[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in
I'm sure you're right about that. I'll update my manifest to test. Boy, we're in kind of a bad spot right now. Hero just came out and is only 1.5 but next week we'll have a 2.0 device to deal with... On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote: Wow, interesting stuff. Thanks! The resolution you mention on your site sounds odd, though: Native 3D full screen size: 569x320 The Motorola site claims a different resolution:3.7; WVGA (480 x 854 pixels); 16:9 widescreen http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services... If you don't have the android:targetSdkVersion attribute in your manifest set high enough, or it is missing and you don't have the android:minSdkVersion attribute set high enough, then sometimes the system reports a lower resolution than native for compatibility purposes. Maybe that's why you are seeing the lower resolution in your tests? Some examples in this thread:http://groups.google.com/group/android-developers/browse_thread/threa... On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote: I just got my hands on this phone. Here's my summary: 1) It's really fast. Runs all my games at max framerates. 2) The screen is 16:9 and will probably mess with your layouts and games and stuff. 3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed. Wow!! I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in
Thanks for that, Assuming Anandtech is right about the 3gs that chip is actually better. I'm guessing they'll open 2.0 later - they did hint at another sdk by years end. On Oct 29, 3:35 am, Robert Green rbgrn@gmail.com wrote: I just got my hands on this phone. Here's my summary: 1) It's really fast. Runs all my games at max framerates. 2) The screen is 16:9 and will probably mess with your layouts and games and stuff. 3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed. Wow!! I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in
It's because your app is running in density compatibility mode. Note that if you are using a surface view, this means there is a good chance that your surface is actually the smaller size and being scaled up to the full screen size (854x480) during compositing. if that is the case, turning off density compatibility may have a significant impact on your rendering speed, depending on what you are doing. On Thu, Oct 29, 2009 at 1:06 AM, Robert Green rbgrn@gmail.com wrote: I'm sure you're right about that. I'll update my manifest to test. Boy, we're in kind of a bad spot right now. Hero just came out and is only 1.5 but next week we'll have a 2.0 device to deal with... On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote: Wow, interesting stuff. Thanks! The resolution you mention on your site sounds odd, though: Native 3D full screen size: 569x320 The Motorola site claims a different resolution:3.7; WVGA (480 x 854 pixels); 16:9 widescreen http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services... If you don't have the android:targetSdkVersion attribute in your manifest set high enough, or it is missing and you don't have the android:minSdkVersion attribute set high enough, then sometimes the system reports a lower resolution than native for compatibility purposes. Maybe that's why you are seeing the lower resolution in your tests? Some examples in this thread: http://groups.google.com/group/android-developers/browse_thread/threa... On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote: I just got my hands on this phone. Here's my summary: 1) It's really fast. Runs all my games at max framerates. 2) The screen is 16:9 and will probably mess with your layouts and games and stuff. 3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed. Wow!! I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article - http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in
Wow, interesting stuff. Thanks! The resolution you mention on your site sounds odd, though: Native 3D full screen size: 569x320 The Motorola site claims a different resolution: 3.7; WVGA (480 x 854 pixels); 16:9 widescreen http://www.motorola.com/Consumers/US-EN/Consumer-Product-and-Services/Mobile-Phones/ci.Motorola-DROID-US-EN.alt If you don't have the android:targetSdkVersion attribute in your manifest set high enough, or it is missing and you don't have the android:minSdkVersion attribute set high enough, then sometimes the system reports a lower resolution than native for compatibility purposes. Maybe that's why you are seeing the lower resolution in your tests? Some examples in this thread: http://groups.google.com/group/android-developers/browse_thread/thread/d5ac812e206a3cb7/6f6323b379411485 On Oct 28, 11:35 pm, Robert Green rbgrn@gmail.com wrote: I just got my hands on this phone. Here's my summary: 1) It's really fast. Runs all my games at max framerates. 2) The screen is 16:9 and will probably mess with your layouts and games and stuff. 3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed. Wow!! I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article -http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---