Re: Libaudioverse Preview 1

2014-08-28 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 [[wow]], you made the range 0-50. That is what through me, Im used to 0.001 or 0-99 or something like that.So y is up and down, so If I wished to make falling objects Id use y (although my headphones almost make it sound like z).And z is forward and back. So

Re: Libaudioverse Preview 1

2014-08-28 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 So, if I wished to write a map like in paladin of the Sky has, I would use a reversed z for going forward and back and x and y to go right and left? Then if I wished to place street lamps or something, I place them on the y so that they sound above me?Do you

Re: Libaudioverse Preview 1

2014-08-27 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 Is there any way currently to make the panning more or less than 1? I tried both (1,0.5,0) and (-0.5,0,0) and it still came out the same location, not in between. Also, what are you doing to make the behind sound? Can we make it stronger and weeker by increasing

Re: Libaudioverse Preview 1

2014-08-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 Here is the fixed sim3d:#demonstrates how to use the 3d simulation.import libaudioverseimport collectionssim = libaudioverse.Simulation(device_index = -1)world = libaudioverse.WorldObject(sim, mit.hrtf)source = libaudioverse.SourceObject(sim, world)print Enter a

Re: Libaudioverse Preview 1

2014-08-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 Here is the fixed sim3d (what are the value limits?):#demonstrates how to use the 3d simulation.import libaudioverseimport collectionssim = libaudioverse.Simulation(device_index = -1)world = libaudioverse.WorldObject(sim, mit.hrtf)source =

Re: Libaudioverse Preview 1

2014-08-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 Here is the fixed sim3d (what are the value limits?):#demonstrates how to use the 3d simulation.import libaudioverseimport collectionssim = libaudioverse.Simulation(device_index = -1)world = libaudioverse.WorldObject(sim, mit.hrtf)source =

Re: is coding in python easy? just interested

2014-08-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested OK, youve convinced me, no threads!!! LOLNow I need to figure out how to either use the module in audiogame_maker or create my own. URL: http://forum.audiogames.net/viewtopic.php?pid=186462#p186462

Re: is coding in python easy? just interested

2014-08-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested OK, I took a look at audiogame_engine and I wish I knew about this before I got into pygame! LOL... It is basically a light-weight pygame.Now, I just need a game example to see how they work together with one another.I didnt understand

Re: is coding in python easy? just interested

2014-08-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested Ive got 2 different ways of doing screens:1. bring out another screen with another window being stacked on top of the main window. This is really fast and what Ive got already. The downside is that it is a little annoying to have game-wide

Re: Libaudioverse Preview 1

2014-08-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 Yeah Yeah!Downloading the binaries! *does a little happy dance!* URL: http://forum.audiogames.net/viewtopic.php?pid=186332#p186332 ___ Audiogames-reflector mailing list

Re: Libaudioverse Preview 1

2014-08-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Libaudioverse Preview 1 note,enum is a dependency that requires you installpip install enum34enum by itself is not the right thing!Also, how do you play sounds? none of them play past the importing of the sound. So for example, on sim3d.py, I type in sounds/sword.ogg it plays and tells

Re: is coding in python easy? just interested

2014-08-23 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested Really? What is the bad part of python multithreading? From what Ive read, it is that it slows down things and accessing shared variables is something you need to be careful about (see the lock section above).Also, killing a daemon thread, if

Re: is coding in python easy? just interested

2014-08-23 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested Well, what is a mob doing most of the time? waiting for its next step, waiting to respond, waiting for its next attack, it is a lot of waiting. I ran my 45 threads removing numbers from a a variable every random time between 1 and 5 seconds,

Re: is coding in python easy? just interested

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested If you wish to make real-time combat like Swamp has or even for an ai in a side-scroller, in python, I dont think there is any way to do it other than by using threading. Many, many, many python applications use eather multiprocessing or

