Re: [Audiogames-reflector] Unable to connect to swamp

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: angarag
Re: Unable to connect to swamp Oh, glad to see you guys, new players or you had been playing before. whatever good luck, and unfortunotly not yet to create the new chars for you on online. But hope itll be back in a week or probably not more than week. I wanna say, just practise! and just wait

Re: [Audiogames-reflector] swamp?

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: swamp? Hi.Im planning to offer an alternative for those who are having trouble on downloading Swamp. However, I dont know if itll be worth it because of hackers and troublemakrers. I wont end up having my server destroyed just because Im trying to be nice. Rory wrote:Hi all. Is there a way

Re: [Audiogames-reflector] 2d platformer

2014-02-21 Thread AudioGames.net Forum — New releases room: Adel
Re: 2d platformer Hi.Id like to report a small bug, In editing mode when the player falls, the game announces the wrong number for damage, and it usually says around 1 million damage just for falling from 10 square! And in playing mode everything is normal.And I have some suggestions: It could

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Hi all.Well, a cobble of things:People are still asking on how to registre those files manually. Does that mean that people doesnt find my guide on how to do that good enough? Aprone have been so kind of linking to my guide in the first post here in the topic,

Re: [Audiogames-reflector] My new sb creations

2014-02-21 Thread AudioGames.net Forum — New releases room: SLJ
Re: My new sb creations Hi.What is the sound pack for?URL: http://forum.audiogames.net/viewtopic.php?pid=166089#p166089 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] a new mainstream release, LocoCycle for steam and xbox consoles

2014-02-21 Thread AudioGames.net Forum — New releases room: SLJ
Re: a new mainstream release, LocoCycle for steam and xbox consoles Stirlock: Can I get a link to the archive where you play the game?URL: http://forum.audiogames.net/viewtopic.php?pid=166090#p166090 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] International Camp on communication and computers (ICC)

2014-02-21 Thread AudioGames.net Forum — Off-topic room: paddy
Re: International Camp on communication and computers (ICC) I know. This was for the youngsters from the UK. Youre from Romania, but I think theyll go there too.URL: http://forum.audiogames.net/viewtopic.php?pid=166091#p166091 ___

Re: [Audiogames-reflector] International Camp on communication and computers (ICC)

2014-02-21 Thread AudioGames.net Forum — Off-topic room: paddy
Re: International Camp on communication and computers (ICC) I know. This was for the youngsters from the UK. Youre from Romania, but I think theyll go there too.Im from Germany, and just successfully signed up for this years ICC, so yay! URL:

Re: [Audiogames-reflector] swamp?

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: goran yasin
Re: swamp? thank you dear angarag, now the download is in progress with the link that you provided. thanks again.and dear SLJ, thanks, good job. keep being nice regardless of what troubleMakers do. eventually people get what they deserve (good or bad).URL:

[Audiogames-reflector] This is a call for all Dutch gamers with a limitation

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Annetje
This is a call for all Dutch gamers with a limitation At the Accessibility company in the Netherlands we are looking for some gamers with a limitation for a test about the accessibility of some games. This is to improve the accessibility of games overall. Dutch:Bij Stichting Accessibility zijn

Re: [Audiogames-reflector] 2d platformer

2014-02-21 Thread AudioGames.net Forum — New releases room: keyIsFull
Re: 2d platformer Heres another map for you guys, bathtub excitement https://dl.dropboxusercontent.com/u/825 … tement.tdmThere are a couple different ways to win the game. As the name suggests, theres a lot of bathtub excitement here. The layout can be a bit confusing, but this map isnt so bad.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Well SLJ, I do find your article helpful and very good. I have written several descriptions too on how to manually register the files and Aprone has too, but some might even not have enough basic knowledge to get how its done or might not speak English so well

Re: [Audiogames-reflector] Audio Fortress 2

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Audio Fortress 2 blackbird, is it possible for you to write a same mouse script for counterstrike: global offensive?It would be amazing to play with bots, with your mouse hack.URL: http://forum.audiogames.net/viewtopic.php?pid=166096#p166096 ___

