Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: dev's becomeing one Agreed with Camlorn on this one. My experience of Undead Assault was that, since it was the beginning of covid times when it came back, I played it like 6 hours a day for 3 days and then stopped entirely. I could not tell you how the popularity dropped after that,

Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: dev's becomeing one Agreed with Camlorn on this one. My experience of Undead Assault was that, since it was the beginning of covid times when it came back, I played it like 6 hours a day for 3 days and then stopped entirely. I could not tell you how the popularity dropped after that,

Re: dev's becomeing one

2021-03-14 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: dev's becomeing one Among Us is only 4 players at a time, so i guess it would be cool. The problem with some multiplayer round-based concepts though, such as battle royale, is that they are too large to be feasible with the playerbase they would pull in. I wanted to make a battle

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python.

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python.

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python.

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python.

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames You got all of the popular ways, I think.  Most programmers around here are new and will follow the trends. The current trend is Python, with a _javascript_ presence sneakily growing over the past two years which will explode when somebody makes

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: List of Ways to Make AudioGames You got all of the popular ways, I think.  Most programmers around here are new and will follow the trends. The current trend is Python, with a _javascript_ presence sneakily growing over the past two years which will explode when somebody makes

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: where can I learn python? the basics. I understand where that comes from, but that is also bad practice. You can still use the terminal and still save your work, you should be executing all your scripts from the terminal with `python

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: where can I learn python? the basics. If you don't know how to use the terminal, you're gonna have a bad time. Please know how to use the terminal. URL: https://forum.audiogames.net/post/619308/#p619308 -- Audiogames-reflector mailing list

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: where can I learn python? the basics. So... I'm going to say that if you don't know anything, you shouldn't be at the point where you're importing Lucia yet but I don't think you're going to listen to me. Learning with the specific goal of making audiogames probably won't go well. Good

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: where can I learn python? the basics. I would stay away from suggesting resources written by people here because thousands (or millions) of people have learned fine with books written by professionals. They might help you to make audiogames which is something you can't find in other

Re: where can I learn python? the basics.

2021-03-01 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: where can I learn python? the basics. I would stay away from suggesting resources written by blind people because thousands (or millions) of people have learned fine with books written by professionals. That might just be me, but I would also vote for the suggestions in post 2 and 4.

Re: Extended PEMDAS.

2021-02-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Extended PEMDAS. I feel like the easiest way to do this would be to just do the dice calculations first, replace them with numbers and do the equation as normal in that case. I don't know the regex off the top of my head for this, but you could make a regex that singles out a number,

Re: Heat Engine, a game engine for BGT games

2021-02-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I would probably agree that Haily has a tendency to be unnecessarily inflammatory, but I don't care enough to find more examples. Those examples work I guess, but there might be worse. Also, I might agree about the personal attack thing in the

Re: Heat Engine, a game engine for BGT games

2021-02-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Yes you're right, your opinion isn't original at all which is why it didn't need to be in this topic. It was already a very accessible opinion. URL: https://forum.audiogames.net/post/618737/#p618737 -- Audiogames-reflector mailing list

Re: Heat Engine, a game engine for BGT games

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The exchange was handled badly on both sides. Zarvox came into a topic and said something pointless and obvious. Haily snapped in an unwarranted way. I think neither of them broke rules, but just from kind of an etiquette standpoint they were

Re: Heat Engine, a game engine for BGT games

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games So in fairness, 119 has a valid point. Nobody asked for it and it's kind of obvious, but still valid in some ways IMO. Also in fairness, the open-source audiogame libraries in Python suck. URL: https://forum.audiogames.net/post/618626/#p618626

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well, so I don't really see what

Re: Heat Engine, a game engine for BGT games

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games If this thing was actually developed further, it would be cool. It's better than Mason's spaghetti code, and I think Mason's spaghetti code is a terrible way to teach beginners honestly. But it wasn't. URL:

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So modern MOO version control probably looks like a dev port with code that automatically checks a github repository for updates to files and integrates them if there are any. Testing can then be done, and then the same process can be

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So... The codebase is pretty archaic, and virtual exits didn't occur to them at that time. Every exit is an object, so 2 rooms with one linking exit is 4 objects. That makes up a significant chunk of it. Then there are various NPCs and

Re: Increasing Typing Stability.

