[warzone2100-dev] [Warzone 2100 Trac] #1790: Italian Translation Update

2010-04-20 Thread Warzone 2100 Trac
#1790: Italian Translation Update
-+--
Reporter:  Alpha93   |Type:  patch
  Status:  new   |Priority:  major
   Milestone:  2.3   |   Component:  Data: Translation
 Version:  2.3 RC 1a |Keywords:   
Operating_system:  All/Non-Specific  |   Blockedby:   
Blocking:|  
-+--
 Italian Translation updated.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1790
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
Looking at the forums, I see we are getting some nice user art for WZ.
This one, to choose just one example, has a nice sense of swarming
menace and the look of an old sci-fi magazine cover

http://forums.wz2100.net/viewtopic.php?f=10t=4006start=30#p53370

It would be good to get some of this art into the game, both because
it simply looks cool and to increase a sense of community involvement
in the project.

Over in Blender land, everytime they do a new release, they have a
contest to choose the new splash screen (the screen Blender displays
briefly as it starts up).  Three judges are appointed who then choose
among the user submissions.  It is quite a popular event.

An idea worth stealing?

-- 
Stephen Swaney  
sswa...@centurytel.net


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Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread Per Inge Mathisen
On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney sswa...@centurytel.net wrote:
 An idea worth stealing?

Indeed.

Note that such images should not have the logo written into the image
itself, as we draw it over the image anyway. Nor we need to pretend
Pumpkin Studios has anything to do with this game anymore.

  - Per

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[warzone2100-dev] [Warzone 2100 Trac] #1791: Framework to put random strings into the po files for translation

2010-04-20 Thread Warzone 2100 Trac
#1791: Framework to put random strings into the po files for translation
-+--
 Reporter:  cybersphinx  |  Owner:  
 Type:  patch| Status:  new 
 Priority:  major|  Milestone:  unspecified 
Component:  other|Version:  unspecified 
 Keywords:   |   Operating_system:  All/Non-Specific
Blockedby:   |   Blocking:  
-+--
 With my masterful Python skills, I've hacked together two scripts, pull-
 strings.py and push-strings.py, that extract strings out of files that are
 not using gettext, and put the translations back into them
 (warzone2100.desktop for this example), plus a bit of Makefile glue that
 runs pull-strings if necessary for update-po (push-strings is slow).

 pull-strings writes the strings into po/strings.txt, which is then fed to
 gettext, so they get included in the po files. push-strings reads the po
 files, and writes translation back where they should be.

 For the .desktop file, this currently results in a completely unsorted
 file with lowercase identifiers, no idea if that matters (example
 attached).

 This could also be enhanced to include the files needed for Mac and
 Windows installer.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1791
Warzone 2100 Trac http://developer.wz2100.net/
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Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread Stephen Swaney
On Tue, Apr 20, 2010 at 11:40:42PM +0200, Per Inge Mathisen wrote:
 On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney sswa...@centurytel.net 
 wrote:
  An idea worth stealing?
 
 Indeed.
 
 Note that such images should not have the logo written into the image
 itself, as we draw it over the image anyway. Nor we need to pretend
 Pumpkin Studios has anything to do with this game anymore.

For the Blender splash screen, they supply a template file in .xcf or .psd
format so there is no question about image size.  For branding, one layer
has a logo and text for the release in the appropriate font.

And yes, despite repeated threats and warnings, some great images
get rejected for not using the template.

For our purposes, all we need is a .png of the appropriate size?
Cybersphinx said something on the forums:

  To be a bit more specific: It's a 4:3 image scaled to 1024x1024 (the
  game will stretch it to 4:3 again).

-- 
Stephen Swaney  
sswa...@centurytel.net


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Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread buginator
On 4/20/10, Per Inge Mathisen  wrote:
 On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney wrote:
   An idea worth stealing?

  Indeed.

  Note that such images should not have the logo written into the image
  itself, as we draw it over the image anyway. Nor we need to pretend
  Pumpkin Studios has anything to do with this game anymore.


While they don't have anything to do with the game anymore, I see it
as more of a token gesture of thanks for getting the source out in
the first place.

The current credits.png needed to be redone, to correct the incorrect
information in it.

I also like those images as well.