Re: is coding in python easy? just interested

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested If you wish to make real-time combat like Swamp has or even for an ai in a side-scroller, in python, I dont think there is any way to do it other than by using threading. Many, many, many python applications use eather multiprocessing or

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? No, in pygame, every key has a number. Every key with a mod has a number and every mod combo has a number.Also, if you alt-tab into the application you may have a different number for your mod keys for some reason. So there is like 4

Re: Implementing TAS support into BGT game?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Implementing TAS support into BGT game? You are going to need to have some hack, but a little easier hack may be to have checkpoints along the game, so that the replay is sent a pause order while speech goes for, say 5 seconds, then starts back up again. this would still be a little

Re: is coding in python easy? just interested

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested So I was thinking how you could do events without using the threading module.You would need to use the time.clock() function a lot as benchmarks.I replicated the threading.Timer functionality. It is used a little differently because I kind of

Re: Транспортирование товаров из Китая

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Транспортирование товаров из Китая Hes everywhere!Do you have banning abilities? URL: http://forum.audiogames.net/viewtopic.php?pid=185997#p185997 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? But in C, can you import other peoples code into your code or do you need to make everything all on your own?For example, the random module. I dont care how to generate a random number. I just want to have a random number when I need

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Im waiting for the next big language to come along and have something that is even half as pretty as python.Would you say python has been getting slower? Python 3 supposedly removed a lot of the junk that was making it slower and

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Yes, there are a couple programs that can run on both python 2 and 3. I think they may use several try statements, but python 3 is going back to the function calls, everything is a function! You can do the totally understated named

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Here is a whole section onUsing dlls in python directlyextending python with C or C++cythonPyPyand there are all kinds of JIT compilers for making python code faster.But there is a reason why pythons real name is CPython, and Im not

Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested pyinstaller is awesome! For quick testing of a game, nothing can beat typing:pyinstaller scripts/scriptname.pyand getting an exe in 30 seconds.py2exe you need to make a file that has all the info for what you wish the game folders to look like

Re: is coding in python easy? just interested

2014-08-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: is coding in python easy? just interested I am currently messing around with multithreading and that is fun! Does anyone have any good techniques for dealing with threads?I dont like the threadname.join() function because it freezes the program till that thread stops. I think daemon

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I think the fact that pb is built for games?but dont you have to write a lot more code in C++ than you need to do in pb?Hello world in pb is 3 lines, in c it is 6 or so. I dont know if you need to compile pb, but that is also a

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I could not ever build a game in a language with no classes or modules LOL...In python I have a set of modules that are a mixture of other peoples code and my code that I use in everything.With my setup, calling a screen is 2 lines,

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I could not ever build a game in a language with no classes or modules LOL...In python I have a set of modules that are a mixture of other peoples code and my code that I use in everything.With my setup, calling a screen is 2 lines,

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-20 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? So if one is wishing to learn a language, it would probably be a good idea to install 3.3. I didnt know that you could run 2.7 programs in 3.3.I knew that 3.3 had a special 2.x interpreter that you could by running python -2 or

Re: how can I make a python program not stop when the script ends

2014-08-20 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: how can I make a python program not stop when the script ends raw_input(Press return to exit)If you wish to be more complex let me know.Have you looked at:Learn Python the Hard Way?It goes over all of this quite well. URL: http://forum.audiogames.net/viewtopic.php?pid=185758#p185758

Re: how can I make a python program not stop when the script ends

2014-08-20 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: how can I make a python program not stop when the script ends What version are you using? 2.7 israw_input( )in 3.x it is:input( ) URL: http://forum.audiogames.net/viewtopic.php?pid=185759#p185759 ___ Audiogames-reflector mailing list

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? For most things there is python 2.x and 3.x.Most everything is running 2.x and there is most support for 2.x. 3.x is supported by most things now though, it is just a little more difficult to find tutorials for. The difference between

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-19 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? pygame supports all the way up to python 3.3 I believe. URL: http://forum.audiogames.net/viewtopic.php?pid=185516#p185516 ___ Audiogames-reflector mailing list

Re: Web development?

