Hello!
Can I sell paid apps in Android Market with Google Checkout if I live
in Ukraine and have bank account in U.K. ?
Or I need to register a company in U.K. with physical adress?
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Hello!
I'm writing my opengl native game. Menu is using android api, game
field using native lib ( c++ and opengl ). All in one activity
( different views ).
If I press Back or Home button ( without overriting onKeyDown() ) all
is fine: game just quit to desktop and when I again running, it saving
, Illidane illid...@gmail.com wrote:
Hi!
I have an issue : I set Theme.Translucent.NoTitleBar.Fullscreen for my
app, but status bar is still here. Is there a solution for it?
Thanks.
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No, I don't see title bar, only status..
On 10 Вер, 10:36, Peli peli0...@googlemail.com wrote:
If you have a translucent activity, I guess you see the title bar of
the activity below your activity, so this is the expected behavior.
Peliwww.openintents.org
On Sep 9, 11:08 pm, Illidane illid
Hi!
I have an issue : I set Theme.Translucent.NoTitleBar.Fullscreen for my
app, but status bar is still here. Is there a solution for it?
Thanks.
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Hi!
I'm looking at two samples: Translucent GLSurfaceView in Graphics /
OpenGL ES and Translucent in App / Activity of ApiDemos.
Why the background of GLSurfaceView is fully alfa, but in
Translucent it's some eclipsed?
I want to make Translucent background but in Translucent
GLSurfaceView demo.
at 12:26 PM, Illidane illid...@gmail.com wrote:
Hi!
I'm looking at two samples: Translucent GLSurfaceView in Graphics /
OpenGL ES and Translucent in App / Activity of ApiDemos.
Why the background of GLSurfaceView is fully alfa, but in
Translucent it's some eclipsed?
I want to make
has a custom theme that sets the
background:
android:theme=@style/Theme.Translucent
On Sat, Sep 5, 2009 at 1:26 PM, Illidane illid...@gmail.com wrote:
They have just the same code.
android:theme=@android:style/Theme.Translucent in the
Android.manifest file
experience with SoundPool was that it
doesn't like 1.0s, it just mutes on that volume, while on 0.99f it
plays loud.
Dmitry
On 3 сен, 01:18, Illidane illid...@gmail.com wrote:
Hi all!
Here is my code:
public static final int SOUND_CLICK = 1;
public static final int
experience with SoundPool was that it
doesn't like 1.0s, it just mutes on that volume, while on 0.99f it
plays loud.
Dmitry
On 3 сен, 01:18, Illidane illid...@gmail.com wrote:
Hi all!
Here is my code:
public static final int SOUND_CLICK = 1;
public static final int SOUND_DEATH = 2
Hi all!
Here is my code:
public static final int SOUND_CLICK = 1;
public static final int SOUND_DEATH = 2;
public static SoundPool soundPool;
public static HashMapInteger, Integer soundPoolMap;
...
soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
Hello!
I have such code:
public static MediaPlayer mp_click;
mp_click = MediaPlayer.create(Context, R.raw.click);
...
mp_click.start();
When my sound played for the first time, it's all fine. But when for
second, third, etc.. it sounds like cutted, just
Thanks for answer!
When I calling seek(0) before start() nothing changes..
Thanks for the SoundPool, I'll try it.
On 10 авг, 17:31, Marco Nelissen marc...@android.com wrote:
On Mon, Aug 10, 2009 at 5:48 AM, Illidaneillid...@gmail.com wrote:
Hello!
I have such code:
public static
,
streamVolume, 1, 0, 1f);
}
...
playSound(SOUND_CLICK);
But there is some issue, when I start my app my sounds somethimes(not
always) may not to play. Just silence.
What's the problem?
Thanks!
On 10 авг, 17:41, Illidane illid...@gmail.com wrote:
Thanks for answer!
When I calling seek(0) before
Hi!
I'm writing some game using OpenGL and have two views : SurfaceView
for OGL and TextView for my score. When I try to update score ( using
BoardScore.setText(bla); ) from my activity class all just fine, but
when I try to do it from my logic class my app crash. Debugger says
something like
Can you give an example?
On 2 авг, 01:31, MrChaz mrchazmob...@googlemail.com wrote:
You can't update a UI component from a thread that isn't the main (UI )
thread.
You ought to be able to post() back to the main thread.
On Aug 1, 10:02 pm, Illidane illid...@gmail.com wrote:
Hi!
I'm
I have frame animation on each cell.
On 30 апр, 18:24, Romain Guy romain...@google.com wrote:
Why don't you just use a LayoutAnimation? That's what it's for.
