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
opinion, the Atari 800 version is far move valuable from a historic
standpoint.  I didn't know the DOS version was especially rare, but I'll
keep an eye out from now on!  There is another EA Flat for DOS only called
Radio Baseball.  I haven't seen many of these around, so maybe the DOS
versions of EA games are more rare...maybe they didn't sell well.

By the way, to blow my own horn, if I have one area of expertise it would be
EA flat box games.  I have one of the few complete collections of EA flats
that I know about (some of you probably have complete as well).  I don't
have every platform, but I do have every title.  Anyone who wants to know
more on the topic should visit my EA Flats page:

http://www.classicgaming.com/gotcha/eaflats.htm

Or my EA History page:

http://www.classicgaming.com/gotcha/ea.htm

Or my Epyx History (Free Fall Associates) page:

http://www.classicgaming.com/gotcha/epyx.htm


Best regards,
Hugh


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 02, 2001 9:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


C.E. Forman wrote:

 So I'm actually not surprised that anyone who collects
 anything has a slight bit of a neurological disorder.

 It would explain a lot of odd, quirkish behavior.  And I myself am mildly
 obsessive-compulsive in other areas of my life besides collecting.

I think anyone who collects anything fits this criteria.  Something for
a thesis study, no doubt.

 I purchase 2 of everything:  1 to appreciate, and the other to crack the
 shrinkwrap on.

 I'm this way with my Infocoms (you just have to be able to get at the
 props), but I've got to know: If you get a shrinked copy BEFORE you get an
 opened copy, do you personally (1) break the wrap first and risk not being
 able to appreciate another wrapped copy for a long long time, or (2) hang
 onto the wrapped copy until you find another wrapped copy or one that's
 already been opened, and take the chance that the disk media will go bad
 while you're waiting?  Jim, from what you write after this statement it
 sounds like you're definitely in the first category... How about everyone
 else?

I'm definitely in the first category.  I crack the wrap.  And you'll
just love this one:  Sometimes I buy a third so that I can cut up the
manual.  Yes, I cut all the pages out of the manual.  This is so I can
get the best possible scan of the manual pages for creating an archival
quality PDF of them (the stuff on Underdogs is mostly crap).

 (!!!)  Yes, I break original shrinkwrap so that I can
 release the game to the public domain if nobody else has.  Why do you
 think the hardcore oldwarez community is so eager to get their hands on
 Chris' copy of Cyborg?  Because it may very well be the last copy that
 exists, and we want to copy the disk before it goes bad and fades away.

 This raises an interesting dilemma, and the main reason I continually
refuse
 to open it: Suppose I did break the wrap, I went to copy the disk... and
 it's already bad?  The retrogamers are upset because they won't be able to
 play it after all.  I'm out my shrinkwrapped package with absolutely
nothing
 to show for it.  But there's no way to tell that until I do crack it.
 Classic Schroedinger's Cat.  I don't gamble with my collection.

It's definitely a classic schroedinger's cat.  There's just no way to
know.  And so we wait for another copy to turn up.

 (I've dealt with my other reasons in Shoppe columns enough times that I
 won't bore you reciting them again here.)

What, you have other reasons?  :-)  I think the above is the best
reason.  I totally support you, BTW -- it just sucks for both of us.
Somewhere, someday, another copy will turn up.  We hope.

 Sadly for us -- and detailed in an old conversation that you can look at
 in the archives -- Chris and many other collectors place much less value
 on the diskette than the entire package.

 I've thought about this one for a long time, and yes, the software is
 definitely worth less to me than the package.  Why?  Because the package
is
 PHYSICAL.  Only a certain number of game packages were ever produced.
Once
 all the others have been lost or thrown out, that's it.  Mine is the only
 one left, and there will never be any more.  But software does not exist
in
 any 

RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Jim,

I've sent Jon Freeman a note asking if a DOS version of CCC exists.  He made
the game and has an excellent memory, so I should be able to let you know
soon.

