Re: pypackfile, a python packfile object

2018-11-23 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: pypackfile, a python packfile object Now I think on it, why does it matter if the OP uses zipfile vs anything else? You would want to compress, then encrypt anyway, meaning that the final archive type should honestly probably just be tar or something similar. sorry for the multiple

Re: pypackfile, a python packfile object

2018-11-23 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: pypackfile, a python packfile object I don't know who gave that talk about typing aes being bad, but it's silly, absurd and makes no sense. Calling a function isn't a problem. There's also nothing wrong as Carter said with the OP's library.My question is why the fetish for encrypting

Re: requesting some hints and libraries-Csharp

2018-04-11 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp @#33:Honestly games are a really bad place for multithreading generally.I always design for single threaded and then add a second thread or multiple threads in when needed if it's actually needed. If your logic is decoupled like it should be,

Re: requesting some hints and libraries-Csharp

2018-04-11 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp #29:I'm not trying to attack you here, just explain my side of things. You talk a lot about how people attacked you (I did, I'll happily admit it), but your language and your attitude causes problems. So really, here's what I'm trying to get

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp I quite literally do not understand any bit of this, you edited your post and I just seen it, so let me disassemble this latest nonsense.You say that you could add random junk into a buffer and that it would take a long time to scan; how is

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp Okay okay, I put fuel on the fire. Now that you've accused me of doing what others are accusing you of doing, would you care to back up Kyleman123's post, or any of your own claims, or literally just add anything constructive to this post

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp Okay, so I've stolen data from your system, crafted an sql injection attack, whatever and for whatever reason I've decided to put this in your buffer. What exactly happens now? How is this a security risk. It might slow things down as you try

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp There are potential attacks I can think of, but these all have to do with denial of service rather than using the buffer size to somehow exploit the server, so I'm really struggling here to understand where the security concern is. URL:

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp I also find it interesting that you suggest the wrongful use of a lock in the form of a mutex just in case you want it (which really isn't any way to program at all), but you spent so much time complaining about the fact that he was importing

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp I'm simply showing you why, yet again your all-knowing arrogant oppinions and your haste to spew copypasted code and invalid oppinions you are wrong, yet again. It's not a personal insult, with exception to the fact that you call yourself a

Re: requesting some hints and libraries-Csharp

2018-04-10 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: requesting some hints and libraries-Csharp @post 3:Don't use a byte array this large. Figure out what your packets might be, or gbetter yet attach a length header to your packets being the first two bytes, then read two bytes, see if the length is valid, then try to read that next

Re: Web programming. Python vs PHP for work

2018-01-22 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work As I predicted, you blame me for everything in this post and then try to clean the egg off your face. The thing that predicts orders is who likes what, but you've specifically said desktop gets equal orders to web apps. I'm showing you that

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work I disregard your posts because they're simply not factual. You skipped 4 of the points in which you were wrong and contradicted yourself with the first, then you take offense at the fact that I call you out for providing misinformation. I don't

Re: C C++ using libraries. Create MUD games

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: C C++ using libraries. Create MUD games Post 2 is a direct copypaste:https://rosettacode.org/wiki/SocketsYou might have changed the formatting, but it's exactly the same code.As for the boost asio which you copypasted for this post:http://forum.audiogames.net/viewtopic.php?id=22076this

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work You made multiple statements here:You "gently corrected" the OP by saying that desktop apps are just as popular as web and mobile apps... To which I stated you are wrong, pointed at freelance sites and moved on.You stated that Python is not used

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work You made multiple complaints here:You gently corrected by saying that desktop apps are just as popular as web and mobile apps... To which I stated you are wrong, pointed at freelance sites and moved on.You stated that Python is not used in any

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work Here's the problem with your posts. You might know a few things, and that's great. But you tend to speak on things you really know nothing of, which provides wrong information to people. I could really care less if you kept your baseless opinions

Re: C C++ using libraries. Create MUD games

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: C C++ using libraries. Create MUD games No, you're usually totally wrong and your arrogant "I know everything" attitude coupled with your utter lack of experience and your copypaste examples to try to show that you know what you're talking about simply aren't worth wasting the effort

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work I did back my post up with examples of huge companies with lots of capital that use the language and technology you say simply isn't used... What more would you like? URL: http://forum.audiogames.net/viewtopic.php?pid=348724#p348724

Re: Web programming. Python vs PHP for work

2018-01-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Web programming. Python vs PHP for work From which area are you getting your resources? Some of the largest sites on the internet run Django, but I guess those don't count? Just because a language like php has been around a lot longer and has more out there doesn't mean it's a better

Re: What is the most accessible way to develop iOS apps?

2017-10-29 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: What is the most accessible way to develop iOS apps? I recommend just using XCode. It's as close to the best thing you're going to find and doesn't have any extra layers you can jump through. Swift isn't hard to learn and XCode has accessibility issues but they're able to be worked

Re: Good dedicated servers/vps?

2017-08-09 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Good dedicated servers/vps? @26 you seem to be a bit mixed up, so I'll try to help here. If you're talking about NAT it's usually in the context of a router, yes, in which case you also get a firewall. It's just how things go.@25 I agree with all of your points and perhaps I wasn't

Re: Good dedicated servers/vps?