Re: [Audiogames-reflector] folks check this. No return

2014-02-21 Thread AudioGames.net Forum — Off-topic room: keyIsFull
Re: folks check this. No return man thats so weird. The terminators just becoming more and more weird since his scenes thing kind of went into the ground. Plus I think he has some developmental or mental disability either way. So go easy on him.URL:

Re: [Audiogames-reflector] International Camp on communication and computers (ICC)

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: International Camp on communication and computers (ICC) We (Matt and I) were at ICC Brno 2005 showcasing AGRIP. Were both from the UK. We had a truly memorable time. We definitely shouldve done more drinking though. URL: http://forum.audiogames.net/viewtopic.php?pid=166097#p166097

Re: [Audiogames-reflector] Synthesizer Workstation Question

2014-02-21 Thread AudioGames.net Forum — Off-topic room: paddy
Re: Synthesizer Workstation Question Hi,Thanks very much! I have a motif xs7 since 2011, and actually dont know much of its available functions.I only got used to the normal song recording mode, as well as the pattern mode.But its very easyURL:

Re: [Audiogames-reflector] Synthesizer Workstation Question

2014-02-21 Thread AudioGames.net Forum — Off-topic room: paddy
Re: Synthesizer Workstation Question Hi,Thanks very much! I have a motif xs7 since 2011, and actually dont know much of its available functions.I only got used to the normal song recording mode, as well as the pattern mode.But its very easy to learn how to use various modes and configure your

Re: [Audiogames-reflector] International Camp on communication and computers (ICC)

2014-02-21 Thread AudioGames.net Forum — Off-topic room: paddy
Re: International Camp on communication and computers (ICC) Ah, the good old alcohol thing, or did you drink something without alcohol? So how did you arrive there, and how does the procedure works when the ICC-people fetched you?And how about the OM thing, did you get around in the camp or

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: recommended mud codebases? @camlorn: Yes, I find javadoc is one of the largest advantages of Java, when used correctly. And yes, I am still working on procedural generation, though I eventually decided that ripping out the coffeemud system of xml files and writing my own was the way to go,

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: recommended mud codebases? @camlorn: Yes, I find javadoc is one of the largest advantages of Java, when used correctly. And yes, I am still working on procedural generation, though I eventually decided that ripping out the coffeemud system of xml files and writing my own was the way to go,

Re: [Audiogames-reflector] problem with installing framework

2014-02-21 Thread AudioGames.net Forum — Off-topic room: tward
Re: problem with installing framework Connor, well if you can not get Microsofts .NET Framework to install perhaps you should try the open source .NET Framework, Mono, instead. You can get the open source .NET Framework which is .NET 4.0 compatible fromhttp://www.mono-project.organd last time I

Re: [Audiogames-reflector] question about mapping games

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: Phil
Re: question about mapping games I posted a way ot create a 3d map using a pizza box and push pins or thumb tacks in the articles section. SLJ idea of always facing one direction helps some people so side stepping left always moves you left as aposed to using only left arrow which turns you to

[Audiogames-reflector] WebSid: browser based c64 synth

2014-02-21 Thread AudioGames.net Forum — Off-topic room: fastfinge
WebSid: browser based c64 synth I know there are a lot of chiptune fans here, so you might be interested in this:http://www.igorski.nl/experiment/websidIt lets you play with a c64 synth directly in your browser (Safari or Chrome required). At least with NVDA, to get the keyboard to work, I had

Re: [Audiogames-reflector] 2d platformer

2014-02-21 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana
Re: 2d platformer download map. test.URL: http://forum.audiogames.net/viewtopic.php?pid=166105#p166105 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone smiles. i will be happy to do the recording and speek to aprone. and see if he wil be willing to host it. ill be detailed. in it. and it wil be in mp3 format. as soon as it is done, and if he will do so. ill ask him to post it as a link on the main swamp page. of