Why isn't Quest for the Ring at the top of my list?  You should read my
thoughts about what makes a game valuable.  It can be found at:

http://www.classicgaming.com/gotcha/collectibles.htm

But I'll paste it here as well:

A collectible computer game is a game that is more valuable than the
average game that can be purchased in the store today.  GOTCHA does not
presume to determine prices for classic games; instead value is used here
as a measurement of desirability for classic gaming enthusiasts.  Game value
will constantly fluctuate based upon the whims of collectors; however, a
classic game generally will have greater value if it meets one of these
criteria:

1)It is a great game.  A great game is like a great work of art.
Veteran gamers still remember and desire these games.  Future generations
will learn about them as classics.
2)It is a rare game.  More people start collecting computer games every
day.  As more people become involved, less classic games will be available
for the others. Therefore the games that were produced in lower quantities
or with low survival rates are often highly sought after.  Just like any
business, there is a law of supply and demand that can raise a game's value.
Keep in mind that not all rare games are valuable.  If a game was not a
great game (see #1) it may have been rare for a good reason...nobody
wanted it.  If that is the case, it still may be unwanted.
3)It is a particularly old game.  In computer gaming terms, anything
from 1983 or earlier fits this category.  Old games are generally desirable
because they were often produced in lower quantities and have lower survival
rates (see #2).  While many of them may not be great (see #1) by today's
standards, they are often groundbreaking and therefore deserve recognition.
Much like Edison's original films, they have historical value if not
artistic value.  Old games are not necessarily rare.  For example, 1979's
Star Raiders is still readily available, mostly because it was a great game
and very popular.  It also came in cartridge format and durable packaging,
which gives it a very good survival rate.
4)It is in good condition.  A game's condition probably has the most
profound effect on its value.  See GOTCHA's Conditions page for the various
grades.  Obviously, the better the condition, the more valuable the game.
However, condition alone can't make a game collectible.  Condition is a
modifier of value on an already collectible game.

Of course, the most valuable games meet all four criteria above.


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 5:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting those if it were
 the case?  (hint: no ;-)

 If suddenly Origin started selling old, mint, Ultima 4 manuals (spares),
 they would sell like strawberry muffins! :)

.and the overall value of Ultima 4 manuals would diminish ;-)  But of
course that won't happen, since Origin is finally dead, gone, and
buried.  :-(

What continually confuses me is that there are at least 50 times the
number of copies of Ultimas, Infocoms, etc. than there are of titles
like Cyborg for the PC.  Cyborg PC is definitely an extremely rare
item.  So why 

Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Lee K. Seitz

Hugh Falk boldly stated:

So there are two types of people here:  Collectors (represented by Pedro)
and Data Preservationists (represented by Jim).  Both are noble causes that
can keep you busy for a long time.

I don't know
about DOS games, but just about every Apple game is already available on the
Internet.  So the need for data preservation will soon disappear.

Question:  Are most of the Apple games available on the 'net the
originals, or the cracked versions?  In my limited experience, they're
the cracked ones.  I'd say (with my Data Preservationist hat on), that
until they're all archived in their original forms, the need is still
there.  However, the Players (people who just want to be able to play
the games, which I believe have been the dominant force behind many
preservation efforts), don't really care.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted: |   Visit the Classic Video Games Nexus
 Vintage Pac-M*n necktie| for all your classic link  news needs!
|http://start.at/cvgnexus

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 About Murder on the Zinderneuf...I have the DOS version, and I'm in the
 Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't

That's because the DOS version isn't DOS -- it's a booter.  You must
have a cracked copy.

Unless, of course, my sources are wrong.  I will find out and report
back.  (Shouts from the swcollect community:  No!  Don't do it!  Don't
crack the wrap!)  ;-)

 remember where/when I got mine, but the person would have been lucky to get
 $5 for it.  I don't see how the DOS version would have been especially rare.

PC games are generally pretty rare because people didn't really use the
PC to play games until about 1985, when the industry started to move and
Apple/C64/Atari stayed in the same place.

