Re: [android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-06 Thread Fabien R
On 04/11/2012 19:19, Braindrool wrote: Still no success with glGetShaderInfoLog. Even with the work-around you sent. You may have a look at the hellogl2 example in the NDK sample directory. You should easily translate the procedure to load shaders in the C file to java. - Fabien -- You

Re: [android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-05 Thread Braindrool
Tried them both with and without. No success. On Friday, November 2, 2012 6:20:09 PM UTC-5, Kostya Vasilyev wrote: It's pretty weird to see the \n-s make it into the log as is... Do your shader files perhaps contain those two symbols (the backslash and the n) at the end of each line? Are

Re: [android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-04 Thread Braindrool
Still no success with glGetShaderInfoLog. Even with the work-around you sent. 11-04 12:16:54.626: I/System.out(1631): Finished loading: models/monkey.ply 11-04 12:16:54.626: I/System.out(1631): Finished loading: shaders/vertex/default 11-04 12:16:54.636: W/dalvikvm(1631): threadid=12:

[android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-02 Thread Braindrool
Tried a different shader with no success. I see no apparent error either. Logcat: 11-02 23:02:01.035: I/System.out(833): Finished loading: models/monkey.ply 11-02 23:02:01.045: I/System.out(833): Finished loading: shaders/vertex/default *11-02 23:02:01.045: I/System.out(833): attribute

Re: [android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-02 Thread Kostya Vasilyev
It's pretty weird to see the \n-s make it into the log as is... Do your shader files perhaps contain those two symbols (the backslash and the n) at the end of each line? Are they really supposed to be there if they do? -- K On 11/03/2012 03:04 AM, Braindrool wrote: Tried a different shader

Re: [android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-02 Thread RichardC
You need to call: glGetShaderInfoLog to get the output from the shader compiler if there is an error. HOWEVER it is bugged: http://code.google.com/p/android/issues/detail?id=9953 The work-round is in comment 7 On Friday, November 2, 2012 11:20:09 PM UTC, Kostya Vasilyev wrote: It's pretty

[android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-01 Thread bob
Sounds like your vertex shader *asset* or fragment shader asset has an error in it. On Thursday, November 1, 2012 4:12:44 PM UTC-5, Braindrool wrote: Title pretty much says it all. This would be so much easier if I were to just use a single class for this. But I have been trying to take

[android-developers] Re: Creating OpenGL shaders from an alternate class

2012-11-01 Thread Braindrool
Hmm, I just assumed that it was an API / syntax error. I'll return later. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to