I have a data entry layout that defines 5 spinners. Each spinner has
properties defined that are identical, apart from id, hint text and so on.
When rendered they all have different background and text colors. These
are all defined to be the same. The containing layout has a style defined
After developing with AS for over a year, the IDE became very unresponsive.
Just setting the cursor in a line of code I'd have to wait 3 or 4 seconds until
I could type anything. Background tasks, like build, were unaffected. All
other apps on my PC were normal. So, I uninstalled AS, and
I've built an app that uses TabLayout. Each tab displays correctly in a
scrollable horizontal toolbar. However, it displays the layout for Tab 1,
by default and I do not want anything displayed until the onTabSelected
code is fired. ie; Do not display anything (except for the tabs) until I
I have a data entry form in which I can choose to enter data multiple
times. After a selection the selected value shows in the spinner. How do
I 'disappear' that selection value from view before another set of data is
entered into the form?
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After installing Win 10 I'm getting many lock-ups when using AS. Not sure how
much Genymotion is involved.
Downgraded to Win 7 and problems disappeared. So now I'm reluctant to try 10
again.
Anyone seen this issue?
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I have a typical master-detail scenario. That is, first activity invokes a
list fragment in which I retrieve a list using a contentprovider. An Item
click on this list returns the row using a callback to activity. Activity
determines device type and either fires a detail fragment (for
You can pinch to zoom.
On Thursday, 16 October 2014 16:03:45 UTC+1, Christine wrote:
My android studio suddenly has changed the editor font to enormous.
I'm on Ubuntu, changing font size in settings (of android studio) doesn't
change the font. The way it is now, it's unusable. What can I do?
Double clicking on a class (and everything else) brings the class into the
edit area but does not bring it into the active edit screen. The tab needs
to be clicked to bring it into focus. Please bring it into focus using the
double-click - like Eclipse allows.
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Eclipse generates an assets folder in the project structure. Where is (or
how do I create one that is recognized by the build) is this folder
supposed to go?
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I have a listview populated via a SimpleCursorAdapter backed by a
ContentProvider.
My final view contains a non-scrollable header (col hdgs), the ListView and
a footer with totals for some of the columns.
How can I ensure that (1) the data columns are all lined-up, preferably
left-justified,
I finally got the first part right. Just need to line up the headings.
On Wednesday, September 18, 2013 2:29:33 PM UTC-4, Phil Gibbs wrote:
I have a listview populated via a SimpleCursorAdapter backed by a
ContentProvider.
My final view contains a non-scrollable header (col hdgs
Couple weeks ago I tried installing Android Studio, but had problem with it
not finding any JAVA_HOME, although it did exist as an environment variable.
So uninstalled Studio and forgot about it since MyEclipse was working fine.
Then today I downloaded and installed Studio successfully. But
Just for curiosity, where exactly is the database that can be accessed via
adb shell ie; /data/data/packagename/databases/database name.
Must be in a file somewhere, but where?
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The subject says it all. How can I allow a user to select a row from a
table generated using the CursorAdapter by clicking (or touching) it?
I'd done this previously by dynamically building each table row from a List
object, but then decided to use a Cursor thinking it would be more
efficient.
First, as a long-time Java developer I'm now learning Android. I have an
app in which I use the ContentValues class to supply data to a Class that
extends ContentProvider.
Here's the issue. I'm 'put'ing 5 values (from a layout) into the
ContentValues class. The problem - not all values are
as expected as soon as I minimize the
application (by pressing Home) and restore the application. From then,
the keyboard shows up without any problems.
Any clues?
Phil.
PS : My phone has a hardware keyboard.
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I'm using a ViewPager with ListViews inside them but the transitions are
quite jumpy.
Can anyone tell me a good way to improve the performance of this?
Thanks
Phil
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on here?
Thanks,
Phil.
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is broken, and brings me to
the wrong page.
Phil
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number and convert to
international format?
Thanks,
Phil.
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OK my bad, I was punching in the wrong MD5.
On Nov 2, 8:45 pm, Phil H p...@surfsoftconsulting.com wrote:
I've been developing a Google Maps based application and for a few
weeks I've been running with a Maps API key generated from the
keystore used for signing code deployed over USB to my
I've been developing a Google Maps based application and for a few
weeks I've been running with a Maps API key generated from the
keystore used for signing code deployed over USB to my development
phone. I've been able to see maps in the MapView, zoom, pan and add my
own layers.
