Re: [warzone2100-dev] Bugs for next beta
On Sat, Apr 10, 2010 at 7:01 AM, buginator buginato...@gmail.com wrote: When our game crashes (mingw builds) then it doesn't throw up a dialog at all. Only on MSVC builds it does that. Was 2.3-beta12 built with MSVC? If we got a Fatal dialog, then yeah, screen goes black first, then user must switch back to the desktop to see what it was. :( The other option is run wz as a window that takes up the full screen. Qt branch does this. IMHO this works much better. I still think the current system is better than nothing though. I don't agree. My first instinct was to reach for the reset button... - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Bugs for next beta
When our game crashes (mingw builds) then it doesn't throw up a dialog at all. Only on MSVC builds it does that. I guess MinGW builds sometimes throw pop-ups through LOG_POPUP or LOG_FATAL, resulting in the same issue regardless of the fact that ecx. handler quits silently. Same situation results in two pop-up dialogs on MSVC builds, plus subsequent WER activities... Was 2.3-beta12 built with MSVC? It was built with MinGW. If we got a Fatal dialog, then yeah, screen goes black first, then user must switch back to the desktop to see what it was. :( I still think the current system is better than nothing though. I don't agree. My first instinct was to reach for the reset button... Usual actions on Windows: 1. Try switching windows with Alt-Tab 2. Enable God-mode with Ctrl-Alt-Tab and switch to error pop-up window My laptop don't have Reset button and I do noticed that its not required at all... i-NoD ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Bugs for next beta
On 4/5/10, Per Inge Mathisen wrote: I did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed altogether. (How does this work on X11/Mac now?) There is no sure fire way to handle system dialogs when we have a full screen application running. Most all commercial games have either in-game dialogs for non-fatal messages, or make the application minimize itself, then throw up the dialog. When our game crashes (mingw builds) then it doesn't throw up a dialog at all. Only on MSVC builds it does that. If we got a Fatal dialog, then yeah, screen goes black first, then user must switch back to the desktop to see what it was. :( The other option is run wz as a window that takes up the full screen. I still think the current system is better than nothing though. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Bugs for next beta
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote: I did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed altogether. (How does this work on X11/Mac now?) Not having tested it fullscreen I suspect it could do Bad Things™ on the mac too depending on the exact method used. Additionally after having looked into how we are doing the alert on the mac to see if we could get clickable urls I found that this is not something we can keep as it will not work in 64 bit. It should be replaced with an alert built on NSAlert in trunk, though for 2.3 since we will not be doing a mac 64 bit release it does not matter so much. -- My Web Sites: http://dak180.users.sourceforge.net/ smime.p7s Description: S/MIME cryptographic signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Bugs for next beta
On Apr 5, 2010, at 3:58 PM, Per Inge Mathisen wrote: did some testing on Windows this Easter, and the crash report dialog when running in fullscreen is worse than useless, it freezes the entire game, giving a black screen. This needs to be fixed, or the dialog can just as well be removed altogether. (How does this work on X11/Mac now?) Not having tested it fullscreen I suspect it could do Bad Things™ on the mac too depending on the exact method used. Additionally after having looked into how we are doing the alert on the mac to see if we could get clickable urls I found that this is not something we can keep as it will not work in 64 bit. It should be replaced with an alert built on NSAlert in trunk, though for 2.3 since we will not be doing a mac 64 bit release it does not matter so much. -- My Web Sites: http://dak180.dynalias.com:8080/ smime.p7s Description: S/MIME cryptographic signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev