Re: RedPots: the worst piece of garbage I've ever played.
@BlindJedi, oh no you don't. I've got macropots! Yeah, those! You know, those massive pots that create hole new dimensions! And I think I might just have an explosive blast while blasting away at your big pots with my macropots! I
Re: RedPots: the worst piece of garbage I've ever played.
Enough of this nonsensicalness! You all are failures! Failures of the highest caliber! You are... [insert 1 insults here]! And you know why you fail? Cause no one's attempted to obtain the bit pots! I've got some bit pots right
Re: Brain Station Coming in 2018
This does sound awesome.
URL: http://forum.audiogames.net/viewtopic.php?pid=338160#p338160
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Re: redspot, a complete guide on how to destroy an audiogame.
@RTR_Assassin, and if you cube 2000, you get 80 permutations. So by not even providing hints, he's basically giving us a total of (possibly more than) 80 possibilities. That's a hell of a lot of possibilities. It
Re: redspot, a complete guide on how to destroy an audiogame.
@RTR_Assassin, and if you cube 2000, you get 80 permutations. So by not even providing hints, he's basically giving us a total of (possibly more than) 80 possibilities. That's a hell of a lot of possibilities. It
Re: Diagnostic Complete. Problem Found, myriad occurrences: Error 404...
@8, True. People are starting to rely more and more heavily on artificial intelligence systems like dictation to do everything for them -- something I'd consider a bad, bad practice, although I do do it myself to
Re: redspot, a complete guide on how to destroy an audiogame.
What I find ironic is the fact that most of those who do complain about the game still play the game anyway. It's kinda funny that you bitch about a game but keep playing it. You must like the game more than you say if you still
Re: redspot, a complete guide on how to destroy an audiogame.
And that, gentlebeings, is why you never, ever rush an update; why you never, ever set release dates, unless you know, 5000 percent, that you will be able to release the game by that point in time; and why you always put thought
Re: Diagnostic Complete. Problem Found, myriad occurrences: Error 404...
To be honest, those who say "game x" is lost forget the fact that nothing is truly "lost" on the internet; a few bits of digging in the internet wayback machine will pull up the missing file. But no one should have
Re: redspot, a complete guide on how to destroy an audiogame.
@ernie, I don't think redspot was ever what it was supposed to be...
URL: http://forum.audiogames.net/viewtopic.php?pid=337686#p337686
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Re: Redspot and STW, between the innocence and injustince
@Green Gables Fan, RAID stands for 'redundant array of independent disks'. It's a method of data storage where you have several disks which can, theoretically, offer you more space than you actually have. So if you have four disks
Re: Games tagged with blind support on itch.io
@Orko, I'm not making your choices for you. Where did I ever specify any of that in my post? Yeah, I said that you've gotta learn these things, and I gave you advice, but I most certainly wasn't making your choices for you. I was, effectively,
Re: Games tagged with blind support on itch.io
@10, It's not that it's important to me -- I simply find it quite unnecessary. That's all. I thought I made that quite clear.
URL: http://forum.audiogames.net/viewtopic.php?pid=336575#p336575
Re: Games tagged with blind support on itch.io
@Orko, why do you think that you can't play games meant for the sited? Is it because your screen reader doesn't talk and can't interact with them? Is it because you don't know how to play it? Is it because it's supposedly 'too hard' for you to
Re: Redspot and STW, between the innocence and injustince
@defender, you do know he could turn those drives into RAID arrays? Four to five is plenty to do that. A nice RAID 5 configuration with either striped drives or mirrored configurations is perfect fr backups, though it might slow his
Re: Games tagged with blind support on itch.io
We shouldn't have to tag every game with blind support as having such support. That's not the point of ich.io or steam. We can tag them as paid or free and things like that, but we shouldn't tag them on what features they have. That just takes
Re: redspot, a complete guide on how to destroy an audiogame.