Re: [Audiogames-reflector] folks check this. No return

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Gaita 2014 Asturiana
Re: folks check this. No return help me with the link! please! hlp mee!URL: http://forum.audiogames.net/viewtopic.php?pid=166107#p166107 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: Guide for playing japanese audiogames Hmmm, interesting. Well, when I start the game, I have three options if the sounds are to be believed, and the BK walkthrough seems to indicate three options on the main menu, but I get no speech. I switch to ProTalker and with Laser Breakout I at least

Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: Another Reason Not To Trust Valve I was going to ask when it checked the history, but then I found this counter article:http://www.playerattack.com/news/2014/0 … an-claims/URL: http://forum.audiogames.net/viewtopic.php?pid=166109#p166109 ___

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: dhruv
Re: recommended mud codebases? Well, I can write systems from scratch, no problem. I know that I have a 100/1 chanse of finding my dream mud, with the exact features I want/need. I am kinda unclear on that myself, so as I said, getting a system that can do sockets/garbage collection/networking

[Audiogames-reflector] Audio conference

2014-02-21 Thread AudioGames.net Forum — Off-topic room: ondrosik
Audio conference Hi members,I would like to inform you about platform called Audio conference. It is like forum but more dedicated to audio. E. G. you are recording not writing a posts. So other can listen your posts back and reply again with audio. If you need include some url or description,

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: aaron
Re: I'm considering Android, what do you guys think? Hi,Id really, really, recommend Nova launcher, which is free and has a lot of customisation options, much like a lot of other launchers.You can just double tap and hold on an empty space and add apps very easily, and it has a menu that isnt

Re: [Audiogames-reflector] International Camp on communication and computers (ICC)

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: International Camp on communication and computers (ICC) Alcohol, yes. Im blind; Matt is a partial. Travel was arranged, we got to Brno, and stayed at hotel rooms. We were exhibitors, which meant essentially turning up slightly earlier, getting told the ropes, and then setting up to receive

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Hi guys. Just checking in to say Ive been busy and away for a few days. I have a new nephew named Jack, so there have been more important things to do than work on code, haha.I have a few computers Ive been volunteered to fix, and I need to help out a family

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: I'm considering Android, what do you guys think? I have a Moto G running KitKat. Ive had it for a few weeks and find the accessibility to be much less fluid than an iPhone. While doable, I am much slower than with an iPhone. Typing is especially problematic because if I accidentally touch

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: I'm considering Android, what do you guys think? I have a Moto G running KitKat. Ive had it for a few weeks and find the accessibility to be much less fluid than an iPhone. While doable, I am much slower than with an iPhone. Typing is especially problematic because if I accidentally touch

Re: [Audiogames-reflector] Synthesizer Workstation Question

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Joseph Westhouse
Re: Synthesizer Workstation Question Thanks for the resources, balliol - Ill definitely check them out. I guess the fact that you can just memorize a sequence of button presses is a good point. The functions that require navigating to a certain object with the cursor arrows are the worst, in my

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames There actually is an option for saving settings, it just doesnt save that setting for some reason. It only seems to save the Sapi voice youve chosen and some other settings, like outputting its menues to the clipboard.As for bk, its one of the weird

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Haramir
Re: Swamp, zombie fps by Aprone No worries Aprone. Real life always comes first. A game is designed to be fun for the public it was intended for. It includes the developer. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=166118#p166118

Re: [Audiogames-reflector] 2d adventure

2014-02-21 Thread AudioGames.net Forum — New releases room: troopanum
Re: 2d adventure whats your twitter, so can follow you, and get news about your gamesURL: http://forum.audiogames.net/viewtopic.php?pid=166119#p166119 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-02-21 Thread AudioGames.net Forum — New releases room: amirrajan
More Accessibility enhancements coming to A Dark Room for iOS in March Ive just wrapped up the next set of accessibility enhancements to A Dark Room. The release is slated for the first week of March:Here are the list of changes:- supplies screen is now a table that can be navigated- minor

Re: [Audiogames-reflector] Iminent death!

