Re: [Warzone-dev] [Warzone-commits] r5223 - in /trunk: lib/ivis_common/pievector.h lib/ivis_opengl/piedraw.c src/droid.c src/projectile.c src/scriptfuncs.c src/structure.c

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
 Rename VectorXY_Set to VectorXY_New and make it conform to API of the other 
 vector functions

Don't know about others, but new gives me strong associations to
memory allocation (of the malloc kind), not parameter returned by
value.

  - Per

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Re: [Warzone-dev] [Warzone-commits] r5223 - in /trunk: lib/ivis_common/pievector.h lib/ivis_opengl/piedraw.c src/droid.c src/projectile.c src/scriptfuncs.c src/structure.c

2008-06-07 Thread Dennis Schridde
Am Samstag, 7. Juni 2008 12:04:42 schrieb Per Inge Mathisen:
 On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
  Rename VectorXY_Set to VectorXY_New and make it conform to API of the
  other vector functions

 Don't know about others, but new gives me strong associations to
 memory allocation (of the malloc kind), not parameter returned by
 value.
_Create ?


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Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Per Inge Mathisen
On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
 We are starting the process with creating beta3. Except for
 macosx-related changes, and updating release information, the 2.1
 branch should not be changed until further notice.

Beta3 has been tagged as
svn+ssh://[EMAIL PROTECTED]/svn/warzone/tags/2.1_beta3 and that means
you can commit bug fixes (only!!) to the 2.1 branch again.

Please let me know when Windows and Mac binaries are ready.

  - Per

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Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Giel van Schijndel
Per Inge Mathisen schreef:
 On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen
 [EMAIL PROTECTED] wrote:
 We are starting the process with creating beta3. Except for
 macosx-related changes, and updating release information, the 2.1
 branch should not be changed until further notice.
 
 Beta3 has been tagged as
 svn+ssh://[EMAIL PROTECTED]/svn/warzone/tags/2.1_beta3 and that means
 you can commit bug fixes (only!!) to the 2.1 branch again.
 
 Please let me know when Windows and Mac binaries are ready.

A windows executable is ready and waiting at
http://download.gna.org/warzone/releases/2.1/warzone2100-2.1_beta3.exe

-- 
Giel



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Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 There will be no Mac executable of beta3 because it cannot build as
 currently tagged.  Thanks.

I thought Freddie had fixed the Mac build. If there still are
problems, you can check the fix into both the 2.1 branch and the
2.1_beta3 tag. (The tag is just another branch, not necessarily set in
stone.)

  - Per

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 I haven't had time.  Maybe Friday.  It's a small fix but just requires
 me to find time to sit down for long enough to do it and test it.
 Didn't 2.1 still compile on OSX, though?  I thought only trunk was
 still broken.  I will give it a shot here and see if it builds, then
 report back.

 2.1 currently won't build, apparently due to removed and/or added
 files which are a frequent cause of build failures and require me to
 be home with my Mac to load up Xcode to fix.  I will try to check into
 this further tonight.


It was the removed level_parser.y that caused this.  Easy fix.  2.1
builds again and appears to run just fine.  Also, if you copy
macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
should build as well.  I am checking out the 2.1_beta3 tag now to
verify this, and with permission will commit this change and build a
Mac binary.

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[Warzone-dev] [bug #11801] Counter-intuitive menus

2008-06-07 Thread Steven Koenig

URL:
  http://gna.org/bugs/?11801

 Summary: Counter-intuitive menus
 Project: Warzone Resurrection Project
Submitted by: kreuvf
Submitted on: Samstag 07.06.2008 um 16:50
Category: Engine: GUI
Severity: 1 - Wish
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 2.1_beta2
Operating System: All
 Planned Release: None

___

Details:

I've been playing Warzone 2100 for a very long time now and I never noticed
this obvious counter-intuitive main menu.

I propose to reorder it in the following way:
Single Player Game
- Campaign Game
- Skirmish
- Tutorial
- Fastplay
 
Multi Player Game
- Host Game
- Join Game




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Reply to this item at:

  http://gna.org/bugs/?11801

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Per Inge Mathisen
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 It was the removed level_parser.y that caused this.  Easy fix.  2.1
 builds again and appears to run just fine.  Also, if you copy
 macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
 should build as well.  I am checking out the 2.1_beta3 tag now to
 verify this, and with permission will commit this change and build a
 Mac binary.

That is great news! Feel free to commit the change to the tag.

  - Per

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
 On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 It was the removed level_parser.y that caused this.  Easy fix.  2.1
 builds again and appears to run just fine.  Also, if you copy
 macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
 should build as well.  I am checking out the 2.1_beta3 tag now to
 verify this, and with permission will commit this change and build a
 Mac binary.

 That is great news! Feel free to commit the change to the tag.

I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
will host it until I hear that someone has put it on our download site
- let me know when that happens.

I also see that Freddie did do some updates to trunk, so it builds.  I
don't see that it builds Bison, though, which tells me that he used a
different method than I had planned.  If someone can please keep me
informed of MacOS changes, I would appreciate it.  My time is very
limited and it works best if I don't have to spend a lot of time
catching up with changes that were done without my knowledge or
involvement and instead can just jump in on doing what I had planned
to fix or change.

