Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning @jessilolz@dannyWhat acceleration bugg was that? I dont remember there being one as far as I could tell. URL: http://forum.audiogames.net/viewtopic.php?pid=214035#p214035 ___ Audiogames-reflector mailing list

Re: flux world, a truely unique experience.

2015-04-28 Thread AudioGames . net Forum — New releases room : Centauri via Audiogames-reflector
Re: flux world, a truely unique experience. There were a lot of ways to do this, but a player and I had been discussing it, and we have a method of grabbing real-time internet data, and pulling it into Flux for various types of information, like Flux News, #1 was the TMC ranking in

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight Something to add here, if the boy likes to play complex adventure with good plot and adicting challenges, he can try soul trapper on his iOS device.Also he can try the bavisoft games like chillingham, code factories

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight Im not sure about skull girls, sinse it still takes soun memorization and all the clipboard to sapi and emulation stuff would be dam hard for someone who hasnt even used a screen reader. Bavisofts titles would

Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: DeathMatch, a new beginning I cant wait to try all this. Lol URL: http://forum.audiogames.net/viewtopic.php?pid=214032#p214032 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I can see where the game could get boring after a while, but I still plan to buy it at the earliest opportunity. Hopefully more content and features will be added as time goes on. URL:

Re: DeathMatch, a new beginning

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Its a glitch where when upgrading acceleration it would reset ships back to slow acceleration. URL: http://forum.audiogames.net/viewtopic.php?pid=214036#p214036 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I havent yet tried this game, and will download the demo in the next hour or so. But my defacto opinion based off what Ive heard is making me a little skeptical. Audio games have definitely been shown to have huge potential if handled well, as

Re: Anybody here interested in Stenography?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector
Re: Anybody here interested in Stenography? I think eighty-WPM is fairly good. When was the last time you measured yourself? I type around eighty-five or ninety ona QWERTY keyboard. People can type faster on a Dvorak keyboard, at least by fifty WPM more than what the average QWERTY typost

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight If were talking brain training, something reaction based like beatstar or quicktap see http://oriolgomez.com/en_index.php might work, and of course aprones audio puzzles dog who hates toast and obsessive compulsive

Re: A Modern Day Comparison of JAWS and NVDA

2015-04-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: A Modern Day Comparison of JAWS and NVDA Im all for NVDA, the only thing is that it takes them a while to get support in for certain things. It is workable on systems which do not have decent specs to run the behemoth JAWS. I also like NVDAs object / document / screen review modes far

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack Hmm, okay give me a sec. Im fairly sure that its all in there. Its not a very big pack, only like 16 triggers or so, but its enough o get people started, Ill be adding more as I go. Just wanted to give this to people who play the mud. URL:

Re: question

2015-04-28 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector
Re: question You first have to collect this people. But this is the wrong forum to ask this, it has to be in general discussion. URL: http://forum.audiogames.net/viewtopic.php?pid=214120#p214120 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : arabic Three Thousand via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi Guys!So can you add screen reader support to this game? Unfortunately my sapi 5 brocked so I need to use a screen reader instead. URL: http://forum.audiogames.net/viewtopic.php?pid=214125#p214125

Re: Considering going into game development, looking for a mentor

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Considering going into game development, looking for a mentor if you are wanting to use pb, I can also be help. Sound worx is great as well, but if you need me Im here... just offering my help. URL: http://forum.audiogames.net/viewtopic.php?pid=214128#p214128

Re: Survive the Wild!

2015-04-28 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! I need to know more about that error to fix it, all that is giving me is the stack size, meaning only the functions called. It could have been an index out of bounds, bad alication, etc. Anyway by thursday update 0.62 will exist, fixxing the sleep system, as well as a

Re: Swamp, zombie FPS by Aprone

2015-04-28 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @mehgcap Im glad you mentioned this. id really love to see the previous game message fixed also, and have it filter out the turns and menu openings and closings.Agreed, its not ranking super high on the things to be fixed list, but it would be nice to have

Re: beatstar soundpacks!

