On Mar 13, 2:43 am, Mario Zechner wrote:
> Sorry for the double post, just had to add one more thing.
> I understand that many of your are a bit angry for there being no java
> bindings at this time. But from an architectural point of view i
> totally understand Romain's comment that they want to
Awesome! Got it up and running here. You are my Android dev hero for
the month if not longer! Where I can I paypal you $50; I'd send more
if I could right now.. You also got a life long purchaser of all your
games on the market. Folks... Support Mario and buy his games! I like
your Newton game by t
Sorry for the double post, just had to add one more thing.
I understand that many of your are a bit angry for there being no java
bindings at this time. But from an architectural point of view i
totally understand Romain's comment that they want to get it right.
OpenGL ES 2.0 is not compatible to
Hey Michael,
http://groups.google.com/group/android-developers/browse_thread/thread/064ebeaa6401#
hope that helps :)
Ciao,
Mario
On 13 Mrz., 05:17, MichaelEGR wrote:
> Also I just want to point out that the community driven LWJGL desktop
> Java binding has already added OpenGL 4.0 support
Also I just want to point out that the community driven LWJGL desktop
Java binding has already added OpenGL 4.0 support immediately after
announcement / specification release. This seriously is the level of
support that Google and the Android team should extend to OpenGL ES
2.x at the very least fo
Also I just want to point out that the community driven LWJGL desktop
Java binding has already added OpenGL 4.0 support immediately after
announcement / specification release. This seriously is the level of
support that Google and the Android team should extend to OpenGL ES
2.x at the very least fo
I'm glad others are concerned like I am on Java bindings to OpenGL ES
2.x. As things go it would be nice to hear from Google that they will
be included in FroYo not just that they "should" be included. Even if
they are included in 2.2 it is going to take roughly 6 months to a
year (from this point)
I'm glad others are concerned like I am on Java bindings to OpenGL ES
2.x. As things go it would be nice to hear from Google that they will
be included in FroYo not just that they "should" be included. Even if
they are included in 2.2 it is going to take roughly 6 months to a
year (from this point)
FroYo *should* have these bindings.
On Thu, Mar 11, 2010 at 3:49 PM, Mario Zechner wrote:
> I'd also be interested in the java bindings. A not so precise time
> estimate would suffice so that i can decide wheter i write my own
> bindings or not.
>
> On 10 Mrz., 16:17, scott19_68 wrote:
>> So, wi
I'd also be interested in the java bindings. A not so precise time
estimate would suffice so that i can decide wheter i write my own
bindings or not.
On 10 Mrz., 16:17, scott19_68 wrote:
> So, with GL ES2.0now present in the NDK r3, how much longer until
> the Java bindings are present?
>
> Any i
So, with GL ES 2.0 now present in the NDK r3, how much longer until
the Java bindings are present?
Any idea what form the bindings will take? JSR-297 (M3D 2.0)? Custom
extensions to JSR-239?
If I could offer my $0.02... please DO NOT adopt the full M3D 2.0 spec
- the history of OpenGL has plent
Thanks for the feedback, Romain. I definitely understand the need to
get it right - keep us posted.
- Ben
On Feb 10, 12:04 pm, Romain Guy wrote:
> We understand your frustration but we need to get this right. OpenGL
> ES 2.0 is coming.
>
>
>
>
>
> On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow wrot
Definitely not years :)
On Wed, Feb 10, 2010 at 10:07 AM, Greg Donald wrote:
> On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote:
>> We understand your frustration but we need to get this right. OpenGL
>> ES 2.0 is coming.
>
> Months? Years?
>
> We need to make our business plans.
>
>
> --
> G
I'm sorry, but I think your keyboard shorted out before you sent this
message. OpenGL ES 2.0 is coming when? :)
On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote:
> We understand your frustration but we need to get this right. OpenGL
> ES 2.0 is coming.
>
> On Wed, Feb 10, 2010 at 9:56 AM, B
On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy wrote:
> We understand your frustration but we need to get this right. OpenGL
> ES 2.0 is coming.
Months? Years?
We need to make our business plans.
--
Greg Donald
destiney.com | gregdonald.com
--
You received this message because you are subscr
We understand your frustration but we need to get this right. OpenGL
ES 2.0 is coming.
On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow wrote:
> To be completely honest, I find this ridiculous. You ship a phone with
> OpenGL ES 2.0 hardware and _months_ later, there's still no way for
> developers to u
To be completely honest, I find this ridiculous. You ship a phone with
OpenGL ES 2.0 hardware and _months_ later, there's still no way for
developers to use the 2.0 functionality. I got a Nexus One the other
day, and my first instinct was to find a game on the Marketplace that
would show off it's h
>> How about a ballpark guess? Months? Years?
Hey, me too! Trying to find a good book on OpenGL ES 1.x is tough. Finding
one with OpenGL ES 1.x + Java is near impossible. There seems to be an
abundance of OpenGL ES 2.0 books available and the documentation + examples
is much easier to find on
On Tue, Feb 9, 2010 at 8:30 PM, David Turner wrote:
> OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They
> are coming.
> Access from Java is also planned.
> The Android software renderer doesn't support GL ES 2.0, neither does the
> emulator.
> I can't give any ETA for this
Hi
It is really nice to hear that OpenGL ES 2.0 hearders are coming in NDK and
also access from Java is also planned.
One more question:
What happened if Java application using OpenGL ES 2.0 tries to launch on the
emulator that does not support OpenGL ES 2.0 software rendering?
Regards,
/David
OpenGL ES 2.0 headers and libraries are not available in the NDK yet. They
are coming.
Access from Java is also planned.
The Android software renderer doesn't support GL ES 2.0, neither does the
emulator.
I can't give any ETA for this, sorry.
On Tue, Feb 9, 2010 at 12:12 AM, David Anders wrote:
Hi, I also would like to bump this topic.
- I guess that OpenGL ES 2.0 API will be defined in Java layer as
android.opengl.GLES20 class.
- We have been able to use OpenGL ES 2.0 API through hardware bindings
using JNI.
However in my understanding, it is impossible to use OpenGL ES 2.0 API
with so
I would like to bump this. . .
I was thinking the same thing - use the NDK to gain access to the 2.0
functions. I imagine that the OpenGL ES 2.0 functions are exposed in
Imagination Technologies shared object file.
Games should be considered an NDK level application. Wasn't anybody
watching Micro
So, that means that with NDK i can? Can you explain this further
please?
Thanks,
Lucas
On Dec 28, 3:09 pm, Romain Guy wrote:
> Java apps cannot directly access OpenGL ES 2.0 APIs at the moment.
>
> On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee wrote:
> > Eclair has supported OpenGL ES 2.0. But
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