Hi Android/Google,
If my app uses MediaCodec to encode MP4 videos that our users create would
I have to worry about licensing MP4 or is that covered by the device
instead?
I plan on using WebM wherever possible, but it seems that some devices are
missing that encoder.
Thanks!
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You
Hi Android,
Would it be considered bad practice to implement Cloud Save as simple
backup/restore buttons in our game's menu?
To clarify, user would press backup on the device with the data they want.
Then press restore on the device they want to update.
Quietly updating game content as
hey peoples,
On 4.0.3 if I start an activity for an ACTION_VIEW (for an http url)
without an intent chooser then I get the following weird behavior in the
following order:
1. start browser
2. my activity: onPause()
3. my activity: onResume()
4. my activity: onPause()
5. at this
Hi All,
Looks like there are more and more devices out there with no compass. My
game uses compass + accelerometer instead of the gravity sensor for
control. So now I need to add gravity sensor support when there's no
compass... so 2 questions:
- Anybody have a list of compass lacking
Hi All,
Is it possible to enable the system bar menu icon on tablets without
setting the targetSDK to less than 11?
thanks,
Chad
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Hi All,
Sorry if this has already been answered, but searching for this is
returning piles of LVL-related posts.
We recently discovered that our app's apk is being unpacked, modified,
then resigned and re-distributed without our approval. What's the
proper way of checking for a modified apk
Hello,
In-app billing doesn't seem to be working on 1.6 2.1. I'm testing
with the Dungeons sample app and purchasing android.test.purchased.
Same issue in my own app.
Is billing unstable for those versions? Should I remove billing for
1.6 2.1 devices?
Thanks!
-Chad
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Hello,
I'm getting some bug reports showing that BitmapFactory.decodeResource
is returning null for local /res/drawable image resources. I can't
reproduce the problem.
Could this be due to a low memory situation? Usually I get
OutOfMemoryException when that happens though.
What could cause this
Hi Joao,
Here it is:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false;
Bitmap b = BitmapFactory.decodeResource( context.getResources(),
R.drawable.testImage, opts );
b.getWidth(); // NPE
This always works for me when I test it.
Thanks,
Chad
On Sep 29,
Hi All,
We just got our Lodsys notice as well. This is ridiculous and a direct
obstacle to innovation in the US.
Any other advice on how to handle this? Would it be possible for all
of us developers to join together in a class-action lawsuit?
-Chad
On Aug 28, 9:56 am, Russell DuRoss
bump =]
On Aug 1, 7:29 pm, Sheado chad...@gmail.com wrote:
Hi All,
Is it possible to create anACTION_SENDIntent and ContentProvider to
send a compressed image directly from memory?
I want to avoid having to the save the image to the SD card and then
sharing it via its URI. Instead I would
Hi All,
Is it possible to create an ACTION_SEND Intent and ContentProvider to
send a compressed image directly from memory?
I want to avoid having to the save the image to the SD card and then
sharing it via its URI. Instead I would like to write a
ContentProvider and have the image data be
) Math.toDegrees(
values[2] );
}
break;
case Sensor.TYPE_MAGNETIC_FIELD:
geomagnetic = event.values.clone();
break;
}
}
Thanks!
-Sheado
Hi All,
I've been using Eclipse MAT to find a memory leak in my app. Using the
histogram I was able to discover that my Activity had multiple
instances if I ran the app twice and then ran the hprof dump.
Using that info I fixed one of the context leaks shown by Show GC
roots without weak
would be awesome!
thanks,
Sheado
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heap.)
On Thu, Feb 24, 2011 at 12:42 PM, Sheado chad...@gmail.com wrote:
Hello. I tried posting this earlier, but it didn't seem to stick (so
sorry if it double posts).
My app occasionally runs out of memory when loading bitmaps. I call
recycle() on every bitmap I'm done with and even set
Hello. I tried posting this earlier, but it didn't seem to stick (so
sorry if it double posts).
My app occasionally runs out of memory when loading bitmaps. I call
recycle() on every bitmap I'm done with and even set them to null.
As far as diagnostics:
* I ran ddms and never saw the heap go
.
These are the people I would like to stop with the LVL.
On Nov 23, 5:17 am, Sheado chad...@gmail.com wrote:
thanks for the feedback guys,
Pent - have you noticed if your sales have increased since adding LVL?
I know it's different on a case-by-case basis, but I always like
hearing specific
the old
fashioned way. Based on that, perhaps think about giving away the app
for three, which serves as a vehicle for in-app payment that points
back to you (and only your), and that allows you to control
authorization at the point of payment.
On Nov 19, 4:09 pm, Sheado chad...@gmail.com wrote
Hi All,
Sorry for starting yet another post on this subject. We're trying to
decide on whether to go with LVL or just un-protect our apps
altogether (currently using the copy protection feature). So my
question:
* Are you copy protecting/DRM/LVL licensing your apps?
Some of our concerns
Hi Pete,
I got about 6 reports from LG Ally users having this same issue with
my app since the OTA update.
Unfortunately, I have not figured out if there's anything I can do
from my end to prevent this from happening in the future.
Anybody have any info on this?
Thanks!
-Chad
On Sep 26, 10:50
:14 am, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Sep 10, 2010 at 10:11 PM, Sheado chad...@gmail.com wrote:
The issue:
SQLiteDatabase.update(...) takes anywhere from 30ms to 700ms on a
simple update (on a Motorola Droid). I'm not sure why there's such a
huge range in the timing
Hi All,
There are other posts on this subject, but no real answer anywhere.
The issue:
SQLiteDatabase.update(...) takes anywhere from 30ms to 700ms on a
simple update (on a Motorola Droid). I'm not sure why there's such a
huge range in the timing, but despite that it still means that in the
best
Hello!
I'm stuck on this one: On Samsung Galaxy S - Camera preview starts but
call to autofocus or takePicture fails returning 0 in the onError
callback.
Some things I tried (with no luck)
* Not adjusting Camera Parameters - some people reported that this
helped them.
* compiling at different
the call back in to setErrorCallback() and try
ignoring errors when they're id is 0.
Somewhat unsatisfying, as I still don't know what's causing the errors
- but it'll have to do for now.
btw - Rubber Ducking: http://en.wikipedia.org/wiki/Rubber_duck_debugging
On Sep 8, 5:07 pm, Sheado chad
Hi all,
I'm getting reports from some of my app's users that on occasion they
are loosing data (e.g. no save occurs). I cannot reproduce the issue,
but I have a feeling it's because my save operation is taking too long
in onPause() resulting in a process kill in lower memory situations.
I've
Howdy all,
I've developed a camera-based app, but am experiencing apparent white
balance (over balance?) issues on Motorola Droid. I'm using previews
and auto-focus before taking the picture - with takePicture() being
called from a thread within onAutoFocus().
If I pass the camera in front of a
either.
How can I fix this?
Any suggestions are greatly appreciated!!
Thanks in advance,
Sheado
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or something like that), the you need to disable dithering on the
given image. In my case disabling it on the Drawable was satisfactory:
drawable.setDither( false );
Cheers,
Sheado
On Dec 12, 9:40 pm, Sheado chad...@gmail.com wrote:
Help!
I have some transparent graphics in my game. Up through
to last too.. Also, does anyone know how many apps have
entered the adc 2 in total? (if you know for each category it would be
perfect)
cheers!!
On Tue, Dec 1, 2009 at 2:22 AM, Sheado chad...@gmail.com wrote:
howdy,
Anybody know if the ADC2 top apps gallery (e.g.
http
howdy,
Anybody know if the ADC2 top apps gallery (e.g.
http://code.google.com/android/adc/gallery_media.html ) is in order
from 1st to last? I want to write a blog post and say what rank my app
had in the ADC2.
Thanks!
Sheado
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by
installing over the existing app an un-copy-protected update.
Chad
On Sep 29, 2:47 am, Mark Murphy mmur...@commonsware.com wrote:
Sheado wrote:
So if I test by installing and upgrading via the browser only instead
of the browser/market combination then things work out ok - I don't
get
Hello,
I'm trying to prepare an update to one of my apps and I just realized
that the updated version cannot read or write over the previous
version's SharedPreferences.
Some details:
* I'm using the 1.6 SDK and compiling for 1.5.3.
* My androidmanifest.xml does not have a sharedUserId (I
or care at this layer of abstraction?
And one last question! If all upgrades are performed exclusively
through the market (with copy protection) will I have to worry about
all this uid business?
help! thanks!
Chad
On Sep 28, 9:32 am, Sheado chad...@gmail.com wrote:
Hello,
I'm trying to prepare
Howdy. Hopefully it's not too late for this reply (fyi to any google
people: my RSS reader (Akregator) stopped reading the feed from this
forum).
