Re: Java Accessibility Query regarding Custom States

2021-03-10 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Java Accessibility Query regarding Custom States thggamer,THanks. This is about what I presumed. I'll have a look around that file and see if I can find out anything else going on. I'm surprised to see so few of the states mentioned. URL:

Java Accessibility Query regarding Custom States

2021-03-04 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Java Accessibility Query regarding Custom States Hi ALl,I am working on contributing to some open source projects written in Java, and ran into some accessibility issues I'd appreciate help with. I'm trying to figure out how Java and the Java Access Bridge interface with NVDA, as

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-27 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome All this bashing of muds saddens me. I haven't played regularly for a while, but still like to keep my eye out in case I find something interesting. I intend to explore Wayfar as long as it remains up, and continue looking into other games

Re: java ide that accessible

2021-02-18 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: java ide that accessible This happens with some Java apps in my experience, and is hard to debug. It rarely happens twice consistently for me, thankfully. URL: https://forum.audiogames.net/post/616725/#p616725 -- Audiogames-reflector mailing list

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-07 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible A new snapshot version, 0.47.17, has just been released. This includes a fix to the most critical accessibility bug, in that it's possible to actually use the accessibility window as intended now. There are some weird focus issues with it

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible That bug preventing the accessibility window from working has been fixed. Note that it's a bit of a brute force fix, the game's provided keyboard shortcuts don't work when the window is up. I haven't really  found myself needing them, but

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible sightlessgamer,It's called the "Accessibility window" in the view menu. THere's currently a bug which makes it harder to use than it should be, and I need to document things better at some point. But basically you use commands starting

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible Just as an update, I've been getting reacquainted with the game, as it's been a while since I last looked at this. there are a few accessibility bugs which will hopefully be fixed in the next development release. For a bit of background, I

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-04 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible Hey,Oops. I'll update the first post. But yes, if you clone the Megamek default repository, found here, you'll find all the accessibility work thus far.Note that there is currently a conflict between the accessibility window, and the

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-04 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible Hey,Thanks. This definitely gives me a few ideas. I was thinking about some kind of hex cursor, to let me explore the map independent of unit movement. You can sort of do that now with a "show tile," command but it's tedious. Some way of

Re: HElp with Making Megamek/Battletech ACcessible

2021-02-04 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible I hope that a little thread necromancy can be forgiven since this is my thread, after all. I've been getting back into this project again and am hoping to continue working on it. The system is currently complicated but playable, and I

Re: best accessible hex editer?

2020-12-18 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: best accessible hex editer? I like Radare2,, but it's a bit hard to get used to if you aren't a fan of the command line. Still, very powerful. URL: https://forum.audiogames.net/post/599913/#p599913 -- Audiogames-reflector mailing list

Re: Accessible Coding Editor/Development Environment on Linux

2020-11-14 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Accessible Coding Editor/Development Environment on Linux I always like Emacspeak, whether on Mac or Linux. It's not as popular as VSCode but is certainly powerful, and can be modified into whatever configuration you might need. URL: https://forum.audiogames.net/post/589794/#p589794

Re: Question Regarding Linux

2020-10-16 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Question Regarding Linux Also,DOn't spend all your time in theGUI. You can do and learn a lot from the command line, and use some very powerful programs, such as Emacs. THere's a lot of stuff the shell can do which is hard to do any other way. Besides, shell and command line

Re: wsl function and ubuntu. do I can browse internet with it?

2020-10-01 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: wsl function and ubuntu. do I can browse internet with it? There's always Edbrowse. I like it for basic browsing, though it's very idiosyncratic. URL: https://forum.audiogames.net/post/576193/#p576193 -- Audiogames-reflector mailing list

Re: Any way to make coding on MacOS non-painful?

2020-08-10 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Any way to make coding on MacOS non-painful? Most of my coding on Mac OS is done with Emacspeak, which has a variety of ways to handle indentation. I highlly recommend it. URL: https://forum.audiogames.net/post/560272/#p560272 -- Audiogames-reflector mailing list

Re: Is it absolutely necessary to know C/C++ on a great level?

2020-02-20 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Is it absolutely necessary to know C/C++ on a great level? Am I the only one who hates VSTS, or is it Azure Devops, or some other weird name from MS this week? I just use it as a bug tracker, but I swear that thing has a ton of accessibility issues all on its own. I can use it, but I

Re: IntelliJ accessibility?

