[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-21 Thread Mogimo
Hi, - For density, you don't -need- to do anything.  You can let scaling happen for you.  You can think of this as writing a game for a desktop where you set the screen resolution to some fixed size (in that case the user's screen does the scaling). I would like to use the vast area of the

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-20 Thread polyclefsoftware
Thanks, Lance. That works well. So currently if I want to handle compatibility for normal size or larger I have to launch and test my app in the HVGA emulator skin, the WVGA800, the WVGA854, and then launch the 1.5 emulator skin by itself, manually install my app from the command line and test

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-20 Thread Lance Nanek
I took a crack at writing up the issue in Eclipse here: http://code.google.com/p/android/issues/detail?id=4303 On Oct 19, 5:12 pm, polyclefsoftware dja...@gmail.com wrote: Here's the problem I'm running into: I'm using a resource directory qualifier (e.g. res/drawable-hdpi/). Per the

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-20 Thread Dianne Hackborn
On Tue, Oct 20, 2009 at 7:25 AM, polyclefsoftware dja...@gmail.com wrote: When I first started Android development, I was a bit worried about how things would progress as new hardware configurations came out. I hope it doesn't get any more complicated than this. My guess is that most indie

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-19 Thread Lance Nanek
Wouldn't an update written using the 1.6 SDK still be available to users on 1.5 as long as you set the android:minSdkVersion attribute on the uses-sdk element in the manifest to 3? I know this works fine on the emulator with a 1.5 image, at least, since that is one of the tests I ran after

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-19 Thread polyclefsoftware
Here's the problem I'm running into: I'm using a resource directory qualifier (e.g. res/drawable-hdpi/). Per the documentation's suggestion, I set the android:minSdkVersion to 3 and the android:targetSdkVersion to 4. In Eclipse, if I set the Project Build Target to Android 1.5, I get an error

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-19 Thread Lance Nanek
I used the adb -e install command with the signed exported APK as an argument to install it on an emulator that was running using a 1.5 AVD in my case. Maybe you can use that as a workaround for the time being. Eclipse filtering out the 1.5 AVDs does sound troublesome if you want to test against

[android-developers] Re: Multiple Screen Support, 1.5 and 1.6

2009-10-19 Thread Dianne Hackborn
What you are doing is switching between the different platform versions as a target. If you want to build with 1.6 features but still target 1.5, then build against 1.6 and set minSdkVersion to 3 (and of course make sure you actually run on 1.5). On Mon, Oct 19, 2009 at 2:12 PM, polyclefsoftware