i, now, combined the two threads into one, and I still get the same
error at lockCanvas().

any ideas would be much appreciated. thank you.

On Apr 6, 11:47 am, mcmc <[email protected]> wrote:
> actually, I am drawing onto the surface from a different thread...
> that's not allowed?? how would I go around doing this?
>
> I'm not drawing before the surfaceCreated() callback...
>
> On Apr 5, 11:15 am, "[email protected]"
>
> <[email protected]> wrote:
> > Might also be worth checking that you aren't drawing into the surface
> > from a different thread, and that you aren't drawing before the
> > surfaceCreated() callback
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