 EA was notorious for mass producing games.  The DOS version didn't come out
 until 1984 -- the original (Atari 800 version, 1983) has the distinction of
 being the first game to sign a contract with EA (it is also historically
 significant, of course, because it was written by Free Fall Associates --
 also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
 opinion, the Atari 800 version is far move valuable from a historic
 standpoint.  I didn't know the DOS version was especially rare, but I'll
 keep an eye out from now on!  There is another EA Flat for DOS only called
 Radio Baseball.  I haven't seen many of these around, so maybe the DOS
 versions of EA games are more rare...maybe they didn't sell well.

Exactly.  They didn't sell well.  And the PC versions may or may not
have significant improvments (or detriments) in gameplay and features.

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
 That's not quite what I meant, but you pose an interesting point:  Is a
 software package without diskettes collectable at all?  I would love to
 hear everyone's thoughts on this.  Personally, I can't place any value
 at all in a software package that is missing the actual software.  No
 matter how excellent the package and materials are in, it's worthless
 for me without the actual product, which is sort of the point.  Even if
 the disks are bad, they have to be there (although bad disks are a
 severe disappointment).
 
 Of course it's collectible!  You never know when you'll find the disks
 loose somewhere.  Surely you can't tell me you'd pass over a pink
 frisbee or Suspended mask package just because the disks were
 missing.  Obviously a package with disks is worth more than one
 without and a one with working disks should be worth more than one
 with non-working disks.

The Suspended frisbee is a special case -- of course I'd grab it because
everyone else is trying to.  But I guarantee you I would probably use it
as barter or trade material, because EVERYONE has Suspended.

I guess it all goes to say that worth and/or value is in the eye of the
beholder.

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Lee K. Seitz wrote:
 
 them in to get one.)  Many people have it at the top of their wanted
 list, but (even discounting one-of-a-kind prototypes) there are
 certainly other games that are rarer.

What's rarer than a one-of-a-kind prototype?  I thought prototypes were
the Holy Grail of cart collecting...

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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Cracked?  What do you mean?  I have the original box and disk that says on
the EA label: IBM XT, PC, PCjr, COMPAQ

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 2:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Hugh Falk wrote:

 About Murder on the Zinderneuf...I have the DOS version, and I'm in the
 Northern Hemisphere! :-)  I had no idea it was valuable at all.  I don't

That's because the DOS version isn't DOS -- it's a booter.  You must
have a cracked copy.

Unless, of course, my sources are wrong.  I will find out and report
back.  (Shouts from the swcollect community:  No!  Don't do it!  Don't
crack the wrap!)  ;-)

 remember where/when I got mine, but the person would have been lucky to
get
 $5 for it.  I don't see how the DOS version would have been especially
rare.

PC games are generally pretty rare because people didn't really use the
PC to play games until about 1985, when the industry started to move and
Apple/C64/Atari stayed in the same place.

 EA was notorious for mass producing games.  The DOS version didn't come
out
 until 1984 -- the original (Atari 800 version, 1983) has the distinction
of
 being the first game to sign a contract with EA (it is also historically
 significant, of course, because it was written by Free Fall Associates --
 also of Archon fame -- Jim Freeman's (founder of Epyx) company).  So in my
 opinion, the Atari 800 version is far move valuable from a historic
 standpoint.  I didn't know the DOS version was especially rare, but I'll
 keep an eye out from now on!  There is another EA Flat for DOS only called
 Radio Baseball.  I haven't seen many of these around, so maybe the DOS
 versions of EA games are more rare...maybe they didn't sell well.

Exactly.  They didn't sell well.  And the PC versions may or may not
have significant improvments (or detriments) in gameplay and features.

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Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Hugh Falk boldly stated:
 
 So there are two types of people here:  Collectors (represented by Pedro)
 and Data Preservationists (represented by Jim).  Both are noble causes that
 can keep you busy for a long time.
 
 I don't know
 about DOS games, but just about every Apple game is already available on the
 Internet.  So the need for data preservation will soon disappear.
 
 Question:  Are most of the Apple games available on the 'net the
 originals, or the cracked versions?  In my limited experience, they're

They are most certainly the cracked ones.  All pirates are unwilling
data historians ;-)  In fact, I don't think I've ever come across
something on Asimov that wasn't cracked.