2021-02-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Increasing Typing Stability. My typing speed on a mechanical is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make a bunch of really annoying errors, my speed is 130 or 135 wpm. When I slow it down to 110,

Re: Increasing Typing Stability.

2021-02-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Increasing Typing Stability. My typing speed is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make like a ton of really annoying errors, my speed is like 135 or 140 wpm. When I slow it down to 110, I'm

Re: Increasing Typing Stability.

2021-02-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Increasing Typing Stability. My typing speed is such that it doesn't even really matter if I slow down to avoid errors. When I type as fast as I can and never backspace and make like a ton of really annoying errors, my speed is like 135 or 140 wpm. When I slow it down to 110, I'm

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Increasing Typing Stability. I have a mechanical and sometimes still do it, but it actually got better immediately after getting the mechanical. URL: https://forum.audiogames.net/post/617704/#p617704 -- Audiogames-reflector mailing list

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: bgt: string to dictionary? So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: bgt: string to dictionary? So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: bgt: string to dictionary? So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: bgt: string to dictionary? So for a little bit more of a helpful and detailed response than in post 3, there's code floating around to do this. I wrote something to do it, for example. I think Scrolling Battles might have another algorithm which was either written by Mason or Sam, and

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: bgt: string to dictionary? Apply the rule of BGT here: Thou must reinvent the wheel. URL: https://forum.audiogames.net/post/617664/#p617664 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Note that the version of the MOO code open-sourced by Hellmoo (Hellcore) is... terrible. They never designed it originally to be corified I think, so some critical objects are missing or mislabeled in the code so they reference other object

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome As with some others, I'd have to start playing again to say. I was much younger when I played Wayfar. I think this news will be very popular here; a thread about muds rarely goes by without some kind of mention of the game. URL:

Re: An Opportunity May Be Just Around The Corner...

2021-02-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... MOO is fine for the project they are currently working on. A mud is something you can pretty much do in any way you want, starting from using MOO and ending at literally writing everything in C++ yourself. URL:

Re: Flow chart as a blind person?

2021-01-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Flow chart as a blind person? I used PlantUML for the UML part of a Computer Science course. Seems to work good. URL: https://forum.audiogames.net/post/607947/#p607947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: discord bot won't play audio from keybase, but does on local drive

2021-01-17 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: discord bot won't play audio from keybase, but does on local drive It would be hard to debug this without the code for the bot itself or at least the code for the functions you're using in this situation. URL: https://forum.audiogames.net/post/607473/#p607473 --

Re: Game Dev Internship at GameStreamX

2021-01-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Game Dev Internship at GameStreamX I think the point of posting this here is that there are some sighted devs who use Unity. But most of them are busy with their own games, so... Yeah I don't get it. URL: https://forum.audiogames.net/post/605024/#p605024 -- Audiogames-reflector

Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I understand that you don't want to go into many details, but I feel like you'll get more bites if you at least say what languages we should be experienced in. If it hasn't been started at all yet and the language is negotiable, a basic

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation Also all of the people I know who might be able to help with this (there aren't many of them) are busy and/or probably won't spend the time to do it because nobody who is serious about development cares about BGT

Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Why do You like pure basic? @29 This is wrong. URL: https://forum.audiogames.net/post/597329/#p597329 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: BlindSight -- In Development Game

2020-11-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: BlindSight -- In Development Game Same as #2 and #3 about not having a Mac.@2Room description wrote:Share code, talk to other developers, try early alphas and projects not ready for new releases.This is an early alpha, probably not ready for new release. It also would probably benefit

Re: BlindSight -- In Development Game

2020-11-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: BlindSight -- In Development Game Same as #2 and #3 about not having a Mac.@2Room description wrote:Share code, talk to other developers, try early alphas and projects not ready for new releases.This is an early alpha, probably not ready for new release. It also would probably benefit

Re: what is the easyest programming language to learn as a beginner

2020-11-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: what is the easyest programming language to learn as a beginner @5 Because of its distribution versatility and good audio libraries. _javascript_ can run on literally anything as long as its recent. The shift may be put off for a while by Synthizer and other libraries that Camlorn

Re: what is the easyest programming language to learn as a beginner

2020-11-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: what is the easyest programming language to learn as a beginner Yes, if you're interested in making games with a path of least resistance, Python is the best right now. I predict a hard shift to _javascript_ in the next year, but we'll see. URL:

Re: can i install node.js in my system?

