Re: Unity TTS project

2019-07-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Unity TTS project @4 it's a tongue in cheek spoof video, isn't intended to be an announcement or anything like that. But even though it's just a quick prototype made in the space of a week, what they have built is real. URL: https://forum.audiogames.net/post/445725/#p445725 --

Unity TTS project

2019-07-01 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Unity TTS project I have to give a bit fat disclaimer for this; it's a hack week project, i.e. something that some team members knocked together themselves when given a few days to work on whatever they wanted. It is a prototype, it isn't production ready, and its existence doesn't mean it

Re: Unity interested in accessibility

2019-06-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Unity interested in accessibility @3 developers are a necessary link in the chain though as that's who unity have the relationship with.. if you can picture an internal meeting at Unity trying to prioritise what to work on it is easy to imagine that the topic of conversation will be

Unity interested in accessibility

2019-06-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Unity interested in accessibility Unity have asked developers for input on what they could do to improve accessibility.Please don't register and leave feedback yourself, it's a developer forum so clogging it with feedback from gamers will do more harm than good.But if you've ever had a

Swag / merchandise

2019-05-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Swag / merchandise A studio is planning on doing some playtesting with a wide range of people with disabilities. They usually give swag/merchandise out to their participants, but this usually includes things like branded notebooks and pens and they would like to be sure that what they're

Swag / merchandise

2019-05-21 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Swag / merchandise A studio is planning on doing some playtesting with a wide range of people with disabilities. They usually give swag/merchandise out to their participants, but this usually includes things like branded notebooks and pens and they would like to be sure that what they're

Re: Ios games.

2019-05-07 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Ios games. Applevis has been mentioned a few times, here are three relevant categories from their database. Between these there are about 300 games listed -https://www.applevis.com/apps/ios/searc … and%20use.https://www.applevis.com/apps/ios/searc …

Re: discord

2019-05-06 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @48 I'd strongly recommend getting in touch with those people on Reddit to get it fixed rather than trying to figure out workarounds... Whatever the motivation, they're clearly interested in getting it working well URL: https://forum.audiogames.net/post/431853/#p431853 --

Microsoft releases free developer tools for a11y of 3d environments

2019-04-26 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Microsoft releases free developer tools for a11y of 3d environments https://www.microsoft.com/en-us/garage/ … ial-audio/ URL: https://forum.audiogames.net/post/429482/#p429482 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: discord

2019-04-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord That was a statement rather than a theory, devs 100% do come here It's always best to assume others are reading. URL: https://forum.audiogames.net/post/429157/#p429157 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: discord

2019-04-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @38 developers do come here URL: https://forum.audiogames.net/post/429142/#p429142 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Nice post & conference talk from Adriane Kuzminski

2019-04-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Nice post & conference talk from Adriane Kuzminski Posted on a blog for mainstream game audio folk:https://blog.audiokinetic.com/blind-acc … r-players/ URL: https://forum.audiogames.net/post/429133/#p429133 -- Audiogames-reflector mailing list

Re: discord

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @20"The FCC really aren't the good guys here swooping down and stomping out injustices with their capes on."Correct. The US government (by broad bipartisant agreement) enacted legislation to protect your rights,  and told the FCC they had to put themselves at your disposal as a

Re: discord

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @20"The FCC really aren't the good guys here swooping down and stomping out injustices with their capes on."Correct. The US government (by broad bipartisant agreement) enacted legislation to protect your rights,  and told the FCC they had to put themselves at your disposal as a

Re: discord

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @20"The FCC really aren't the good guys here swooping down and stomping out injustices with their capes on."Correct. The US government (by broad bipartisant agreement) enacted legislation to protect your rights,  and told the FCC they had to put themselves at your disposal as a

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @13 plenty is being done, games take years to make though!I used to send people here all the time but stopped after some unfortunate perspectives that I didn't really want devs to be exposed to.Also - thank you for your post URL:

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @13 plenty is being done, games take years to make though!I used to send people here all the time but stopped after some unfortunate perspectives that I didn't really want devs to be exposed to. URL:

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @10 as always don't worry about what may or may not be excessive dev effort, they can decide that themselves What's useful for them being able to decide that though is knowing what the ideal scenario from a player's perspective would be URL:

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Also any thoughts on speed? E.g. in this video from sightlesskombat the xbox system menus set to super fast, but the menus in the game itself are locked to a low speedhttps://youtu.be/oe6z2jUlI_A URL:

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Thanks all, anyone else have any thoughts? URL: https://forum.audiogames.net/post/426970/#p426970 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating

Re: discord

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @13 "also don't know that the CVAA really applies to Discord at any rate"CVAA is not industry specific. It applies to voice chat, video chat and text chat across the board. Discord is a text chat and voice chat provider.@10 "How is it possible Discord's deadline was 2012?