2014-08-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Podsix is built for games, so hopefully it will not be that ugly when writing games. Also, there is a game engine that is like a wysiwyg game engine that uses podsix.I dont know how it would be when trying to write a website though.Twisted, Gevent, and Asyncio are all

Re: Web development?

2014-08-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? I look forward to the panning feature!Im not sure what you mean about talking in graphs, but in a game like Swamp or even Paladin of the Sky, if you dont mention graphs, life becomes very complex... If you place the object at 5 squares ahead and 2 to the left, when you

Re: Web development?

2014-08-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? I cant wait for you to post libaudioverse up on the forum! LOL *refreshes the forum every 10 seconds*So basically a graph is a list of linked data structures that are connected by something. Basically like a chain or maze.Im sure my first uses of libaudioverse will

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? In looking at pb code, Im kind of startled. In python the Hello world script is:print hello worldand thats all...To get a gui you need to do some installing of pygame which then requires that you write several lines of code at the top

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? In looking at pb code, Im kind of startled. In python the Hello world script is:print hello worldand thats all...I use EdSharp as my text editor and Ive configured my screen reader (NVDA) to read \t or 4 spaces as a tab, so python

Re: Web development?

2014-08-17 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? So I did some googling and foundPodSixNeta python package that will do exactly what I want. It sends info from the client to the server, has code for the server to send info to the client and I just need to run the check once in my game loop to do all the checks. Im

Re: Web development?

2014-08-17 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? So I did some googling and foundPodSixNeta python package that will do exactly what I want. It sends info from the client to the server, has code for the server to send info to the client and I just need to run the check once in my game loop to do all the checks. Im

Re: Web development?

2014-08-16 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? I wish to make a score-board for my game. So when people finish, they can click submit score and there will be a list of other peoples scores that their score will be compared against.I wish to do onboard programming, developing my app in python and C++, then just use

Re: Web development?

2014-08-16 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Isnt it possible to have django send commands to a client after a set time?so have something like:player sends:player: fredcommand: open the door to the dragonon the cliant I have a check:if open the door to the dragon: if not check_for_arg()sleep(5) if not

Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? So Django is a http only framework? That doesnt make any sense, because django is just the receiver on the server isnt it? So couldnt I just tell it to except a packet of info that says:codename = frastlinscore = 92005/codeand once those 2 lines of code are received by

Re: Web development?

2014-08-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? So if I wish to do something simple should I take a look at PHP?I am not too worried about security at the moment, I think that will come after I have a working server.I googled what an HTTP request looks like and I think I could totaly use that format for sending my

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Hello,VPN and VPS are not the same thing?Im not so much into how the http protical works and mor how the server deals with the info after it comes in and then what it sends out. What do you mean that muds dont send out http output? Why do you need to use tel-net for

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Hello,VPN and VPS are not the same thing?Im not so much into how the http protical works and mor how the server deals with the info after it comes in and then what it sends out. What do you mean that muds dont send out http output? Why do you need to use tel-net for

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Hello,VPN and VPS are not the same thing?Im not so much into how the http protical works and mor how the server deals with the info after it comes in and then what it sends out. What do you mean that muds dont send out http output? Why do you need to use tel-net for

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Do you know any good $5 VPS hosts?I use Amazon S3 and it is far less expensive than anything I could really get anywhere else (It is $3 a month to backup all my computers data).So because I have it already, Ive just been updating my folders with new programs and making

Re: Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Web development? Oh, thanks!So is what is sent to django not http? :SAre people able to host websites like this one on VPSes?I was looking at vpses and digital ocean was $0.007 an hour for a (I think 20 gig) server with 500 MB processing. That is totally big enough with really what

Web development?

