thank you sooo much, everyone!
i've been meaning for someone to tell me that since a very long time
ago, but no one did, so i was stuck!

:)

On Apr 9, 3:30 pm, Dianne Hackborn <[email protected]> wrote:
> If you want to use the standard 2d APIs, don't use OpenGL.
>
>
>
> On Thu, Apr 9, 2009 at 1:45 PM, mcmc <[email protected]> wrote:
>
> > wow thanks so much for your help. I think you're right! :D
>
> > however, now I run into another problem. Do you know how to convert
> > openGL to simply using the standard android/java 2D APIs?
>
> > On Apr 9, 2:31 am, "[email protected]"
> > <[email protected]> wrote:
> > > I hadn't realised you are doing openGL stuff. I've used surfaceview/
> > > holder in the same was as the lunarlander, but I haven't used openGL
> > > so I don't know how that works.
>
> > > But, at a glance, it looks like you've got a mix of two different
> > > approaches here - maybe the lockcanvas/unlockcanvasandpost approach is
> > > not appropriate when using openGL as the openGL code is controlling
> > > and locking the surface?
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to