2020-11-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: can i install node.js in my system? @5 Chocolatey does the same thing, and is more known. URL: https://forum.audiogames.net/post/590020/#p590020 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: What's the most accessible platform? @11 & @12Yes, adding sounds in the browser is trivial. With your web client, you can do that. A webpage is far from the worst way to experience a game, but there are many mudders who might feel more comfortable in the environment that they already

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: What's the most accessible platform? Yeah if you're going to do an aria live region with a textbox, you might as well have that be the frontend to a telnet interface that can be connected to via mud clients as well. No real downside as I see it. URL:

Re: how to let a python class accept more than 1 instent going?

2020-11-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how to let a python class accept more than 1 instent going? I don't understand what you're trying to do. URL: https://forum.audiogames.net/post/587841/#p587841 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: py installer, Is it safe?

2020-11-06 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: py installer, Is it safe? Also more breakable than Cython. URL: https://forum.audiogames.net/post/587121/#p587121 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: py installer, Is it safe?

2020-11-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: py installer, Is it safe? @12 I could make a script that could decompile your entire project, given a pyinstaller directory, in one click. Such a thing probably exists, and it would basically just be gluing together existing tools. If you don't protect your executables at all, it's

Re: py installer, Is it safe?

2020-11-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: py installer, Is it safe? @12 I could make a script that could decompile your entire project, given a pyinstaller directory, in one click. Such a thing probably exists, and it would basically just be gluing together existing tools. If you don't protect your executables at all, it's

Re: py installer, Is it safe?

2020-11-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: py installer, Is it safe? @6 The NVG launcher (the small executable that launches another one) is not intended at all for executable protections. We have our own internal methods of protection in NVG which include Cythonizing. The launcher is simply to clean up the directory

Re: py installer, Is it safe?

2020-11-05 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: py installer, Is it safe? @5 The NVG launcher (the small executable that launches another one) is not intended at all for executable protections. We have our own internal methods of protection in NVG which include Cythonizing. The launcher is simply to clean up the directory structure.

Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: why are developers moving towards python? Something something doesn't matter something something audiogames don't need speed anyways something something. URL: https://forum.audiogames.net/post/584989/#p584989 -- Audiogames-reflector mailing list

Re: How do you build Your web sites/projects?

2020-10-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: How do you build Your web sites/projects? I just write HTML in notepad2. URL: https://forum.audiogames.net/post/584472/#p584472 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: learning bgt with open source games

2020-10-25 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: learning bgt with open source games It's just a trend for lots of new programmers in general, but it's exacerbated by BGT not teaching you the good practices that other programming books will teach you. URL: https://forum.audiogames.net/post/583152/#p583152 --

Re: learning bgt with open source games

2020-10-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: learning bgt with open source games The extra crap didn't help, but he made the valid point that Mason's projects suck and optimally shouldn't be used. But there are really none better. *shrugs* URL: https://forum.audiogames.net/post/582639/#p582639 -- Audiogames-reflector

Re: learning bgt with open source games

2020-10-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: learning bgt with open source games I don't know where to get them anymore so if someone links them I'll have a look, but as I remember they also kind of suck and are also pretty simple. URL: https://forum.audiogames.net/post/582616/#p582616 -- Audiogames-reflector mailing list

Re: learning bgt with open source games

2020-10-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: learning bgt with open source games People have already suggested Masons opensource projects, but others have helped more by saying don't use those because they suck. Back when I was learning BGT, Mason's projects were not opensource, so I did things my own way. They ended up similarly

Re: Twython/tweepy assistance

2020-10-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Twython/tweepy assistance Carter is correct. Another possibility is that it was a temporary malfunction of the Twitter API, although this is assuming you haven't tried since. Last night, Twitter API was having issues for several hours. URL:

Re: could someone make me a visitor counter?

2020-10-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: could someone make me a visitor counter? PHP is a hot mess of terribleness, but for small things like this I would recommend having a beginner or intermediate knowledge of it. URL: https://forum.audiogames.net/post/579619/#p579619 -- Audiogames-reflector mailing list

Re: could someone make me a visitor counter?

