Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread buginator
On 7/22/10, Christian Ohm wrote:
 On Thursday, 22 July 2010 at 15:23, buginator wrote:
   Using SF  trac, I have come up with these changes so far, I think we
   should try for a 2.3.2 release this weekend.

 Fine by me, probably. As you might have noticed, I've updated the Debian
  packaging so we can offer .debs, let's see how much feedback that gets.


We would then make both tarballs and .debs ?
Isn't that what Pabs3 does ?

   Proposed Changelog (so far, I know I have missed some stuff):

 If you just list the svn messages, let me do it. It's easier to add lines than
  to look if a change is already mentioned.


Yeah, that is basically what I was doing, so be my guest. :)

On another note, still no net access, and thanks to the storms that
passed last night, no power either. :S  I am not sure when I can get
'normal' access again, but, not much I can do besides wait for the
repair crews to fix things.

I still rather see a 2.3.2 this weekend, instead of next, but, I can
understand if this happens.

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread buginator
On 7/22/10, dak180 wrote:
 On Jul 22, 2010, at 9:19 PM, Guangcong Luo wrote:

   At the same time, I'd like to consolidate the video location to one
   place. To do that, however, we'd need to get PhysFS to search
   /Library/Application Support/Warzone 2100/sequences.wz, which I can't
   seem to be able to do. Can you help me with that?


Yeah--if I can get net access again to make a correct patch.
In init.c, 329  374, just change tmpstr to point to that full path,
then do PHYSFS_addToSearchPath( tmpstr, PHYSFS_APPEND ), flanked by
OS_X guards.
Don't forget to remove those as well, in the correct area.

You can also stick it in the config dir area, and that should work as well.

 For my solution to work properly it would need to have different names for 
 the lo and hi qual sequences.


I still don't see the reason for this.  If it is a script, then it can
rename whatever version the person wants just like we do for windows
installer.

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread Guangcong Luo
On Fri, Jul 23, 2010 at 2:06 PM, buginator buginato...@gmail.com wrote:
 I still don't see the reason for this.  If it is a script, then it can
 rename whatever version the person wants just like we do for windows
 installer.

The main reason is that different filenames makes it easier to tell
whether high quality videos and low quality videos. It also makes it
less likely that the user (or script) will accidentally overwrite high
quality videos with low quality videos. I'll make a separate ML post
about this.

-Zarel

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread Christian Ohm
On Friday, 23 July 2010 at 15:05, buginator wrote:
 On 7/22/10, Christian Ohm wrote:
  Fine by me, probably. As you might have noticed, I've updated the Debian
   packaging so we can offer .debs, let's see how much feedback that gets.
 
 We would then make both tarballs and .debs ?
 Isn't that what Pabs3 does ?

He only makes packages for current Debian. My plan was to offer .debs that work
on older systems as well (though until now nobody seems to care, let's see if
moving the topic helps). I can build and upload the packages (_fast_, thanks to
Fastdeath), so that shouldn't be a problem.

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread Fastdeath
Would be nice to have packages for different architectures/versions.

As example:
1.) Debian Lenny
2.) Debian Etch
3.) Ubuntu Lucid
4.) Ubuntu Karmic

To be True i don't known howto make them, but i think we/i could create 
an https://launchpad.net/ account to automaticaly build them?

Regards,
Rene aka Fastdeath


On 2010-07-23 21:40, Christian Ohm wrote:
 On Friday, 23 July 2010 at 15:05, buginator wrote:
 On 7/22/10, Christian Ohm wrote:
 Fine by me, probably. As you might have noticed, I've updated the Debian
   packaging so we can offer .debs, let's see how much feedback that gets.

 We would then make both tarballs and .debs ?
 Isn't that what Pabs3 does ?

 He only makes packages for current Debian. My plan was to offer .debs that 
 work
 on older systems as well (though until now nobody seems to care, let's see if
 moving the topic helps). I can build and upload the packages (_fast_, thanks 
 to
 Fastdeath), so that shouldn't be a problem.

