Re: [warzone2100-dev] Bugs for next beta

2010-04-10 Thread Per Inge Mathisen
On Sat, Apr 10, 2010 at 7:01 AM, buginator buginato...@gmail.com wrote:
 When our game crashes (mingw builds) then it doesn't  throw up a
 dialog at all.  Only on MSVC builds it does that.

Was 2.3-beta12 built with MSVC?

 If we got a Fatal dialog, then yeah, screen goes black first, then
 user must switch back to the desktop to see what it was.  :(

 The other option is run wz as a window that takes up the full screen.

Qt branch does this. IMHO this works much better.

 I still think the current system is better than nothing though.

I don't agree. My first instinct was to reach for the reset button...

  - Per

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Re: [warzone2100-dev] Bugs for next beta

2010-04-10 Thread i-NoD
 When our game crashes (mingw builds) then it doesn't  throw up a
 dialog at all.  Only on MSVC builds it does that.

I guess MinGW builds sometimes throw pop-ups through LOG_POPUP or LOG_FATAL, 
resulting in the same issue regardless of the fact that ecx. handler quits 
silently. Same situation results in two pop-up dialogs on MSVC builds, plus 
subsequent WER activities...

 Was 2.3-beta12 built with MSVC?

It was built with MinGW.

 If we got a Fatal dialog, then yeah, screen goes black first, then
 user must switch back to the desktop to see what it was.  :(

 I still think the current system is better than nothing though.

 I don't agree. My first instinct was to reach for the reset button...

Usual actions on Windows:
1. Try switching windows with Alt-Tab
2. Enable God-mode with Ctrl-Alt-Tab and switch to error pop-up window

My laptop don't have Reset button and I do noticed that its not required at 
all...


i-NoD 


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Re: [warzone2100-dev] Bugs for next beta

2010-04-09 Thread buginator
On 4/5/10, Per Inge Mathisen  wrote:
 I did some testing on Windows this Easter,  and the crash report
  dialog when running in fullscreen is worse than useless, it freezes
  the entire game, giving a black screen. This needs to be fixed, or the
  dialog can just as well be removed altogether. (How does this work on
  X11/Mac now?)

There is no sure fire way to handle system dialogs when we have a full
screen application running.
Most all commercial games have either in-game dialogs for non-fatal
messages, or make the application minimize itself, then throw up the
dialog.

When our game crashes (mingw builds) then it doesn't  throw up a
dialog at all.  Only on MSVC builds it does that.
If we got a Fatal dialog, then yeah, screen goes black first, then
user must switch back to the desktop to see what it was.  :(

The other option is run wz as a window that takes up the full screen.

I still think the current system is better than nothing though.

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Re: [warzone2100-dev] Bugs for next beta

2010-04-05 Thread dak180
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:

 I did some testing on Windows this Easter,  and the crash report
 dialog when running in fullscreen is worse than useless, it freezes
 the entire game, giving a black screen. This needs to be fixed, or the
 dialog can just as well be removed altogether. (How does this work on
 X11/Mac now?)


Not having tested it fullscreen I suspect it could do Bad Things™ on the mac 
too depending on the exact method used.

Additionally after having looked into how we are doing the alert on the mac to 
see if we could get clickable urls I found that this is not something we can 
keep as it will not work in 64 bit.

It should be replaced with an alert built on NSAlert in trunk, though for 2.3 
since we will not be doing a mac 64 bit release it does not matter so much.

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Re: [warzone2100-dev] Bugs for next beta

2010-04-05 Thread Daniel Kliman
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote:

  did some testing on Windows this Easter,  and the crash report
 dialog when running in fullscreen is worse than useless, it freezes
 the entire game, giving a black screen. This needs to be fixed, or the
 dialog can just as well be removed altogether. (How does this work on
 X11/Mac now?)


Not having tested it fullscreen I suspect it could do Bad Things™ on the mac 
too depending on the exact method used.

Additionally after having looked into how we are doing the alert on the mac to 
see if we could get clickable urls I found that this is not something we can 
keep as it will not work in 64 bit.

It should be replaced with an alert built on NSAlert in trunk, though for 2.3 
since we will not be doing a mac 64 bit release it does not matter so much.

--
My Web Sites:
http://dak180.dynalias.com:8080/



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