Got agree too. I had fun playing BK for hours and hours. Hell, my computer crashed during one gameplay session... guess my computer thought I had played too much. But hey, I just went and played it again after it rebooted. Haha.
Re: Redspot: The destruction of UKA and the rise of hypocrisy
I know I'm going to get ribbed and angry retorts about this, but I have to add my own two sense to the ban system -- and I would happily understand if someone added a permanent /ban command but no way to remove it. Bans are
Re: Websites with games for the blind
Do you guys have any common sense these days? God, what has he world come to... you find a site that says you can play an audiogame that's paid for free online, but hey, wait! You have to download a program to play it! A program, made by this website!
Re: Star Conquest, anyone still playing?
The admins on Star Conquest are a bunch of immature teenagers. Seriously...
URL: http://forum.audiogames.net/viewtopic.php?pid=335126#p335126
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Re: Empire Mud: A misguided Admin is the cause of my departure
What doesn't make sense to me is why he prohibits discussions like that on public channels. That sounds a bit... rude to me, in a way. This is a game for empires, this is a game of wars where people war verbally, magically and
Re: Fake speed hack ditection in STW
Gotta agree with posts 39-42. Developing games is fun and all, and I get that you should devote a lot of time to it, but unless you know that you have that time, and will have that time all the time, don't try and put all your time into it. And there is
Re: Redspot: Blood and dumpsterfire.
I agree with 19. BGT doesn't have much of a future at all, considering how limited it is and considering the fact that it hasn't been updated since... what, 2011? Or maybe it was 2012. @17, mind telling me just how you came to that conclusion? Phillip
Re: Redspot: Blood and dumpsterfire.
I agree with 19. BGT doesn't have much of a future at all, considering how limited it is and considering the fact that it hasn't been updated since... what, 2011? Or maybe it was 2012.
URL: http://forum.audiogames.net/viewtopic.php?pid=333807#p333807
Re: Fake speed hack ditection in STW
@11, is googling bad, now? I didn't know it was no longer an "accepted method of research and information gathering." I guess I'll just have to go find a more "trusted search engine."Now..."I said it was very difficult to do in BGT, and said it was a
Re: New sonification software for increased accessibility
@70, I'd love it if you'd release the user manual that you have so far so all of us can see what's available so far, but hey, I'll be fine if I have to wait! One good game I'd love to set up with this is Quake 3. Now that would be
Re: Fake speed hack ditection in STW
@8, now just wait a minute. You say that I need to provide you proof, yet you do not? What is this, an "interrogate-Ethin's-every-statement" topic now? I never said that it wasn't impossible in every language. I said it was very difficult to do in BGT,
Re: Fake speed hack ditection in STW
@8, now just wait a minute. You say that I need to provide you proof, yet you do not? What is this, an "interrogate-Ethin's-every-statement" topic now? I never said that it wasn't impossible in every language. I said it was very difficult to do in BGT,
Re: Fake speed hack ditection in STW
The problem is the fact that speed hacking is nearly impossible to detect. It uses a direct DLL injection to do it, and BGT has no way of detecting if a DLL injection is occurring. He uses this algorithm that doesn't work, which is quite obvious. To be
Re: Looking for redspot feedback
I hate to say it, but with robots and things, you can't develop an AI intelligent enough to do what you all want it to do. That takes a hell of a lot of mathematical algorithms and machine learning, ad while BGT just might be able to accomplish the
Re: the killer, from 1 good, drama free fps, to a down right redspot clone
@82-83, did I ever say that there was no evidence anywhere? No, I didn't. I explicitly and specifically said that no one who had posted on this topic had ever provided a single shred of evidence. Learn the
Re: the killer, from 1 good, drama free fps, to a down right redspot clone
Well said, Aprone. As a fellow developer myself, I can wholeheartedly agree on most of your points. The only thing I must disagree on is code sharing. I'll use someone elses code as long as they give me the OK in
Re: the killer, from 1 good, drama free fps, to a down right redspot clone
@64-65, I'm not going to join this little war that's brewing here and start arguments. I will, however, defend myself and say that I was under no form of illusions that I was ordering the mods to do anything. While
Re: wanting the music from the Adventure at C: game
I know I managed to do it with DragonUnPackEr, but the problem with that is it doesn't name them properly. It just gives them names like aac_exe-000189.ogg or aac_exe-000224.ogg. Either way, I've uploaded it to
Re: Explanation from Somethinelse
@jack, I consider 32-bit obsolete as well, though I'm certainly not against making an app 32-bit compatible if I must. But I'm usually very hesitant to do so, considering that it's becoming more obvious how 64-bit is the dominant factor and 32-bit is dying
Re: Explanation from Somethinelse
What I don't understand is why Apple can't use the 32-bit compatibility layer on top of 64-bit processors to run 32-bit apps. What's the problem with that?
