[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread Robert Green

I'm sure you're right about that.  I'll update my manifest to test.
Boy, we're in kind of a bad spot right now.  Hero just came out and is
only 1.5 but next week we'll have a 2.0 device to deal with...

On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote:
 Wow, interesting stuff. Thanks!

 The resolution you mention on your site sounds odd, though:

 Native 3D full screen size: 569x320

 The Motorola site claims a different resolution:3.7; WVGA (480 x 854 
 pixels); 16:9 widescreen

 http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services...

 If you don't have the android:targetSdkVersion attribute in your
 manifest set high enough, or it is missing and you don't have the
 android:minSdkVersion attribute set high enough, then sometimes the
 system reports a lower resolution than native for compatibility
 purposes. Maybe that's why you are seeing the lower resolution in your
 tests?

 Some examples in this 
 thread:http://groups.google.com/group/android-developers/browse_thread/threa...

 On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote:

  I just got my hands on this phone.  Here's my summary:

  1)  It's really fast.  Runs all my games at max framerates.
  2)  The screen is 16:9 and will probably mess with your layouts and
  games and stuff.
  3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
  speed.  Wow!!

  I believe the hardware supports OpenGL ES 2.0 but since Android
  doesn't, there's no way to use it right now.  I did, however, dump all
  of the GL extensions and put them alongside the G1 and Emulator
  extension lists into this handy-dandy article 
  -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs


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[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread MrChaz

Thanks for that,

Assuming Anandtech is right about the 3gs that chip is actually
better.
I'm guessing they'll open 2.0 later - they did hint at another sdk by
years end.

On Oct 29, 3:35 am, Robert Green rbgrn@gmail.com wrote:
 I just got my hands on this phone.  Here's my summary:

 1)  It's really fast.  Runs all my games at max framerates.
 2)  The screen is 16:9 and will probably mess with your layouts and
 games and stuff.
 3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
 speed.  Wow!!

 I believe the hardware supports OpenGL ES 2.0 but since Android
 doesn't, there's no way to use it right now.  I did, however, dump all
 of the GL extensions and put them alongside the G1 and Emulator
 extension lists into this handy-dandy article 
 -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
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[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread Dianne Hackborn
It's because your app is running in density compatibility mode.  Note that
if you are using a surface view, this means there is a good chance that your
surface is actually the smaller size and being scaled up to the full screen
size (854x480) during compositing.  if that is the case, turning off density
compatibility may have a significant impact on your rendering speed,
depending on what you are doing.

On Thu, Oct 29, 2009 at 1:06 AM, Robert Green rbgrn@gmail.com wrote:


 I'm sure you're right about that.  I'll update my manifest to test.
 Boy, we're in kind of a bad spot right now.  Hero just came out and is
 only 1.5 but next week we'll have a 2.0 device to deal with...

 On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote:
  Wow, interesting stuff. Thanks!
 
  The resolution you mention on your site sounds odd, though:
 
  Native 3D full screen size: 569x320
 
  The Motorola site claims a different resolution:3.7; WVGA (480 x 854
 pixels); 16:9 widescreen
 
  http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services...
 
  If you don't have the android:targetSdkVersion attribute in your
  manifest set high enough, or it is missing and you don't have the
  android:minSdkVersion attribute set high enough, then sometimes the
  system reports a lower resolution than native for compatibility
  purposes. Maybe that's why you are seeing the lower resolution in your
  tests?
 
  Some examples in this thread:
 http://groups.google.com/group/android-developers/browse_thread/threa...
 
  On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote:
 
   I just got my hands on this phone.  Here's my summary:
 
   1)  It's really fast.  Runs all my games at max framerates.
   2)  The screen is 16:9 and will probably mess with your layouts and
   games and stuff.
   3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
   speed.  Wow!!
 
   I believe the hardware supports OpenGL ES 2.0 but since Android
   doesn't, there's no way to use it right now.  I did, however, dump all
   of the GL extensions and put them alongside the G1 and Emulator
   extension lists into this handy-dandy article -
 http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
 
 
 



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-28 Thread Lance Nanek

Wow, interesting stuff. Thanks!

The resolution you mention on your site sounds odd, though:
Native 3D full screen size: 569x320

The Motorola site claims a different resolution:
3.7; WVGA (480 x 854 pixels); 16:9 widescreen
http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services/Mobile-Phones/ci.Motorola-DROID-US-EN.alt

If you don't have the android:targetSdkVersion attribute in your
manifest set high enough, or it is missing and you don't have the
android:minSdkVersion attribute set high enough, then sometimes the
system reports a lower resolution than native for compatibility
purposes. Maybe that's why you are seeing the lower resolution in your
tests?

Some examples in this thread:
http://groups.google.com/group/android-developers/browse_thread/thread/d5ac812e206a3cb7/6f6323b379411485

On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote:
 I just got my hands on this phone.  Here's my summary:

 1)  It's really fast.  Runs all my games at max framerates.
 2)  The screen is 16:9 and will probably mess with your layouts and
 games and stuff.
 3)  It has a PowerVR SGX530.  That's right around iPhone 3GS's GPU
 speed.  Wow!!

 I believe the hardware supports OpenGL ES 2.0 but since Android
 doesn't, there's no way to use it right now.  I did, however, dump all
 of the GL extensions and put them alongside the G1 and Emulator
 extension lists into this handy-dandy article 
 -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
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