Hi everybody
I try to implements in app billing simple,
but when i buy "sword_001" and "potion_001" ,then google play
send a error message code: [DF-BPA-13]
, when i buy "android:test.purchased" and
"android:test:refunded" that can succeed!
who know what happend?!
thanks all.
tAudio_port());
dsocket.send(packet);
dsocket.close();
dsocket = null;
packet = null;
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
If I call punchHole(remote_audio_port, remote_media_address); after the
audiostream is set then it errors with:
java.net.BindException: bind fai
I want to release an app on the market and I've read the guidelines on
coming
up with an appropriate android package name. Unfortunately I do not
have a personal
website or company/organization that I can associate the application
with.
I was thinking of either:
1. Use my email address. i.e. pac
t to hack onUpdate() - I'd rather
understand
what I'm doing wrong.
thanks
shaun
Logs follow:
01-31 14:54:11.474: I/ActivityManager(58): Start proc
org.example.widget for broadcast org.example.widget/.Widget: pid=251
uid=10049 gids={}
01-31 14:54:12.034: D/WIDGET(251): onEnabled
01
Thanks for the reply, that's the direction I am looking at going now,
CSipSimple has an API as well so that might make things easy, but I
would much rather use the native SIP stack Google built in, I think
this is all a carrier issue.
On Dec 29, 6:06 am, Mukesh Srivastav wrote:
> Hi Shau
t;
>
>
>
>
>
>
>
>
> On Wed, Dec 21, 2011 at 4:56 PM, Shaun wrote:
> > From what I understand ICS is supposed to bring devices up to more or
> > less equal standards, does this include the native SIP library, i.e.
> > as soon as my Galaxy S II gets I
>From what I understand ICS is supposed to bring devices up to more or
less equal standards, does this include the native SIP library, i.e.
as soon as my Galaxy S II gets ICS will I be able to use the native
SIP client on it and any other ICS device? Thanks!
Shaun
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You received this mess
0, 7:50 pm, Dianne Hackborn wrote:
> If you just want to communicate with a service if it is already running,
> you can use this:
>
> http://developer.android.com/reference/android/content/BroadcastRecei...,
> android.content.Intent)
>
> On Thu, Nov 10, 2011 at 3:06 PM, Shaun Shire
I would love to do that, the only problem that I'm running into is
that I can't bind to the service (via a service connection).
The startService works fine but the bind won't work in a
broadcastreceiver object. If I can't bind to the service, I don't
believe there is a way to communicate with it?
I have an Android application that contains a remote service of which
I want to use to process data sent via a BroadcastReceiver.
What would be the best way to send data from the BroadcastReceiver to
the remote service? My first intention was to Bind using the
RemoteServiceConnection, but this is
nother SIP stack we should look to use?
Thanks!
Shaun
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android
I'm assuming that the Google Contacts syncadapter is somehow tied into
a C2DM listener so that it knows when an update has occurred on the
server and it needs to sync. Am I correct? (ie, someone updates a
contact via the website, Google sends an update notification message
from their servers to yo
Any ideas? Thanks!
On May 17, 3:41 pm, Shaun Clark wrote:
> I noticed Google Voice is able to replace the stock voicemail app or
> at least the voicemail number. How can I do this with my app? Thanks!
>
> Shaun
--
You received this message because you are subscribed to the G
I was able to solve this by simply putting the full address in, so for
example if trying to dial extension 900, instead of just putting 900,
I had to put in "900@asterisk_server_address" to get it to work. Hope
this helps!
On May 18, 4:07 pm, Shaun Clark wrote:
> When I try to fire
Did you ever find a solution? I have this same issue. Thanks!
On May 1, 6:45 am, Sebastian wrote:
> Hello everyone,
>
> for a while now I've been playing around with the SipDemo in the 2.3
> SDK.
> The documentation on Android's developer page is nicely written, but
> not a lot.