Re: discord

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @13 "also don't know that the CVAA really applies to Discord at any rate"CVAA is not industry specific. It applies to voice chat, video chat and text chat across the board. Discord is a text chat and voice chat provider.@10 "How is it possible Discord's deadline was 2012?

Re: discord

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @13 "also don't know that the CVAA really applies to Discord at any rate"CVAA is not industry specific. It applies to voice chat, video chat and text chat across the board. Discord is a text chat and voice chat provider.@10 "How is it possible Discord's deadline was 2012?

Re: discord

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @13 "also don't know that the CVAA really applies to Discord at any rate"CVAA is not industry specific. It applies to voice chat, video chat and text chat across the board. Discord is a text chat and voice chat provider.@10 "How is it possible Discord's deadline was 2012?

Re: discord

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @13 "also don't know that the CVAA really applies to Discord at any rate"CVAA applies to voice chat, video chat and text chat. Discord is a text chat and voice chat provider.@10 "How is it possible Discord's deadline was 2012? Discord wasn't even a thing until 2015."CVAAcs

Re: Banner Saga

2019-04-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Banner Saga The bulk of the gameplay is grid based combat. Conceptually that could be made accessible, by it isn't. URL: https://forum.audiogames.net/post/426765/#p426765 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: discord

2019-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @5 have you spoken to FCC? They're there specifically to stop that kind of situationAlso claiming to have started working on it in 2016 four years after the deadline isn't great. I doubt they've never had a significant update in the time since 2012, and any significant update

Re: discord

2019-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord @5 have you spoken to FCC? They're there specifically to stop that kind of situation URL: https://forum.audiogames.net/post/426537/#p426537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: discord

2019-04-12 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: discord Discord's CVAA deadline was 2012. I'm surprised they haven't been taken to task over it. I have warned then that they're only one angry consumer away from the FCC coming down on them. URL: https://forum.audiogames.net/post/426527/#p426527 -- Audiogames-reflector mailing

Looking for examples of multiplayer mobile games

2019-04-08 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Looking for examples of multiplayer mobile games Specifically looking for good practice examples for CVAA... Fully accessible mobile games that include accessible text chat or voice chat.Any ideas? URL: https://forum.audiogames.net/post/425737/#p425737 -- Audiogames-reflector mailing

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Here's what BoundTo sent me -I'm not very familiar with any mainstream racing games myself, as I’m not much of a mainstream gamer, but I'd be glad to offer any thoughts or suggestions that I can about making a racing game accessible. I think

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Anyone? URL: https://forum.audiogames.net/post/423800/#p423800 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't know any braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't speak braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: CVAA Accessibility Rules Now In Effect

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect @17 ah I thought Madden's was synthesised URL: https://forum.audiogames.net/post/423374/#p423374 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Google Stadia discussion

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google Stadia discussion Ah ok, I knew about the play store thing but not lookout URL: https://forum.audiogames.net/post/423372/#p423372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Bumping this as for reasons I can't disclose it is important. Please leave your thoughts, I know plenty of you have them! So again this is about accessibility, if you could grab a driving game developer and get them to make any changes at all

Re: CVAA Accessibility Rules Now In Effect

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect @9 @10 all the developers I know who are going above and beyond compliance requirements are doing so because they want to rather than because they feel forced to. That was the consensus from the lawyers at the GDC legal round table too, that it

Re: CVAA Accessibility Rules Now In Effect

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect @13 it's only MK11, not alot of companies. I haven't heard of any others at least.I don't know if this was the case with MK11 but there's a common misconception that voiced is superior to synthesised, as for people who can see that's true. People

Re: Google Stadia discussion

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google Stadia discussion @8 what was announced? I was there but not in any Google sessions URL: https://forum.audiogames.net/post/423323/#p423323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Google Stadia discussion

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google Stadia discussion @5 the EA sports games do not make use of it. Crackdown 3 does for its menus, the the gameplay isn't accessible.It's worth bearing in mind that games usually take much longer than 1.5 years to make, and that it takes a while to move beyond existing systems.

