Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-08 Thread ATMunn
That is a good point. I could almost see my idea (much simplified) 
working with the Politics thing. Space politics? I dunno. It could work.


I will say that I can agree that it was maybe too overcomplicated. I'll 
think about it some more.


On 10/7/2018 10:26 PM, Aris Merchant wrote:

Have we ever had an economy where we have multiple interlocking small
mini-games, rather than one very large one? That might be interesting
to try.

My motivation here is that everyone seems to have a different idea. I,
for one, really want to bring back the Politics system. However, that
system is relatively small and self-contained, and none of the other
systems have even been designed yet. What if we did more than one of
them at the same time, making sure that would all be fairly simple?
I'm not sure if it would work, but it is something to consider.

On the merits of this system: it seems a bit overcomplicated and also
very like our current land economy. If you decide to go ahead with it,
I'd encourage you to make it much more simple and focused. Maybe
something with just space battles, for instance.

-Aris
On Sun, Oct 7, 2018 at 5:59 PM ATMunn  wrote:


I was trying to think of some proposal ideas (as, of course, proposals
are the whole point of Agora). A few different ideas went through my
head, and then possibly the coolest/dumbest one came: space.

This is basically a big list of ideas for how space could work, probably
only some of which will end up making it into the final proposal (if
there even is one).

The main idea for this proposal is for it to be the new main economy
minigame, but, you know, in space. (this is a terrible idea isn't it)

So here are the ideas I've had:
-There are planets, lots of them
-Players can own planets
-Planets do lots of things like making stuff
-There are different types of planets
-Players have spaceships
-Spaceships are used to travel between planets
-Spaceships can also be used to explore space for more planets
-You can upgrade your spaceship
-Players can specialize their spaceships to do different cool stuff
-Space combat? (although this could be cool, I do kinda feel that direct
combat between players really doesn't fit Agora very well. maybe there
are some sort of NPC spaceships that you can fight with?)
-Some sort of main "Earth" planet that is owned by Agora and in which
stuff happens
-People might live on planets and require stuff to stay happy and not revolt
-Players get more planets through exploration, not sure if existing
planets can ever change hands
-The Admiral keeps track of spaceships, the Planeteer keeps track of
planets and the stuff on them (please suggest better names)
-The Treasuror probably still exists and keeps track of currencies like
normal
-Currencies are stuff like:
-Food and goods for keeping people happy
-Fuel to keep spaceships going
-Building materials for building
-Precious materials for being precious
-other stuff??
-Players can have things built on their planets, planets probably don't
do much unless stuff is built on them
-Players can probably build fleets of ships which can go around and do
stuff for them
-Aliens?
-Spaceships can be traded maybe

I've kind of run out of ideas at this point (Most of this stuff was made
up along the way). So yeah, there's my space proposal idea. Please give
feedback on what things should be added, changed, or removed, and of
course if this is even remotely a good idea in the first place. If you
think this is a terrible idea altogether and should be scrapped then say
that, I'm not invested in it at all at this point. But I do think it's
cool.


Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-07 Thread Reuben Staley
Yeah, I really just don't want another system where you can own things that
make things and it all culminates in a huge resource war. After land, a
system like that is just ugly.

On Sun, Oct 7, 2018, 18:59 ATMunn  wrote:

> I was trying to think of some proposal ideas (as, of course, proposals
> are the whole point of Agora). A few different ideas went through my
> head, and then possibly the coolest/dumbest one came: space.
>
> This is basically a big list of ideas for how space could work, probably
> only some of which will end up making it into the final proposal (if
> there even is one).
>
> The main idea for this proposal is for it to be the new main economy
> minigame, but, you know, in space. (this is a terrible idea isn't it)
>
> So here are the ideas I've had:
> -There are planets, lots of them
> -Players can own planets
> -Planets do lots of things like making stuff
> -There are different types of planets
> -Players have spaceships
> -Spaceships are used to travel between planets
> -Spaceships can also be used to explore space for more planets
> -You can upgrade your spaceship
> -Players can specialize their spaceships to do different cool stuff
> -Space combat? (although this could be cool, I do kinda feel that direct
> combat between players really doesn't fit Agora very well. maybe there
> are some sort of NPC spaceships that you can fight with?)
> -Some sort of main "Earth" planet that is owned by Agora and in which
> stuff happens
> -People might live on planets and require stuff to stay happy and not
> revolt
> -Players get more planets through exploration, not sure if existing
> planets can ever change hands
> -The Admiral keeps track of spaceships, the Planeteer keeps track of
> planets and the stuff on them (please suggest better names)
> -The Treasuror probably still exists and keeps track of currencies like
> normal
> -Currencies are stuff like:
>-Food and goods for keeping people happy
>-Fuel to keep spaceships going
>-Building materials for building
>-Precious materials for being precious
>-other stuff??
> -Players can have things built on their planets, planets probably don't
> do much unless stuff is built on them
> -Players can probably build fleets of ships which can go around and do
> stuff for them
> -Aliens?
> -Spaceships can be traded maybe
>
> I've kind of run out of ideas at this point (Most of this stuff was made
> up along the way). So yeah, there's my space proposal idea. Please give
> feedback on what things should be added, changed, or removed, and of
> course if this is even remotely a good idea in the first place. If you
> think this is a terrible idea altogether and should be scrapped then say
> that, I'm not invested in it at all at this point. But I do think it's
> cool.
>


Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-07 Thread Aris Merchant
Have we ever had an economy where we have multiple interlocking small
mini-games, rather than one very large one? That might be interesting
to try.

My motivation here is that everyone seems to have a different idea. I,
for one, really want to bring back the Politics system. However, that
system is relatively small and self-contained, and none of the other
systems have even been designed yet. What if we did more than one of
them at the same time, making sure that would all be fairly simple?
I'm not sure if it would work, but it is something to consider.

On the merits of this system: it seems a bit overcomplicated and also
very like our current land economy. If you decide to go ahead with it,
I'd encourage you to make it much more simple and focused. Maybe
something with just space battles, for instance.

-Aris
On Sun, Oct 7, 2018 at 5:59 PM ATMunn  wrote:
>
> I was trying to think of some proposal ideas (as, of course, proposals
> are the whole point of Agora). A few different ideas went through my
> head, and then possibly the coolest/dumbest one came: space.
>
> This is basically a big list of ideas for how space could work, probably
> only some of which will end up making it into the final proposal (if
> there even is one).
>
> The main idea for this proposal is for it to be the new main economy
> minigame, but, you know, in space. (this is a terrible idea isn't it)
>
> So here are the ideas I've had:
> -There are planets, lots of them
> -Players can own planets
> -Planets do lots of things like making stuff
> -There are different types of planets
> -Players have spaceships
> -Spaceships are used to travel between planets
> -Spaceships can also be used to explore space for more planets
> -You can upgrade your spaceship
> -Players can specialize their spaceships to do different cool stuff
> -Space combat? (although this could be cool, I do kinda feel that direct
> combat between players really doesn't fit Agora very well. maybe there
> are some sort of NPC spaceships that you can fight with?)
> -Some sort of main "Earth" planet that is owned by Agora and in which
> stuff happens
> -People might live on planets and require stuff to stay happy and not revolt
> -Players get more planets through exploration, not sure if existing
> planets can ever change hands
> -The Admiral keeps track of spaceships, the Planeteer keeps track of
> planets and the stuff on them (please suggest better names)
> -The Treasuror probably still exists and keeps track of currencies like
> normal
> -Currencies are stuff like:
>-Food and goods for keeping people happy
>-Fuel to keep spaceships going
>-Building materials for building
>-Precious materials for being precious
>-other stuff??
> -Players can have things built on their planets, planets probably don't
> do much unless stuff is built on them
> -Players can probably build fleets of ships which can go around and do
> stuff for them
> -Aliens?
> -Spaceships can be traded maybe
>
> I've kind of run out of ideas at this point (Most of this stuff was made
> up along the way). So yeah, there's my space proposal idea. Please give
> feedback on what things should be added, changed, or removed, and of
> course if this is even remotely a good idea in the first place. If you
> think this is a terrible idea altogether and should be scrapped then say
> that, I'm not invested in it at all at this point. But I do think it's
> cool.


Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-07 Thread Cuddle Beam
This feels largely the same as what we have now already.

I'm not too excited about it. It's not bad though. Just, well, lukewarm.

On Mon, Oct 8, 2018 at 3:51 AM ATMunn  wrote:

> On 10/7/2018 9:16 PM, D. Margaux wrote:
> > One random added idea—what if there was a temporal component to the space
> > travel, so that you wouldn’t move from place to place instantaneously but
> > instead might take a few days to traverse the galaxy or whatever?
> That could be interesting. I think the travel times would need to be
> relatively short so it doesn't get too annoying, though.
>
> > And what
> > if some Agoran actions could only be taken while you are in certain
> places?
> > For example (maybe) would need to be on the forum planet to cast a vote
> on
> > a proposal or call for judgement or pend a proposal, for example? Or
> > perhaps a player would be moved temporarily to a prison planet if e
> accrued
> > enough blots? Basically tying some game actions to location on the map,
> and
> > making it harder to move around instantaneously so that there’s some more
> > strategy and cost/benefit to where you are moving.
> This was definitely something I thought about. I didn't write it in the
> idea list because I thought it could be too annoying; and the idea that
> if you can't make it there in time then you just can't do a thing,
> especially voting and other time-sensitive things, could be problematic.
> >
> > And perhaps if a player couldn’t get to the proper place to take an
> action,
> > e could authorize a person who is there to act on eir behalf. Could
> create
> > some team-like play or interesting contractual arrangements.
> >
> Definitely. Maybe if players have fleets of spaceships, they could use
> them to go places to take actions instead of their "main" ship that they
> are actually on?
>


Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-07 Thread ATMunn

On 10/7/2018 9:16 PM, D. Margaux wrote:

One random added idea—what if there was a temporal component to the space
travel, so that you wouldn’t move from place to place instantaneously but
instead might take a few days to traverse the galaxy or whatever? 
That could be interesting. I think the travel times would need to be 
relatively short so it doesn't get too annoying, though.



And what
if some Agoran actions could only be taken while you are in certain places?
For example (maybe) would need to be on the forum planet to cast a vote on
a proposal or call for judgement or pend a proposal, for example? Or
perhaps a player would be moved temporarily to a prison planet if e accrued
enough blots? Basically tying some game actions to location on the map, and
making it harder to move around instantaneously so that there’s some more
strategy and cost/benefit to where you are moving.
This was definitely something I thought about. I didn't write it in the 
idea list because I thought it could be too annoying; and the idea that 
if you can't make it there in time then you just can't do a thing, 
especially voting and other time-sensitive things, could be problematic.


And perhaps if a player couldn’t get to the proper place to take an action,
e could authorize a person who is there to act on eir behalf. Could create
some team-like play or interesting contractual arrangements.

Definitely. Maybe if players have fleets of spaceships, they could use 
them to go places to take actions instead of their "main" ship that they 
are actually on?


Re: DIS: [(Proto-?)proto-proto proposal] Putting Agora in Space

2018-10-07 Thread D. Margaux
One random added idea—what if there was a temporal component to the space
travel, so that you wouldn’t move from place to place instantaneously but
instead might take a few days to traverse the galaxy or whatever? And what
if some Agoran actions could only be taken while you are in certain places?
For example (maybe) would need to be on the forum planet to cast a vote on
a proposal or call for judgement or pend a proposal, for example? Or
perhaps a player would be moved temporarily to a prison planet if e accrued
enough blots? Basically tying some game actions to location on the map, and
making it harder to move around instantaneously so that there’s some more
strategy and cost/benefit to where you are moving.

And perhaps if a player couldn’t get to the proper place to take an action,
e could authorize a person who is there to act on eir behalf. Could create
some team-like play or interesting contractual arrangements.

On Sun, Oct 7, 2018 at 8:59 PM ATMunn  wrote:

> I was trying to think of some proposal ideas (as, of course, proposals
> are the whole point of Agora). A few different ideas went through my
> head, and then possibly the coolest/dumbest one came: space.
>
> This is basically a big list of ideas for how space could work, probably
> only some of which will end up making it into the final proposal (if
> there even is one).
>
> The main idea for this proposal is for it to be the new main economy
> minigame, but, you know, in space. (this is a terrible idea isn't it)
>
> So here are the ideas I've had:
> -There are planets, lots of them
> -Players can own planets
> -Planets do lots of things like making stuff
> -There are different types of planets
> -Players have spaceships
> -Spaceships are used to travel between planets
> -Spaceships can also be used to explore space for more planets
> -You can upgrade your spaceship
> -Players can specialize their spaceships to do different cool stuff
> -Space combat? (although this could be cool, I do kinda feel that direct
> combat between players really doesn't fit Agora very well. maybe there
> are some sort of NPC spaceships that you can fight with?)
> -Some sort of main "Earth" planet that is owned by Agora and in which
> stuff happens
> -People might live on planets and require stuff to stay happy and not
> revolt
> -Players get more planets through exploration, not sure if existing
> planets can ever change hands
> -The Admiral keeps track of spaceships, the Planeteer keeps track of
> planets and the stuff on them (please suggest better names)
> -The Treasuror probably still exists and keeps track of currencies like
> normal
> -Currencies are stuff like:
>-Food and goods for keeping people happy
>-Fuel to keep spaceships going
>-Building materials for building
>-Precious materials for being precious
>-other stuff??
> -Players can have things built on their planets, planets probably don't
> do much unless stuff is built on them
> -Players can probably build fleets of ships which can go around and do
> stuff for them
> -Aliens?
> -Spaceships can be traded maybe
>
> I've kind of run out of ideas at this point (Most of this stuff was made
> up along the way). So yeah, there's my space proposal idea. Please give
> feedback on what things should be added, changed, or removed, and of
> course if this is even remotely a good idea in the first place. If you
> think this is a terrible idea altogether and should be scrapped then say
> that, I'm not invested in it at all at this point. But I do think it's
> cool.
>