> It does not exp
why this doesn't work? I can see it register on the asterisk
server fine, but nothing happens on the server when the call attempt
is made. The other SIP client like SIPDroid can make it through with
the same username/password/server combo. Thanks for the help!
Shaun
--
You received this
I noticed Google Voice is able to replace the stock voicemail app or
at least the voicemail number. How can I do this with my app? Thanks!
Shaun
--
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Groups "Android Developers" group.
To post to this group, send email
Angry birds runs like crap on my Eris though.
On May 12, 12:53 pm, Eamonn Dunne wrote:
> Box2d is a good idea, its what angry birds uses.
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I have two Activities which both share a toolbar component that
extends a linear layout, the toolbar looks like this:
public class Toolbar extends LinearLayout {
...
public Toolbar(final Context con, AttributeSet attrs) {
super(con, attrs);
setGravity(Gravity.BOT
>From my application I am currently launching the dialer:
newCallIntent = new Intent(Intent.ACTION_DIAL);
PhoneCallReciever receiver = new PhoneCallReciever();
telephonyManager.listen(receiver,
PhoneStateListener.LISTEN_CALL_STATE);
startActivityForResult(newCallIntent, DIAL_RESULT);
Then I have
Agreed, don't use the tablelayout, the linearlayout would work much better.
On Feb 27, 2011 5:00 PM, "Jonathan Foley" wrote:
>
> I agree with TreKing. I have never found a situation where I actually
> need a TableLayout. They are too restrictive IMO and don't afford
> much control over layout. One
Any other suggestions on what to look at? I am stumped here :(
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android-d
I'm partial to DroidDraw. But that is just me.
On Sep 28, 8:19 am, ArcDroid wrote:
> I am creating the gui in xml using eclipse, is there a better way?
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Yes, that is already in my AndroidManifest.xml file. I tried it on my
fiance's Epic 4G over the weekend and I have the same issue with her
phone.
On Sep 26, 2:08 pm, dan raaka wrote:
> Have you thought about adding the following into your AndroidManifest.xml
>
>
>
> -Dan
>
> On Thu, Sep 23, 201
I always thought the purpose of ADC was to gain adoption. There
really does not seem to be the need to get developers on board the
Android wagon. Android has mucho momentum it seems and the new
features being added with the new APIs are making users and developers
alike excited.
Not to mention h
If Android does not have all the classes necessary to compile that,
try include commons-httpclient in your classpath (http://hc.apache.org/
downloads.cgi)
On Apr 30, 11:54 am, shaun wrote:
> I found this bit of code. Not put it to use yet, but looks good to
> go. The "data" ob
I found this bit of code. Not put it to use yet, but looks good to
go. The "data" object is the byte[] representing the image.
PostMethod method;
try {
HttpClient client = new HttpClient();
client.getHttpConnectionManager().getParams().setConnectionTime
ot;, but you
should be able to search for "pub:Yakloin" to see it.
Thanks for any help.
On Apr 23, 9:42 am, shaun wrote:
> Well, something changed and it now shows up on my Moto Droid on the
> Market. Not sure what caused it to show up though, because I tested
> after each
come.
Anyone with thoughts?
On Apr 21, 5:36 pm, shaun wrote:
> And this is the initial release and the version I wanted to use:
>
>
> xmlns:android="http://schemas.android.com/apk/res/android";
> package="com.yakloinmobile.lw.physics&q
And this is the initial release and the version I wanted to use:
http://schemas.android.com/apk/res/android";
package="com.yakloinmobile.lw.physics"
android:versionCode="101"
android:versionName="1.01">
not support use across multiple processes. This will be added later."
So, I just removed the android:process configuration from
AndroidManifest.xml and things are working as expected.
On Apr 16, 3:39 pm, shaun wrote:
> Well, I tested one of the sample applications (http://code.google.com
do I have any other
code related to shared preferences outside of what is being discussed
here. So, Android is serving up 2 separate instances of
SharedPreferences for some reason Why?