2020-10-11 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: could someone make me a visitor counter? Technically if you change .html to .php and nothing else, assuming of course that you don't have hyperlinking that will break, your sight should still work... I think the person at least understands that PHP is a different language. But my

Re: CMD how to list all files from a folder with one exception

2020-10-11 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: CMD how to list all files from a folder with one exception Our answers put you more on the right track to figuring this issue out. I'm not writing an exact command string for you. URL: https://forum.audiogames.net/post/579297/#p579297 -- Audiogames-reflector mailing list

Re: CMD how to list all files from a folder with one exception

2020-10-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: CMD how to list all files from a folder with one exception See the findstr utility.Edit: Ninjaed. URL: https://forum.audiogames.net/post/579097/#p579097 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: why do most people choose python?

2020-10-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: why do most people choose python? I think the thing with DRM is that people want to make the barrier as high as possible. Instead of having caution tape, they would like a six-foot wooden fence, if you will. If you just compile with pyinstaller and call it a day, any scriptkitty in

Re: why do most people choose python?

2020-10-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: why do most people choose python? As post 7 said, it was mostly just a couple people going "hmm, let me try python for a while." And then a bunch of other people jumped on the bandwagon and game toolkits, both open and closed source, got built. Now everyone uses it because of Lucia.

Re: Rpg with out coding? That's possible?

2020-09-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Rpg with out coding? That's possible? @21This issue would be solved by collaboration, as it was with AHC. With AHC there was an engine programmer, a writer, and a sound designer. Not all games are created by one person, that's just specific to the audiogames community.  Also the

Re: Rpg with out coding? That's possible?

2020-09-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Rpg with out coding? That's possible? @18Yes, the STW scripting language is codenamed RTig. I haven't talked with Sam in detail about exactly how it works, but it probably doesn't follow the conventions for how interpreters are usually written. But it works and doesn't seem to slow the

Re: Rpg with out coding? That's possible?

2020-09-27 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Rpg with out coding? That's possible? Without coding? Sure when something like Sable gets released. Your game will be quite generic though. URL: https://forum.audiogames.net/post/574764/#p574764 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: using ECI Eloquence programmatically?

2020-09-23 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: using ECI Eloquence programmatically? Yeah as I said, the NVDA addon is on GH but it would be illegal to distribute the ECI libs directly. It's assumed that you can figure out where to get them. URL: https://forum.audiogames.net/post/573380/#p573380 -- Audiogames-reflector

Re: using ECI Eloquence programmatically?

2020-09-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: using ECI Eloquence programmatically? The IBMTTS wrapper is probably not illegal in itself. That is on Github. The use of ECI in your project would be, though. URL: https://forum.audiogames.net/post/573030/#p573030 -- Audiogames-reflector mailing list

Re: using ECI Eloquence programmatically?

2020-09-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: using ECI Eloquence programmatically? You're not giving any links, but this is still probably against forum rules. URL: https://forum.audiogames.net/post/572852/#p572852 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how to create a python application that looks like web application? I imagine you could probably run a flask (or Jango or whatever I guess) server on a port and maybe write a JS bridge that forwards everything on to that and compile that as an electron app, but I haven't considered all

Re: a simple way to learn BGT

2020-09-09 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: a simple way to learn BGT The world doesn't work that way, programming doesn't work that way, and BGT doesn't work that way. In fact, BGT actually has a very clear manual in my opinion, and there are very few communities that will help you with anything related to BGT at all anymore.

Re: Why do people still use bgt?

2020-08-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Why do people still use bgt? @31:As was proven in another topic back in the day, Aaron Baker has an updated version of BGT. Honestly I'd put money on him having the source code as well but that's really beside the point of this topic. The point is that Aaron can make BGT do whatever he

Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** This is easier in some languages than others. Python for example has gettext which is more seemless than some other solutions. In Crazy Party which is a BGT game, the translation situation is... less seemless than gettext. With a

Re: JavaScript Problems

2020-08-04 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: _javascript_ Problems @5: Yeah that will be an issue with numbers that are not single-digit. _javascript_ is too permissive IMO, and that can cause strange behaviors:"2" < "4" => true "3" > "1" => true "11" < "3" => true "16" > "3" => falseThe reason for this is that string comparisons

Re: a question abowt python 3

2020-07-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: a question abowt python 3 I don't even think there is a purpose in using the launcher anymore, unless you need to run legacy Python 2 code. Looking through the abstract of PEP 397, the launcher is intended to be associated in Windows Explorer with .py files instead of a specific python

Re: Accessible coding boot camps for the blind

2020-07-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Accessible coding boot camps for the blind Yes, it's generally a good idea to be specific when you are asking questions so that unnecessary clarifications don't need to be requested.As for what you want, Codecademy has a bunch of courses for a bunch of different things. It really

