It all depends what type of game you are planning to port.
I will recommend to read Pro Android Games by APress. It is a good
book.
In this book author explained the basics of game development in
Android and also showed two examples - the Wolf 3D and DOOM from the
PC to the Android device.
The
first one thing android game related canvas or opengl surface view two
different ways selecting one u can develop game u can analyse the
document develop the game
On Sat, Jan 22, 2011 at 5:39 AM, Marcin Orlowski
webnet.andr...@gmail.comwrote:
On 22 January 2011 01:03, DanH
If it's oGL based, then porting to Java isn't even necessary. Porting
to oGL ES will be, though.
On 22 янв, 02:09, Marcin Orlowski webnet.andr...@gmail.com wrote:
On 22 January 2011 01:03, DanH danhi...@ieee.org wrote:
Converting the code is the easy part. The hard part is mapping the
UI.
Take a look at NativeActivity:
http://developer.android.com/reference/android/app/NativeActivity.html
And the following post in the Android Developers Blog:
http://android-developers.blogspot.com/2011/01/gingerbread-ndk-awesomeness.html
---
Lior Gonnen - UltimateFavesPRO -
Converting the code is the easy part. The hard part is mapping the
UI.
On Jan 21, 5:52 pm, bob b...@coolgroups.com wrote:
What is the best way to convert a C++ game to Android? Should I port
it to Java?
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On 22 January 2011 01:03, DanH danhi...@ieee.org wrote:
Converting the code is the easy part. The hard part is mapping the
UI.
That depends on what game's UI really is. If it's custom, say GL based,
then may not be that hard
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