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Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 A large majority of them are uncracked.  Most of the C-64 (and later) stuff
 I've seen is cracked...but not Apple.

Now, or earlier?  I went bonkers when I discovered Asimov, and the 150
or so images I tested out were at least 90-95% cracked.  Maybe I got
lucky... or maybe they've been replaceing the images with clean ones
(still cracked, but without the messages).

If you guys are interested in Demos or cracked games at all, you'll
enjoy the DemoDVD project -- I plan to show some footage of early early
cracktros, which led to the birth of the demoscene.  Anyway,
off-topic...

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 Cracked?  What do you mean?  I have the original box and disk that says on
 the EA label: IBM XT, PC, PCjr, COMPAQ

PC does not equal DOS.  It is a bootable disk, like Pinball
Construction Set, Music Construction Set, Dr J. and Larry Bird go One on
One, and other conversions.  You stick the disk in and turn on the PC,
and it boots directly using custom code.  The fact that it is NOT a DOS
executable makes it valuable because unless it is cracked it is
impossible to play on a modern machine without jumping though hoops. 
Check http://www.oldskool.org/pc/flopper/ for some more info.  Cracking
bootable games is a black art -- and converting them to .EXE files is
even blacker.

There's a link to Retrograde Station off of the Flopper page mentioned
above that lists a large number of bootables that I've helped supply and
crack, if you're interested.  Most were extremely rare until we supplied
them to the world.

You know, noble cause and all that.  :-)

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RE: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Hugh Falk

The DVD project sounds awesome...please let me know more!

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 3:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Data or Packaging...which is more valuable?


Hugh Falk wrote:

 A large majority of them are uncracked.  Most of the C-64 (and later)
stuff
 I've seen is cracked...but not Apple.

Now, or earlier?  I went bonkers when I discovered Asimov, and the 150
or so images I tested out were at least 90-95% cracked.  Maybe I got
lucky... or maybe they've been replaceing the images with clean ones
(still cracked, but without the messages).

If you guys are interested in Demos or cracked games at all, you'll
enjoy the DemoDVD project -- I plan to show some footage of early early
cracktros, which led to the birth of the demoscene.  Anyway,
off-topic...

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Re: [SWCollect] trademark for collectors

2001-07-03 Thread Lee K. Seitz

Jim Leonard boldly stated:

Lee K. Seitz wrote:
 
 them in to get one.)  Many people have it at the top of their wanted
 list, but (even discounting one-of-a-kind prototypes) there are
 certainly other games that are rarer.

What's rarer than a one-of-a-kind prototype?  I thought prototypes were
the Holy Grail of cart collecting...

Let me restate what I said in a way that's perhaps vaguely more
intelligible: 

 Many people have it (Chase the Chuck Wagon) at the top of
 their wanted list, but there are certainly other games that
 are rarer than CtCW.  And I'm not talking about
 one-of-a-kind prototypes.

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Wanted: |   Visit the Classic Video Games Nexus
 Vintage Pac-M*n necktie| for all your classic link  news needs!
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Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Lee K. Seitz

Jim Leonard boldly stated:

..unless those archives go away.  I have mirrored as much as Asimov as
I can, but it won't be around forever...

Now that's a scary thought.  Life without Asimov, etc.  A few years
ago, I took advantage of the fast connection and a new CD-ROM burner
at work to make a copy of Asimov.  I'll have to do it again when I get
broadband at home.

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 Vintage Pac-M*n necktie| for all your classic link  news needs!
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RE: [SWCollect] trademark for collectors

2001-07-03 Thread Hugh Falk

Okay, well the word has come back from Jon, and the answer
is...inconclusive.  He said there wasn't one when he left Epyx to form Free
Fall Associates in 81 (which makes sense, of course).  However, there could
have been one made later on.

I do know that there was a C-64 version made in 83 so it's possible that a
DOS version was also made.

Hugh

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 10:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] trademark for collectors


Jim,

I've sent Jon Freeman a note asking if a DOS version of CCC exists.  He made
the game and has an excellent memory, so I should be able to let you know
soon.

