[android-developers] Re: Android Emulator Frozen! :(

2009-05-08 Thread mcmc
Nevermind - I updated JRE, and it works. On May 6, 11:46 pm, mcmc manni...@gmail.com wrote: Hello all, My code compiles, but when I try running the emulator, it does not get past the splash screen... does anyone know how I can fix this? I need all the help I can get - quite desperate here

[android-developers] Re: SW (2D API) vs. HW (openGL) rendering

2009-05-07 Thread mcmc
Thanks a lot. :) Very helpful. On Apr 28, 4:05 am, Alistair. alistair.rutherf...@googlemail.com wrote: Take a look at SpriteMethodTest here http://code.google.com/p/apps-for-android/ Al. On Apr 27, 9:51 pm, mcmc manni...@gmail.com wrote: I'm trying to compare the difference in speed

[android-developers] Android Emulator Frozen! :(

2009-05-06 Thread mcmc
Hello all, My code compiles, but when I try running the emulator, it does not get past the splash screen... does anyone know how I can fix this? I need all the help I can get - quite desperate here... :( Thanks a bunch. mcmc --~--~-~--~~~---~--~~ You received

[android-developers] Re: Timer Help (Time Stamp my code)

2009-04-27 Thread mcmc
... On Apr 24, 9:43 am, mcmc manni...@gmail.com wrote: Hi, I'm trying to put a timer in my code to determine the amount of time it takes to execute a block of code. I've tried googling up some ideas, but they are all related to scheduling tasks, which is not what I want. I want

[android-developers] SW (2D API) vs. HW (openGL) rendering

2009-04-27 Thread mcmc
I'm trying to compare the difference in speed between software and hardware graphics rendering, but I'm a little confused... Can someone please give me a starter? I have 2 apps right now - one written with only java/android 2D APIs, and one written with openGL calls... Thanks a bunch.

[android-developers] Timer Help (Time Stamp my code)

2009-04-24 Thread mcmc
Hi, I'm trying to put a timer in my code to determine the amount of time it takes to execute a block of code. I've tried googling up some ideas, but they are all related to scheduling tasks, which is not what I want. I want to, perhaps, place a time stamp in different parts of my code. How can

[android-developers] onTouchEvent(MotionEvent me) not called initially

2009-04-14 Thread mcmc
My onTouchEvent(MotionEvent me) does not get called until after I slide my phone open. Also, after I slide it open, when I close it again, it works fine too... Can anyone help me? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-10 Thread mcmc
PM, mcmc manni...@gmail.com wrote: wow thanks so much for your help. I think you're right! :D however, now I run into another problem. Do you know how to convert openGL to simply using the standard android/java 2D APIs? On Apr 9, 2:31 am, ellipsoidmob...@googlemail.com ellipsoidmob

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-08 Thread mcmc
The exception is thrown the 1st time around the loop. And Unlock is never called, since there was never a successful Lock in the first place... :( Right now, my code looks like this one: http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceView.html

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-07 Thread mcmc
my finally is inside my while loop. but maybe i'm not doing it correctly... do I have to call unlockCanvasAndPost every time I call lockCanvas (even if it returns a null)? or do I only call unlockCanvasAndPost if the lockCanvas returns a non null canvas (which is my current implementation)? On

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-07 Thread mcmc
my finally is inside my while loop. but maybe i'm not doing it correctly... do I have to call unlockCanvasAndPost every time I call lockCanvas (even if it returns a null)? or do I only call unlockCanvasAndPost if the lockCanvas returns a non null canvas (which is my current implementation)? On

[android-developers] Re: Getting installed application Size

2009-04-07 Thread mcmc
wait for the surfaceChanged(int width, int height) callback to be called, and you can get the width and height that way... On Apr 7, 4:42 am, Raj lal.ra...@gmail.com wrote: Hi, I am using PackageManager class to retrive the information of the installed application on the device. But I didnt

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-06 Thread mcmc
actually, I am drawing onto the surface from a different thread... that's not allowed?? how would I go around doing this? I'm not drawing before the surfaceCreated() callback... On Apr 5, 11:15 am, ellipsoidmob...@googlemail.com ellipsoidmob...@googlemail.com wrote: Might also be worth

[android-developers] Re: Exception locking surface - lockCanvas() returns a null?

2009-04-06 Thread mcmc
i, now, combined the two threads into one, and I still get the same error at lockCanvas(). any ideas would be much appreciated. thank you. On Apr 6, 11:47 am, mcmc manni...@gmail.com wrote: actually, I am drawing onto the surface from a different thread... that's not allowed?? how would I go

[android-developers] Exception locking surface - lockCanvas() returns a null?

2009-04-03 Thread mcmc
state if (c != null) { mHolder.unlockCanvasAndPost(c); } } } } Can someone get back to me ASAP, this is urgent. Thanks a lot, mcmc --~--~-~--~~~---~--~~ You received this message because you are subscribed

[android-developers] Re: No window to dispatch pointer action 1 onTouchEvent problem

2009-03-24 Thread mcmc
This is also happening to me. :( On a down click, i get No window to dispatch pointer action 0 When I let go of the mousem i get No window to dispatch pointer action 1 This happens after I hold the mouse down for a while... please help. On Feb 3, 7:23 am, ad avra...@gmail.com wrote: Does

[android-developers] How do I draw on canvas instantly?

2009-03-19 Thread mcmc
Hello, I'm trying to use java and android's 2D drawing APIs (no openGL) to draw to a canvas instantly. Right now, I am using the SurfaceView class (surfaceCreated, surfaceChanged, and surfaceDestroyed functions) to draw to a canvas, but it does not get called at the time I want it to. I

[android-developers] Re: When does the canvas' onDraw function get called?

2009-03-09 Thread mcmc
Kamp mariano.k...@gmail.com wrote: after the state of something you are interested in changes you can call invalidate() on the canvas which will afaik cause the canvas to be redrawn as soon as the UI thread gets to it. On Thu, Mar 5, 2009 at 8:09 PM, mcmc manni...@gmail.com wrote: I have

[android-developers] When does the canvas' onDraw function get called?

2009-03-05 Thread mcmc
I have a method (let's call this methodA) and I would like the onDraw function to be called in the middle of method A. How would I do this? Right now, my onDraw is not being called at all. private class DemoView extends View{ public DemoView(Context context){