I am boggled. Please help me think.
On Apr 16, 11:45 am, shaun wrote:
> I am experiencing something stran
I am experiencing something strange with a Live Wallpaper. I very
closely followed several examples out there on Live Wallpapers in
regards to shared preference settings (e.g. Android sample app Cube
Live Wallpaper).
The Engine implements
SharedPreferences.OnSharedPreferenceChangeListener and the
@Streets Of Boston, Is there anything further you can explain about
your implementation? Even a high-level strategy would be helpful.
On Apr 14, 10:45 am, mike wrote:
> On 04/14/2010 07:17 AM, Streets Of Boston wrote:
>
> > "AFAIK, there's no way to work on the full image directly"
> > Yes there
Here is some more talk about threading (on Replica Island's Dev Diary/
Blog): http://replicaisland.blogspot.com/2009/10/rendering-with-two-threads.html
On Apr 9, 2:58 pm, Eddie Ringle wrote:
> Is it as simple as:
>
> In GameView.java (my custom GLSurfaceView class):
> World _world = new World();
I wonder how much true parallelism is happening when the game logic
runs on a separate thread than the rendering (in addition to the
Activity thread for a total of 3). I do not claim to be an expert in
this arena, but what follows is what I think about the subject of
threads in Android games.
Sin
I suggest you take a look at the open source Android game Replica
Island. Chris Pruett (a Google employee and Android advocate)
programmed it and I understand he uses a Thread for rendering, a
Thread for game logic and a Thread for the Activity (life cycle, input
etc...). He has a synchronization
Assuming I correctly identified the code that unixseb uses as the
workaround/fix for orientation changes on Droid in Live Wallpaper with
OpenGL, the following code is the same with the exception of
recursion:
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay
display, EGLConfig config
ctly on Droid
> 2.1. I've been posting info to this group but no good responses so
> far. I debugged it for over a day and can't see anything wrong with
> the threading or order of egl calls. Seems like something else is
> wrong...
>
> On Apr 5, 11:29 am, shau
Check out and example here:
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers
On Apr 5, 8:23 am, Musafir wrote:
> hi friends,
> Using live wllpaper we can add interactive application in home screen
> but i want to know how can i add my opengl drawing(which itself
> inter
eloper decides
to integrate this feature)."
partnerships [at] scoreloop [dot] com for more information.
On Mar 18, 2:50 pm, Kevin Duffey wrote:
> Shaun, yah.. saw that too. No big.. so it looks like its limited on Android
> at this point. They provide an iPhone SDK which means you're dependent
@Kevin
About Scoreloop, I just tried to access their SDK for Android and here
is what is listed:
"Android SDK
Core Social for Android is being released to a first group of
developers. If you're interested in early access, please email
partnersh...@scoreloop.com"
On Mar 18, 2:41 am, Robert Green
We are considering the use of Scoreloop (http://www.scoreloop.com/) to
add a social component to our games and apps. Since we have no real
experience in that arena, I'll just leave this link as my
contribution.
On Mar 16, 8:08 pm, Kevin Duffey wrote:
> Hey all,
>
> I am curious how the various g
Not sure if this is what you are going for
It is possible to have a single APK install that has a main Activity
component as well as a Widget. I saw a demo where the .apk file is
installed, you can open the Activity as a normal application and on
the home screen(s) add a Widget from that appl
added to the scene just before Low Ding.
On Feb 18, 1:54 pm, shaun wrote:
> Ernest,
>
> Your response is helpful. I am not using
> android.opengl.GLSurfaceView, but I did try to get my EGL config
> chooser routine to look like what is provided therein. Are you saying
> that if I
; confirmed that when freeze occurs, logcat still logs "CPU pegged?"
> messages).
>
> Definitely a bad error on my part. Dan, if you wish to see the bug in
> action, search Android Market for "FRG Lite". Watch out you'll have
> to pull the phone battery on
If you determine what the issue is, please share here.
ongPay! (com.yakloingames.ongpay) is also not working really at all on
Samsung Moment. It is probably OpenGL related as there are a few
other posts speaking to that effect.
