The guy behind Rokon has said that he was actively persuing changing the
license on the next release to the Android License (which should solve the
licensing issues)...
Just seems odd to me, with an Open Source project like Android to expect
Google to step up to the plate and eat the millions of d
As I mentioned before. Rokon has GPL licensing. It is useless, if you
think about selling your game.
Second: using framework without any support is a big risk. One-man
support is no support.
Third: I need something Google-approved, improved, fixed, developed,
tested and stable as rock.
No offen
I tested Rokon for a while, its pretty clean. He said he was planning on
upgrading the sound engine to JetBoy (or at least look into it), but Rokon
was written pre-1.6
- Dan
On Tue, Oct 6, 2009 at 9:48 AM, MrChaz wrote:
>
> Rokon looks pretty good and sounds pretty much like what you're
> look
Rokon looks pretty good and sounds pretty much like what you're
looking for.
You'll never be able to avoid writing the game loop but at least Rokon
removes a whole bunch of the engine code.
On Oct 5, 10:57 pm, vetch wrote:
> I do not know if Rokon is good or great. I looked through his code -
>
Yeah Rokon is somewhat real rough as he did not even switch to JetBoy
game sound track engine which is in Android 1.6 now..
On Oct 5, 4:57 pm, vetch wrote:
> I do not know if Rokon is good or great. I looked through his code -
> for me it looks like early alpha stage. Besides, it has licensing
>
I do not know if Rokon is good or great. I looked through his code -
for me it looks like early alpha stage. Besides, it has licensing
"issues", so I prefer to writing my own, that I really understand.
I hope Google knows how badly Android needs embedded game framework.
On 5 Paź, 23:43, Dan Sh
But its a community effort... The guy from Rokon was on here looking for
help on his (very well designed) game engine, could be very neat if it got
some power behind it.
Look at the iphone (as hopefully a decent example), theres not much there in
terms of game frameworks. Someone ported cocos2d w
very funny :) but I think, you did not understand my point.
I think about game engine framework embedded in SDK.
Google done great job with UI framework, hardware interfaces and
others, so I think, creating another high level framework for games,
should not be a problem for them.
On 5 Paź, 23:
http://lmgtfy.com/?q=android+game+framework
On Mon, Oct 5, 2009 at 5:17 PM, vetch wrote:
>
> Me, and I think, many other developers, always tried to write some
> game.
>
> Problem with a game, is a complexity of technic stuff. Complexity,
> means learning. Learning is great, but takes time.
>
>
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