[android-developers] Re: convert a C++ game to Android

2011-01-24 Thread Mubasher
It all depends what type of game you are planning to port. I will recommend to read Pro Android Games by APress. It is a good book. In this book author explained the basics of game development in Android and also showed two examples - the Wolf 3D and DOOM from the PC to the Android device. The

Re: [android-developers] Re: convert a C++ game to Android

2011-01-24 Thread narasimha venkat
first one thing android game related canvas or opengl surface view two different ways selecting one u can develop game u can analyse the document develop the game On Sat, Jan 22, 2011 at 5:39 AM, Marcin Orlowski webnet.andr...@gmail.comwrote: On 22 January 2011 01:03, DanH

[android-developers] Re: convert a C++ game to Android

2011-01-24 Thread JAlexoid (Aleksandr Panzin)
If it's oGL based, then porting to Java isn't even necessary. Porting to oGL ES will be, though. On 22 янв, 02:09, Marcin Orlowski webnet.andr...@gmail.com wrote: On 22 January 2011 01:03, DanH danhi...@ieee.org wrote: Converting the code is the easy part.  The hard part is mapping the UI.

[android-developers] Re: convert a C++ game to Android

2011-01-23 Thread Lior
Take a look at NativeActivity: http://developer.android.com/reference/android/app/NativeActivity.html And the following post in the Android Developers Blog: http://android-developers.blogspot.com/2011/01/gingerbread-ndk-awesomeness.html --- Lior Gonnen - UltimateFavesPRO -

[android-developers] Re: convert a C++ game to Android

2011-01-21 Thread DanH
Converting the code is the easy part. The hard part is mapping the UI. On Jan 21, 5:52 pm, bob b...@coolgroups.com wrote: What is the best way to convert a C++ game to Android?  Should I port it to Java? -- You received this message because you are subscribed to the Google Groups Android

Re: [android-developers] Re: convert a C++ game to Android

2011-01-21 Thread Marcin Orlowski
On 22 January 2011 01:03, DanH danhi...@ieee.org wrote: Converting the code is the easy part.  The hard part is mapping the UI. That depends on what game's UI really is. If it's custom, say GL based, then may not be that hard -- You received this message because you are subscribed to the