2014-02-21 Thread AudioGames.net Forum — New releases room: samtupy1
Re: Iminent death! Hi all, im finily back, with ID v 0.4! You can download it from the same link youve downloaded it before. There were a lot of cool things that I did in this release!URL: http://forum.audiogames.net/viewtopic.php?pid=166121#p166121

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-21 Thread AudioGames.net Forum — New releases room: ner
Re: The NER BBS, accessible gaming for all, now available @guileviI havent forgotten to attempt installing the guess the number application you wrote. Just have been busy and not feeling well. Should be done today.Console games work the best for these kinds of things if they are not designed to

Re: [Audiogames-reflector] My new sb creations

2014-02-21 Thread AudioGames.net Forum — New releases room: samtupy1
Re: My new sb creations Hey, you should find a way to like get the sfx kit. That way you can use your own sounds, I recognize over half of those, You got sounds from the casino, it almost sounds like you used sounds from iminint deth, I know you used sounds from sbu with may be ok sence there

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Thanks GD for your comment. Yeah I agree. If thats the case, then I just wish people would say that themself, that they need more information or the fact that they just cant do it. No worries Aprone. There are more important things in life than playing games and

Re: [Audiogames-reflector] Meanings of your usernames?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Meanings of your usernames? This is a very interesting topic. My username, FamilyMario, originates from an old Famicom/NES multicart that is rare to find. It was called the Mario Family 10-in-1 or something like that. I dont have the game right now, as my NES has stopped working but my

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: Guide for playing japanese audiogames Ha! Everything is working. Im not sure why the game refused to copy the output to the clipboard at first, but after a couple of launches it seems to do it consistently. It was displaying garbage characters even though I have my system location set to

Re: [Audiogames-reflector] folks check this. No return

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Andy93
Re: folks check this. No return you know what? I Dont say anything about Mike, although as keywasfull said, hes kind of weird. But this guy Luis, yes thats his real name, or known here as Gaita, hes a horrible spammer / supertroll. I asy it cuzz this guy, originally in the spanish community in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Thanks SLJ. The baby phase is fine too, but Im especially looking forward to when he is old enough to interact with. You know, like the ability to play games, build forts with, and so on. There are about a million activities I can think of that Ill want to do

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: goran yasin
Re: Swamp, zombie fps by Aprone hi. I cant connect to the server. whenever I press enter on multiplayer game, it just say connecting to the server, the connection is sponsored by donations from someone. after that, it does nothing. and another thing, when I press c, it says connection

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: blindndangerous
Re: I'm considering Android, what do you guys think? I will not tell you yes, I will not tell you to not do it. Android is fine, I know several people that use it. I, will however, link you to this article. Read the three pieces of it, (this is part 3), and if you think youre ok with it, then

Re: [Audiogames-reflector] NVDA Screenreader

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: NVDA Screenreader I figured this was as good a place as any to ask.Im trying to use the NVDA OCR function. Ive opened a scanned image of a PDF, pressed NVDA + R, and it says Running OCR. Then it just sits there silently. Whats supposed to be happening here? Should I leave it alone and let

Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-02-21 Thread AudioGames.net Forum — New releases room: dan_c
Re: More Accessibility enhancements coming to A Dark Room for iOS in March well now that my work for the week is done, I can try and get further in my game! Absolutely love this. Cant wait to see what you come up with next, and thanks for such a fantastic release. Come to think of it, I really

[Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: bcs993
An interesting scenario, thoughts? Hi all. This topic was inspired by something that happened to me yesterday, while on campus. A friend (who happens to be blind as well) and I were going for lunch. On our way to the restaurant, we bumped into a random person who wanted to help us, despite we

[Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: bcs993
An interesting scenario, thoughts? Hi all. This topic was inspired by something that happened to me yesterday, while on campus. A friend (who happens to be blind as well) and I were going for lunch. On our way to the restaurant, we bumped into a random person who wanted to help us, despite we