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Web development? Hello,I have been trying to wrap my head around all the different parts of web development for a while now and still am not sure on everything.I know that when you run a server, (weather it is the little one provided with django, pyWeb or Apache), it creates an IP address

Re: Working with NVDA in C++

2014-08-13 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Working with NVDA in C++ Hello,I dont know anything about C++ support, but I would look at a pre-built libraries that have been made to do this.Something like Accessible_outputorTOLKor the screen reader API that sound RTS uses.thanks, URL:

Re: Python on the Mac

2014-08-06 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Python on the Mac Yes, this makes code on the internet very difficult to read. I have a setting in both my text editor and my screen reader that will read \t (tab) as 4 spaces, so in the code Ive written, I can read the tab tab for double indent.So it would look something like:def

Re: creating status sounds in python

2014-07-18 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python Ive learned so much about audio in the last week LOL... Thank you! Ive solved my current problem and will be working on finishing my little game...Will Libaudioverse have sound generation? I may wish to port the game Im making after the one Im doing

Re: creating status sounds in python

2014-07-17 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python This is awesome!So is pitch bend different than just changing the frequency and creating a new sound object?I think you could create a pitch bend function by adding a for loop making the number smaller each time that the array forloop runs...about the

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python [[wow]], that is a great explination, I can totally see the sounds now! So, in the example, why is there a call to numpy and what is special about the arrays they are calling?btw, here is the working sound file with comments in the works. Import this

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python [[wow]], that is a great explination, I can totally see the sounds now! So, in the example, why is there a call to numpy and what is special about the arrays they are calling?btw, here is the working sound file with comments. Import this module and use

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python Here is a more pythonic and functional module for generating sounds in pygame using the sndarray module. Where can I find more equations for different waves? I googled equations for sound waves, but just found the basic idea of moving from -1 to 1. I

Re: creating status sounds in python

2014-07-15 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python I dont understand:The % operator means remainder, i.e. 2%3 is 2, 4%3 is 1, 9%3 is 0, 12%3 is 0, and 13%3 is 1.What are we dividing? Or what is the formula in english? I thought that 2%3 would be x/y = 2%3, so if x =13 and y = 5 it is 2 with the

Re: Sound Libraries

2014-07-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]] camlorn that sounds awesome!I really cant wait to see what you have created! It will be the new library for all the audio games! Half of what you said went right over my head, so that probably means that it will do way more than I need!Does your library have:

Re: creating status sounds in python

2014-07-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python I understand sound from after the signal is created and coming through my ears, but I have never found any description on what the arrays in a sound file look like.My math knowledge is limited to algebra and geometry, so some of those functions above I

Re: Sound Libraries

2014-07-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]]! Im super excited for the 3D simulation!!! I totally love your explanation it is really clear!So, when you say The benchmark can manage anywhere from 100 to 200 sources in realtime on a single core...You are meaning at once?That is a ton of sounds at once!Even

Re: Sound Libraries

2014-07-14 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Sound Libraries [[wow]]! Im super excited for the 3D simulation!!! I totally love your explanation it is really clear!So, when you say The benchmark can manage anywhere from 100 to 200 sources in realtime on a single core...You are meaning at once?That is a ton of sounds at once!Even

Re: Sound Libraries

2014-07-11 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Sound Libraries So camlorn is apparently writing his own sound library because he found OpenAL was much too complex and full of bugs for anything that had more than 256 sounds as well as it being chock full of broken features and bad design blunders.I personally thought OpenAL looked

Sound Libraries

2014-07-11 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-11 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-11 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Re: a few audio gaming/programming questions

2014-07-11 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: a few audio gaming/programming questions If you think you are up to it, anything with multiplayer support would be awesome!I would recommend reading some game development books, they talk about how to create your game so it looks quality and professional. Frankly, that is what

Re: creating status sounds in python

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python Here is another example, but it is kind of buggy.#code:import pygamefrom pygame.locals import *import mathimport numpysize = (1366, 720)bits = 16#the number of channels specified here is NOT #the channels talked about here