Re: Google asks developers to make accessible games, & adds store filter

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google asks developers to make accessible games, & adds store filter Ok I've got some more info, there's a box on the back end that developers have to tick to say it is blind accessible, Apple then test it. So if you have a game you would like to see on there, get in touch with the

Dream approaches to mainstream racing games

2019-03-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Dream approaches to mainstream racing games Before I start, with reference to the last time I made a racing game thread; this isn't to discuss wether or not mainstream racing games would ever be made accessible. It's about how they could be made accessible.There's at least one company who

Re: Voiced menus now in Minecraft

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Voiced menus now in Minecraft @2 @4 I dunno, I wouldn't be so keen to say things like "inherently" and "I know". It wasn't too long ago that people would have said things like "I know Minecraft will never have voiced menus". From what I remember there have been good conversations on

Re: Voiced menus now in Minecraft

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Voiced menus now in Minecraft @2 @4 I dunno, I wouldn't be so keen to say things like "inherently" and "I know". It wasn't too long ago that people would have said things like "I know Minecraft will never have voiced menus". From what I remember there have been good conversations on

Re: Voiced menus now in Minecraft

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Voiced menus now in Minecraft @2 @4 I dunno, I wouldn't be so keen to say things like "inherently" and "I know". It wasn't too long ago that people would have said things like "I know Minecraft will never have voiced menus". From what I remember there have been good conversations on

Voiced menus now in Minecraft

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Voiced menus now in Minecraft Again gameplay isn't really accessible currently but it's another step towards voiced menus in games beginning standard, which is happening pretty quickly now... In the space of a month we've gone from no big name games at all to Crackdown 3, Division 2,

Re: The official Xbox One guide for blind and visually impaired people

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The official Xbox One guide for blind and visually impaired people Argh while this is really cool it's a misleading title, "official" means made by or sanctioned by XBox URL: https://forum.audiogames.net/post/419795/#p419795 -- Audiogames-reflector mailing list

Re: The official Xbox One guide for blind and visually impaired people

2019-03-17 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: The official Xbox One guide for blind and visually impaired people Argh this is a misleading title, "official" means made by or sanctioned by XBox URL: https://forum.audiogames.net/post/419795/#p419795 -- Audiogames-reflector mailing list

Re: Google asks developers to make accessible games, & adds store filter

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google asks developers to make accessible games, & adds store filter @5 "choice of" games, super tile smash Pro, Audio games hub, crafting Kingdom, a blind legend URL: https://forum.audiogames.net/post/419334/#p419334 -- Audiogames-reflector mailing list

Re: Google asks developers to make accessible games, & adds store filter

2019-03-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Google asks developers to make accessible games, & adds store filter @2 do you already know of other games that should be listed? I'll be at a conference on Monday that some Google accessibility people will be at, they don't work on the store but still wouldn't hurt to ask URL:

Google asks developers to make accessible games, & adds store filter

2019-03-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Google asks developers to make accessible games, & adds store filter The Play Games app now includes a filter to show blind accessible games only, and also a nice quote at the end of this post about it encouraging game developers to work on blind

Re: How should mainstream developers make interfaces accessible?

2019-03-05 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Pat Pound is having issues with registration so asked me if I could post this here on their behalf:"Mostly I prefer text to speech that is changeable regarding speed and volume. I often find that voice recordings are very

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @38 please repeat that verbatim at GAconf URL: https://forum.audiogames.net/post/416311/#p416311 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: racing games that are accessible

2019-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: racing games that are accessible Forza Horizon 4 is a very different game to Forza 7. FH4 is an open world game set in roads going through the countryside with no walls penning you in to the track, at any point you can leave the track and drive off-road through the countryside. URL:

Re: How should mainstream developers make interfaces accessible?