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Re: [Warzone-dev] 2.1 beta3 branch freeze

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 10:26 AM, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
 On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote:
 There will be no Mac executable of beta3 because it cannot build as
 currently tagged.  Thanks.

 I thought Freddie had fixed the Mac build. If there still are
 problems, you can check the fix into both the 2.1 branch and the
 2.1_beta3 tag. (The tag is just another branch, not necessarily set in
 stone.)


Not that I know of, and he certainly didn't coordinate with me about
it.  I'm working on getting trunk to build now, too.  I will commit
the fix to beta3 but wanted to clear it because a 'tag' may be just as
mutable as a branch, but should have a developer policy against
changes.

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Luxen
 I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
 will host it until I hear that someone has put it on our download site
 - let me know when that happens.

I gave it a short testrun and had some problems with the map not  
getting drawn. It's just black. My buildings and enemies units are  
drawn and when I blow up some enemy unit it does properly display the  
explosion (map is viewable at that time) but then goes black again.

-Dennis

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Schridde
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
 On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen

 [EMAIL PROTECTED] wrote:
  On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
  It was the removed level_parser.y that caused this.  Easy fix.  2.1
  builds again and appears to run just fine.  Also, if you copy
  macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
  should build as well.  I am checking out the 2.1_beta3 tag now to
  verify this, and with permission will commit this change and build a
  Mac binary.
 
  That is great news! Feel free to commit the change to the tag.

 I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
 will host it until I hear that someone has put it on our download site
 - let me know when that happens.
Uploaded to http://download.gna.org/warzone/releases/2.1/


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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Dennis Schridde
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
 On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen

 [EMAIL PROTECTED] wrote:
  On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
  It was the removed level_parser.y that caused this.  Easy fix.  2.1
  builds again and appears to run just fine.  Also, if you copy
  macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
  should build as well.  I am checking out the 2.1_beta3 tag now to
  verify this, and with permission will commit this change and build a
  Mac binary.
 
  That is great news! Feel free to commit the change to the tag.

 I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
 will host it until I hear that someone has put it on our download site
 - let me know when that happens.
Your image is ~40MB, while EvilGuru's is just ~30MB.
EvilGuru meant it was because he compressed the image and you dont?

--Dennis


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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
 Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
 On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen

 [EMAIL PROTECTED] wrote:
  On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote:
  It was the removed level_parser.y that caused this.  Easy fix.  2.1
  builds again and appears to run just fine.  Also, if you copy
  macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
  should build as well.  I am checking out the 2.1_beta3 tag now to
  verify this, and with permission will commit this change and build a
  Mac binary.
 
  That is great news! Feel free to commit the change to the tag.

 I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
 will host it until I hear that someone has put it on our download site
 - let me know when that happens.
 Your image is ~40MB, while EvilGuru's is just ~30MB.
 EvilGuru meant it was because he compressed the image and you dont?


The extracted .app totals about 70MB.  I don't know if he did
something differently or not.  The lack of communication led me to not
even know he had created one - or, for that matter, how he created
one, since the game would not build as originally tagged for beta3.

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Freddie Witherden
Hi all,

 The extracted .app totals about 70MB.  I don't know if he did
 something differently or not.  The lack of communication led me to not
 even know he had created one - or, for that matter, how he created
 one, since the game would not build as originally tagged for beta3.

The 'warzone/tags/2.1_beta' built on my end with a couple of  
modifications (namely the replacing of some #ifdef NDEBUG with  
#ifndef DEBUG). Other than that I experienced no problems.

The reason my .dmg is probably a bit smaller is because I compress it  
once created. This is done by using the 'Convert' option in Disk  
Utility, which will produce a compressed read-only disk image from  
any other disk image. Helps to save a few Mb.

I got away without adding Bison to the auto-dep-fetch by manually  
updating Bison on my system. If it were not exam season I would've  
done it properly. As a result a newer version of Bison is required to  
build Warzone.

Regards, Freddie.

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Re: [Warzone-dev] 2.1 beta3 again

2008-06-07 Thread Ari Johnson
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden [EMAIL PROTECTED] wrote:
 Hi all,

 The extracted .app totals about 70MB.  I don't know if he did
 something differently or not.  The lack of communication led me to not
 even know he had created one - or, for that matter, how he created
 one, since the game would not build as originally tagged for beta3.

 The 'warzone/tags/2.1_beta' built on my end with a couple of
 modifications (namely the replacing of some #ifdef NDEBUG with
 #ifndef DEBUG). Other than that I experienced no problems.

 The reason my .dmg is probably a bit smaller is because I compress it
 once created. This is done by using the 'Convert' option in Disk
 Utility, which will produce a compressed read-only disk image from
 any other disk image. Helps to save a few Mb.

 I got away without adding Bison to the auto-dep-fetch by manually
 updating Bison on my system. If it were not exam season I would've
 done it properly. As a result a newer version of Bison is required to
 build Warzone.

Okay - I will fix that, then.

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