UDP works well on emulators and devices.
DatagramSocket socket = new DatagramSocket(port);
byte[] data = new byte[1000];
DatagramPacket datagram = new DatagramPacket(data, 0, data.length,
null, 0);
socket.receive(datagram);
On 18 мар, 03:20, Miguel Morales therevolti...@gmail.com wrote:
I've
Can you verify this works on a device through a regular carrier signal and
not through wifi?
On Fri, Mar 18, 2011 at 1:34 AM, emymrin emym...@gmail.com wrote:
UDP works well on emulators and devices.
DatagramSocket socket = new DatagramSocket(port);
byte[] data = new byte[1000];
It worked when I did it with my G2 on T-Mobile. It worked with either
one of WiFi or 4G (the carrier's data).
But I said to debug on WiFi first, since there you have greater
control and transparency: you can run Wireshark and see configuration
on more points in the network. If you root your
Great, it's been a while since I played with it because I implemented a
reliable and good enough tcp solution. I'll revisit this if necessary to
improve performance, hopefully this helps the OP resolve his problem.
I was worried that some carriers would not allow UDP to phones, I'll still
have to
Step 1: make sure you can receive TCP. Step 2: open the right UDP
ports on your firewall and run Wireshark if you are still not
receiving anything. Debug based on what you see.Step 3: get it working
on a real phone using WiFi on the same local network as your emulator.
If it then fails when you
I've read people on the internet recommending to use UDP for game networking
on Android. However, when I was attempting to implement it using my real G1
device on Tmobile. However, I didn't have any success. I don't really
recall having tried it on the emulator, but I probably did.
If anyone
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