Re: [animata-users] Control-Z?commands?

2010-02-25 Thread patxiara...@terra.es
yes, keyboard shortcuts,
...and Animata needs a great and fine undo, please!
 
patxi

Mensaje original
De: m...@mansteri.com
Fecha: 25/02/2010 15:04
Para: 
Asunto: Re: [animata-users] Control-Z?commands?

As far as I know, the Animata guys are working on undo, but it's not  
really that simple to implement, because of the underlying architecture.

What do you mean by commands? Keyboard commands or OSC commands?

Matti


Quoting "patxiara...@terra.es" :

> Hello!
>
> we are a group of university students and we have started to work   
> with animata. Great software !!
> Please, we want to know if it is possible to make undo function in  
> animata? also, we want to know if there is some place where we can  
> see animata´s commands.
>
> regards,
>
> Mensaje original
> De: kimo...@gmail.com
> Fecha: 24/02/2010 17:52
> Para: 
> Asunto: [animata-users] Jellyfish
>
> Hello!
>
> Im new here. My name is Kim, and im a graphic designer and musician. I
> just started out with Animata. Its a wonderful program!
>
> Question: does anyone here have suggestions on how to animate boneless
> life forms, like jellyfish?
> Basically they consist of two parts: boneless jiggly body shape: "O",
> and chain/snake arms: "S"
>
> Also regarding seaweed, its probably best to divide into sections?
> In shapes like: "YY" rather then: "I" shapes/every single branch? To
> keep the work load down..
>
> Ive done some basic animations in After Effects, but never puppets like this.
>
>
> Kind regards,
> Kim Svendsen
> ___
> animata-users mailing list
> animata-users@lists.kitchenbudapest.hu
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>
>


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Re: [animata-users] how do?

2010-02-25 Thread Ralf Mardorf

Matti Niinimäki wrote:
>> how do I export the movie?
>> 
>
> You don't. There is no export in Animata. It is mainly intended for  
> real-time use. However, I have used screen capturing software (such as  
> Snapz Pro X) to successfully record animations from Animata with good  
> quality.

This is why I quitted using this apart from that excellent software. Is 
there any - for this special case usable - capturing tool for Linux? For 
the avoidance of doubt, I can't use 3D support for my graphics, because 
of Linux issues, so speed could become a problem.

spinymouse-s...@64studio:~$ hwinfo --cpu
  Arch: X86-64
  Model: 15.107.2 "AMD Athlon(tm) X2 Dual Core Processor BE-2350"
  Features: 
fpu,vme,de,pse,tsc,msr,pae,mce,cx8,apic,sep,mtrr,pge,mca,cmov,pat,pse36,clflush,mmx,fxsr,sse,sse2,ht,syscall,nx,mmxext,fxsr_opt,rdtscp,lm,3dnowext,3dnow,rep_good,extd_apicid,pni,cx16,lahf_lm,cmp_legacy,svm,extapic,cr8_legacy,3dnowprefetch
  Clock: 2100 MHz
  BogoMips: 4199.48
  Cache: 512 kb
  Units/Processor: 2
spinymouse-s...@64studio:~$ hwinfo --memory
  Memory Size: 1 GB + 896 MB

At the moment I only have a version installed to a 32-bit chroot on a 
64-bit Linux.

Cheers!
Ralf
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Re: [animata-users] how do?

2010-02-25 Thread Ricardo Ramos

Olá Tiago!
 


Date: Thu, 25 Feb 2010 04:42:26 -0800
From: tiagotiagoti...@yahoo.com
To: animata-users@lists.kitchenbudapest.hu
Subject: [animata-users] how do?





hello
I'm experiencing animata first
I have done the tutorials
but I can not give autonomy to my animations
how do the characters walk alone?
how do I export the movie?
how do I interact with the camera? (I have a mac)
tiago



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Re: [animata-users] Control-Z?commands?

2010-02-25 Thread Matti Niinimäki
As far as I know, the Animata guys are working on undo, but it's not  
really that simple to implement, because of the underlying architecture.

What do you mean by commands? Keyboard commands or OSC commands?