2019-03-04 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Bump! Any more thoughts anyone? I've forwarded this thread on to a few developers, the more input the better. URL: https://forum.audiogames.net/post/416192/#p416192 -- Audiogames-reflector mailing list

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with synthesised

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with synthesised

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with synthesised

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @22"but I wouldn't say if it's not a thing in the game, make it one, if that makes any sense"Just to be sure, do you mean..."If something is already voice recorded for sighted players, don't replace it with synthesised

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @18 it's an old game, isn't up on the app store any more unfortunately.I guess another example would be how Killer Instinct speaks the name of the character you've just chosen in the announcer's

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @18 it's an old game, isn't up on the app store any more unfortunately.So I guess another example would be how Killer Instinct speaks the name of the character you've just chosen in the announcer's

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @16 by custom speech you mean synthesised text-to-speech like in The Division 2, rather than recorded voice actors like in FREEQ? URL: https://forum.audiogames.net/post/415333/#p415333 -- Audiogames-reflector mailing

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @14 but what would your dream scenario be, outside of any practicalities? Not from a developer's perspective, from your perspective as a gamer and how it affects your experience? URL:

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I do find it interesting that everyone so far has prioritised ease of navigation rather than voice recordings that feel part of the game world. Not because I don't get it, I totally understand the reasons for preferring

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I do find it interesting that everyone so far has prioritised ease of navigation rather than voice recrordings that feel part of the game world. Not because I don't get it, I totally understand the reasons for preferring

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @10 I would say can't really rather than can't But yeah it's by design, despite the impressive specs while a game is running the OS hands over nearly all of the system resources to the game URL:

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Also considering many developers are coming to this from scratch with no prior knowledge of TTS conventions, any tips on what kind of contextual information to communcicate? label/role/state/announcements etc? URL:

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @7 it's a system API as there aren't enough system resources available to run narrator while a game is open, consoles don't really do multi-tasking! But who knows what the situation will be with the next gen of consoles,

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq. Even without player feedback like this it's easy to see how developers would think that recorded voiceover in keeping with the feel of the game would be preferable

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective of the Freeq players that she is citing? Even without player feedback like this it's

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's an excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective of the Freeq players that she is citing?"Our other major win, from our players'

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Here's and excerpt from a post about the development of Freeq, I assume those of you who posted so far wouldn't agree with the perspective tube of the Freeq players that she is citing?"Our other major win, from our players'

How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make interfaces accessible? We are obviously now starting to see AAA mainstream games implementing voiced interfaces, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? @2 I assume for you then there aren't there any scenarios in which you would prefer recorded voiceover to synthesised speech? URL: https://forum.audiogames.net/post/415235/#p415235 -- Audiogames-reflector mailing list

How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make interfaces accessible? We are obviously now starting to see AAA mainstream games implementing voiced interfaces, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very

How should mainstream developers make menus accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make menus accessible? We are obviously now starting to see AAA mainstream games implementing voiced menus, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very different

How should mainstream developers make menus accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
How should mainstream developers make menus accessible? We are obviously now starting to see AAA mainstream games implementing voiced menus, and that's something that's only going to increase over the coming years.Even just withing the couple of examples so far there are very different

Re: Would you like an OCR feature in Narrator on the Xbox? Please vote

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would you like an OCR feature in Narrator on the Xbox? Please vote @6 I don't know much about the architecture, maybe it's like windows going into sleep mode or something, i.e. memory state maintained instead of closing and reopening. But either way, what I said is true. Narrator can't

Re: Crackdown 3: Menu Accessibility In A Commercial Game

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Crackdown 3: Menu Accessibility In A Commercial Game @14 Honestly it really does do something for you; it provides an example for other developers to look at and learn from. As you can see from the approach that Apex Legends took to blind accessible UI there's still plenty of confusion

Re: Would you like an OCR feature in Narrator on the Xbox? Please vote

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would you like an OCR feature in Narrator on the Xbox? Please vote @6 I don't know much about the architecture, maybe it's like windows going into sleep mode or something, i.e. memory state maintained instead of closing and reopening. But either way, what I said is true. Narrator can't

Re: An exciting update!