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Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread Guangcong Luo
On Tue, Apr 20, 2010 at 6:00 PM, buginator buginato...@gmail.com wrote:
 While they don't have anything to do with the game anymore, I see it
 as more of a token gesture of thanks for getting the source out in
 the first place.

As I've mentioned several times, there are ways of gesturing thanks
that don't mislead users into thinking Pumpkin Studios made 2.3 (and
since they're defunct, Warzone must be a dead game). I mean, there is
something wrong if Pumpkin Studios gets more attention than Warzone
2100 Project.

I think the least misleading would be to put Based on the game by
Pumpkin Studios in the fine print.

-Zarel

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Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread buginator
On 4/20/10, Guangcong Luo  wrote:
 As I've mentioned several times, there are ways of gesturing thanks
  that don't mislead users into thinking Pumpkin Studios made 2.3 (and
  since they're defunct, Warzone must be a dead game). I mean, there is
  something wrong if Pumpkin Studios gets more attention than Warzone
  2100 Project.

  I think the least misleading would be to put Based on the game by
  Pumpkin Studios in the fine print.


Hmm...
ok, that works for me.  Save the pumpkin :P  Resize it to 20 pixels ;)

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[warzone2100-dev] [Warzone 2100 Trac] #1792: Disabling LasSat has no effect

2010-04-20 Thread Warzone 2100 Trac
#1792: Disabling LasSat has no effect
-+--
Reporter:  Rider |Type:  bug
  
  Status:  new   |Priority:  major  
  
   Milestone:  unspecified   |   Component:  Engine: other  
  
 Version:  2.3 RC 1a |Keywords:  Laser Sattelite, Limit, 
Structure
Operating_system:  All/Non-Specific  |   Blockedby: 
  
Blocking:|  
-+--
 When the LasSat structure is disabled in a multiplayer/skirmish game it
 can still be built once researched.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1792
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1793: Map preview does not always work on clients

2010-04-20 Thread Warzone 2100 Trac
#1793: Map preview does not always work on clients
--+-
Reporter:  Rider  |Type:  bug  
  Status:  new|Priority:  major
   Milestone:  unspecified|   Component:  Engine: GUI  
 Version:  2.3 RC 1a  |Keywords:  Map, Preview, Multiplayer
Operating_system:  Microsoft Windows  |   Blockedby:   
Blocking: |  
--+-
 On some machines/installations when the user joins another's game, the map
 preview is black. Player positions are shown, but the map itself is not
 visible. Tested on windows. Earlier versions of Warzone2100 did not appear
 to share this issue.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1793
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1794: Audio Partially Fails and Performance Drops in OS X 10.4.11

2010-04-20 Thread Warzone 2100 Trac
#1794: Audio Partially Fails and Performance Drops in OS X 10.4.11
+---
Reporter:  holst...@…   |Type:  bug 
  
  Status:  new  |Priority:  major   
  
   Milestone:  unspecified  |   Component:  Engine: Sound   
  
 Version:  2.3 RC 1a|Keywords:  Vorbis OS X Sound Audio 
Mac PowerPC G4
Operating_system:  Mac OS   |   Blockedby:  
  
Blocking:   |  
+---
 The game runs great for a while, then audio starts to drop sounds. Mostly
 combat, though building and movement noises also stop. After a while, the
 framerate drops as well.

 This seems very similar to [http://developer.wz2100.net/ticket/960 Ticket
 960]. However, there is no crash; the game keeps going, but the frame rate
 drops quite a bit. The logging system does not provide much information as
 to what triggers this behavior. From my experimenting: If you wish to
 avoid silence, don't attack anyone... avoid doing anything.

 I have tried fiddling with the audio settings (disabling music and voices)
 but this hasn't helped.

 If a mac savy developer is interested, I have included Shark Traces from
 before and after the audio hang up. These were collected on a dual 1 ghz
 G4, 1.5 gigs ram, Radeon 9800, OS X 10.4.11, and lots of dog hair inside.


 I add this because there is no mention of this on the Intel OS X side.

 The most remarkable aspect of the traces is that Vorbis threads become
 much more important in the hung state (Warzone23aAudioFreakout.mshark)
 versus the happy state (NormalWZ2.3a.mshark), where rendering is much more
 important.

 Thanks for your time!

-- 
Ticket URL: http://developer.wz2100.net/ticket/1794
Warzone 2100 Trac http://developer.wz2100.net/
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