Re: [Warzone-dev] [Warzone-commits] r5223 - in /trunk: lib/ivis_common/pievector.h lib/ivis_opengl/piedraw.c src/droid.c src/projectile.c src/scriptfuncs.c src/structure.c
On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Rename VectorXY_Set to VectorXY_New and make it conform to API of the other vector functions Don't know about others, but new gives me strong associations to memory allocation (of the malloc kind), not parameter returned by value. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone-commits] r5223 - in /trunk: lib/ivis_common/pievector.h lib/ivis_opengl/piedraw.c src/droid.c src/projectile.c src/scriptfuncs.c src/structure.c
Am Samstag, 7. Juni 2008 12:04:42 schrieb Per Inge Mathisen: On Sat, Jun 7, 2008 at 12:21 AM, Dennis Schridde [EMAIL PROTECTED] wrote: Rename VectorXY_Set to VectorXY_New and make it conform to API of the other vector functions Don't know about others, but new gives me strong associations to memory allocation (of the malloc kind), not parameter returned by value. _Create ? signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 branch freeze
On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We are starting the process with creating beta3. Except for macosx-related changes, and updating release information, the 2.1 branch should not be changed until further notice. Beta3 has been tagged as svn+ssh://[EMAIL PROTECTED]/svn/warzone/tags/2.1_beta3 and that means you can commit bug fixes (only!!) to the 2.1 branch again. Please let me know when Windows and Mac binaries are ready. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 branch freeze
Per Inge Mathisen schreef: On Thu, Jun 5, 2008 at 9:40 PM, Per Inge Mathisen [EMAIL PROTECTED] wrote: We are starting the process with creating beta3. Except for macosx-related changes, and updating release information, the 2.1 branch should not be changed until further notice. Beta3 has been tagged as svn+ssh://[EMAIL PROTECTED]/svn/warzone/tags/2.1_beta3 and that means you can commit bug fixes (only!!) to the 2.1 branch again. Please let me know when Windows and Mac binaries are ready. A windows executable is ready and waiting at http://download.gna.org/warzone/releases/2.1/warzone2100-2.1_beta3.exe -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 branch freeze
On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote: There will be no Mac executable of beta3 because it cannot build as currently tagged. Thanks. I thought Freddie had fixed the Mac build. If there still are problems, you can check the fix into both the 2.1 branch and the 2.1_beta3 tag. (The tag is just another branch, not necessarily set in stone.) - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
On Wed, Jun 4, 2008 at 4:01 PM, Ari Johnson [EMAIL PROTECTED] wrote: On Wed, Jun 4, 2008 at 3:55 PM, Ari Johnson [EMAIL PROTECTED] wrote: I haven't had time. Maybe Friday. It's a small fix but just requires me to find time to sit down for long enough to do it and test it. Didn't 2.1 still compile on OSX, though? I thought only trunk was still broken. I will give it a shot here and see if it builds, then report back. 2.1 currently won't build, apparently due to removed and/or added files which are a frequent cause of build failures and require me to be home with my Mac to load up Xcode to fix. I will try to check into this further tonight. It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [bug #11801] Counter-intuitive menus
URL: http://gna.org/bugs/?11801 Summary: Counter-intuitive menus Project: Warzone Resurrection Project Submitted by: kreuvf Submitted on: Samstag 07.06.2008 um 16:50 Category: Engine: GUI Severity: 1 - Wish Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 2.1_beta2 Operating System: All Planned Release: None ___ Details: I've been playing Warzone 2100 for a very long time now and I never noticed this obvious counter-intuitive main menu. I propose to reorder it in the following way: Single Player Game - Campaign Game - Skirmish - Tutorial - Fastplay Multi Player Game - Host Game - Join Game ___ Reply to this item at: http://gna.org/bugs/?11801 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. That is great news! Feel free to commit the change to the tag. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. That is great news! Feel free to commit the change to the tag. I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg will host it until I hear that someone has put it on our download site - let me know when that happens. I also see that Freddie did do some updates to trunk, so it builds. I don't see that it builds Bison, though, which tells me that he used a different method than I had planned. If someone can please keep me informed of MacOS changes, I would appreciate it. My time is very limited and it works best if I don't have to spend a lot of time catching up with changes that were done without my knowledge or involvement and instead can just jump in on doing what I had planned to fix or change. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 branch freeze
On Sat, Jun 7, 2008 at 10:26 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 4:29 PM, Ari Johnson [EMAIL PROTECTED] wrote: There will be no Mac executable of beta3 because it cannot build as currently tagged. Thanks. I thought Freddie had fixed the Mac build. If there still are problems, you can check the fix into both the 2.1 branch and the 2.1_beta3 tag. (The tag is just another branch, not necessarily set in stone.) Not that I know of, and he certainly didn't coordinate with me about it. I'm working on getting trunk to build now, too. I will commit the fix to beta3 but wanted to clear it because a 'tag' may be just as mutable as a branch, but should have a developer policy against changes. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg will host it until I hear that someone has put it on our download site - let me know when that happens. I gave it a short testrun and had some problems with the map not getting drawn. It's just black. My buildings and enemies units are drawn and when I blow up some enemy unit it does properly display the explosion (map is viewable at that time) but then goes black again. -Dennis ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. That is great news! Feel free to commit the change to the tag. I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg will host it until I hear that someone has put it on our download site - let me know when that happens. Uploaded to http://download.gna.org/warzone/releases/2.1/ signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. That is great news! Feel free to commit the change to the tag. I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg will host it until I hear that someone has put it on our download site - let me know when that happens. Your image is ~40MB, while EvilGuru's is just ~30MB. EvilGuru meant it was because he compressed the image and you dont? --Dennis signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson [EMAIL PROTECTED] wrote: It was the removed level_parser.y that caused this. Easy fix. 2.1 builds again and appears to run just fine. Also, if you copy macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one should build as well. I am checking out the 2.1_beta3 tag now to verify this, and with permission will commit this change and build a Mac binary. That is great news! Feel free to commit the change to the tag. I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg will host it until I hear that someone has put it on our download site - let me know when that happens. Your image is ~40MB, while EvilGuru's is just ~30MB. EvilGuru meant it was because he compressed the image and you dont? The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one, since the game would not build as originally tagged for beta3. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
Hi all, The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one, since the game would not build as originally tagged for beta3. The 'warzone/tags/2.1_beta' built on my end with a couple of modifications (namely the replacing of some #ifdef NDEBUG with #ifndef DEBUG). Other than that I experienced no problems. The reason my .dmg is probably a bit smaller is because I compress it once created. This is done by using the 'Convert' option in Disk Utility, which will produce a compressed read-only disk image from any other disk image. Helps to save a few Mb. I got away without adding Bison to the auto-dep-fetch by manually updating Bison on my system. If it were not exam season I would've done it properly. As a result a newer version of Bison is required to build Warzone. Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] 2.1 beta3 again
On Sat, Jun 7, 2008 at 3:45 PM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi all, The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one, since the game would not build as originally tagged for beta3. The 'warzone/tags/2.1_beta' built on my end with a couple of modifications (namely the replacing of some #ifdef NDEBUG with #ifndef DEBUG). Other than that I experienced no problems. The reason my .dmg is probably a bit smaller is because I compress it once created. This is done by using the 'Convert' option in Disk Utility, which will produce a compressed read-only disk image from any other disk image. Helps to save a few Mb. I got away without adding Bison to the auto-dep-fetch by manually updating Bison on my system. If it were not exam season I would've done it properly. As a result a newer version of Bison is required to build Warzone. Okay - I will fix that, then. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev