[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread MichaelEGR
On Mar 13, 2:43 am, Mario Zechner wrote: > Sorry for the double post, just had to add one more thing. > I understand that many of your are a bit angry for there being no java > bindings at this time. But from an architectural point of view i > totally understand Romain's comment that they want to

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread MichaelEGR
Awesome! Got it up and running here. You are my Android dev hero for the month if not longer! Where I can I paypal you $50; I'd send more if I could right now.. You also got a life long purchaser of all your games on the market. Folks... Support Mario and buy his games! I like your Newton game by t

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread Mario Zechner
Sorry for the double post, just had to add one more thing. I understand that many of your are a bit angry for there being no java bindings at this time. But from an architectural point of view i totally understand Romain's comment that they want to get it right. OpenGL ES 2.0 is not compatible to

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread Mario Zechner
Hey Michael, http://groups.google.com/group/android-developers/browse_thread/thread/064ebeaa6401# hope that helps :) Ciao, Mario On 13 Mrz., 05:17, MichaelEGR wrote: > Also I just want to point out that the community driven LWJGL desktop > Java binding has already added OpenGL 4.0 support

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
Also I just want to point out that the community driven LWJGL desktop Java binding has already added OpenGL 4.0 support immediately after announcement / specification release. This seriously is the level of support that Google and the Android team should extend to OpenGL ES 2.x at the very least fo

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
Also I just want to point out that the community driven LWJGL desktop Java binding has already added OpenGL 4.0 support immediately after announcement / specification release. This seriously is the level of support that Google and the Android team should extend to OpenGL ES 2.x at the very least fo

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google that they will be included in FroYo not just that they "should" be included. Even if they are included in 2.2 it is going to take roughly 6 months to a year (from this point)

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google that they will be included in FroYo not just that they "should" be included. Even if they are included in 2.2 it is going to take roughly 6 months to a year (from this point)

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-11 Thread Romain Guy
FroYo *should* have these bindings. On Thu, Mar 11, 2010 at 3:49 PM, Mario Zechner wrote: > I'd also be interested in the java bindings. A not so precise time > estimate would suffice so that i can decide wheter i write my own > bindings or not. > > On 10 Mrz., 16:17, scott19_68 wrote: >> So, wi

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-11 Thread Mario Zechner
I'd also be interested in the java bindings. A not so precise time estimate would suffice so that i can decide wheter i write my own bindings or not. On 10 Mrz., 16:17, scott19_68 wrote: > So, with GL ES2.0now present in the NDK r3, how much longer until > the Java bindings are present? > > Any i

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-10 Thread scott19_68
So, with GL ES 2.0 now present in the NDK r3, how much longer until the Java bindings are present? Any idea what form the bindings will take? JSR-297 (M3D 2.0)? Custom extensions to JSR-239? If I could offer my $0.02... please DO NOT adopt the full M3D 2.0 spec - the history of OpenGL has plent

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Ben Gotow
Thanks for the feedback, Romain. I definitely understand the need to get it right - keep us posted. - Ben On Feb 10, 12:04 pm, Romain Guy wrote: > We understand your frustration but we need to get this right. OpenGL > ES 2.0 is coming. > > > > > > On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow wrot

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Romain Guy
Definitely not years :) On Wed, Feb 10, 2010 at 10:07 AM, Greg Donald wrote: > On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote: >> We understand your frustration but we need to get this right. OpenGL >> ES 2.0 is coming. > > Months?  Years? > > We need to make our business plans. > > > -- > G

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Justin Giles
I'm sorry, but I think your keyboard shorted out before you sent this message. OpenGL ES 2.0 is coming when? :) On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote: > We understand your frustration but we need to get this right. OpenGL > ES 2.0 is coming. > > On Wed, Feb 10, 2010 at 9:56 AM, B

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Greg Donald
On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote: > We understand your frustration but we need to get this right. OpenGL > ES 2.0 is coming. Months? Years? We need to make our business plans. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscr

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Romain Guy
We understand your frustration but we need to get this right. OpenGL ES 2.0 is coming. On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow wrote: > To be completely honest, I find this ridiculous. You ship a phone with > OpenGL ES 2.0 hardware and _months_ later, there's still no way for > developers to u

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Ben Gotow
To be completely honest, I find this ridiculous. You ship a phone with OpenGL ES 2.0 hardware and _months_ later, there's still no way for developers to use the 2.0 functionality. I got a Nexus One the other day, and my first instinct was to find a game on the Marketplace that would show off it's h

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Justin Giles
>> How about a ballpark guess? Months? Years? Hey, me too! Trying to find a good book on OpenGL ES 1.x is tough. Finding one with OpenGL ES 1.x + Java is near impossible. There seems to be an abundance of OpenGL ES 2.0 books available and the documentation + examples is much easier to find on

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-09 Thread Greg Donald
On Tue, Feb 9, 2010 at 8:30 PM, David Turner wrote: > OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They > are coming. > Access from Java is also planned. > The Android software renderer doesn't support GL ES 2.0, neither does the > emulator. > I can't give any ETA for this

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-09 Thread David Anders
Hi It is really nice to hear that OpenGL ES 2.0 hearders are coming in NDK and also access from Java is also planned. One more question: What happened if Java application using OpenGL ES 2.0 tries to launch on the emulator that does not support OpenGL ES 2.0 software rendering? Regards, /David

Re: [android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-09 Thread David Turner
OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They are coming. Access from Java is also planned. The Android software renderer doesn't support GL ES 2.0, neither does the emulator. I can't give any ETA for this, sorry. On Tue, Feb 9, 2010 at 12:12 AM, David Anders wrote:

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-09 Thread David Anders
Hi, I also would like to bump this topic. - I guess that OpenGL ES 2.0 API will be defined in Java layer as android.opengl.GLES20 class. - We have been able to use OpenGL ES 2.0 API through hardware bindings using JNI. However in my understanding, it is impossible to use OpenGL ES 2.0 API with so

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-01-06 Thread r2d2Proton
I would like to bump this. . . I was thinking the same thing - use the NDK to gain access to the 2.0 functions. I imagine that the OpenGL ES 2.0 functions are exposed in Imagination Technologies shared object file. Games should be considered an NDK level application. Wasn't anybody watching Micro

[android-developers] Re: OpenGL ES 2.0 on Eclair

2009-12-28 Thread rollbak
So, that means that with NDK i can? Can you explain this further please? Thanks, Lucas On Dec 28, 3:09 pm, Romain Guy wrote: > Java apps cannot directly access OpenGL ES 2.0 APIs at the moment. > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee wrote: > > Eclair has supported OpenGL ES 2.0. But