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: An exciting update! @21 SLJ is talking about Apex Legends, not Madden URL: https://forum.audiogames.net/post/413904/#p413904 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Would you like an OCR feature in Narrator on the Xbox? Please vote

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would you like an OCR feature in Narrator on the Xbox? Please vote Liam is right, OCR for Narrator wouldn't affect games as Narrator can't run when games are running. It's not an issue of games lagging, it's an issue of there not physically being enough system resources to run it.

Re: Would you like an OCR feature in Narrator on the Xbox? Please vote

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Would you like an OCR feature in Narrator on the Xbox? Please vote Liam is right, OCR for Narrator wouldn't affect games as Narrator can't run when games are running. It's not an issue of games lagging, it's an issue of there not physically being enough system resources to run it.

Re: Need help for a conference

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Need help for a conference Ouch, there are some really wildly inappropriate suggestions here. Please remember this is 6-7 year olds that we are talking about. There are games being suggested that are rated teen or adult. URL: https://forum.audiogames.net/post/413047/#p413047 --

Producer of audio described lets plays looking for advice and support

2019-02-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Producer of audio described lets plays looking for advice and support https://www.reddit.com/r/Blind/comments … ideo_game/ URL: https://forum.audiogames.net/post/412753/#p412753 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Mainstream accessibility predictions

2019-02-18 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream accessibility predictions @20 there's one you can try already, sa11ytaire. It's only solitaire so not exactly the most exciting game but it's a hugely important landmark, and playing that it's easy to see how something like Hearthstone could work. URL:

Re: Crackdown 3: Menu Accessibility In A Commercial Game

2019-02-16 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Crackdown 3: Menu Accessibility In A Commercial Game AFAIK 8 is saying that they wish the feature wasn't region locked because it means having to play in a foreign language, whereas the regular narrator support for system menus works in French? URL:

Re: Mainstream accessibility predictions

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream accessibility predictions @14 I would dearly love to see Hearthstone above nearly all other games be blind accessible. Interface based game demonstrating proof of concept in the context of an online multiplayer game with potential already clearly demonstrated by diceworld...

Re: Munchkin

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Munchkin Personally I haven't come across anything like that. I've seen either braille dice or dice rolling apps, siri even has dice rolling built in (just say "roll two dice", "roll 20 sided dice" etc). If you're able to do any dev yourself or know any friendly devs it would be super

Re: Looking for info in history of blind accessible gaming

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Looking for info in history of blind accessible gaming I'll pass that on, I'm sure he would be interested in global info too URL: https://forum.audiogames.net/post/411759/#p411759 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Mainstream accessibility predictions

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream accessibility predictions For what it's worth text to speech doesn't have to use platform level functionality, the division 2 uses its own internal TTS implemented once across all platforms. Some devs even put their own text to speech in during development as placeholder

Re: Mainstream accessibility predictions

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Mainstream accessibility predictions FWIW text to speech doesn't have to use platform level functionality, the division 2 uses its own across platforms URL: https://forum.audiogames.net/post/411750/#p411750 -- Audiogames-reflector mailing list

Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery I don't know,I've never played a crackdown game. Sightlesskombat is the person to ask, he has a preview copy URL: https://forum.audiogames.net/post/411749/#p411749 -- Audiogames-reflector mailing list

Mainstream accessibility predictions

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Mainstream accessibility predictions Given the growing number of big name console games that have been considering blind accessibility for gameplay (e.g. Madden 19, Killer Instinct, MKX) and the games that are now considering blind accessibility for interfaces, thanks in part to CVAA

Mainstream accessibility predictions

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Mainstream accessibility predictions Given the growing number of big name console games that have been considering blind accessibility for gameplay (e.g. Madden 19, Killer Instinct, MKX) and the games that are now considering blind accessibility for interfaces, thanks in part to CVAA

Looking for info in history of blind accessible gaming

2019-02-14 Thread AudioGames . net ForumGeneral Game Discussion : ianhamilton_ via Audiogames-reflector
Looking for info in history of blind accessible gaming There's a nice chap in the UK called Barrie Ellis who is an accessibility historian. He is currently looking into history of blind accessible gaming, specifically in the UK. He has a few older things from way back (like level 9 text

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