2015-04-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: beatstar soundpacks! As usual, some pretty interesting stuff was uploaded this time. I really like the Green Day soundpack, although I always get the keys confused that have the dice rolling sound and the shoe. URL: http://forum.audiogames.net/viewtopic.php?pid=214132#p214132

Re: Songs from Death on the road/BeatStar

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
Re: Songs from Death on the road/BeatStar Does anyone know what the names and artists for the songs are that are used in levels 4 and 10 in the Blast From the Past soundpack for Beatstar? Id really like to find them, theyre awesome. URL:

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi,Im trying to get more powerful weapons, and the manual states to kill the owner in the shop to get them. I cant tell the owner from police since they all have guns, so I keep getting revolvers, knives and pistols instead of weapons for my

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I think pets are important and fun. I think some jobs should have their own special pets. Im not sure if other jobs will have no pets at all, or if the special jobs will have an extra pet yet. A pet is a pet for life. Entombed 1 pets never got the

question

2015-04-28 Thread AudioGames . net Forum — New releases room : coolcurt via Audiogames-reflector
question I have a question on sico strike. The read me says you can select up to three people. How do you do this? After the first one I down arow and, get a go back. URL: http://forum.audiogames.net/viewtopic.php?pid=214116#p214116 ___

Considering going into game development, looking for a mentor

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Considering going into game development, looking for a mentor Hello everyone. Been a while. So, I have a question. Im looking to make simple games like one Im thinking about right now, more on that in a moment. Id like to know if someone would be willing to mentor me in coding, preferrably

Re: I have problems with my computer

2015-04-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: I have problems with my computer Forget all that other stuff, all you should have to do is go to the run menu and type regedit and hit enter if for some reason that fails, do the same and hit control shift enter which forces it as an elevated command. Ive never had to do any of this

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack Yeah, its there. Youre probably not seeing anything because its in the mush folder /worlds. I went ahead and included the client. Just follow the steps in the first post and everything should work fine. URL:

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Game Source Code Repository er, ethin, that is pretty nice. but there was this link on that page, and I visited it and found something that looked like a code repository.http://obdn.obron.org/index.php/Code_repositoryWhat is that? URL:

Re: question

2015-04-28 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector
Re: question You first have to collect them in the prison. But this is the wrong forum to ask this, it has to be in general game discussion. URL: http://forum.audiogames.net/viewtopic.php?pid=214120#p214120 ___ Audiogames-reflector mailing

Re: question

2015-04-28 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector
Re: question You first have to collect them in the prison. But this is the wrong forum to ask this, it has to be in general discussion. URL: http://forum.audiogames.net/viewtopic.php?pid=214120#p214120 ___ Audiogames-reflector mailing list

Re: question

2015-04-28 Thread AudioGames . net Forum — New releases room : audiogamer101 via Audiogames-reflector
Re: question Please explain what this has to do with new releases?It doesnt make sense, as this isnt a topic about a newly released game, just a question about one. URL: http://forum.audiogames.net/viewtopic.php?pid=214124#p214124 ___

Re: Considering going into game development, looking for a mentor

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : soundworx via Audiogames-reflector
Re: Considering going into game development, looking for a mentor Thanks steve URL: http://forum.audiogames.net/viewtopic.php?pid=214133#p214133 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Anybody here interested in Stenography?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Anybody here interested in Stenography? I measured it a couple years back and I know people who can get into the 110 to 120 range on querty keyboards. Thats interesting, i was not sure how that worked. URL: http://forum.audiogames.net/viewtopic.php?pid=214108#p214108

What ever you do,do not buy beats whireless headphones.

2015-04-28 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
What ever you do,do not buy beats whireless headphones. Hi.I was very disappointed today, when I got my beets wireless headphones.They sounded great in the store, quite nice in fact. But when I got them today, they sounded tinny, horrible, and there was a hiss in the background. Ive tried

Re: Survive the Wild!

