Yes this is what I've done with M3G, and i was about to implement this
startegy when i found a workaround using NumericSprite, LabelMarker
samples form the APIDemo.
On Dec 2, 8:11 pm, Robert Green [EMAIL PROTECTED] wrote:
You can just do one square billboard positioned such that it is
Hi,
I'm having the same issue, I tried hard but without success.
Did you find a workaround ?
thanks
On Nov 20, 1:57 pm, petunio [EMAIL PROTECTED] wrote:
Hi
I am porting an application based on the sdk 3.0, and I am having
countless problems...
now, I am struggling trying to put 2D
In desktop 3D stuff I've always just created billboards and drawn to
the textures for them. I'm sure this same technique would work.
On Dec 2, 4:29 am, fcalzada [EMAIL PROTECTED] wrote:
Hi,
I'm having the same issue, I tried hard but without success.
Did you find a workaround ?
thanks
Yes i thought about it, but it's gonna take some 3d resources... and
my application is already quite heavy in vertices number
On Dec 2, 3:51 pm, Robert Green [EMAIL PROTECTED] wrote:
In desktop 3D stuff I've always just created billboards and drawn to
the textures for them. I'm sure this
You can just do one square billboard positioned such that it is
directly in front of the frustum. The texture can be transparent and
you just draw what you want to have show up. That will be only 2
additional polys for the 2D.
On Dec 2, 9:56 am, fcalzada [EMAIL PROTECTED] wrote:
Yes i thought
Or follow the SurfaceView Overlay API Demo.
http://code.google.com/android/samples/ApiDemos/src/com/example/android/apis/graphics/
On Tue, Dec 2, 2008 at 11:11 AM, Robert Green [EMAIL PROTECTED] wrote:
You can just do one square billboard positioned such that it is
directly in front of the
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