Re: Accessible coding boot camps for the blind

2020-07-26 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Accessible coding boot camps for the blind How was 2 not helpful? If a website was what you were looking for, you should have said that, not that Camlorn's post was unhelpful because he didn't know what you meant. Your first post didn't really give a whole ton of details. URL:

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @32, You would know better than I about their customer service then. And I suppose if I'm being fair I wouldn't peg QS-hosting as a blind-specific service if I didn't see the Teamtalk hosting. Maybe it is something I would look into if I wanted to get managed

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @30:Sorry, but you've done nothing to indicate suitable maturity for your age that would make me think that you should be handling the data of others. Yeah, I guess you can look at it as me trying to get your customers to leave you, just like I would warn

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. @30:Sorry, but you've done nothing to indicate suitable maturity for your age that would make me think that you should be handling the data of others. Yeah, I guess you can look at it as me trying to get your customers to leave you, just like I would warn

Re: Free cPanel Alternatives.

2020-07-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Free cPanel Alternatives. So, there's a whole list of reasons not to host your stuff with Simter starting with the fact he's like 14 and probably shouldn't be handling the data of others. The problem with hosting with one of these small blind-specific things is that they have far more

Re: Audio game jam - No Video Jam starts August 14

2020-07-22 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam - No Video Jam starts August 14 I'll be developing. URL: https://forum.audiogames.net/post/554694/#p554694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: serializeing in python?

2020-07-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? @11: I could give you the stuff I wrote to do this, but there is really no advantage to using it at all, unless you must retain cross-compatibility with BGT saves for whatever reason. I just wrote it as a curiosity myself, I don't actually use it. URL:

Re: Audio game jam

2020-07-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam Discord is accessible now. I wouldn't be opposed to maybe joining a team, but I'm not sure yet. URL: https://forum.audiogames.net/post/553040/#p553040 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam Until September 8th, I have pretty much nothing to do. My summer is pretty much empty. So yeah the week of the 11th is fine for me as well. URL: https://forum.audiogames.net/post/552817/#p552817 -- Audiogames-reflector mailing list

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam @9 You can host your source code however you want. I'd probably host mine on GitHub as well, but in terms of releases, nah. URL: https://forum.audiogames.net/post/552778/#p552778 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio game jam

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Audio game jam I haven't really released anything since 2015, but this could be fun given that my school doesn't start until September 8th, so I'd have that whole week to work. URL: https://forum.audiogames.net/post/552744/#p552744 -- Audiogames-reflector mailing list

Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? Yeah so about the BGT serialization format, I spent a couple hours figuring that out because I was bored. Note that to truly protect data you should encrypt it, so just like Carter figuring out the pack file specification I see nothing wrong with this. Basic

Re: serializeing in python?

2020-07-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: serializeing in python? Yeah so about the BGT serialization format, I spent a couple hours figuring that out because I was bored. Note that to truly protect data you should encrypt it, so just like Carter figuring out the pack file specification I see nothing wrong with this. Basic

Re: recieving client's name in socket in python

2020-07-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: recieving client's name in socket in python Basically, the flow will most likely go something like this:Client 1 sends a command with a message and the name of a player to send to. Example: "/pm client2 Dude, if you don't give me my stuff back I'll kill you." This is assuming private

Re: recieving client's name in socket in python

2020-07-10 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: recieving client's name in socket in python Basically, the flow will most likely go something like this:Client 1 sends a command with a message and the name of a player to send to. Example: "/pm client2 Dude, if you don't give me my stuff back I'll kill you." This is assuming private

Re: accessible_output2 to a audio file in python

2020-07-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: accessible_output2 to a audio file in python If you're absolutely sure you're using SAPI, I think you can access the com object and do it from there. As Camlorn said though, none of the screenreader libraries can do this on Windows, and I'm not sure about those that are specific to Mac

Re: Python library for Windows media player

2020-06-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: Python library for Windows media player What do you even want? Something to control a running Windows Media Player instance, like how there are libraries to control browser instances? Something to embed into an application which functions like Windows Media Player? URL:

Re: how does this work, and what do you recomend?

2020-06-28 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector
Re: how does this work, and what do you recomend? Yeah so there's the element of this guy saying he's going to work with stolen code, and also the element of him skipping far past his level. Also agreed with 27 in that compared to Stack Overflow this place is tame. URL:

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