On Feb 16, 11:07 pm, dan raaka wrote:
> what game is this ? can you
I apparently live under a rock: Float.SIZE => "Constant for the number
of bits needed to represent a float in two's complement form."
Taken from Android API (Java 1.5+ API same).
Sheepish.
On Jan 15, 10:04 am, shaun wrote:
> Sorry. I need to be clear that the Float.SIZE
Sorry. I need to be clear that the Float.SIZE usage I mentioned was
in my code not the Android OpenGL code.
On Jan 15, 10:00 am, shaun wrote:
> Be aware that Android 2.0.1 and 2.1 both return bits instead of bytes
> for Float.SIZE. The expected return value is 4, but 32 is returned
>
Be aware that Android 2.0.1 and 2.1 both return bits instead of bytes
for Float.SIZE. The expected return value is 4, but 32 is returned
for some reason!
This was used in a couple of places where allocation was involved and
fatal errors ensued. Just so happens the errors were in OpenGL part
of t
much OpenGL programming so maybe this is not
really a case that comes up.
On Dec 18, 5:43 pm, Robert Green wrote:
> Shaun,
>
> Most "effects" are things that you program so to enable/disable them,
> you have to do it in your own code. Most other primitive features
> lik
And to be able to access the device's setting for GPU class (or
whatever it ends up being) programmatically at runtime if we want to
disable/enable features/effects based upon its value.
On Dec 18, 3:12 pm, shaun wrote:
> I think Robert Green is on the right track. We need something lik
I think Robert Green is on the right track. We need something like
this now!
On Dec 18, 2:34 pm, Robert Green wrote:
> I'd really like to see a GPU Class enumeration starting with the
> software renderer.
>
> android:gpuClass="integer"
>
> class 0 = software renderer
> class 1 = MSM7200 series
>
emulator?
I wrote this up in a little more detail on the android-porting list
(see appended), but this list seems to have more activity than that
one.
Any advice would be much appreciated.
Thanks in advance, Shaun.
Previously posted on android-porting:
//Dear All,
//
//I am trying to customize
Check out
http://replicaisland.blogspot.com/2009/11/android-game-development-resources.html
The rest of the blog is useful as well. It comes from a reliable
source.
On Dec 3, 12:33 pm, Neilz wrote:
> Lot's of useful stuff and links to blogs here...
>
> http://www.anddev.org
>
> On Dec 3, 5:17
Only thing I can offer up is searching your local Craigslist.org
listings.
How did you acquire the others?
On Dec 3, 12:28 am, "SoftwareForMe.com"
wrote:
> Hi,
>
> We have a G1, MyTouch, Hero and Droid. However, we've been getting odd
> reports from our Moment customers, and it's time we get o
Any one? Por favor. I can include detailed instructions if you are
unfamiliar with OpenGL interface on Android.
On Aug 18, 10:52 pm, shaun wrote:
> OK. Here is the information:
>
> -- on actual HTC G1 device (USA)
> GL_ARB_texture_env_combine
> GL_ARB_textu
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_matrix_get
GL_OES_query_matrix
GL_ARB_texture_compression
GL_ARB_texture_non_power_of_two
GL_ANDROID_direct_texture
GL_ANDROID_user_clip_plane
GL_ANDROID_vertex_buffer_object
GL_ANDROID_generate_mipmap
On Aug 18, 12:10 pm, shaun wrote:
> I am curious to know w
I am curious to know what extensions are on the phone given out at
Google I/O, as I do not have one. I think they are HTC Magics, but
correct me if I misunderstood.
I would appreciate if someone would list the output from "glGetString
(GL10.GL_EXTENSIONS)" on that device.