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread Christian Ohm
On Friday, 23 July 2010 at 22:14, Fastdeath wrote:
 Would be nice to have packages for different architectures/versions.
 
 As example:
   1.) Debian Lenny
   2.) Debian Etch
   3.) Ubuntu Lucid
   4.) Ubuntu Karmic

Etch? That seems quite old to me... But I think a package built on e.g. Lenny
should work on most systems.

 To be True i don't known howto make them, but i think we/i could create 
 an https://launchpad.net/ account to automaticaly build them?

You mean the PPA thing? Looks like that can only build for one version , though
both x86 and amd64. Not sure how it would work for us though, since we have the
packaging in pkg/dpkg/ and not debian/.

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[warzone2100-dev] 2.3.2 release this weekend ?

2010-07-22 Thread buginator
Using SF  trac, I have come up with these changes so far, I think we
should try for a 2.3.2 release this weekend.

Objections ?

Proposed Changelog (so far, I know I have missed some stuff):

2010-07-24: Version 2.3.2
 * General:
   * Change: Save settings when receiving an SDL_QUIT event. (r11128,
ticket:1964)
   * Change: Save screenshots as JPG and PNG. (r11131, ticket:23)
   * Fix: Prevent overlapping sounds when looking at intel
information. (r11147, ticket:60)
   * Fix: Prevent division by 0 when a object has 0 original hit
points. (r11186, ticket:1711)
 * UI:
   * Change: Make the fixed radar unblurred at full zoom steps, also
increase radar zoom range to 0.5-4x. (r11130, ticket:1923)
   * Change: Add challenge descriptions. (r11181, ticket:1986)
   * Add: Add option for rotating with middle mouse button (LMB+RMB
also works). (r11224, ticket:2003)
 * Map:
   * Fix: Fix a missing cliff tile on 8c-Wheel (r11145, ticket:1935)
   * Change: 2c-Startup rebalanced, files replaced with the files from
2c-startup2 (r11145)
   * Add: Pyramidal map (r11190)
 * Multiplayer:
   * Change: Sync timings made more aggressive (r11016)
   * Fix: Network logging having incorrect byte count (r11065)
   * Fix: When a player drops, everyone should be correctly notified
of the event. (r1, ticket:1020)
   * Change: Remove Sk- and -T1 from map names in map chooser
(r2, ticket:1971)
 * Translations:

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-22 Thread Christian Ohm
On Thursday, 22 July 2010 at 15:23, buginator wrote:
 Using SF  trac, I have come up with these changes so far, I think we
 should try for a 2.3.2 release this weekend.

Fine by me, probably. As you might have noticed, I've updated the Debian
packaging so we can offer .debs, let's see how much feedback that gets.

 Proposed Changelog (so far, I know I have missed some stuff):

If you just list the svn messages, let me do it. It's easier to add lines than
to look if a change is already mentioned.

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-22 Thread Guangcong Luo
On Thu, Jul 22, 2010 at 2:23 PM, buginator buginato...@gmail.com wrote:
 Using SF  trac, I have come up with these changes so far, I think we
 should try for a 2.3.2 release this weekend.

 Objections ?

Before 2.3.2 is released, I'd like to get the Mac download from ~600
MB back down to 50 MB, by externalizing the video download like we do
for Windows.

At the same time, I'd like to consolidate the video location to one
place. To do that, however, we'd need to get PhysFS to search
/Library/Application Support/Warzone 2100/sequences.wz, which I can't
seem to be able to do. Can you help me with that?

Other than that, I'm fine with a 2.3.2 release.

-Zarel

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Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-22 Thread dak180
On Jul 22, 2010, at 9:19 PM, Guangcong Luo wrote:

 At the same time, I'd like to consolidate the video location to one
 place. To do that, however, we'd need to get PhysFS to search
 /Library/Application Support/Warzone 2100/sequences.wz, which I can't
 seem to be able to do. Can you help me with that?

For my solution to work properly it would need to have different names for the 
lo and hi qual sequences.

--
My Web Sites:
http://dak180.users.sourceforge.net/




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