2015-04-28 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! Hi, to set your watch alarm, type /alarm hour:minute in 24 hour time. Note. Dont ever set your watch to 3:0, or anything :0. URL: http://forum.audiogames.net/viewtopic.php?pid=214115#p214115 ___ Audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Some of what I am reading here is just plain sad.If I were a developer, and I read all these comments about wanting a refund and false advertising, I would immediately throw in the towel, just to be spiteful. These guys obviously worked hard on

Re: Considering going into game development, looking for a mentor

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : soundworx via Audiogames-reflector
Re: Considering going into game development, looking for a mentor I might be able to help you. Im good with both PB and BGT, so yep there it is. URL: http://forum.audiogames.net/viewtopic.php?pid=214123#p214123 ___ Audiogames-reflector

Re: Survive the Wild!

2015-04-28 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector
Re: Survive the Wild! Call stack size: 5Function: void game()Function: void login()Function: void mainmenu()Function: void mainmenu()Function: void main() URL: http://forum.audiogames.net/viewtopic.php?pid=214126#p214126 ___

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : scv via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hey, here is an error.Call stack size: 4Function: void home::manage_characters()Function: void home::home_menu()Function: void main_menu()Function: void main() URL: http://forum.audiogames.net/viewtopic.php?pid=214127#p214127

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Epitaph Soundpack I got it work now! Thank you for the great work again man. It took me sometimes to clear out some crap on my laptop and replace the script file location to get it to work with mush-z though. URL: http://forum.audiogames.net/viewtopic.php?pid=214110#p214110

Re: New macbook air, my thoughts

2015-04-28 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector
Re: New macbook air, my thoughts well I agree with you. I love the mac book airs. They are very nice and thin. URL: http://forum.audiogames.net/viewtopic.php?pid=214118#p214118 ___ Audiogames-reflector mailing list

Re: Help with apache for windows?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: Help with apache for windows? Hmm, OK. I never tried it but Ive heard it works. URL: http://forum.audiogames.net/viewtopic.php?pid=214122#p214122 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions A couple things I was wondering about having seen where the game is progressing:Firstly, how do you intend to handle class structuring? For instance, I personally am not a big fan of the multiclassing system in games. If I choose a class, its

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Game Source Code Repository Hi,I dont really think I will be using the repository because I dont really see the need to set github up for anything else. URL: http://forum.audiogames.net/viewtopic.php?pid=214021#p214021 ___

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do. URL:

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions About Mp3 that is both scummy and unnecessary, particularly because I imagine there are some very good mp3 to og converters out there anyway . As regards pets, while Im fairly sure that if creatures are modable the default pet could be changed in

Re: problems with some functions, any suggestions?

2015-04-28 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: problems with some functions, any suggestions? yes you should use floats. it will allow for much more preciseness.for example: in pythonex1. using integers8 /3 = 2obviously 2 is correct but its not the whole answer.x2 using floats8.0 / 3.0 = 2.66...5that is way more accurate and a

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Garret, whether you can detect or disarm traps at all will likely (and hopefully), depend upon the skills of your party, sinse one thing I do hope Entombed 2 will include is more in the environment to interact with and more skills for your party

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : sir powl via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game i cant download the game. the download is to slow. URL: http://forum.audiogames.net/viewtopic.php?pid=214020#p214020 ___ Audiogames-reflector mailing list

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight @Jude hello and welcome to the forum. What Tward and the others here have said is true, actual Xbox games are not accessible via audio only. However, depending upon this boys gaming preferences and also mental

A Modern Day Comparison of JAWS and NVDA

2015-04-28 Thread AudioGames . net Forum — Off-topic room : dongargon via Audiogames-reflector
A Modern Day Comparison of JAWS and NVDA Well, looking through some old messages, I have realized that comparisons between JAWS and NVDA have become far outdated. They go far back to 2011, I think. Anyways, I want to hear peoples recent opinion of NVDA over JAWS, JAWS over NVDA or

Re: Ubuntu

2015-04-28 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: Ubuntu Hello everybody!If I put Ubuntu on a virtual machine and the main system for the windows, I can connect to Wifi for ubuntu vm?The other notebook I was trying to connect to Wifi and asked for help to you is not mine, but I use it sometimes. URL:

Re: Ripping An Audio Book?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Ripping An Audio Book? With the victor stream I dont notice whether the books are separate tracks or one huge file of doom, indeed from a playback perspective I dont notice with winamp accept that if its one huge file I probably will have to mark my position where I stop if I want to

Re: problems with some functions, any suggestions?