URL: http://forum.audiogames.net/viewtopic.php?pid=328831#p328831
Re: redspot review
@sorressean:First, when did I ever say Sam had to be perfect. When did I ever say he had to be Mr. Perfect, flawless, superlative Sam? I never said that. I did, however, say that a good developer does respond to bug reports as soon as they here about them or discover it
Re: Can we talk about how awesome Manamon is?
The game is good, but, sadly, it is seriously, seriously unbalanced. Which, of course, explains why I don't play it any more.
URL: http://forum.audiogames.net/viewtopic.php?pid=324989#p324989
Re: developers and empty promises
@56, point taken, but keep in mind that usually when a dev that goes through a publisher wants to implement something so revolutionary, for lack of a better term, the publisher has to know about it, and usually it's the publisher's job to "approve" or
Re: developers and empty promises
I would like to point out here that Kevin and his partner do not "have" to give anyone anything. Yes, someone asked them to make their game accessible. Yes, they said they would. But just because someone says they'll do something does not mean that they'll
Re: Legacy - new audio game...
You need to use the crowbar to smash it.
URL: http://forum.audiogames.net/viewtopic.php?pid=312422#p312422
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Re: Survive the wild, speed-hack alerts
@Sam_Tupy, the problem with your speed hack code is that it is too unreliable. Before you implement something that is unstable as speed hack detection, you should learn the concepts of test-driven development. Test-driven development (TDD) is a
Re: Survive the wild, speed-hack alerts
@Sam_Tupy, we determined that it is neither the computer, the computer's hardware, nor the power plan that was the issue. We also determined that it was SAPI, so real time priority won't work. I also have determined, through this thread and others,
Re: Survive the wild, speed-hack alerts
Honestly, I think Sam should just remove speed hacking altogether. It doesn't do any good in actually stopping speed hacks, and arrays false positives more than it does true ones. So I don't actually see the point of it's implementation. If it
Re: Survive the wild, speed-hack alerts
@hamada, I think that we all have established that it is not Caccio72's computer, nor his internet. Sam shouldn't have even attempted to put speed hack detection in the game. People will figure out ways around it no matter what he tries, and he's
Re: An apology far overdue
@SLJ, thank you. And thanks go out to all of the rest of you.@Jade, Yes, that was me. I'll try not to do it again. It's just s tempting, you know? @Dark:While my message was verbose, This apology goes out to you, too, because
Re: An apology far overdue
@2, 3, 5, and 6 (and any other posts that say similar things), I thank you for forgiveness.
URL: http://forum.audiogames.net/viewtopic.php?pid=299281#p299281
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Re: An apology far overdue
I know, I know! I'm sorry I worded it so, but I wanted it to be formal and stuff so people knew that, "Hey, this guy ain't foolin' around!"