In fact, it would be n
In the first line in the last post, I meant to say, "I just exited
eclipse and ddms, then "STARTED" the emulator from the command line,
and ddms from the command line and it looks to work."
On Jul 30, 2:05 pm, shaun wrote:
> I just exited eclipse and ddms then the em
inside eclipse or just go straight command
line.
Either way, thank you.
On Jul 30, 1:56 pm, shaun wrote:
> I start with eclipse running, emulator not running, ddms not
> running.
>
> I then run my application on emulator (I don't know if the eclipse
> plugin will start some
Exiting DDMS does not produce further logcat ouput.
Would netstat results help here at all?
On Jul 30, 1:11 pm, fadden wrote:
> On Jul 30, 7:14 am, shaun wrote:
>
> > =The emulator is 1.5 avd with an SD card.
> > =I have a G1 device also.
> [...]
> > =The Info tab of DDMS
I have not been able to use the Allocation Tracker in DDMS (stand
alone from command line). I open DDMS and on the Allocation Tracker
tab, the two buttons are disabled as if I do not have something
configured correctly or I am not connected to the right process etc...
Details:
=I think I may hav
is because of my
> > poor Android programming knowledge).
>
> > Here is a zipped Android project of it. Please experiment with it and
> > send results to here i.e. is it slow for you also after re-re-re-..
> > staring?www.kotiposti.net/lkelemen/android/testape2d.zip
>
&
:
> Thanks for your feedback Shaun, I too unfortunately think a bespoke
> engine will need to be written for Android, which is a real pity as
> the iPhone has several physics engines which can easily handle
> hundreds of objects.
>
> Having said that Anton (2nd reply) has said he has
I am the author of simpull.
Sorry guys for the demo being out of whack for Simpull to the Core.
The version of PulpCore that I integrated simpull with did not support
Chrome, but you should be able to see it in IE, FF Safari. It is nice
to take a look at that demo to get a feel for what the engi
This looks pretty promising. Keep it up!
Did you use any extensions from GL11 or any other OpenGL ES 1.1
features (undocumented)? If so, please post information to this
thread:
http://groups.google.com/group/android-developers/browse_thread/thread/1d94cd6cc4554e8e
I am interested in the verte
@Suhas
Please provide more details and perhaps sample code, because I had
some issues when trying to use VBO. Have you had VBO usage working on
the emulator or just the real device, because I have only tried on the
emulator with no luck? What type of frame rate increase did you
realize just by s
I am in Marietta. I would like to participate, especially if some
game developers start joining...or at least someone with valuable
experience with OpenGL.
On Feb 2, 4:30 pm, BarbieDahl wrote:
> Great, do you know any other people in this area interested in
> Android?? If you are on google chat
I sure would love to know more on this subject also. Any game
developer really.
To clearly understand the current supported subset of the 1.1 API that
is presently available in Android SDK 1.0 r2 would be great. I mean,
the fact that we can cast the GL context to either GL10 or GL11 is a
little
I am trying to optimize the OpenGL ES rendering pipeline, along with
general optimizations for a proof of concept. One thing I did was to
take vertex and texture coordinate float[] data and FloatBuffer that
are passed to gl*Pointer methods and convert them into int[] data and
IntBuffer objects, b
I have a custom preference that is a container with a slider (SeekBar)
and some text. How can I get the slider to take focus when the list
item is highlighted (I want it to take focus so the user can use the
trackball to move the slider).
I've tried listening to the ListViews selection changes b
You can use ColorStateList to set the Button background on focus. The post
> below has a nice example on using
> it:http://groups.google.com/group/android-developers/msg/0714e077e25d63a6
>
> 2008/9/24 Shaun <[EMAIL PROTECTED]>
>
>
>
> > I have some buttons without b
I have some buttons without backgrounds ( produced either by
setBackgroundDrawable(null) or setBackgroundColor(0x) ) --
that part works fine. However, when the button does not have a
background it never gets the orange focus highlight and hence is not
navigable via trackball. It does actu
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