This evening I
to
the,
On Oct 1, 7:41 am, Phil H p...@surfsoftconsulting.com wrote:
I'm looking at the LVL code and had a question about user identity and
the DeviceLimiter interface. I've one app in the Android Market that
uses LVL in its recommended form, so users can install the application
on any device
OK after playing with two different accounts across three different
devices... the userId passed to DeviceLimiter is maintained across
devices and between wipes. So, if a user has purchased an LVL licenced
application, DeviceLimiter will always receive the same userId
string.
Therefore, it is
The only thing I would say is that, in my recent investigation into
LVL, you can see how many devices are using a single purchased
licence, which may be useful.
On Oct 1, 7:54 pm, androidmediadeveloper kamathaj...@gmail.com
wrote:
Have noticed several posts on this issue but no specific
I'm looking at the LVL code and had a question about user identity and
the DeviceLimiter interface. I've one app in the Android Market that
uses LVL in its recommended form, so users can install the application
on any device they have set up their account on. Early indications are
that the
Yes, the first two options are a bit unpleasant, and as for the third, well
its an option but I couldn't help feeling there had to be a better way.
After some more thought I ended up adopting a slightly different approach
altogether. I took out the two mutually exclusive sets of preferences and
Ah, sorry, forgot to put the R.xml.preferences_a and
R.xml.preferences_b in that onCreate!
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may also wish to consider how you
will approach this when you switch to PreferenceFragments going
forward.
On Sat, Jul 2, 2011 at 9:18 AM, Phil H p...@surfsoftconsulting.com
wrote:
Yes, the first two options are a bit unpleasant, and as for the third,
well
its an option but I couldn't help
syntax.
Can somebody confirm (a) that my understanding is correct and (b)
suggest an alternative implementation pattern to achieve the desired
effect?
Thanks,
Phil.
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But... can anybody recommend an MTP client for the mac that works with
the Galaxy Tab?
Fail - Google Android File Transfer 1.0.11.9326
Fail - Samsung Kies Mini
Fail - XNJB (ok, it works about one time in 10 but its not a pleasant
experience)
On Jun 12, 7:44 am, John Coryat cor...@gmail.com
duplication)
Also are there any implications/loss of features etc by doing this, or are
the packages/functionality identical?
Thanks!
Phil.
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I'm having an issue with SAXParser on an RSS feed from a vBuletin forum.
The parser throws SAXException - At line 212, column 26: not well-formed
(invalid token) when it encounters a right apostrophe character -
http://www.fileformat.info/info/unicode/char/2019/index.htm
I realise this is a
,
Phil.
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On Jan 22, 7:27 am, Hogus dupisani.lo...@gmail.com wrote:
People spend way too much time worrying about cross-platform
capability at the outset.
Companies
spend so much time trying to roll their product out to everyone that
they back themselves into corners where there is no way to actually
On Jan 20, 12:30 am, brian purgert brianpurge...@gmail.com wrote:
even straight opengl
Go for it. Think of it as a learning investment.
You may then decide that you'd like to use some sort of layer on top
of that, to hide some of the details. But it will help a lot if you
have had some
On Jan 19, 2:40 pm, Guian guiandou...@gmail.com wrote:
in our openGL implementation
There are multiple Android OpenGL implementations, one for each
graphics chip vendor, so you may see different results in each case.
does someone know a way to get smooth
antialiased lines rendered ?
Draw
On Jan 17, 6:20 pm, Dianne Hackborn hack...@android.com wrote:
If you are talking about the version shown in Manage Applications, old
versions of the platform had a bug where they showed the raw version code
and not the text. I don't remember in which platform version that was
fixed.
Between
I'd make the assumption that with higher resolution phones on the way soon
that Honeycomb would be for phones also with a similar UI and the same API,
would be interesting to hear more on this though if anyone knows and is
allowed to reveal at this stage.
On 10 January 2011 08:43, mort
On Jan 7, 8:38 am, ko5tik kpriblo...@yahoo.com wrote:
lmor...@earthcam.com wrote:
I don't, because for some bizarre reason they are making it US-only!
What on earth are they thinking?
Selling all over the world is mayor PITA - all the different tax
regulations, payment providers...