URL: http://forum.audiogames.net/viewtopic.php?pid=299264#p299264
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An apology far overdue
Dear AudioGames.Net members, representatives, comrades, moderators, referees, mediators, peacemakers, alleviators, stabilizers, administrators, heads, executives, supervisors, custodians, and officials:I write you this post not to ask a question, to post information,
Re: a topic
This topic is nonsensical nonsense. Tabutcu, if it's spam like you claim (which I was barely able to interpret because of the (excuse me if I offend) bad grammar), then why the hell did you even create it? And no, Google Translate is not a bad site. It's actually a very good
Re: QuentinC's playroom unfair ban
@Timberwolf1991, I did ask that the admin step forward and explain this issue to us. I even went on the playroom and asked if I could discuss this issue. Guess what? No response. And Timberwolf1991, never say that I can't hack into the playroom. I have
Re: QuentinC's playroom unfair ban
As I said, though, If this isn't corrected soon, I'll ensure that it certainly is corrected, in my own way. I have tools that allow me to do some very... interesting... things. I am getting tired of these moderators acting like idiots and giving the
Re: QuentinC's playroom unfair ban
This sounds like a direct attack on Tyson himself. (And you wonder why the Playroom is so unpopular. It's because (excuse my language) the idiotic administrator of the entire server does not know how to properly administrate anything and thinks that we
Re: QuentinC's playroom unfair ban
This sounds like a direct attack on Tyson himself. (And you wonder why the Playroom is so unpopular. It's because (excuse my language) the idiotic administrator of the entire server does not know how to properly administrate anything and thinks that we
Re: QuentinC's playroom unfair ban
This sounds like a direct attack on Tyson himself. (And you wonder why the Playroom is so unpopular. It's because (excuse my language) the idiotic administrator of the entire server does not know how to properly administrate anything and thinks that we
Re: How to rip files baked into executables
@Figment, as I said before, my Hex editor will not show any hexidecimal notation at all in the AAC.exe executable. However, I did manage to extract the sounds from AAC. I apparently can't extract the sound files from stages though.
URL:
Re: How to rip files baked into executables
Hello,I can't do that though. Dragon unpacker says that no driver can open that file.
URL: http://forum.audiogames.net/viewtopic.php?pid=272865#p272865
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Re: How to rip files baked into executables
@Jaybird, when I open aac.exe into hxd hex editor it shows absolutely nothing. Searching for .ogg yields no results as well. And Dragon UnPacKer cannot even open the damn thing. (And you can't just copy data from a hex editor into a file and save
Re: How to rip files baked into executables
No. A chip tune is an audio file. I know this because I acquired the AAC music at one time. I did not back it up, however, and it doesn't seem to be available any more, so I need to extract it myself.
URL:
Re: How to rip files baked into executables
Exactly, which is why I'm even asking this question. I came to all of you guys for advice, not for a mystery. If I wanted a mystery, I would go read a mystery novel or watch a suspenseful movie. I need advice, not people who tell me to "google
Re: How to rip files baked into executables
Well, I'm still not violating any laws. There is no license agreement that comes with AAC that says that I can't, so I am free to do as I see fit.@Figment, I do love PE explorer. I got it last night as an attempt to get the sounds. It certainly
Re: How to rip files baked into executables
@Xsense, true. But when I do search for it I get nothing promising. PE Explorer already comes with the UPX unpacking plug-in along with several other unpacking plug-ins. And when I open aac.exe, it says that none of those plug-ins actually work.
Re: How to rip files baked into executables
@figment, I at least know where the sounds are located. I have a program, called PE Explorer, which, while free, does allow me to disassemble AAC and determine where it's located. Check this out:05.08.2016 11:19:16 : EOF Extra Data From:
Re: How to rip files baked into executables
@djlex, reverse engineering is defined as: The process of analysing an existing system to identify its components and their interrelationships and create representations of the system in another form or at a higher level of abstraction. Reverse
Re: How to rip files baked into executables
Ah. But, you see, I'm not reverse engineering anything. I'm simply extracting files stored inside executables. That's not reverse engineering a program. Reverse engineering software requires decompiling the program and turning it from a
Re: How to rip files baked into executables
@djlex, You should learn the forums definition of 'hacking'. No offense to you, but this is not the type of hacking that the forum rules mean. The forum rules mean hacking the forum and/or audiogames.net web site itself. If this were against the
Re: How to rip files baked into executables
I'm just curious what tools people would use to, say, get the sounds for AAC? What is the procedure to getting them out of the EXE?