App:Time-Lapse
Category: Media
Description:Allows you to easily record time-lapse videos
directly to .mov files
hola,
i think the answer is no.. but want to make sure.
Does the current API support scalable vector graphics? If so which
file formats? If not, will it be added in the future?
I ask because I'd like my animations to based off of SVGs - in order
to better support different screen resolutions
and disallow all
permissions (no installed app = no permissions of course :P).
You won't be asked every time you access the camera if you want to
allow it like on regular Java mobile phones
On Jun 24, 10:08 am, Sheado chad...@gmail.com wrote:
howdy,
i'm prepping my first app
howdy,
i'm prepping my first app for publishing and am a bit confused about
how to properly test my uses-permission tags.. if i don't specify
any permissions my app runs with no complaints on my G1. I tried
installing it via adb install as well as with the eoeAppInstaller
(as somebody had
not happy with this solution (since it disables all notification
sounds!), but it works:
((AudioManager)systemService).setStreamMute
( AudioManager.STREAM_SYSTEM, true/false );
make sure you re-enable this at onPause or you'll piss some people
off!
=)
On Jun 2, 9:31 am, Wayne Wenthin
bump..
i'm stuck on this too.
I've registered for every callback (especially ShutterCallback like
the docs say).. but no matter what, the phone still makes its own
shutter sound =(
On Jun 1, 9:49 pm, ivan istas...@gmail.com wrote:
The newest SDK automatically plays a shutter noise for the
bump =)
still stuck.. i even tried:
((AudioManager)context.getSystemService
(Context.AUDIO_SERVICE)).unloadSoundEffects();
but no luck =(
On Jun 2, 9:57 am, admin.androidsl...@googlemail.com
admin.androidsl...@googlemail.com wrote:
Curious about this I tried the free spy camera app on the
Howdy Peoples,
When I set the camera picture size to 176x144 or 352x288 the camera
preview gets garbled/discolored after (it's fine at first)
onPictureTaken (onPictureTaken calls startPreview after saving the
JPEG in order to restart the preview). This does not happen with any
other resolution I
/hardware/Camera.html
* Set the size by getting paramaters, changing them, and then
setting them back
* e.g. camera.getParameters() and camera.setParameters(...)
On Jun 1, 10:32 pm, Sujay Krishna Suresh sujay.coold...@gmail.com
wrote:
hi sheado,
can u post the code that u r
awesome =) you rock!
thanks!
On May 7, 11:23 pm, Mark Anacker closecr...@riven.tzo.com wrote:
search this forum for android.os.StatFs()
On May 7, 10:50 pm, Sheado chad...@gmail.com wrote:
hello,
sorry if this has already been answered (hard to search for this
one)..
is there any
hello,
sorry if this has already been answered (hard to search for this
one)..
is there any way to detect remaining space on the sdcard through the
API? I prefer not to make native or shell calls.
Thanks!
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should've expected that.
Any other suggestions?
Thanks!
On May 4, 10:40 pm, Yogini Pimpalgaonkar yogin...@gmail.com wrote:
getResources().getString(R.string.unknown_num)
On Tue, May 5, 2009 at 11:06 AM, Sheado chad...@gmail.com wrote:
hello,
anybody know if there's anyway way I to access
hello,
anybody know if there's anyway way I to access the String values of
String resources statically?
e.g. a static equivalent of Context.getString(...)?
thanky in advance!
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Hi,
Is the JPEG image returned by Camera.takePicture(...) always going to
be in the same color space, regardless of the phone Android is on?
Thank in Advance!
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Thanks for your response..
one more question, to which I think the answer is no:
If I write my own JNI code to access the phone's encoders, would I be
able to run it? Or does the Android virtual machine prohibit JNI-
supporting native code?
For example, I'm thinking to write a shared object
Howdy,
Does anybody know of a way to directly access the Video Encoders
provided by the (android.media.MediaRecorder) API? I'd like to make
changes to the raw camera data before it gets encoded.
Thanks in advance!!
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Howdy,
sorry if this turns into a crosspost - a previous post i attempted
never showed up.
I'm developing in Eclipse with dev kit 1.5 on Kubuntu 9.04 (64bit)
My camera-based app and the included camera app are behaving strangely
- sometimes they simply lock up - regardless of whether they lock
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