[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread Robert Green
I'm sure you're right about that. I'll update my manifest to test. Boy, we're in kind of a bad spot right now. Hero just came out and is only 1.5 but next week we'll have a 2.0 device to deal with... On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote: Wow, interesting stuff. Thanks!

[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread MrChaz
Thanks for that, Assuming Anandtech is right about the 3gs that chip is actually better. I'm guessing they'll open 2.0 later - they did hint at another sdk by years end. On Oct 29, 3:35 am, Robert Green rbgrn@gmail.com wrote: I just got my hands on this phone.  Here's my summary: 1)  

[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-29 Thread Dianne Hackborn
It's because your app is running in density compatibility mode. Note that if you are using a surface view, this means there is a good chance that your surface is actually the smaller size and being scaled up to the full screen size (854x480) during compositing. if that is the case, turning off

[android-developers] Re: 3D Developers - Motorola Droid OpenGL ES Specs are in

2009-10-28 Thread Lance Nanek
Wow, interesting stuff. Thanks! The resolution you mention on your site sounds odd, though: Native 3D full screen size: 569x320 The Motorola site claims a different resolution: 3.7; WVGA (480 x 854 pixels); 16:9 widescreen