Let
On Jan 12, 8:33 pm, Dianne Hackborn hack...@android.com wrote:
Unfortunately, I don't have a good solution if you want to get the real
exactly screen dots per inch. One thing you could do is compare xdpi/ydpi
with densityDpi and if they are significantly far apart, assume the values
are bad
On Jan 14, 2:24 pm, Menion menion.as...@gmail.com wrote:
CREATE TABLE tiles (x INTEGER,y INTEGER,z INTEGER,s INTEGER,image
BYTE, PRIMARY KEY (x, y, z, s));
SELECT DISTINCT z FROM tiles
You need to create an index on z, then it will be much faster.
disk I/O error
That's not good, but it
On Jan 11, 5:00 pm, Phil Endecott spam_from_goo...@chezphil.org
wrote:
There is a deprecated method Display.getOrientation(). Perhaps that
is what I'm supposed to use, however its docs seem to have been
removed when it was deprecated (Please Don't Do That!). Googling
suggests that perhaps
It seems that Display.getOrientation() probably returns the same
constants as the new Display.getRotation(), i.e. Surface.ROTATION_n,
and that it *does* potentially return all 4 values. Good. It's
unfortunate that this information was removed from the docs when
getOrientation() was deprecated:
On Jan 14, 1:38 pm, Andy myandroa...@gmail.com wrote:
Hi,
I have a dictionary app, and its loads all the data from the Loader
text files (as raw files), into SQL lite database initially.
Why not ship a prepopulated SQLlite database file?
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On Jan 14, 5:26 pm, Dianne Hackborn hack...@android.com wrote:
On Fri, Jan 14, 2011 at 8:30 AM, Phil Endecott
spam_from_goo...@chezphil.org wrote:
Thanks Dianne. What's going on with the Tab? Its true dpi, which it
does accurately report in the xdpi and ydpi fields, is about 170. I
support for C++ exceptions and RTTI is not available with Android 1.5 system
images.
Do you care about devices running Android 1.5 and older?
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is
not the only wrong answer, can anyone suggest some other way to detect
a bogus value here?
Thanks, Phil.
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!
Thanks, Phil.
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I'm now trying to understand how to allow for the display orientation
in my simple compass calculation, since I don't think there is an API
that does that for me.
It looks like the right way to get this is
getWindowManager().getDefaultDisplay().getRotation()
which returns values
somewhere that I have missed?
Thanks, Phil.
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On Jan 5, 10:05 pm, Leon Moreyn-Android Development
lmor...@earthcam.com wrote:
I am curious
as to other developers take on this and how many plan to actually
develop to meet the amazon market guidelines.
I don't, because for some bizarre reason they are making it US-only!
What on earth are
Some devices have HDMI or composite video out, which you could record
in numerous ways.
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On Jan 1, 8:14 pm, brian purgert brianpurge...@gmail.com wrote:
Im not sure if people just don't like my game or they are finishing it fast,
but out of 52 sales, 14 refunded it.
That's much better than my ratio at present, which is about 50%, and
seems to have got worse since the refund period
Hi Ernest,
On Jan 2, 7:25 pm, ernestw ernest...@gmail.com wrote:
Phil, 50% refunds would make me worry a lot if it were my game.
Yes. Actually it's not a game, it's a map app, and it has a large
data download when it first runs; I suspect some people are
discouraged by that. I did
. Is there any way to get this info?
Failing that, I'm aware that the system knows the approximate density
(one of three values IIRC). How can I retrieve this programatically?
Thanks, Phil.
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Thanks Kostya, this is just what I needed.
On Dec 31, 12:42 pm, Kostya Vasilyev kmans...@gmail.com wrote:
Phil,
This has both rounded (mdpi, ldpi, etc.) values and actual resolution,
that you'd want to use for a ruler:
http://developer.android.com/reference/android/util/DisplayMetrics.html
Hi Mario,
On Dec 12, 9:14 pm, Mario Zechner badlogicga...@gmail.com wrote:
I think the only thing needed is a manifest tag that let's you specify
the OpenGL ES profile you want to work have available.
This doesn't tell me if the implementation has enough texture units or
user clip planes etc.
On Dec 12, 12:46 am, Dianne Hackborn hack...@android.com wrote:
On Sat, Dec 11, 2010 at 4:17 PM, Phil Endecott
spam_from_goo...@chezphil.org wrote:
If you can describe supported texture formats, I would think this is
very similar, no?
Not really, because texture formats are very clear
On Dec 12, 3:53 pm, Dianne Hackborn hack...@android.com wrote:
The feature expression is I need X, and Y, and Z. Maybe in the future
there will be ways to express greater than, and A or B... but on the
other-hand, making this so complicated has a lot of pit falls as well.