2020-01-23 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: IntelliJ accessibility? Java swing is accessible on Mac OS, though some controls only work well with the latest JDK versions, and not the stable builds which are easiest to download. URL: https://forum.audiogames.net/post/495201/#p495201 -- Audiogames-reflector mailing list

Re: How do you, as a blind developer, handle icons

2019-09-05 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: How do you, as a blind developer, handle icons Or talk to a  sighted artist about drawing a logo or something. URL: https://forum.audiogames.net/post/459814/#p459814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: HElp with Making Megamek/Battletech ACcessible

2019-08-28 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible I haven't looked at it in a while, just because we were facing some fairly significant challenges with how to handle the hex map, among other things. The basic text command setup I was using does work and is in the main codebase, but it's

Re: Interfacing with Screen Readers, WHat's Out THere?

2019-06-29 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Interfacing with Screen Readers, WHat's Out THere? Thanks, that thread looks good. It would be nice to get OS X speech support but not really necessary, I know the vast majority of people interested in the project would be running Windows. URL:

Re: Interfacing with Screen Readers, WHat's Out THere?

2019-06-29 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Interfacing with Screen Readers, WHat's Out THere? IT'll be C++. I'm not sure how much work the project wants to put into it, Tolk appeals just because it's a ready solution. URL: https://forum.audiogames.net/post/445080/#p445080 -- Audiogames-reflector mailing list

Interfacing with Screen Readers, WHat's Out THere?

2019-06-29 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Interfacing with Screen Readers, WHat's Out THere? Hi All,I'm helping with a project which wants to talk directly to popular screen readers, and wondered what libraries were out there for doing this easily. Is Tolk pretty much the gold standard, or is there anything which is available

Re: An idea I have, wanting some input on possible success

2019-06-09 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: An idea I have, wanting some input on possible success At the moment I'm at a bit of an impasse. The game text is stored in XML files, which is theoretically easy to read, but I'm not sure of how to get at the current menu selection. We can't do it from the internal scripting language,

Re: An idea I have, wanting some input on possible success

2019-06-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: An idea I have, wanting some input on possible success Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "Good %d is trading at %d", $good, $price, null, null…"Yes, the

Re: An idea I have, wanting some input on possible success

2019-06-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: An idea I have, wanting some input on possible success Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "$good is trading at $price", null, null, null, null…"Yes, the

Re: An idea I have, wanting some input on possible success

2019-06-06 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: An idea I have, wanting some input on possible success The log files can contain, theoretically, anything. I current use them to display in-game trade prices when the player docks at a station, and a few other scripts do things like display a "map," of the sector of space the player

Re: An idea I have, wanting some input on possible success

2019-06-05 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: An idea I have, wanting some input on possible success Hi All,Okay, let me talk a bit about X3 scripting. The language is proprietary, internally stored as XML, but script developers don't usually see that. .PCK, which Simba mentions, is just a compressed XML file. The only way native

Re: HElp with Making Megamek/Battletech ACcessible

2019-04-13 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible Fixed the git link. I didn't realize it had a period at the end and thus lead nowhere. Oops. URL: https://forum.audiogames.net/post/426644/#p426644 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Java development environments

2019-04-08 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: Java development environments There's JDEE for Emacs/Emacspeak, but that requires a whole other setup that would be difficult if you aren't a Linux user already. URL: https://forum.audiogames.net/post/425701/#p425701 -- Audiogames-reflector mailing list

Re: HElp with Making Megamek/Battletech ACcessible

2019-04-08 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
Re: HElp with Making Megamek/Battletech ACcessible For anyone interested, there's a Github Megamek accessibility project here. ANy help would be very much appreciated.. URL: https://forum.audiogames.net/post/425697/#p425697 -- Audiogames-reflector mailing list

HElp with Making Megamek/Battletech ACcessible

2019-04-08 Thread AudioGames . net ForumDevelopers room : zkline via Audiogames-reflector
HElp with Making Megamek/Battletech ACcessible Hi ALl,I felt that things were sufficiently far along on this project for me to mention it on the forum here, though I don't have an official  release for people to enjoy quite yet.For the past month and a half or so, I've been working on