actually, I am drawing onto the surface from a different thread...
that's not allowed?? how would I go around doing this?

I'm not drawing before the surfaceCreated() callback...

On Apr 5, 11:15 am, "[email protected]"
<[email protected]> wrote:
> Might also be worth checking that you aren't drawing into the surface
> from a different thread, and that you aren't drawing before the
> surfaceCreated() callback
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