Matti


Quoting "patxiara...@terra.es" :

> Hello!
>
> we are a group of university students and we have started to work   
> with animata. Great software !!
> Please, we want to know if it is possible to make undo function in  
> animata? also, we want to know if there is some place where we can  
> see animata´s commands.
>
> regards,
>
> Mensaje original
> De: kimo...@gmail.com
> Fecha: 24/02/2010 17:52
> Para: 
> Asunto: [animata-users] Jellyfish
>
> Hello!
>
> Im new here. My name is Kim, and im a graphic designer and musician. I
> just started out with Animata. Its a wonderful program!
>
> Question: does anyone here have suggestions on how to animate boneless
> life forms, like jellyfish?
> Basically they consist of two parts: boneless jiggly body shape: "O",
> and chain/snake arms: "S"
>
> Also regarding seaweed, its probably best to divide into sections?
> In shapes like: "YY" rather then: "I" shapes/every single branch? To
> keep the work load down..
>
> Ive done some basic animations in After Effects, but never puppets like this.
>
>
> Kind regards,
> Kim Svendsen
> ___
> animata-users mailing list
> animata-users@lists.kitchenbudapest.hu
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>
>


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Re: [animata-users] how do?

2010-02-25 Thread Matti Niinimäki
Hi,

> how do the characters walk alone?

The only way to automate animation in Animata is by adjusting the  
tempo slider in the skeleton tab when you have a bone selected. This  
basically is an LFO that goes between the min and max values of the  
bone. Look at the examples that come with Animata for some typical  
ways to use the LFO and "control bones".

The other (more advanced) way to animate is to use OSC messages to  
control the joints, bones and layers.

> how do I export the movie?

You don't. There is no export in Animata. It is mainly intended for  
real-time use. However, I have used screen capturing software (such as  
Snapz Pro X) to successfully record animations from Animata with good  
quality.

> how do I interact with the camera? (I have a mac)

There is a Camera tab on Animata, but there are no controls for it.  
The way to simulate camera movements is to move the top-most layer  
around, which is basically the same as moving a camera around.

On a mac, the easiest way to move the camera (or actually layers)  
externally is with Quartz Composer using a plugin I made that you can  
download here: http://mansteri.com/software/. Let me know if you have  
any specific questions about that. I've actually had a version of the  
plugin laying around that also moves the layers in the z-axis, but I  
haven't uploaded it to my server. I'll try to do it this week. Just  
need to check a couple of things.

Matti

Quoting Tiago Carvalho :

> hello
> I'm experiencing animata first
> I have done the tutorials
> but I can not give autonomy to my animations
> how do the characters walk alone?
> how do I export the movie?
> how do I interact with the camera? (I have a mac)
> tiago
>
>
> 
> 
> Veja quais são os assuntos do momento no Yahoo! +Buscados
> http://br.maisbuscados.yahoo.com


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[animata-users] how do?

2010-02-25 Thread Tiago Carvalho
hello
I'm experiencing animata first
I have done the tutorials
but I can not give autonomy to my animations
how do the characters walk alone?
how do I export the movie?
how do I interact with the camera? (I have a mac)
tiago


  

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Re: [animata-users] Control-Z?commands?

2010-02-25 Thread patxiara...@terra.es
Hello!
 
we are a group of university students and we have started to work with animata. 
Great software !!
Please, we want to know if it is possible to make undo function in animata? 
also, we want to know if there is some place where we can see animata´s 
commands.
 
regards,

Mensaje original
De: kimo...@gmail.com
Fecha: 24/02/2010 17:52
Para: 
Asunto: [animata-users] Jellyfish

Hello!

Im new here. My name is Kim, and im a graphic designer and musician. I
just started out with Animata. Its a wonderful program!

Question: does anyone here have suggestions on how to animate boneless
life forms, like jellyfish?
Basically they consist of two parts: boneless jiggly body shape: "O",
and chain/snake arms: "S"

Also regarding seaweed, its probably best to divide into sections?
In shapes like: "YY" rather then: "I" shapes/every single branch? To
keep the work load down..

Ive done some basic animations in After Effects, but never puppets like this.


Kind regards,
Kim Svendsen
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