> Le 13 oct. 2016 à 18:11, Chip Scheide <4d_o...@pghrepository.org> a écrit :
> Then for the most part you can define your own - even (again mostly)
> for key strokes that 4D does not give you access to.
I don't understand why the shortcut list cannot be sorted. Stings my eyes.
really the solution for your own work environment is a macro key utility
Like the old Quikeys
Then for the most part you can define your own - even (again mostly)
for key strokes that 4D does not give you access to.
I say mostly, as I have NOT figured a way to get to step into a
> Le 13 oct. 2016 à 16:21, Jim Medlen a écrit :
> As mentioned ctrl-k (command-k) opens a method also ctrl-l (command+l)
> opens a form.
ctrl+l has changed, it opens "go to line…" dialog (since v13, AFAICR). It still
works when explorer is the front
As mentioned ctrl-k (command-k) opens a method also ctrl-l (command+l)
opens a form.
Is there a key combination that will find / open / goto an object on a
On 10/12/16, 1:24 PM, "4d_tech-boun...@lists.4d.com on behalf of
4d_tech-requ...@lists.4d.com" <4d_tech-boun...@lists.4d.com on
On Wed, Oct 12, 2016 at 9:48 AM, John Baughman
> Great tip! Still Learning something new every day.
Agreed - lotsa nuances.
> For command documentation and opening a method, option-click works as
> well. I am assuming alt-click works the same on a PC. I find
> On Oct 12, 2016, at 6:18 AM, Douglas von Roeder wrote:
> There *is* a very easy way to open the Explorer using Ctrl-k - place the
> insertion point on an empty row of text in the method editor, press Ctrl-k,
> and 4D opens the Explorer.
Great tip! Still Learning
This could be old news but I discovered this late yesterday -
In 4D's method editor, Ctrl-k is the keyboard shortcut for "Goto
definition" for the item that's highlighted. If a 4D command is
highlighted, pressing Ctrl-k will open the documentation web page for that
command. If it's a method
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