URL: http://forum.audiogames.net/viewtopic.php?pid=272578#p272578
Re: How to rip files baked into executables
Yes, Jayde. To get the music and sounds out of games, of course. Not to use them with other games, but just to have them.
URL: http://forum.audiogames.net/viewtopic.php?pid=272371#p272371
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How to rip files baked into executables
Hey all,I'm just wondering what the best tool sets or tools would be good for ripping files from executables? I can probably figure out the tool on my own if it isn't too complicated.
URL: http://forum.audiogames.net/viewtopic.php?pid=272340#p272340
Re: wanting the music from the Adventure at C: game
Hello there,How do you rip the pack file from the EXE though?
URL: http://forum.audiogames.net/viewtopic.php?pid=271781#p271781
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Re: Best MUD codebases for beginners
Hello,Heroic is currently... well, rather broken. I'm awaiting a fix from the original codebase developer of the game (Who is not myself). (OK, more like I'm waiting for it to be finished.)
URL:
Re: Best MUD codebases for beginners
Hello Lady JulietI have sent you a private message. You can check your PMs by selecting the private messages link on the list of links at the top of the page (where it has the links like index, rules, etc).
URL:
Re: wanting the music from the Adventure at C: game
Hello there,I am just wondering how exactly you guys decrypt the music and sounds? What tools do you use?
URL: http://forum.audiogames.net/viewtopic.php?pid=271702#p271702
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Re: Best MUD codebases for beginners
Hello there,If you wish, I'd be happy to set you up with a coffee mud instance. I can set it up on my server and let you have a go at it. I think that coffee mud would be perfect for you. It is probably the most flexible MUD codebase available. You can,
Re: Why don't you like multi-player games?
@Sneak, go ahead and add me to your testing folder. Email is ethinwool...@hotmail.com.The reason I don't like some multi-player games is because they are two strict on their rules (e.g.: roleplay) and don't consider the fact that not everyone
Re: Why don't you like multi-player games?
@Sneak, go ahead and add me to your testing folder. Email is ethinwool...@hotmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=266573#p266573
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Re: Sonus - Audio Game Console
@Aaronlp, I would be pleased to help you develop the console. Specifically, I'd be happy to help develop the consoles operating system and software. We could probably turn this into a portable computer for the blind if you'd allow me to get that to happen. If
Re: Edge of Winter - New Castle Adventure Audio Game
And this is why I don't trust Jyro22. Seeing as he has a very terrible habit of not releasing games when their set, this game is approximately 0.8 years old (or 9 months, 17 days old) and he said that it would be released around October
Re: A recording of redspot, the newest FPS!
@bobbleheadmastr, Yes he did
URL: http://forum.audiogames.net/viewtopic.php?pid=261204#p261204
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Re: A recording of redspot, the newest FPS!
Hi,I would love to test on the beta team. Feel free to add me at ethinwool...@hotmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=261155#p261155
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Re: Lets translate Undead Assault into your language
@SLJ, I think I'll translate the game into Latin. I know the language (and have a local copy of a dictionary to refer back to if I need it), so I should be able to do so. I know that Latin is not a very popular language any more and that
Re: Lets translate Undead Assault into your language
Hi,This is an excellent idea! I'll download POEdit now. Add me to the folder. Email isethinwool...@hotmail.comThanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=255265#p255265
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Re: A warning to all who play Survive the Wild.
Actually, Dark, if I am not mistaken, under Title XVIII, chapt. 41, sec. 873 of the United States Code, Walter could be arrested for blackmail. The section states, "Whoever, under a threat of informing, or as a consideration for not
Re: Kindly request to be unbanned from dmnb please?