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Chris
Re: I'm considering Android, what do you guys think? Hi.I am currently using Apex Launcher which is a lot better than the default home screen.I may give Nova a try though.As for Google TTS, does anyone have a solution to this?Is the apt not installing because it wont install an older version of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Cinnamon
Re: Swamp, zombie fps by Aprone I know this makes me the most ridiculous person on the planet, but Ive hesitated to explore map5 because the shootout sounds catch me unaware and make me jump. Its only the wall pews, and not the actual fire sounds of the weapons. So heres my question. How do I

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: An interesting scenario, thoughts? Ive had this happen twice in my life living in North Carolina which is in a pretty religious region of the US.1. I was pretty young, somewhere between 10 and 12. I dont remember if I still had partial sight. I was with my granny in a Chinese restaurant,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone If youre talking about exploring it in offline thats fine,, but youll need to make two separate maps. If the client detects that theres any tampering with the map itll boot you off the game which is not fun in the slightest. You could probably start by changing

Re: [Audiogames-reflector] I'm considering Android, what do you guys think?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: I'm considering Android, what do you guys think? Chris i just tried to install the APK. i believe that its not installing because its seeing that there is a more up to date version already installed. now if there is some sort of way to get around this and install it, it alludes me. you

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Oh wait, m sorry, this line right here is what youll want to change..\Weapons\GP100\Walljust change the wall part to fire. that should play the fire sounds for the weapons instead of the wall hit sounds. so youll hear twice the number of hit sounds. you could

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Oh wait, m sorry, this line right here is what youll want to change..\Weapons\GP100\Walljust change the wall part to fire. that should play the fire sounds for the weapons instead of the wall hit sounds. so youll hear twice the number of fire sounds. you could

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Oh wait, m sorry, this line right here is what youll want to change..\Weapons\GP100\Walljust change the wall part to fire. that should play the fire sounds for the weapons instead of the wall hit sounds. so youll hear twice the number of fire sounds. you could

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: pitbull
Re: Swamp, zombie fps by Aprone goran yasin wrote:hi. I cant connect to the server. whenever I press enter on multiplayer game, it just say connecting to the server, the connection is sponsored by donations from someone. after that, it does nothing. and another thing, when I press c, it says

Re: [Audiogames-reflector] problem with installing framework

2014-02-21 Thread AudioGames.net Forum — Off-topic room: connor142
Re: problem with installing framework so what exactly does this do. does it just allow me to install the latest version of framework or is it a substitute for framework?URL: http://forum.audiogames.net/viewtopic.php?pid=166141#p166141 ___

Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough hi I have a question. about the nuckle you can get off the merchant in frunt of the house of the anallasis guy, does it simplify the final boss battles a bit or is it just an enhanced version of the bronze knife.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Cinnamon
Re: Swamp, zombie fps by Aprone Sorry I didnt make that clear! Yeah, I want to change the map for online real play. So if I change multi5 at all, the game will complain?? The easiest thing seems to be to change those walls to fires.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Is character creation still suspended? I assume yes, but wondered because the message about password and user name dont match doesnt pop up anymore, as it did when character creation certainly was disabled. If you are able to create new accounts again, the reason

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Changing online maps is a bad idea. The server will detect it and get very mad at you, possibly including a ban, Im not sure. After all, what if some jerk replaced all the walls and other obstacles in mission maps with open space? They could run around anywhere

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: assault_freak
Re: An interesting scenario, thoughts? As someone who considers myself to be a devoted Christian, Ive had it happen to me as well... and every time I have told them the same thing, and this is something I would say holds true whether you believe in God or not. I usually say no thank you,

Re: [Audiogames-reflector] folks check this. No return

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Gaita 2014 Asturiana
Re: folks check this. No return please stop this fight! i hate this!URL: http://forum.audiogames.net/viewtopic.php?pid=166147#p166147 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] folks check this. No return