Re: creating status sounds in python

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python And here is a little synthesizer that uses the keyboard as input and uses the sndarray module:Keyboard synth URL: http://forum.audiogames.net/viewtopic.php?pid=180220#p180220 ___ Audiogames-reflector

Re: a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: a few audio gaming/programming questions It would be interesting to have this in another thread! Sound libraries is kind of a near and dear thing to most audio game developers for some strange reason and I always thought that if I could manage to learn C++, OpenAl would give me

Sound Libraries

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Sound Libraries

2014-07-10 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Sound Libraries Because this is such an important topic for audiogame developers, here is a thread so we can discuss them!Here is the list of sound libraries I know and their license, if you know more please post them and I can add it!OpenAL Soft LGPLBass Free for free games, $125 for one

Re: creating status sounds in python

2014-07-09 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python I totally am lost on the sndarray module! I dont understand it, but your code doesnt look right to me and doesnt look like the code that are in the examples. The description says: in 22-kHz format, element number 5 of the array is the amplitude of the

Re: creating status sounds in python

2014-07-09 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python OK,this is a little over my head! But I did find a working example!!!taken from:http://www.mail-archive.com/pygame-user … 16140.htmlI wonder what the code would be to change the shape of it? Also to make the sound come equally out of both ears?I changed

Re: creating status sounds in python

2014-07-08 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python Sox looks really cool, but I cant get it to work. It may be that I have a 64 bit system, but it also may be that I dont understand how to play audio. (sox audio.mp3 play) or (sox play audio.mp3) dont work...I thought pygame had a start function (so I

Re: opensource python audiogame?

2014-07-08 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: opensource python audiogame? How advanced would you like?Sound RTS is very advanced and the black jack gamehereis very beginner.MyFinal1game is a little more advanced, but is still pretty basic.Ill be putting out another game soon that is a little more complex and uses pygame. URL:

Re: creating status sounds in python

2014-07-07 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python I wonder if there is an algorithm that lowers the pitch of the playing sound... If not, Ill just need to make 100 files for each tone. Or perhaps I can make one file of the tone going from high to low, then have the file play and stop at different times

Re: creating status sounds in python

2014-07-07 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: creating status sounds in python Hello,What I think I will do is create a file that descends like 2 octaves in audacity and then play something like 0.5 seconds for each percentage. Does anyone know how to see how long a file or track is in audacity? URL:

creating status sounds in python

2014-07-06 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
creating status sounds in python Hello,I would like to know how NVDA controls and creates its little beep sound for mouse movement and status reports?I would like to put something similar in one of my games to indicate HP, but dont want to have 100 .ogg files unless I really have to.I was

Re: Computing project

2014-06-29 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Computing project I just have a black box, it makes life much easier when you have a window. It makes you look like a dork, typing away with a black screen, but hey it is cooler than entombed which is just a white screen!URL: http://forum.audiogames.net/viewtopic.php?pid=178840#p178840

Re: looking for bgt game developer

2014-06-26 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: looking for bgt game developer totally! more the merrier!URL: http://forum.audiogames.net/viewtopic.php?pid=178472#p178472 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating .exe files of pygame projects?

2014-06-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Hello,Here is the correct link for all his packagesHe has accessible_output (for python 2.7) and accessible_output2 for 3.*.URL: http://forum.audiogames.net/viewtopic.php?pid=178293#p178293 ___

Re: Python help!

2014-06-25 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Python help! SecondLearn Python the hard way!URL: http://forum.audiogames.net/viewtopic.php?pid=178294#p178294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating .exe files of pygame projects?

2014-06-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? That is fantastic! it works!Now Ive got to read about why he put the + accessible_output.py2exe_datafiles() rather than putting it in the list.Are there any computers who still needw9xpopen.exe?windows 95 and 98 support, that seems a little extreme

Re: Creating .exe files of pygame projects?

