A few months ago a bug resulted in a large number of records being created
in a table ([email_que]) by mistake. Bug was fixed and 1 or 2 million bogus
records were deleted.
Since then the data file has been verified and compacted at least once.
Just now I was running a verify on the data file aga
Hi Kirk,
Isn’t there an option for Compact to drop Address Tables? This invalidates any
Log Files but gives table(s) a clean start. There is a function like Table
Fragmentation which returns ratio of remaining record to total address table.
Sorry not at computer...
Spencer
> On Jan 12, 2019,
Does 4D Server require a 4D Write Pro license for non-UI methods?
Let's say I have a database with 10 4D Write Pro licenses. I may have more
than 10 users and understand how to check and manage licenses available for
users.
My question is if I have to 'reserve' a license for the server to be able
If it is just one table you can export the records, TRUNCATE TABLE, and import.
This is basically a one table compact and resets the address table too.
> On Jan 12, 2019, at 11:29 AM, Spencer Hinsdale via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
> Hi Kirk,
>
> Isn’t there an option for Com
Hi Kirk,
My guess is that, as long as the ‘Designer’ user belongs to a group that is
linked to 4D Write plugin, the 4D Write PRO code will work in the stored method.
It will temporarily use up 1 of the licenses available, but only for a short
time.
As such, you do not really need to ‘reserve’
Has anyone experienced this? :
This is on MacOs High Sierra.
I have a 4D app running in 4D v16.4, 32 bits, because there’s of a lot of old
4D Write code still in it.
The app runs fine in 4D stand-alone and on 32 bits 4D remote, also when running
‘compiled'
However, when I build a stand-alone a
You need to add write license to build screen
Regards
Chuck
Sent from my iPhone
> On Jan 12, 2019, at 6:48 PM, Two Way Communications bvba POP via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
> Has anyone experienced this? :
>
> This is on MacOs High Sierra.
>
> I have a 4D app running in 4D v
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