@prajwal, we had to temporarily hold off on the C++ framework because we couldn't figure out how to concatenate wchar_t type variables. If someone has a way to do this with one function call, please tell us how.
URL:
Re: I've been threatened on alter aeon
Honestly, all this immature is making me consider leaving this entire forum for good. The level of immaturity... it makes me feel disgusted to even be a member on the forum. Mods, I hate to tell you this, and don't mean to be rude, you you (all of you
Re: Upcoming Stream of a new game called, Call Of Duty Zombies
@1: Please beware that you may be tapping into illegal activity here. Be careful what you do, and ask the makers of Call of Duty Zombies before you make this game.
URL:
Re: VipMud and Sounds for Coffeemud
Hi,I can't help you regarding post 2; however, regarding post 1: Do not use VIP Mud for this particular game. There are no sounds specialized for it, and it's harder to get sounds working than MushClient is.
URL:
Re: Audio Game Maker: game building environment for the blind
I don't understand why people want this project. You won't be able to do shit with it. Just... don't get it. It's an utterly pointless waste of space.
URL: http://forum.audiogames.net/viewtopic.php?pid=237821#p237821
Re: Edge of Winter - New Castle Adventure Audio Game
Hanif, this stuff about credit card purchases being too dangerous to do sounds like (excuse my language) bull shit spouted to ensure you don't ever do it. Do you know how many people are buying things on the internet asI write this post?
Re: DeathMatch, a new beginning
There is no need for that. This is, like, the global DMNB topic.
URL: http://forum.audiogames.net/viewtopic.php?pid=235705#p235705
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Re: I'm done with gma games
@GeneWarner, I find your decision of buying a game only if it's under or at $20.00 quite stupid. I am not calling you stupid; I'm calling your decision a stupid one. I hate to say this, GeneWarner, but most games are, in fact, mre than $20.00. You'll find some
Re: every app made in pure bascic stops responding
Try to reinstall it.
URL: http://forum.audiogames.net/viewtopic.php?pid=234419#p234419
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Re: A Poem about QuentinC's Playroom
@abdulrahman.essam, can you please back off? You are really starting ot irritate many users on here because of your behavior. Keep this up and I assure you, despite me not being a moderator, that you will be banned by one of the mods on here. While that
Re: A Poem about QuentinC's Playroom
This just goes to show that aminiel has not learned the point everyone has been trying to get across ot him and that is to remove all moderators who ahve been being rude to others, permanently. this unauthorized banning clearly shows that one, aminiel
Re: I'm done with gma games
@12, set your keyboard to English (US). GMA games does not support localization due to the old versions of VB6 they use.
URL: http://forum.audiogames.net/viewtopic.php?pid=233780#p233780
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Re: I'm done with gma games
Well, hell's bells. What version of which games are you trying to register? If it's version 2.0 of SOD or TOC you should not have to enter your license key.
URL: http://forum.audiogames.net/viewtopic.php?pid=233801#p233801
Re: Edge of Winter - New Castle Adventure Audio Game
Here's the thing, Brad. when he says the game will be released in october, it usually means that it will be released somewhere in December or January of 2016. I'm starting to get a little pissed with him. When someone says they'll
Re: Edge of Winter - New Castle Adventure Audio Game
Ahem: It's been... 3 days since he wrote that and we've seen nothing. I'm seriously considering falling back on the theory that he'll never release it. This is getting seriously irritating to me. I've almost reached my breaking point.
Re: That's not fair! problem at Quentin C's playroom
While I was not supposed to post here, I have decided to. Ameniel, you are doing exactly what Danny did with DMNB. Since this is public knowledge, I will tell you this: Danny left DMNB's operation up to the other admins some time ago,
Re: Edge of Winter - New Castle Adventure Audio Game
My message might be strongly exaggerated, but it passes the point across: The only thing that I'm getting from Jyro22 is lies. Until something is actually done that shows me otherwise, I will consider him a lyer, because he has done
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