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Gaita 2014 Asturiana
Re: folks check this. No return andy93 or what is your name, please stop call me a stupid man! o, if you do not respect me, tell me Im still a stupid man who only think in bagpipes! i hate this!URL: http://forum.audiogames.net/viewtopic.php?pid=166148#p166148

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: goran yasin
Re: Swamp, zombie fps by Aprone pitbull, no, ive turned off firewall, but it still doesnt get connected.URL: http://forum.audiogames.net/viewtopic.php?pid=166149#p166149 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] the hobbit by tdlgames

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: the hobbit by tdlgames hi.this is the game about world war ii, where you are a blind person how must discover a information about the german weapons.you told that you are a beta tester of that game, but youve lost it.i opened a topic about that.and about the hobbit:; yes, it based on the

Re: [Audiogames-reflector] Storm Hunters

2014-02-21 Thread AudioGames.net Forum — New releases room: connor142
Re: Storm Hunters um, where is the connection info?URL: http://forum.audiogames.net/viewtopic.php?pid=166151#p166151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Iminent death!

2014-02-21 Thread AudioGames.net Forum — New releases room: troopanum
Re: Iminent death! oh crap, I lost the link for the gameURL: http://forum.audiogames.net/viewtopic.php?pid=166152#p166152 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: tell me your ideas and segestions about my new Game Engine Hi Ianr.Thanks just got it now Im going to try it out.URL: http://forum.audiogames.net/viewtopic.php?pid=166153#p166153 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-02-21 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: More Accessibility enhancements coming to A Dark Room for iOS in March If at all possible, Id like to be able to navigate the history, even if it has to be made a pop-up of some kind for accessibility mode. Just so I dont miss anything. A lot of times, updates arent fully spoken when you

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: Db21
Re: Guide for playing japanese audiogames Hi, I have installed everything except the clipboard to sapi.I tried to figure out how to use it with NVDA but all it gives me is wierd scymbles is there a way to fix it?Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=166155#p166155

Re: [Audiogames-reflector] Storm Hunters

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Storm Hunters Its at the bottom of his post conner...the part that saysaddress: sh.ackmud.netPort: 7000that part heh.URL: http://forum.audiogames.net/viewtopic.php?pid=166156#p166156 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] recommended mud codebases?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: recommended mud codebases? Hi Dhruv.Python is slow if you are trying to make something as complex as gma tank commander or entombed but for coding a mud it is fast enough and light weight enough for creating something like a mud or a large text adventure.URL:

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: Joseph Westhouse
Re: An interesting scenario, thoughts? I would agree with assault_freak...with a small caveat. Id let him know that hes welcome to pray for me - but in private, on his own. If he truly wants God to heal me, and wants to intercede on my behalf, he has the right to do so. But by asking to pray

Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-21 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: shadow rine full voice version released i need help finding the swich on the wright sideURL: http://forum.audiogames.net/viewtopic.php?pid=166162#p166162 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Locked Out of My House

2014-02-21 Thread AudioGames.net Forum — Off-topic room: JenniferM
Re: Locked Out of My House Is Windows 8.1 different from 8? I have a Windows 8 Laptop and a couple of times its popped up saying that 8.1 is available, but I havent installed it yet. I was just wondering if there is any differences I should be aware of before I install 8.1.URL:

Re: [Audiogames-reflector] swamp?

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: Rory
Re: swamp? Hi. I am only asking one more question. What if you change your IPURL: http://forum.audiogames.net/viewtopic.php?pid=166165#p166165 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: JenniferM
Re: Swamp, zombie fps by Aprone I have a Windows Vista desktop and a Windows 8 Laptop. My desktop is a 64 bit system. When I registered the files for Lunimals then later Swamp, I tried to follow the directions for 64 bit, but when I typed in c:\windows\sysWOW64, it wouldnt work, so I tried

Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf
Re: Another Reason Not To Trust Valve Well, bring as many as reasons you want, but let me inform you that 70% and counting developpers are trusting valve, because of the GameServers and many features it can provide to the gamers. plus, it will disallow pirates to crack the online servers.There