2009/4/30 Illidane illid...@gmail.com:
I did that ( write somewhere in getView ) :
if(position == mGameModel.getCount() - 1
error on super(orig, owner);
it's jump a little)
On 1 май, 14:07, Illidane illid...@gmail.com wrote:
Hi all :)
I'm trying to recompile AnimationDrawable class ( source code tooked
from android source ) but I get some errors:
private final static class AnimationState extends
Hi all :)
I'm trying to recompile AnimationDrawable class ( source code tooked
from android source ) but I get some errors:
private final static class AnimationState extends
DrawableContainerState {
private int[] mDurations;
private boolean mOneShot;
anybody?
On 1 май, 14:11, Illidane illid...@gmail.com wrote:
error on super(orig, owner);
it's jump a little)
On 1 май, 14:07, Illidane illid...@gmail.com wrote:
Hi all :)
I'm trying to recompile AnimationDrawable class ( source code tooked
from android source ) but I get some
I have tried to recompile AnimationDrawable class, but it's
impossible :(
Any thoughts?
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mGameModel.getCount() - it's number of Grid elements)
On 30 апр, 13:07, Illidane illid...@gmail.com wrote:
I did that ( write somewhere in getView ) :
if(position == mGameModel.getCount() - 1)
(new Timer(false)).schedule(new AnimationTimer(), 10);
AnimationTimer
апр, 18:27, Streets Of Boston flyingdutc...@gmail.com wrote:
Good to hear!
I'm curious: what did you do to get around this problem?
(yarik may want to know as well :-))
On Apr 29, 11:13 am, Illidane illid...@gmail.com wrote:
No matter.. it's all working now with the GridView, I have fixed
bitmaps/drawables.
On Apr 29, 3:03 am, Illidane illid...@gmail.com wrote:
Extend the GridView or write my own class which will manipulating 100
cells as drawables?
On 29 апр, 00:27, Streets Of Boston flyingdutc...@gmail.com wrote:
I have to defend Romain here.
The gridview
. Answer It's not a bug is
not answer! How do you generate position?
On Apr 27, 9:40 pm, Illidane illid...@gmail.com wrote:
There is a way to make GridView without Adapter ( e.g. something
like .addView() method ) ?
On 27 апр, 21:38, Illidane illid...@gmail.com wrote:
My GridView
, 1, 2, 3... 99, 0 - what is the cause
of that? Can someone from google team answer?
That seems to be a bug, very annoying bug. Answer It's not a bug is
not answer! How do you generate position?
On Apr 27, 9:40 pm, Illidane illid...@gmail.com wrote:
There is a way to make GridView without
that it should work the way you want it to work, that's
not how it works and that's not how it will work.
2009/4/28 Illidane illid...@gmail.com:
To Romain Guy:
Ok, I understood that you think that it's NOT a bug and that you
implement it how you want it be.
But I need to say you
to figure out when a
listview or gridview are done laying out their child-views, though
On Apr 28, 11:40 am, Illidane illid...@gmail.com wrote:
I have tried to do that - doesn't working for me :(
Animation is running always without last cell.
I think so:
In first case there is a '0
Hi,
I'm using GridView in my app, and myAdapter ( extends BaseAdapter) for
it. I have overrited method getView(int position, View convertView,
ViewGroup parent) of Adapter and 100 cells in GridView.
If I set logger:
android.util.Log.w(bla, (new StringBuilder()).append
(position).toString());
the GridView is
measured/laid out.
On Mon, Apr 27, 2009 at 6:38 AM, Illidane illid...@gmail.com wrote:
Hi,
I'm using GridView in my app, and myAdapter ( extends BaseAdapter) for
it. I have overrited method getView(int position, View convertView,
ViewGroup parent) of Adapter and 100 cells
, there is no
guarantee on how and when getView() is called so you cannot rely on it
with your anim counter.
2009/4/27 Illidane illid...@gmail.com:
I dont use convertView parametr and return new child-view.
Each cell has an animation. In the getView I generate an array of
animations, wich
And you think it's not a bug? where is guarantee that it will work in
general?
Where adapter takes it's magic number N?
On 27 апр, 19:56, Romain Guy romain...@google.com wrote:
There is no guarantee it's going to be called N times either.
2009/4/27 Illidane illid...@gmail.com:
Even
int EXPECTED_CELL_COUNT = 100;
public int getViewTypeCount() { return EXPECTED_CELL_COUNT; }
public int getItemViewType(int pos) { return pos %
EXPECTED_CELL_COUNT; }
On Apr 27, 1:07 pm, Illidane illid...@gmail.com wrote:
And you think it's not a bug? where is guarantee
There is a way to make GridView without Adapter ( e.g. something
like .addView() method ) ?
On 27 апр, 21:38, Illidane illid...@gmail.com wrote:
My GridView shows all 100 cells on the screen ( all visible at one
moment )
and all the animation works fine, and pretty fast ( on all 100
elements
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