2014-06-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? That is fantastic! it works!Now Ive got to read about why he put the + accessible_output.py2exe_datafiles() rather than putting it in the list.Then I need to figure out how to make it work with pyinstaller!Are there any computers who still

Re: accessible java IDE/SDK?

2014-06-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: accessible java IDE/SDK? Hello,Eclipseis supposed to be the best ide for Java development. Ive fiddled with it, but only to the point of reading the output window and text files.googleusing eclipse with a screen readerand you should find more info on it.URL:

Re: accessible java IDE/SDK?

2014-06-24 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: accessible java IDE/SDK? http://www.eclipse.org/downloads/packag … /keplersr2URL: http://forum.audiogames.net/viewtopic.php?pid=178179#p178179 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: sarah 1.2

2014-06-23 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: sarah 1.2 Hello,If you would like to see the kind of games we are uploading, you can look at the creating .exe files of pygame projects thread, Ive posted a pre-alfa version of my game for people to test with the compression software so people can download it and fiddle with it in order to

Re: Creating .exe files of pygame projects?

2014-06-23 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? I just tried using pyinstaller.It looks really easy to use, but still I cant get accessible_output to work.URL: http://forum.audiogames.net/viewtopic.php?pid=178042#p178042 ___ Audiogames-reflector mailing

Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Is the py2exe.bat a separate file with the running of the script?Im able to hear sound now thank you! But accessible_output is not grabbing NVDA to read the screen. I pasted the nvdaControllerClient32.dll and the nvdaControllerClient64.dll, but Im

Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Is the py2exe.bat a separate file with the running of the script?Im able to hear sound now thank you! But accessible_output is not grabbing NVDA to read the screen. I pasted the nvdaControllerClient32.dll and the nvdaControllerClient64.dll, but Im

Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Hello,I was copying the NVDA controller DLL to the dist folder and it was still not working.Pyinstaller looks better in a way, but Im sure py2exe is just as simple, I just need to read the manual LOL...Part of it is that I dont quite understand how a

Re: How to find pithon?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: How to find pithon? what version?2.7 or 3.3?type in google:download pythondownload python 2.7download python 3.3it will install in your c drive.c:\python27URL: http://forum.audiogames.net/viewtopic.php?pid=177684#p177684 ___ Audiogames-reflector

Re: Creating .exe files of pygame projects?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Do I just paste the dlls into the same folder as the .exe file?Also, what is: console=[server.py],URL: http://forum.audiogames.net/viewtopic.php?pid=177630#p177630 ___ Audiogames-reflector mailing list

Re: Creating .exe files of pygame projects?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Do I just paste the dlls into the same folder as the .exe file?Also, what is: console=[server.py]Im also not sure what you mean by the comment on the line:def data_files_from_tree(source_dir): # the installation directory must have the same nameURL:

Re: Creating .exe files of pygame projects?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Oh, so I dont need the sirver.py. I commented that line. I made sure the libogg-0.dll was in there as well as the libvorbis-0.dll and I get this error:Traceback (most recent call last): File map.py, line 186, in module File map.py, line 166, in main

Re: Creating .exe files of pygame projects?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Oh, so I dont need the sirver.py. I commented that line. I made sure the libogg-0.dll was in there as well as the libvorbis-0.dll and I get this error:Traceback (most recent call last): File map.py, line 186, in module File map.py, line 166, in main

Re: Creating .exe files of pygame projects?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: Creating .exe files of pygame projects? Oh, so I dont need the sirver.py. I commented that line. I made sure the libogg-0.dll was in there as well as the libvorbis-0.dll and I get this error:Traceback (most recent call last): File map.py, line 186, in module File map.py, line 166, in main

Re: How to find pithon?

2014-06-21 Thread AudioGames . net ForumDevelopment room : frastlin via Audiogames-reflector
Re: How to find pithon? For windows:Here is the python 2.7 installerYou want the x86 version always.In order to add python to the path do:hit start menuhit c till you hear computerright click on computerarrow up once to properties and hit entertab till you hear advanced system settings or

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