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Cinnamon
Re: Swamp, zombie fps by Aprone Even with no zombies, that sound will play. Its tied to the map I suppose. thats the sound of zombies trying to break the windows to come in.URL: http://forum.audiogames.net/viewtopic.php?pid=166168#p166168 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone Hii mousey also yeah, no zombies when you hear the pounding sound, its just there to let you know that there is a window there.URL: http://forum.audiogames.net/viewtopic.php?pid=166172#p166172 ___

Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: fastfinge
Re: Another Reason Not To Trust Valve @hadi.gsf: That assumes you trust the CEO. I see no reason to do that. And the idea that 99 percent of games are on steam is just not true. Microsoft? Sony? Electronic Arts? Nintendo? Good Old Games? Humble Bundle? Zinga? And those are just so-called

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: An interesting scenario, thoughts? I will start by confessing that I am an atheist. I used to be Christian.This is very similar to Pascals wager-I dont believe in a god, I am certain that there is no god, but I lose nothing by allowing you to pray for me. if there is no god, or if god is

Re: [Audiogames-reflector] a new mainstream release, LocoCycle for steam and xbox consoles

2014-02-21 Thread AudioGames.net Forum — New releases room: Orin
Re: a new mainstream release, LocoCycle for steam and xbox consoles For those that have a 360, is it worth getting the game on that or Steam? My PC can run SKullgirls but not certain about LocoCycle.URL: http://forum.audiogames.net/viewtopic.php?pid=166175#p166175

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Cinnamon, Sneak is correct about the map 5 sounds. Just change all the spots that end in the word Wall...\Weapons\GP100\WallYou can change them to Fire, or Silence. Fire will give you more shooting sounds, or silence would just not play any sounds for that at

Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: KG4RDF
Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough I have noticed something very annoying about BK. Whenever I use the translation keystroke, after I use it, NVDA loses focus and if I try to use the arrow keys, it says left up right down etc. If I go to task manager and hit p to get

Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-21 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: shadow rine full voice version released Hi. Is there a door with password? Where can I find it?URL: http://forum.audiogames.net/viewtopic.php?pid=166180#p166180 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: goran yasin
Re: Swamp, zombie fps by Aprone hi friends. i am sorry that i ask the question for the second time, but i cant connect to the server. as i said before, when i press enter on multiplayer, it just says this connection is sponsored by donations from someone, and it does nothing more. when i press

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: goran yasin
Re: Swamp, zombie fps by Aprone hi friends. i am sorry that i ask the question for the second time, but i cant connect to the server. as i said before, when i press enter on multiplayer, it just says this connection is sponsored by donations from someone, and it does nothing more. when i press

Re: [Audiogames-reflector] An interesting scenario, thoughts?

2014-02-21 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: An interesting scenario, thoughts? I am a moderate protestant Christian (IE somewhere between the baptists whom I find far too conservative and the United Church whom I find far too liberal), and I do not allow other Christians to pray that my blindness be healed, as I believe God has a

Re: [Audiogames-reflector] ninja gaiden 3 (ps3, xbox360) demo playable!.

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: ninja gaiden 3 (ps3, xbox360) demo playable!. Hmm. I cant figure out where the music volume is in the options menu. The music is so loud.URL: http://forum.audiogames.net/viewtopic.php?pid=166183#p166183 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net Forum — New releases room: Socheat
Re: Swamp, zombie fps by Aprone Hi,The new user creation has been suspended. you have to wait til Aprone fix this in the next version though.Hope that helps!URL: http://forum.audiogames.net/viewtopic.php?pid=166185#p166185 ___ Audiogames-reflector

Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-21 Thread AudioGames.net Forum — General Game Discussion: drg
Re: Another Reason Not To Trust Valve @fastfinge youre completely wrong.. Microsoft publishes games on steam(look at lococycle), a game published this month that can be quite playable byus. Its on steam and x360 and its published by Microsoft. Electronic arts? they certainly use steam as well,

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