Re: Sandbox MUD

2020-12-09 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @keyIsFull, I had not seen ChatMUD before. It's difficult to tell from the doc what it does, but it sounds much the same. If it already has every feature you think you will need, then it sounds like what you should go for.Given the general thrust of comments here is "why

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @NicklasMCHD - I was going to say that Jython hasn't been updated in 5 or so years, but I just checked and there is a 2020 edition. So that certainly is an option.I've written a number of scripting engines over the years. Mostly to add macro languages to both personal and

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD I'm glad you like the concept. I had thought about player acquired buildings, mostly in the context of setting up guilds. But there is no reason it couldn't be more widespread. It's not like there is a shortage of them! Right now I'm adding in contents to the houses, so

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @moaddye - in trying to be a like a modern LambdaMOO, there are two layers. The low level fundamental intrinsics are in Java. The City of Thieves concept I have up now is an example where a procedural world was built up, in Java, on top of that layer. The Sandbox concept I

Re: Sandbox MUD

2020-11-28 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD I moved my prototype Six Thieves over to the new engine.Web interface: http://audio.servegame.com:8080Telnet interface telnet://audio.servegame.com I had to juggle some of the internals, but the core can now discover all possible commands for any given game point. I've used

Re: Sandbox MUD

2020-11-24 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD It was down last night, but I kicked it up again this morning. You need to be sure to use http not https, and you need the colon 80 80 at the end of it. No spaces. URL: https://forum.audiogames.net/post/592389/#p592389 -- Audiogames-reflector mailing list

Re: Sandbox MUD

2020-11-24 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD So, I've been thinking about this, and have some ideas.In what I've got so far, the fundamental objects are JSON objects. The Java wrappers just provide convenience functions for accessing them. This is not a requirement of the system, but it could be. Either way, the Data

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Tab completion is a very interesting idea. For fuzzy matching I'd have to span the entire possible input space anyway, and that would make tab completion possible as well.Yes, I am sighted, and came into this via doing Alexa stuff. The only people who really played my more

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Hmm. I think I might need to throw something together to illustrate some of my points. In Star Lanes, for example, there is an expansive stellar landscape with the points named for medium sized cities on Earth. It's a nice, thematic thing, and it's a problem on voice

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Good points, @camlorn. Unlike LambdaMOO, objects are not required to be persisted in memory. They are only instantiated when needed, and discarded afterwards. I do have a cache for speed, but that can be managed within whatever the memory constraints are. The whole object

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Great feedback!Many commands have aliases, but lacking L for look was a dumb oversight on my part. Directions are different, since they aren't hard coded verbs, but depend on the name given to them. I had put that off because to support that I'd have to support aliases for

Sandbox MUD

2020-11-21 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Sandbox MUD Web interface: http://audio.servegame.com:8080/Telnet interface audio.servegame.comThis is a very basic MUD where the users can create the content from within the game. I'll put it up on New Releases in a day or two, but I thought I'd pre-post here, in case anyone finds any

Re: What's the most accessible platform?

2020-11-14 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? I've switched it back to not read the text for now. It plays OK-ish with NVDA and Firefox, but it took some work. I've also done a halfway-house and hosted it on my local domestic server. The link is below. The interspersed sound clips, and the text

Re: What's the most accessible platform?

2020-11-14 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? Good feedback, as always. I got it working with the speech API you recommended. It isn't that interleaved sounds is built into the design, it's that it just a hell of a lot more compelling. Even my wife was getting into it last night as I was

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? I've kind of assumed that most free speech synthesis stuff is crap. But it's been a while since I've looked.I did a bit of searching, and found stuff on the Web Speech API. The demo wasn't too bad. I tricked around a bit and got it included in my

Re: What's the most accessible platform?

2020-11-13 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? @23 Thanks, Dragonlee, for confirming that. I really want the sounds intermixed, and it really looks like there is no good, cheap, solution.I had considered streaming it all up to Amazon Polly, since Six Swords spits out SSML by default. But I'd

Re: What's the most accessible platform?

2020-11-12 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? @21 Thanks for the pointer to the sound library. I found it easy enough to use the tag for the background stuff. What I really want is to be able to play the in-line "POW" and "CRUNCH" noises during combat. But I haven't found any way to signal the

Re: What's the most accessible platform?

2020-11-11 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? Aria really sorted out the web interface. Thanks! I was even able to get the background sound to play in rooms where it is. It's a bit loud until you turn it down. I couldn't find a way to set the initial volume.Java was a complete headache. All the

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? Ah, I see about sounds now for Telnet. I might actually be able to generate some of those soundpacks. As a hangover from the audio assistants a lot of the in-line sounds are embedded in the text. Right now I strip them out. But I could scan my

Re: What's the most accessible platform?

2020-11-10 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: What's the most accessible platform? Thanks for the feedback. I'm trying to restrain myself from overly ambitious projects (at least to start with), so I'll look at porting Six Swords first. I spend a few hours at it while I watched the feedback here, and, to my surprise, I already

What's the most accessible platform?

2020-11-09 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
What's the most accessible platform? Hey Folks,I'm toying with getting back into developing Audio Games again, just not on Alexa or any other audio assistant. Amazon is too abusive, Google just doesn't care, etc, etc.I could just port Six Swords or Starlanes over to some other platform.

Re: Six Thieves Alpha

2019-01-30 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Six Thieves Alpha You can access Google Assistant games from any Android phone. I think there's an Alexa app for the iPhone too. URL: https://forum.audiogames.net/post/408361/#p408361 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Six Thieves Alpha

2019-01-28 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Re: Six Thieves Alpha I'm working on getting the Google side working. It appears they have an Alpha release system.I will need your e-mail addresses to add you to the beta. You can send me a PM here or to j...@111george.com URL: https://forum.audiogames.net/post/407925/#p407925 --

Six Thieves Alpha

2019-01-23 Thread AudioGames . net ForumDevelopers room : jjaquinta via Audiogames-reflector
Six Thieves Alpha Hey Folks,I'm the guy who wrote the "Six Swords" game for Amazon Alexa and Google Home. If you haven't tried it, it's basically an audio version of D, except that you play only the fighter character class. Well, we've been working on a new title: 6 Thieves. Guess what the