2015-04-28 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: problems with some functions, any suggestions? Hi, all the variables that store important numbers are doubles, which are very precise. The only things that are integers are the values returned by the functions, which are used to handle different cases. URL:

Re: request of an automatic pack file extracter, with super functions!

2015-04-28 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: request of an automatic pack file extracter, with super functions! what ya mean, in bgt? What lang. And whare did you find the pack. From a game you want to rip the sounds from? If you wonder why I ask all these questions, well, in your 2dpr, you used 2dp sounds, and I honestly wonder

Re: A bit of a breakthrough in accessible dos emulation

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector
Re: A bit of a breakthrough in accessible dos emulation this is fucking awesome! Post it ASAPSo I can play the dos games that shipped with kerzweil 1000! URL: http://forum.audiogames.net/viewtopic.php?pid=214037#p214037 ___

Re: Help with apache for windows?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector
Re: Help with apache for windows? @soundworx from what I could see, the wamp setup was not accessabal. URL: http://forum.audiogames.net/viewtopic.php?pid=214040#p214040 ___ Audiogames-reflector mailing list

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight If hes comfortable typing (he probably isnt), then muds are a great option for the blind. Theyre huge multiplayer text games, where people can team up and work together - similar to world of warcraft, but text and

Re: a really cool, neat way to get around

2015-04-28 Thread AudioGames . net Forum — Off-topic room : ernie via Audiogames-reflector
Re: a really cool, neat way to get around Lyftt is cheeper, grate customer support, and they give you free credit just for contacting them through twitter or email and there app is verry accessible on both ios and android harrylst wrote:For those of you who havent heard of uber, its a

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hello guys!Yesterday was a busy day, but today is less busy so Ive been able to get caught up to date on the forum discussion.First of all, great feedback! The suggestions are very helpful and Im sure Ill be able to use some of

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game hello, is there a way to make your weapons more powerful? Ive noticed that all the pistols I pick up only have 21 power. can I raise it somehow? URL: http://forum.audiogames.net/viewtopic.php?pid=214039#p214039

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi,Unfortunately this game is a typical example of an overshot production, which can be seen in the $25 price tag as well.Most of the music tracks are nice, voice acting is great, but at the core it sadly remains a very minimalistic, repetitive

Re: question

2015-04-28 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: question I think you placed this topic in the wrong forum man. It should have been on the general discussion instead of here URL: http://forum.audiogames.net/viewtopic.php?pid=214135#p214135 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi, So, I got myself this game. Theres only one thing: How do I make my fellow gang members trust me more, aside from feeding and paying them? Often, it happens that I pay, feed and equip them, but their loyalty still goes down. URL:

Re: A Modern Day Comparison of JAWS and NVDA

2015-04-28 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector
Re: A Modern Day Comparison of JAWS and NVDA NVDA has this annoying thing where it doesnt always speak when theres an error.Whenever flash decides to crash, there goes your speech.Even narrator speaks on that screen in windows 7. URL:

Re: I have problems with my computer

2015-04-28 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: I have problems with my computer hi,the task manager and regedit tools are disabled because you have malware. The malware probably disabled it. If you are not running windows 8.1, download and run combofix.http://www.bleepingcomputer.com/downloa … fix/dl/12/ Though make sure your

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : philip_bennefall via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi all,First, to those of you who are providing nuanced feedback regarding pros and cons of the game, thank you. This is helpful, and will certainly be taken into account when creating future upgrades. Contrary to what some are assuming, the