Don't
Hi Damien,
On Dec 12, 4:13 am, Damien Cooke cooke.dam...@gmail.com wrote:
In ios I can post notifications that can be listed for by other objects.
Write your own replacement. On iOS I use my own simple notification
system, because Apple's version is overcomplicated. For most cases
it's almost
Re uses-gl-texture, there are some other OpenGL features that an app
might want to test, including the number of texture units and the
number of user-defined clip planes. The app I've just released works
on PowerVR hardware but not on Tegra because of this, and it would be
great to be able to
Hi Dianne,
On Dec 11, 11:15 pm, Dianne Hackborn hack...@android.com wrote:
On Sat, Dec 11, 2010 at 2:30 PM, Phil Endecott
spam_from_goo...@chezphil.org wrote:
Re uses-gl-texture, there are some other OpenGL features that an app
might want to test, including the number of texture units
On Dec 9, 10:33 pm, Howard M. Harte hhar...@gmail.com wrote:
Last, I bought the Vewsonic gTablet to debug some native code that was
segfaulting on tegra2. The CPU is great, and I love that it has a USB
host port, but now I'm convinced I'm not a fan of the 10 form
factor. The biggest drawback
will be
good, but their obvious deficiency is their geographic limitation.
Regards, Phil.
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Dianne Hackborn's reply dated Dec 1, 6:48 am)
I've decided not to try to create multiple contexts in different
threads for the time being, since they're unlikely to work reliably.
Thanks, Phil.
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On Nov 29, 11:15 pm, Phil Endecott spam_from_goo...@chezphil.org
wrote:
Dear All,
I have just discovered that the Android Market limits apps to a
maximum size of 25 MB. Is that really true?
- Download the data when the app first runs.
Well I've now found the example code here:
http
characteristics that let you do something simpler, e.g. a
constrained projection or object layout.
Good luck!
Phil.
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gl.glColor4f(colorCount, 0, 0, 1);
markers.get(i).draw();
colorCount++;
but unfortunately it doesn't work. The color remains always white
(0,0,0,1) in RGBA.
White is 1,1,1,1.
The colour components passed to glColor4f are floats
, Phil.
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mention the possibility that it might change because (a) there
is now the install to SD option in 2.2, and (b) there do seem to be
changes afoot in the market. It would be great to get some feedback
about that, but presumably it is secret.
Thanks, Phil.
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Thanks, Phil.
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On Nov 26, 11:08 am, Adam Hammer adamhamm...@gmail.com wrote:
I do bitmap loading in another thread, but I do glBindTexture in the
main graphics thread. Works well for me, I load bitmaps stored in zips
delivered by contentproviders into textures.
Yes; thanks; I'm actually doing something like
equivalent to this on Android. Is this correct, or
am I missing something?
My code is C++, but as far as I can see the situation is the same for
Java OpenGL code.
Thanks for any suggestions.
Phil.
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do much about, and the other is how to
supply updates to users who have bought previous versions.
If anyone has experience with selling apps from their own site, I
would love to hear about how you have done it.
Thanks, Phil.
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Hi Dhaval,
On Nov 15, 9:48 pm, Dhaval dhaval.shre...@gmail.com wrote:
Hello all,
I'm trying to use a c library for my android project and I need to
redirect the output from printf to Logcat. After spending sometime
looking into a solution for this, I stumbled
On Nov 13, 1:24 am, dan raaka danra...@gmail.com wrote:
http://www.samsung.com/us/support/contact
Thanks Dan. Actually I had spent quite a long time on the phone
trying to find the right person at Samsung before I posted here. The
closest I was able to find was their press relations team, but
mode, but it's not obvious to me how
to do that; how do I get the current window?
Can anyone help?
Many thanks, Phil.
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OK, I've found the supports-screens thing - it works! Sorry for the
noise.
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in
Eclipse - although the Reflection API shows that these methods are
present.
Thanks again,
Phil.
On Nov 9, 8:58 pm, Mark Murphy mmur...@commonsware.com wrote:
They are not part of the public SDK at present. If you look at the
source code, you will see they all have the @hide annotation
.
Phil.
On Nov 11, 6:31 pm, Mark Murphy mmur...@commonsware.com wrote:
On Thu, Nov 11, 2010 at 7:53 AM, Phil p...@surfsoftconsulting.com wrote:
Interestingly there must be another way to do this than through the
official hidden API as there is at least one hot spot widget in the
marketplace
I think if a small company is willing to put out such a widget they
should also be willing to keep up with API updates, or pull the
widget. Personally, having solved the problem, I will use this for a
while and if it proves reliable I will strongly consider pushing it
out as a freebie. After all,
or perhaps suggestions of other manufacturers whose material is
published with a clear re-use rights statement. If not, the flyer is
only going to have pictures of Apple devices on it, which would be
unfortunate.
