I'm sure you're right about that. I'll update my manifest to test.
Boy, we're in kind of a bad spot right now. Hero just came out and is
only 1.5 but next week we'll have a 2.0 device to deal with...
On Oct 28, 11:40 pm, Lance Nanek lna...@gmail.com wrote:
Wow, interesting stuff. Thanks!
Thanks for that,
Assuming Anandtech is right about the 3gs that chip is actually
better.
I'm guessing they'll open 2.0 later - they did hint at another sdk by
years end.
On Oct 29, 3:35 am, Robert Green rbgrn@gmail.com wrote:
I just got my hands on this phone. Here's my summary:
1)
It's because your app is running in density compatibility mode. Note that
if you are using a surface view, this means there is a good chance that your
surface is actually the smaller size and being scaled up to the full screen
size (854x480) during compositing. if that is the case, turning off
Wow, interesting stuff. Thanks!
The resolution you mention on your site sounds odd, though:
Native 3D full screen size: 569x320
The Motorola site claims a different resolution:
3.7; WVGA (480 x 854 pixels); 16:9 widescreen
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