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game scv wrote:Hey, here is an error.Call stack size: 4Function: void home::manage_characters()Function: void home::home_menu()Function: void main_menu()Function: void main()Hello,Can you please give me some context?Best,Aaron URL:

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Epitaph Soundpack just remove the luaaudio plugin if you have like two of them, then readd it. I recommend using it with mush-z. Its 100% usable URL: http://forum.audiogames.net/viewtopic.php?pid=214141#p214141 ___ Audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions The multiclass system is one of the cores of Entombeds replayability. Imagine you have 5 classes. Thats 5 different ways to play. Now, add a second class to that. Without changing any of the content you now have 20 different ways to play. With

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : scv via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game when I tri to give some foot to a character, tis error ocurs. but, I dont know exactly the moment. there are my stads.my main character are in level 18. I have 2 characters in the police station, and tis one (when the error ocurs) is a level 1

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Epitaph Soundpack I keep getting this message when trying to set things up: Run-time errorWorld: epitaphImmediate execution[string Trigger: ]:1: attempt to index global ppi (a nil value)stack traceback:[string Trigger: ]:1: in main chunk URL:

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hello all. The game is realistic, but I would like to play some food character, not robber only. URL: http://forum.audiogames.net/viewtopic.php?pid=214045#p214045 ___ Audiogames-reflector mailing

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Totally! I need to agree with Robjoy and Musicman. While Im a player whos taking inspirations by playing video games its just overadvertised here. What the elias engine is doing in the game? not much but its there! hahDidnt knew about the pistol

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game *promises to make great game* *sets up donations page* *not enough people donate and half the people want this for free without donating* *Slashes out too many features and disappoints everyone/hemselves being unable o make he game they

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : thetruegamer via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well in the future I hope this will be a great game, for now its the way it is. If theres no further developement on it Ill be disappointed and agree with the winers but until further notice stfu. URL:

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Erg, expecting this to be a GTA clone, even though A. 3 people are working on it. B. They dont have massive financial resources and C. Is their first attempts at making a game shold probably tick some people off. Ganted, I though the message was

Re: madden NFL series, how do you play those games?

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: madden NFL series, how do you play those games? So the game is really unplayable for us? URL: http://forum.audiogames.net/viewtopic.php?pid=214094#p214094 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So there is no proceeding storyline after the 8 levels of the demo, except for things getting faster, more difficult, more noisy and more chaotic in general? No twists in the story, no hidden challenges, mini-stagesor mini games, no

Talking dosbox pre pre alpha 0.01

2015-04-28 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Talking dosbox pre pre alpha 0.01 Yesterday I posted a topic about this which was just saying that this will most likely become a thing soon ish, but I think its going to get more views in new releases as it sort of is, as early as its actually coming out.This is a preconfigured version of

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I like both of your ideas, dark, about the dungeon level thing, and the pet shop thing, maybe you could have multiple pets? Your main 1 that gets powered up and then you can have others. URL:

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game raygrote: The reason you played games like audio only is because the audio gaming scene is really far from heaven and excellent.Imagine the situation where most video games could be fully playable for us, what will happen? many of you will start

Re: madden NFL series, how do you play those games?

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: madden NFL series, how do you play those games? Probably, because you need to see the position of the players on the field, you need to see which player you are in control of by the highlight under them, you have to know who has the ball, you have to call the plays, and there too many

Re: Looking for a zcode game.

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Looking for a zcode game. Btw, this should be in general game discussion. URL: http://forum.audiogames.net/viewtopic.php?pid=214054#p214054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for a zcode game.

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Looking for a zcode game. It is called the Enterprise Incedents: A middle school fantasy, by Brendan Desilets. You can download it here at the IF archive. URL: http://forum.audiogames.net/viewtopic.php?pid=214053#p214053 ___

Re: Looking for a zcode game.

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: Looking for a zcode game. Yep, definitely general. URL: http://forum.audiogames.net/viewtopic.php?pid=214075#p214075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for a zcode game.