2017-08-09 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Good dedicated servers/vps? You're joking, right? A firewall doesn't just do NAT, it does a lot more. It provides rate-limiting, it blocks all ports except the ones you want, it allows you to lock down the attack surface of your systems. Firewalls are nowhere near obsolete. Yes your

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-07 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 @aprone hackers can't switch off your lights? Unfortunately that's becoming less far-fetched with IoT.But to hit the security exploits issue in vb6:the VB6 runtime -could- have security exploits, there's no way of actually

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-07 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I'm not really sure what this post is supposed to accomplish, especially given the defensive nature taken when creating it (maybe that's not what you intended).Microsoft has declared vb6 abandonware and has said that they

Re: Which Programming Language Should I Pick?

2017-08-07 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Which Programming Language Should I Pick? Why in the name of all that is holy do people still suggest vb6. If there's any option worse than BGT, vb6 takes the cake, so congradulations you get the award for the day for the most absurd suggestion.VB6 is outdated, no longer supported and

Re: Good dedicated servers/vps?

2017-08-07 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Good dedicated servers/vps? @imaginingstuff your message caught me off guard, so let me give you some advice. Everyone has a mud. I can host one from my house or I can spin up a $5 digital ocean and run one. Unless you're a wonderful leader, have a vision you can sell to someone in 30

capturing input before interfearance with jaws

2017-08-07 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
capturing input before interfearance with jaws All:I'm working on a project and I need to do something like BGT's installHook but I need it to be cleaner--I've seen games that deal with jaws much better. If anyone has any options I'd greatly appreciate it. I'm just curious how this is

Re: Some simple c++ network library?

2017-06-03 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Some simple c++ network library? YOu keep spewing forth misinformation, so I'll try to correct it yet again. Yes, it would take someone a couple days to learn Winsock, but it's the difference in beting a compitant developer and understanding what's going on under the hood and just

Re: Some simple c++ network library?

2017-06-02 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Some simple c++ network library? Yes, sort of. I wrote a wrapper for my purposes around sockets, which is literally what you should do at any level if you're working with winsock. I'm not really sure why winsock gets URL: http://forum.audiogames.net/viewtopic.php?pid=313618#p313618

Re: Some simple c++ network library?

2017-06-01 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Some simple c++ network library? The posix server you posted literally is just an exercise in copypasting code. It won't run on windows (pretty obvious by the unistd.h include, and the code is fairly awful at best. Winsock or the basic socket libraries don't get harder with more

Re: BGT Voice Chat

2017-05-30 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: BGT Voice Chat Howdy folks.So there are a couple things here I want to clear up.First, you shouldn't be looking for certain dlls, just look for the functions you need. In the MSDN site itself it'll say something like requirements: and then the dll. If you need to figure out how to get

Re: Some simple c++ network library?

2017-05-30 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: Some simple c++ network library? I'm a bit confused here; BGT's networking library is not at all URL: http://forum.audiogames.net/viewtopic.php?pid=313228#p313228 ___ Audiogames-reflector mailing list

Re: C# manual?

2017-05-18 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: C# manual? Just google what you want to know. speech output is pretty easy if you just want to do sapi. For calling to NVDA controler, check out PInvoke and how that all works. URL: http://forum.audiogames.net/viewtopic.php?pid=311556#p311556

Re: lets code, we're trying the folder again

2017-05-18 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: lets code, we're trying the folder again This feels really 1990s. Why not do something and just use github? There have to be better ways of organising this. URL: http://forum.audiogames.net/viewtopic.php?pid=311555#p311555 ___

Re: bgt and neural networks, where to start?

2016-11-22 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: bgt and neural networks, where to start? check out py2exe for building everything into executables. This is easy enough and bundles up your package. If you want to speed something up, you can cythonize it (see things like numpy for examples). It's worth saying though that compilation

Re: I simply do not understand this bug

2016-11-22 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: I simply do not understand this bug 1) Lets say you have a module that does something. For right now lets just say it's a simple math module and it contains one function:function sum(a,b)return a+bendfunctionYou'd have a math_tests module as well, and you would have functions that

Re: I simply do not understand this bug

2016-11-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: I simply do not understand this bug It looks like this thread died, so a couple things for you since I'm seriously confused as to what you're trying to pull off.1) Write tests. Elevate your code into modules and write tests. Your tests should be separated by module. Have it call

Re: bgt and neural networks, where to start?

2016-11-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: bgt and neural networks, where to start? I'm going to jump on the waggon here and also reiterate that you should abandon ship promptly with BGT. Many many other better languages. You could of course create your own neural networks, but that's going to get messy incredibly fast. If I

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: my new online engine, coded in python Just a few things:First, check out pep8 and restructure your code for that. Use something like pylint to help you out.Second, please please for all that is holy look up distutils or something similar and proper packaging. You could write a setup.py

Re: my new online engine, coded in python

2016-11-21 Thread AudioGames . net ForumDevelopers room : sorressean via Audiogames-reflector
Re: my new online engine, coded in python I'm curious to see what this looks like. I'm going to give it a look-see, but first impression: why don't you put this on github? It's useful because you can accept pull requests from people and this is also something that employers and colleges