[android-developers] Re: SDK 11 is the slowest yet

2011-02-25 Thread Indicator Veritatis
H-m-m-m. Interesting point. Emulating a 1Ghz CPU on a 2Ghz CPU is bound to be slow. But given that, I would be still be happy if the emulator were only 1/25th the speed of the emulated system (I have dealt with worse). It is still, after all, faster than waiting for a developer version;) On Feb

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Reuben Scratton
Suspect we are talking at cross-purposes. If you have switched Canvas to GL-based rendering then surely it is self-evident that there is going to be far more computation overall (i.e. for both hardware *and* software) in using a complex floating-point based pipeline. For the emulator, that

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Romain Guy
Reuben, the emulator does NOT use the new OpenGL backend for Canvas. It wouldn't work on the emulator anyway because it requires OpenGL ES 2.0 and the emulator does not support OpenGL ES 2.0. The emulator is slow simply because there are more pixels to draw and apps are more complex than before.

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Reuben Scratton
That does surprises me, considering the triangular tearing seen on the Honeycomb emulator. I guess that was just framebuffer composition. Thanks for the clarification. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group,

[android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread sblantipodi
I would like to have more respect about your work but the answer from Romain Guy doesn't respect our patience. This SDK is simply UNUSEFUL, google save your time if you need to write a simulator like this, no one can use it because is too slow also for a fart app, it's unusable. If you can't do a

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Romain Guy
The problem is that the emulator is an emulator, not a simulator, nor does it virtualize your computer's CPU. Tools like VMWare or VirtualBox achieve great performance thanks to virtualization, apps in the guest OS run directly on your hardware CPU. In the case of Android's emulator, a completely

[android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Indicator Veritatis
Nice though that fix would be, to date, there has been a reasonable workaround for the emulator slowness: launch once at the beginning of your work session and don't kill it. As long as the emulator can be set back to a last-known-good-state, such a workaround is livable. What is not livable is

[android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Arron
I bought the Xoom cuz I was unable to program and test my code effectively on the emulator. I wish we can get one for a discounted rate or one that's not tied to Verizon for developers. On Feb 24, 4:09 pm, Indicator Veritatis mej1...@yahoo.com wrote: Nice though that fix would be, to date,

[android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Zsolt Vasvari
I second this. The emulator is unusable for Xoom and I wouldn't hold ny breath for any significant improvements in the speed of the emulated machine, no matter what Romain is saying. Even if they manage to double the speed of the emulator, it would still be pretty much unusable. You will never

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Stacy Young
I still cannot maintain landscape on OS X. It will switch but then revert 2-3 seconds later. :-( On Wed, Feb 23, 2011 at 1:55 PM, Romain Guy romain...@android.com wrote: And my point is that Canvas.drawBitmap() etc. is not doing any more computation than previous SDKs. On Wed, Feb 23,

[android-developers] Re: SDK 11 is the slowest yet

2011-02-24 Thread Zsolt Vasvari
How does that have anything to do with the speed of the emulator? On Feb 24, 3:17 am, Stacy Young styoung.li...@gmail.com wrote: I still cannot maintain landscape on OS X. It will switch but then revert 2-3 seconds later. :-( On Wed, Feb 23, 2011 at 1:55 PM, Romain Guy romain...@android.com

[android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Reuben Scratton
I suspect Honeycomb emulator's performance is being crippled by every last pixel now having to go through a pure software OpenGL pipeline. That will have far more stages than the old 2D renderer had. If you ever ran an OpenGL ES app on older emulators, you'd see similar slowness... there is

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Stephen Jungels
The Honeycomb emulator is faster on my dev system than the preview was, but it is highly sensitive to the emulated hardware. I am using 1024 megabytes of emulated RAM and a 256 meg vm heap size and I still see out of memory errors when the launcher tries to load wallpaper. The AVD refuses to go

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Romain Guy
Window composition was already done in software OpenGL before, and the new hardware acceleration layer for 2D rendering inside apps is not turned on in the emulator. On Wed, Feb 23, 2011 at 3:54 AM, Reuben Scratton reuben.scrat...@gmail.comwrote: I suspect Honeycomb emulator's performance is

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Reuben Scratton
My point was that ordinary drawing - Canvas.drawBitmap() etc - will now be doing at least 3x as much computation per pixel than in previous SDKs, hence the slowdown (or so I'm guessing). Not to mention there are now rather more pixels than there used to be. I doubt if window composition is a

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Romain Guy
And my point is that Canvas.drawBitmap() etc. is not doing any more computation than previous SDKs. On Wed, Feb 23, 2011 at 9:42 AM, Reuben Scratton reuben.scrat...@gmail.comwrote: My point was that ordinary drawing - Canvas.drawBitmap() etc - will now be doing at least 3x as much computation

Re: [android-developers] Re: SDK 11 is the slowest yet

2011-02-23 Thread Shane Isbell
I completely dumped the emulator a couple of years ago, but with honeycomb, not much choice, it's all been very slow and painful. On the plus side the eclipse-plugin is getting a lot more functional. After running the latest updates this morning (android and eclipse), it takes three or four