Why isn't Quest for the Ring at the top of my list?  You should read my
thoughts about what makes a game valuable.  It can be found at:

http://www.classicgaming.com/gotcha/collectibles.htm

But I'll paste it here as well:

A collectible computer game is a game that is more valuable than the
average game that can be purchased in the store today.  GOTCHA does not
presume to determine prices for classic games; instead value is used here
as a measurement of desirability for classic gaming enthusiasts.  Game value
will constantly fluctuate based upon the whims of collectors; however, a
classic game generally will have greater value if it meets one of these
criteria:

1)It is a great game.  A great game is like a great work of art.
Veteran gamers still remember and desire these games.  Future generations
will learn about them as classics.
2)It is a rare game.  More people start collecting computer games every
day.  As more people become involved, less classic games will be available
for the others. Therefore the games that were produced in lower quantities
or with low survival rates are often highly sought after.  Just like any
business, there is a law of supply and demand that can raise a game's value.
Keep in mind that not all rare games are valuable.  If a game was not a
great game (see #1) it may have been rare for a good reason...nobody
wanted it.  If that is the case, it still may be unwanted.
3)It is a particularly old game.  In computer gaming terms, anything
from 1983 or earlier fits this category.  Old games are generally desirable
because they were often produced in lower quantities and have lower survival
rates (see #2).  While many of them may not be great (see #1) by today's
standards, they are often groundbreaking and therefore deserve recognition.
Much like Edison's original films, they have historical value if not
artistic value.  Old games are not necessarily rare.  For example, 1979's
Star Raiders is still readily available, mostly because it was a great game
and very popular.  It also came in cartridge format and durable packaging,
which gives it a very good survival rate.
4)It is in good condition.  A game's condition probably has the most
profound effect on its value.  See GOTCHA's Conditions page for the various
grades.  Obviously, the better the condition, the more valuable the game.
However, condition alone can't make a game collectible.  Condition is a
modifier of value on an already collectible game.

Of course, the most valuable games meet all four criteria above.


-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 5:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] trademark for collectors


Pedro Quaresma wrote:

 Not the point -- if it's rare, *nobody* has copies.  Which is why I try
 to collect them -- to make copies before the software is lost forever.

 It's not the Starcross floppies that make the game rare, right? :)

No, but it *is* the floppies that make Zinderneuf or Fractalus or
CCnChomp rare.  I have Zinderneuf; I have strong info that CCnChomp
exists; Fractalus is an unconfirmed rumor.  Honestly, the boxes mean
jack squat to me right now about those PC titles ;-)

  But the game is infinitely more interesting to *play* than it is to
look
  at the manual...?  That is the entire point the manual was created for,
  right?
 
  No? :) If it were, Origin could have sold their games with regular
paper
  maps and stuff. No trinkets or special editions.

 Yes, but you still need the software.

 But the software I can get anywhere, even download it from the net, on
 extreme situations

Not for stuff that isn't on the 'net!  If someone doesn't make a copy of
the software, then how do you expect to download it?

   Trinkets are way cool, I agree,
 but the software is the entire point they were created in the first
 place.

 Yes, but sometimes the software doesn't matter! I knew Ultima Ascension
was
 crap, but I still bought the Dragon Edition for all the goodies

Again, special case -- the Dragon edition was specifically assembled and
marketed as a collector's edition.  Most software (sadly) isn't this
way.

   Otherwise they could've just sold books with a little pouch of
 stuff attached to each book.  Would we be collecting 

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard

Hugh Falk wrote:
 
 Okay, well the word has come back from Jon, and the answer
 is...inconclusive.  He said there wasn't one when he left Epyx to form Free
 Fall Associates in 81 (which makes sense, of course).  However, there could
 have been one made later on.

That is exactly the answer I got from the programmer of the original
Rescue on Fractalus.  And when I asked Will Harvey about the PC version
of Music Construction Set, he said There's a PC version?  This is why
the PC versions of these programs are even more rare than the rare games
they were ported from.
 
 I do know that there was a C-64 version made in 83 so it's possible that a
 DOS version was also made.

You mean PC.  PC != DOS.  For hard-core PC collectors, this is
significant.  For all you other guys, never mind ;-)

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