thank you sooo much, everyone! i've been meaning for someone to tell me that since a very long time ago, but no one did, so i was stuck!
:) On Apr 9, 3:30 pm, Dianne Hackborn <[email protected]> wrote: > If you want to use the standard 2d APIs, don't use OpenGL. > > > > On Thu, Apr 9, 2009 at 1:45 PM, mcmc <[email protected]> wrote: > > > wow thanks so much for your help. I think you're right! :D > > > however, now I run into another problem. Do you know how to convert > > openGL to simply using the standard android/java 2D APIs? > > > On Apr 9, 2:31 am, "[email protected]" > > <[email protected]> wrote: > > > I hadn't realised you are doing openGL stuff. I've used surfaceview/ > > > holder in the same was as the lunarlander, but I haven't used openGL > > > so I don't know how that works. > > > > But, at a glance, it looks like you've got a mix of two different > > > approaches here - maybe the lockcanvas/unlockcanvasandpost approach is > > > not appropriate when using openGL as the openGL code is controlling > > > and locking the surface? > > -- > Dianne Hackborn > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time to > provide private support, and so won't reply to such e-mails. All such > questions should be posted on public forums, where I and others can see and > answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