Many thanks, Phil.
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I am not a lawyer
No, that quite clear. I'm not asking for legal advice, and certainly
not from a non-lawyer who doesn't even know what country I'm in. I'm
looking for pointers to product images that have clear re-use terms
associated with them. Can anyone help?
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Your printer is a douchebag
Somehow I just knew that I would get replies like this...
Is there anyone out there who can offer a sensible reply? Do any
Android device vendors publish product images with terms that allow
developers to re-use them? Is anyone from Samsung reading this list?
--
, this class has none of the
Ap methods or constants. Can anyone shed any light on this?
Thanks,
Phil.
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I had this same error come up after successfully uploading to my
android device many times. My solution was to use a different USB
cable. I've read a different USB port might also solve the issue.
On Aug 17, 10:36 pm, Lukas Adamec luk.ada...@gmail.com wrote:
Phone has debugging allowed and I've
In 2.2, check out android.media.AudioManager:
startBluetoothSco()
and
setBluetoothScoOn()
One thing to watch out for, however, is:
If you pair up a bluetooth headset, and start the SCO connection to
record the bluetooth input, any phone calls you take will now control
the bluetooth
In 2.2, I have an active Bluetooth SCO connection to a BT headset,
outside of a phone call.
Is there a way to prevent the phone from taking control of the BT SCO
connection for the phone call, and/or prevent the phone from dropping
the BT SCO connection when the call ends?
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https://www.google.com/phone/
I just bought two of the unlocked (no contract) N1s for a client
project. According to the site they are still available. For
development they are great. If it were for my own use, however, I
would seek out an eBay one as John mentioned.
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They are there to allow your app to display icons, etc of different
sizes, for different devices.
For example, H.D. icons are 72x72, MD are 48x48 and LD are 36x36.
On Jul 2, 10:37 am, B Woods bradleydeanwo...@gmail.com wrote:
What are the differences between drawable-hdpi, drawable-ldpi, and
data collection may be similar..
Phil Montgomery
Majura LLC
phil.montgom...@majura.com
On May 27, 6:11 pm, Eric Hekler ehek...@stanford.edu wrote:
Dear programmers,
Our group, led by Dr. Abby King of the Stanford Prevention Research
Center-School of Medicine and Dr. Banny Banerjee
hiring.
Look forward to hearing from you!
Phil Montgomery
Founder
www.majura.com
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My LCD hardware is 800x600 size, so after booting, the Android default
screen is landscape. How do I modify the framework to let android show
default portrait screen? I hope all booting procedures are portrait. for
example, when booting, the Android logo and banner shows on screen are
portrait.
I have observed a marked difference in frame rate of 2-D (Canvas)
graphics following a 2.1 update on the Motorola Droid. Details are
here:
http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-motorola.html
Can anyone else corroborate this? I have posted the code and an apk
in the
:29 pm, Phil tesujiga...@gmail.com wrote:
I have observed a marked difference in frame rate of 2-D (Canvas)
graphics following a 2.1 update on the Motorola Droid. Details are
here:
http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m...
Can anyone else corroborate
that is a big difference in performance!
On Apr 2, 6:29 pm, Phil tesujiga...@gmail.com wrote:
I have observed a marked difference in frame rate of 2-D (Canvas)
graphics following a 2.1 update on the Motorola Droid. Details are
here:
http://tesujigames.blogspot.com/2010/04/2-d-graphics
, many questions!
2010/4/2 MrChaz mrchazmob...@googlemail.com
Wow that is a big difference in performance!
On Apr 2, 6:29 pm, Phil tesujiga...@gmail.com wrote:
I have observed a marked difference in frame rate of 2-D (Canvas)
graphics following a 2.1 update on the Motorola Droid
In case anyone is interested (I might be saving your life here) I had
the error - R.xml cannot be resolved - no visible solution - on a GLS
project. h. After looking in R.java I found an auto generated
class XML.java (I think) was not there and should have been. I guessed
the solution -
hello,
i am developping a Management Application that has similar features
than the Astro File Manager Application, mainly the process/services/
apps montoring feature GUI.
Do you know if the java sources for the Application are available
somewhere ..
Not found right now seem not open source
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