[android-developers] Re: GroundOverlay with rotation in MapView

2013-03-31 Thread Brofalad
Thanks for your answer, but I don't know how to use the rotation. The LatLonBox is from parsed KML file. I'm adding the OverLay like this layMap = new GroundOverlay(bmpImage, topGeoPoint, bottomGeoPoint); mapOverlays.add(0, layMap ); But new GroundOverlay don't seem to

[android-developers] Re: GroundOverlay with rotation in MapView

2013-03-31 Thread Brofalad
Thanks for the tip, I will try this -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Re: GroundOverlay with rotation in MapView

2013-03-31 Thread Brofalad
Den söndagen den 31:e mars 2013 kl. 06:26:37 UTC+2 skrev lbendlin: you could pre-rotate the image for the ground overlay via a matrix transformation. Thanks for the tip, I will try this -- -- You received this message because you are subscribed to the Google Groups Android Developers

[android-developers] Re: GroundOverlay with rotation in MapView

2013-03-31 Thread Brofalad
Thanks for your answer, but I don't know how to use the rotation. The LatLonBox is from parsed KML file. I'm adding the OverLay like this layMap = new GroundOverlay(bmpImage, topGeoPoint, bottomGeoPoint); mapOverlays.add(0, layMap ); But new GroundOverlay don't seem to support

[android-developers] GC calls from other processes causing slowdown (?)

2013-03-31 Thread Jason
Hey folks, So I'm in the midst of creating a game and I'm hitting some occasional slow down which seems to be a result of GC calls triggered by other processes on the device. I have profiled *my* app and am 100% certain there are no allocations going on while the game is running, but in

[android-developers] Re: GC calls from other processes causing slowdown (?)

2013-03-31 Thread RichardC
Is/was 2590 your process? On Sunday, March 31, 2013 8:07:50 AM UTC+1, Jason wrote: Hey folks, So I'm in the midst of creating a game and I'm hitting some occasional slow down which seems to be a result of GC calls triggered by other processes on the device. I have profiled *my* app and

[android-developers] Re: external bluetooth dongle on Android 1.5

2013-03-31 Thread Sunil Deshpande
Hi, I want to use usb bluetooth dongle with the tab. From forum I can see you have already tried this. Do you have any suggestions? 1) Do I need to hack kernel or tab image? 2) dongle bt apps are already available on play store? Thanks and Regards, Sunil On Friday, 19 November 2010 21:09:07

[android-developers] Optimise drawing speed

2013-03-31 Thread Simon Giddings
I am writing a music notation app for android tablets. As I draw everything (ie. this is not a simple image (jpg, pdf, etc) which needs displaying), I need to ensure that the choice of drawing method is the fastest possible. My options, as I see them at present, are 1. Classic on-screen

Re: [android-developers] Re: GC calls from other processes causing slowdown (?)

2013-03-31 Thread Jason Polites
I'm 90% sure it wasn't, but I make this claim based on profiling heap allocations and I don't think I confirmed that the process ID was actually different. I'll confirm (or otherwise) this and post back. On Mar 31, 2013 2:52 AM, RichardC richard.crit...@googlemail.com wrote: Is/was 2590 your

Re: [android-developers] Re: GC calls from other processes causing slowdown (?)

2013-03-31 Thread Anthony Prieur
The frame drop looks huge as since Gingerbread the GC is clamied to work concurrently. On Sun, Mar 31, 2013 at 4:38 PM, Jason Polites jason.poli...@gmail.comwrote: I'm 90% sure it wasn't, but I make this claim based on profiling heap allocations and I don't think I confirmed that the process

Re: [android-developers] Re: GC calls from other processes causing slowdown (?)

2013-03-31 Thread Jason Polites
OK.. so I've confirmed it's not my process. Here's an example (apologies for the length of the log) 03-31 11:46:12.587: DEBUG/dalvikvm(16714): GC_CONCURRENT freed 325K, 5% free 8827K/9208K, paused 10ms+4ms, total 34ms 03-31 11:46:12.594: DEBUG/656565(16714): Table:account Count:7 Migration

[android-developers] Re: Optimise drawing speed

2013-03-31 Thread Jason
My first reaction is that if you really want render speed then you need to be leveraging the GPU which is going to be most reliable with OpenGL (as I understanding it more recent versions of Android will actually hardware accelerate for you, but there are many variables that affect whether this

Re: [android-developers] Re: Optimise drawing speed

2013-03-31 Thread Romain Guy
On Mar 31, 2013 12:15 PM, Jason jason.poli...@gmail.com wrote: My first reaction is that if you really want render speed then you need to be leveraging the GPU which is going to be most reliable with OpenGL (as I understanding it more recent versions of Android will actually hardware accelerate

[android-developers] Re: Activity won't start when launchmode is standard

2013-03-31 Thread plnelson
On Friday, March 29, 2013 7:06:59 PM UTC-4, Streets Of Boston wrote: Log.*e*(Commands, failed to start DGraphActivity*, e*); OK, I've added that although, since it's not hitting that (or any) exceptions it's not really telling me anything. So we're still kinda back on the original

Re: [android-developers] Re: Debugging the Activity life-cycle?

2013-03-31 Thread plnelson
On Friday, March 29, 2013 11:16:26 PM UTC-4, Kristopher Micinski wrote: In that particular example the returning Activity was standard but the Activity invoking it was singleInstance. I knew the returning Activity had to be standard but I only found out that the caller couldn't

Re: [android-developers] Re: Debugging the Activity life-cycle?

2013-03-31 Thread plnelson
On Friday, March 29, 2013 11:16:26 PM UTC-4, Kristopher Micinski wrote: In that particular example the returning Activity was standard but the Activity invoking it was singleInstance. I knew the returning Activity had to be standard but I only found out that the caller couldn't

Re: [android-developers] Re: Debugging the Activity life-cycle?

2013-03-31 Thread plnelson
On Friday, March 29, 2013 11:16:52 PM UTC-4, Kristopher Micinski wrote: You might try asking the package manager if the intent you're sending will have any receivers, also.. I'm not sure how do that. Using the intent I use to launch my activity, I tried . . . PackageManager p =

[android-developers] Why is App not compatible with Tablets after update

2013-03-31 Thread miketra
My app has been successfully downloaded by tablet users over the last year without problems. I made an update a week ago, but the only thing changed in the Manifest file was the app version number and version string. After making that update, users are no longer able to access the app in Google

[android-developers] Re: Why is App not compatible with Tablets after update

2013-03-31 Thread RichardC
There has been an odd post or two in the adt-dev group regarding the ordering of elements in the manifest (although I can't find anything in the official docs). So with that said ... I think you should try putting uses-sdk android:minSdkVersion=4 android:targetSdkVersion=8 / before the

[android-developers] Development on platform?

2013-03-31 Thread Marty Rehder
Just curious as to how many people actually develop Android codes on an Android device. Is is feasible to try and do any serious development on a tablet or phone ? interested in hearing others thoughts -- -- You received this message because you are subscribed to the Google Groups Android

Re: [android-developers] Development on platform?

2013-03-31 Thread Kristopher Micinski
Versus the emulator? I have used devices *exclusively* for development for the past few years (though I don't often write actual apps, per se..): the emulator has always sucked and hasn't made any fundamental improvements wrt speed. This is pretty inherent in the fact that it's based on qemu,