[android-developers] playing short audio clip has tick sound

2009-12-14 Thread JacobGladish
I'm using the SoundPool to play a series of small audio clips and am having issues with the audio when it starts. I have the audio attached to a button press. When I press the button mulitple times the tick persists. I was wondering if this was the audio file itself or is there something I need to

[android-developers] Re: loop sound

2009-12-08 Thread JacobGladish
from there. I used audacity to convert directly from .caf to .ogg and everything is working fine now. Audcatiy is On Dec 7, 11:23 am, JacobGladish jacobglad...@yahoo.com wrote: I'll definitely test in audacity. I've been converting audio files to/ from just about every format over the past few days

[android-developers] Re: loop sound

2009-12-07 Thread JacobGladish
, and in that callback load up n more frames from my buffer. On Dec 7, 3:34 am, niko20 nikolatesl...@yahoo.com wrote: Hi, Dont know the answer to that one, I haven't used AudioTrack in MODE_STATIC much. -niko On Dec 6, 11:39 pm, JacobGladish jacobglad...@yahoo.com wrote: What is the setLoopPoints

[android-developers] Re: loop sound

2009-12-07 Thread JacobGladish
a separate thread that pushes the data out as fast as write() will let it. -niko On Dec 7, 9:02 am, JacobGladish jacobglad...@yahoo.com wrote: MODE_STATIC still has a clicking sound when it loops. What I think I need to do is continuously stream the data via AudioTrack.write(). Any

[android-developers] loop sound

2009-12-06 Thread JacobGladish
Has anyone been able to play a looping sound without any noticeable delays or ticking sounds when it resets? I tried using the MediaPlayer with setLookup(true). That seems to require that I manually fade-in the sound-bite with volume control slowing incresing in order to work around a nasty tick

[android-developers] Re: loop sound

2009-12-06 Thread JacobGladish
need to load the data yourself and play it by shoving it out continously into a AudioTrack stream. -niko On Dec 6, 8:03 pm, JacobGladish jacobglad...@yahoo.com wrote: Has anyone been able to play a looping sound without any noticeable delays or ticking sounds when it resets? I tried

[android-developers] Re: loop sound

2009-12-06 Thread JacobGladish
What is the setLoopPoints (int startInFrames, int endInFrames, int loopCount) on the AudioTrack? Will this cause the play() on a static AudioTrack to loop or do I need to create a streaming AudioTrack and manage my own timer calling write() repeatedly? On Dec 7, 12:13 am, JacobGladish jacobglad

[android-developers] Re: motorola cliq sdk 2.0

2009-11-07 Thread JacobGladish
All I want is a phone for testing. Can anyone suggest a good option. Is the dev phone the way to go? On Nov 6, 11:33 pm, nEx.Software email.nex.softw...@gmail.com wrote: The CLIQ has 1.5 loaded, and it is NOT a good development phone. Trust me. On Nov 6, 8:55 pm, JacobGladish jacobglad

[android-developers] Re: motorola cliq sdk 2.0

2009-11-07 Thread JacobGladish
it. I was never able to get a straight answer as to what the cost for canceling was, even when paying full retail. I found an HTC Magic (brand new) on craiglist for $250.00. I'm assuming that's a reasonable price. On Nov 7, 4:47 pm, RichardC richard.crit...@googlemail.com wrote: JacobGladish wrote