Re: Java Accessibility Query regarding Custom States
thggamer,THanks. This is about what I presumed. I'll have a look around that file and see if I can find out anything else going on. I'm surprised to see so few of the states mentioned.
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Java Accessibility Query regarding Custom States
Hi ALl,I am working on contributing to some open source projects written in Java, and ran into some accessibility issues I'd appreciate help with. I'm trying to figure out how Java and the Java Access Bridge interface with NVDA, as
Re: Suggestions for Wayfar 1444 relaunch welcome
All this bashing of muds saddens me. I haven't played regularly for a while, but still like to keep my eye out in case I find something interesting. I intend to explore Wayfar as long as it remains up, and continue looking into other games
Re: java ide that accessible
This happens with some Java apps in my experience, and is hard to debug. It rarely happens twice consistently for me, thankfully.
URL: https://forum.audiogames.net/post/616725/#p616725
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Re: HElp with Making Megamek/Battletech ACcessible
A new snapshot version, 0.47.17, has just been released. This includes a fix to the most critical accessibility bug, in that it's possible to actually use the accessibility window as intended now. There are some weird focus issues with it
Re: HElp with Making Megamek/Battletech ACcessible
That bug preventing the accessibility window from working has been fixed. Note that it's a bit of a brute force fix, the game's provided keyboard shortcuts don't work when the window is up. I haven't really found myself needing them, but
Re: HElp with Making Megamek/Battletech ACcessible
sightlessgamer,It's called the "Accessibility window" in the view menu. THere's currently a bug which makes it harder to use than it should be, and I need to document things better at some point. But basically you use commands starting
Re: HElp with Making Megamek/Battletech ACcessible
Just as an update, I've been getting reacquainted with the game, as it's been a while since I last looked at this. there are a few accessibility bugs which will hopefully be fixed in the next development release. For a bit of background, I
Re: HElp with Making Megamek/Battletech ACcessible
Hey,Oops. I'll update the first post. But yes, if you clone the Megamek default repository, found here, you'll find all the accessibility work thus far.Note that there is currently a conflict between the accessibility window, and the
Re: HElp with Making Megamek/Battletech ACcessible
Hey,Thanks. This definitely gives me a few ideas. I was thinking about some kind of hex cursor, to let me explore the map independent of unit movement. You can sort of do that now with a "show tile," command but it's tedious. Some way of
Re: HElp with Making Megamek/Battletech ACcessible
I hope that a little thread necromancy can be forgiven since this is my thread, after all. I've been getting back into this project again and am hoping to continue working on it. The system is currently complicated but playable, and I
Re: best accessible hex editer?
I like Radare2,, but it's a bit hard to get used to if you aren't a fan of the command line. Still, very powerful.
URL: https://forum.audiogames.net/post/599913/#p599913
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Re: Accessible Coding Editor/Development Environment on Linux
I always like Emacspeak, whether on Mac or Linux. It's not as popular as VSCode but is certainly powerful, and can be modified into whatever configuration you might need.
URL: https://forum.audiogames.net/post/589794/#p589794
Re: Question Regarding Linux
Also,DOn't spend all your time in theGUI. You can do and learn a lot from the command line, and use some very powerful programs, such as Emacs. THere's a lot of stuff the shell can do which is hard to do any other way. Besides, shell and command line
Re: wsl function and ubuntu. do I can browse internet with it?
There's always Edbrowse. I like it for basic browsing, though it's very idiosyncratic.
URL: https://forum.audiogames.net/post/576193/#p576193
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Re: Any way to make coding on MacOS non-painful?
Most of my coding on Mac OS is done with Emacspeak, which has a variety of ways to handle indentation. I highlly recommend it.
URL: https://forum.audiogames.net/post/560272/#p560272
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Re: Is it absolutely necessary to know C/C++ on a great level?
Am I the only one who hates VSTS, or is it Azure Devops, or some other weird name from MS this week? I just use it as a bug tracker, but I swear that thing has a ton of accessibility issues all on its own. I can use it, but I
Re: IntelliJ accessibility?
Java swing is accessible on Mac OS, though some controls only work well with the latest JDK versions, and not the stable builds which are easiest to download.
URL: https://forum.audiogames.net/post/495201/#p495201
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Re: How do you, as a blind developer, handle icons
Or talk to a sighted artist about drawing a logo or something.
URL: https://forum.audiogames.net/post/459814/#p459814
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Re: HElp with Making Megamek/Battletech ACcessible
I haven't looked at it in a while, just because we were facing some fairly significant challenges with how to handle the hex map, among other things. The basic text command setup I was using does work and is in the main codebase, but it's
Re: Interfacing with Screen Readers, WHat's Out THere?
Thanks, that thread looks good. It would be nice to get OS X speech support but not really necessary, I know the vast majority of people interested in the project would be running Windows.
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Re: Interfacing with Screen Readers, WHat's Out THere?
IT'll be C++. I'm not sure how much work the project wants to put into it, Tolk appeals just because it's a ready solution.
URL: https://forum.audiogames.net/post/445080/#p445080
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Interfacing with Screen Readers, WHat's Out THere?
Hi All,I'm helping with a project which wants to talk directly to popular screen readers, and wondered what libraries were out there for doing this easily. Is Tolk pretty much the gold standard, or is there anything which is available
Re: An idea I have, wanting some input on possible success
At the moment I'm at a bit of an impasse. The game text is stored in XML files, which is theoretically easy to read, but I'm not sure of how to get at the current menu selection. We can't do it from the internal scripting language,
Re: An idea I have, wanting some input on possible success
Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "Good %d is trading at %d", $good, $price, null, null…"Yes, the
Re: An idea I have, wanting some input on possible success
Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "$good is trading at $price", null, null, null, null…"Yes, the
Re: An idea I have, wanting some input on possible success
The log files can contain, theoretically, anything. I current use them to display in-game trade prices when the player docks at a station, and a few other scripts do things like display a "map," of the sector of space the player
Re: An idea I have, wanting some input on possible success
Hi All,Okay, let me talk a bit about X3 scripting. The language is proprietary, internally stored as XML, but script developers don't usually see that. .PCK, which Simba mentions, is just a compressed XML file. The only way native
Re: HElp with Making Megamek/Battletech ACcessible
Fixed the git link. I didn't realize it had a period at the end and thus lead nowhere. Oops.
URL: https://forum.audiogames.net/post/426644/#p426644
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Re: Java development environments
There's JDEE for Emacs/Emacspeak, but that requires a whole other setup that would be difficult if you aren't a Linux user already.
URL: https://forum.audiogames.net/post/425701/#p425701
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Re: HElp with Making Megamek/Battletech ACcessible
For anyone interested, there's a Github Megamek accessibility project here. ANy help would be very much appreciated..
URL: https://forum.audiogames.net/post/425697/#p425697
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HElp with Making Megamek/Battletech ACcessible
Hi ALl,I felt that things were sufficiently far along on this project for me to mention it on the forum here, though I don't have an official release for people to enjoy quite yet.For the past month and a half or so, I've been working on
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