'On Sun, Dec 28, 2008 at 1:02 AM, Ben Goertzel wrote:
>
> See mildly revised version, where I replaced "real world" with "everyday
> world" (and defined the latter term explicitly), and added a final section
> relevant to the distinctions between the everyday world, simulated everyday
> worlds, a
The question is how much detail about the world needs to be captured in a
simulation in order to support humanlike cognitive development.
As a single example, Piagetan conservation of volume experiments are often
done with water, which would suggest you need to have fluid dynamics in your
simulati
Ben: in taking the "virtual world" approach to AGI, we're very much **hoping**
that a subset of "human everyday physical reality" is good enough. ..
Ben,
Which subset(s)?
The idea that you can virtually recreate any part or processes of reality seems
horribly flawed - and unexamined.
Take the
Dave --
See mildly revised version, where I replaced "real world" with "everyday
world" (and defined the latter term explicitly), and added a final section
relevant to the distinctions between the everyday world, simulated everyday
worlds, and other portions of the physical world.
http://multiver
David,
Good point... I'll revise the essay to account for it...
The truth is, we just don't know -- but in taking the "virtual world"
approach to AGI, we're very much **hoping** that a subset of "human everyday
physical reality" is good enough. ..
ben
On Sat, Dec 27, 2008 at 6:46 AM, David Hart
On Sat, Dec 27, 2008 at 5:25 PM, Ben Goertzel wrote:
>
> I wrote down my thoughts on this in a little more detail here (with some
> pastings from these emails plus some new info):
>
>
> http://multiverseaccordingtoben.blogspot.com/2008/12/subtle-structure-of-physical-world.html
>
I really liked
I wrote down my thoughts on this in a little more detail here (with some
pastings from these emails plus some new info):
http://multiverseaccordingtoben.blogspot.com/2008/12/subtle-structure-of-physical-world.html
On Sat, Dec 27, 2008 at 12:23 AM, Ben Goertzel wrote:
>
>
>> Suppose I take the u
>
> Suppose I take the universal prior and condition it on some real-world
> training data. For example, if you're interested in real-world
> vision, take 1000 frames of real video, and then the proposed
> probability distribution is the portion of the universal prior that
> explains the real vide
From: "Ben Goertzel"
>I think the environments existing in the real physical and social world are
>drawn from a pretty specific probability distribution (compared to say, the
>universal prior), and that for this reason, looking at problems of
>compression or pattern recognition across general prog