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Looking for a zcode game. Moderation! Hi hhurstseth4055, Blindncool and trenton are correct. An interactive fiction game is still a game and thus topics discussing it belong in general game discussion, the offtopic room is for anything not! about games. So, this topic is being moved.

Re: AG Debate: Apple Watch Acccessibility, Equals More iOS Blind Users?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: AG Debate: Apple Watch Acccessibility, Equals More iOS Blind Users? From what I understand, the main point of the apple watch isnt so much the watch itself, its the fact that it picks up wrist gestures that communicate to your Ios device and also that it collects data about you and

Re: Talking dosbox pre pre alpha 0.01

2015-04-28 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: Talking dosbox pre pre alpha 0.01 As a Mac user, I would love to see a similar setup available. How much of the work that went into this is platform-specific? I guess I could always run it in VMWare or something, but that seems a bit much. URL:

Re: A Modern Day Comparison of JAWS and NVDA

2015-04-28 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: A Modern Day Comparison of JAWS and NVDA I am a jaws user and dont think Id go for NVDA. The reason, is not only that one everybody used to mention, Im used to use jaws and Im not willing to change, but I find it working faster than NVDA and with some good features. Especially Jaws 16,

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Thank you Lucas. Youve just made me feel better. I was trying to express that point in a positive way and you summed both the positive and negative aspects in a way that I feel voices my opinion as well. And I feel youre more qualified to

Re: Tentative Entombed 2 Design Decisions

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Im not sure about evolving Arjan, ie, just levelling up and becoming something else, it strikes me that is a bit too pokemon specific for a fantasy rpg, though perhaps one other option might be to have the pet tied to player character level, ie,

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Epitaph Soundpack This pack I actually started making around 9 a.m. this morning and finished whats there about 2 PM.Theres been a few more changes to help with the origeons dreams, you ask jeff for hypnotizing or something like that and the next time you power nap you have an

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Game Source Code Repository Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do. URL:

Re: AG Debate: Apple Watch Acccessibility, Equals More iOS Blind Users?

2015-04-28 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: AG Debate: Apple Watch Acccessibility, Equals More iOS Blind Users? I myself dont think Id change to iOS for this reason. Im ready, however, to change to iOS only for iPhones accessibility, which is a phone, not a watch. it is possible to check the time on your device and thats what I

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game @seal: The idea wasnt to make the it the only way to gather features, but allow one to get a donation system functioning in the first place as unlik eint he mainstream world, the number of people who will donate to audiogames is limited...and

Re: Epitaph Soundpack

2015-04-28 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector
Re: Epitaph Soundpack Err Sneak, I think you uploaded the wrong thing. I dont see anything for epitaph in there, and he sounds folder is mainly empty. URL: http://forum.audiogames.net/viewtopic.php?pid=214097#p214097 ___ Audiogames-reflector

Re: Pirates and traders accesible game for android

2015-04-28 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector
Re: Pirates and traders accesible game for android @hanif: Sorry, only available on Android.@Ronal: Youre welcome. URL: http://forum.audiogames.net/viewtopic.php?pid=214098#p214098 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : Lord_Raven via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I have looked at the demo and at the manual, but what I was unable to figure out is how certain things are supposed to work in this game.I get it that you can free prisoners to become your minions.But how does this works.I break a prison door

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight Just to clarify, its a separate controller, you cannot simply use the one you already have, it is about $30 USD for one of these. There are also alternatives. I personally own one of these controllers and use it too.

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Hi,To address a few things:If Aaron was able to make a complex game like AAC or Paladin of the Skies, then creating a game like Psycho Strike is really a quality downgrade. If two people work on it, then I would expect actually better quality

Re: Audio games as an alternative for someone who has recently lost sight

2015-04-28 Thread AudioGames . net Forum — General Game Discussion : jude via Audiogames-reflector
Re: Audio games as an alternative for someone who has recently lost sight Thank you so much for your replies, Im overwhelmed by the time youve taken to think this through. Cognitively - his short term memory is impaired but his intellect is intact. He mental responses are slower, but if he

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