Re: Microsoft Starts New Accessibility Program
2021-02-17
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Re: Microsoft Starts New Accessibility Program @10Not necessarily. The blog post mentioned including members of the gaming & disability community for testing and feedback, along wth accessibliity experts, what that necessarily means i'm not entirely sure.I think the people who might be
Re: Microsoft Starts New Accessibility Program
2021-02-17
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Re: Microsoft Starts New Accessibility Program @3Not sure, the emphasis seems to be on Xbox but in the blog post they did say: "... option to send Microsoft their Xbox or PC title". So, PC games may be included in that list, which would presumably include games on the Microsoft Store.
Re: Microsoft Starts New Accessibility Program
2021-02-17
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Microsoft Starts New Accessibility Program Not sure, the emphasis seems to be on Xbox but in the blog post they did say: "... option to send Microsoft their Xbox or PC title". So, PC games may be included in that list, which would presumably include games on the Microsoft Store. URL:
Microsoft Starts New Accessibility Program
2021-02-16
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Microsoft Starts New Accessibility Program As reported by [polygon]:Microsoft has launched a program wherein developers can submit there games to be tested by those with disabilities and accessibility experts, and be given feedback. This program was announced along side their new
Re: How do we do steam family sharing?
2021-02-14
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Re: How do we do steam family sharing? There's some information on that [here] and [here]. I've known some people who've done it, keep in mind though that two people can't play from the same library at the same time. So if your playing a game on your brothers account, he can't play any
Re: Sonifight, what's it?
2021-02-09
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Re: Sonifight, what's it? Windows PC, there's a link to the users guide [here]. URL: https://forum.audiogames.net/post/613917/#p613917 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Sonifight, what's it?
2021-02-07
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Re: Sonifight, what's it? Simply put, Sonifight is a memory sniffer that looks for points in memory that a game uses for certain things, like moving over buttons, text, etc. then it hooks in and plays audio or TTS based on what happens in that memory block. Now, in practice this can be
Re: Minecraft as a totally blind player.
2021-01-19
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Re: Minecraft as a totally blind player. @52A number of mods are already available for biome audio and day/night cycles along with block specific contact sounds, the hard part may be the UI, the [accessibility] page seems to suggest keyboard/TTS support, but would need to check to see how
Re: Minecraft as a totally blind player.
2021-01-19
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Re: Minecraft as a totally blind player. @52A number of mods are already available for biome audio and day/night cycles along with block specific contact sounds, the hard part I think is going to be the UI. Theres next to no keyboard or TTS support for any of it and would take an overhaul.
Re: Minecraft as a totally blind player.
2021-01-17
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Re: Minecraft as a totally blind player. Been digging around and found a few other promising mods to include with Presence Footsteps, Sound Filters, Custom Interaction sounds, etc.[AmbientSounds 3]: Adds dynamic biome specific sounds for day/night cycles, video [here].[ItemSounds]: Picking
Re: Minecraft as a totally blind player.
2021-01-16
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Re: Minecraft as a totally blind player. His youtube channel is [here], and he seems to go a little into it [here], but yes he does appear to have some vision.Concurrently there are mods for enhancing audio, such as the [Sound Filters] and [Sound Physics] mods, along with more recent ones
Battle.net Accessibility Update
2021-01-15
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Battle.net Accessibility Update As reported by [gamasutra]:Battle.net got an update recently, which included a revamped UI, keyboard navigation, and improved screen reader support, among other things. Might be worth a peek to see how tings have improved. URL:
Re: Super Mario 64 Blindfolded Speedrun
2021-01-15
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Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. While they do seem to use cues and some memorization, for the most part they try to rely
Re: Super Mario 64 Blindfolded Speedrun
2021-01-15
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Re: Super Mario 64 Blindfolded Speedrun @10Muscle memory and practice are definitely factors, and tedium, but that could also be up to the fact that they insist on doing straight runs with no breaks. For the most part, while they do seem to use cues and some memorization, for the most part
Re: Super Mario 64 Blindfolded Speedrun
2021-01-14
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Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links
Re: Super Mario 64 Blindfolded Speedrun
2021-01-14
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Re: Super Mario 64 Blindfolded Speedrun @5Not the same video, this was done on a streamed charity drive. URL: https://forum.audiogames.net/post/606949/#p606949 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Super Mario 64 Blindfolded Speedrun
2021-01-14
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Re: Super Mario 64 Blindfolded Speedrun Frame perfect is more a question of spamming, timing, and positioning, not necessarily one of visual precision. If anyones interested in the Blindfolded Brotherhood community and how they operate, you can checkout [this] video, which also has links
Super Mario 64 Blindfolded Speedrun
2021-01-14
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Super Mario 64 Blindfolded Speedrun Someone shared [this] with me a few days ago, it features a member of a blindfold speedrunning community playing during the Awesome Games Done Quick fundraiser. He blasts through Super Mario 64 in 39 minutes by pulling off a series of consecutive
Re: how can I contact modders for Portal 1 and Portal 2?
2021-01-07
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Re: how can I contact modders for Portal 1 and Portal 2? A generally good place to find such modders would be on moddb.com, you can find a list of available mods and their makers for portal one [here] and portal 2 [here].For the most part Portal one is combat free, combat drones not
Re: how can I contact modders for Portal 1 and Portal 2?
2021-01-07
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Re: how can I contact modders for Portal 1 and Portal 2? A generally good place to find such modders would be on moddb.com, you can find a list of available mods and their makers for portal one [here] and [here].For the most part Portal one is combat free, combat drones not withstanding,
Re: Cyberpunk 2077 accessibility features?
2020-12-04
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Re: Cyberpunk 2077 accessibility features? Making ambitious games can be a difficult endeavor, so in some cases there are bound to be some areas that are not as fleshed out or focused upon as others, at least initially. It might be a bit much to expect every game to be as ground breaking
Re: Some help needed with GTA5
2020-12-01
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Re: Some help needed with GTA5 [This] may be of some assistance, there seems to be a few other people who have had similar issues. URL: https://forum.audiogames.net/post/594654/#p594654 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Has anybody tried contacting the devs of Ligue of legends?
2020-11-08
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Re: Has anybody tried contacting the devs of Ligue of legends? For some context, League of Legends is known as a MOBA, or Multiplayer Online Battle Arena. Its a bit of a offshoot of the RTS genre, popularized by certain Warcraft 3 mods in the day, which also branched out into DOTA. The
Re: Has anybody tried contacting the devs of Ligue of legends?
2020-11-08
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Re: Has anybody tried contacting the devs of Ligue of legends? For some context, League of Legends is known as a MOBA, or Multiplayer Online Battle Arena. Its a bit of a offshoot of the RTS genre, popularized by certain Warcraft 3 mods in the day, which also branched out into DOTA. The
Facebook Inextricably Links Oculus Purchases
2020-10-29
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Facebook Inextricably Links Oculus Purchases As reported by [rockpapershotgun]:If you've ever had a reason to not buy an Oculus Rift, Facebook just gave you an even greater incentive not to. On top of requiring Oculus users to have a [Facebook Account] to use their Oculus Rift headsets,
Re: This Noob Wants to Learn How to Code
2020-10-28
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Re: This Noob Wants to Learn How to Code Ahh, another acolyte joins the fold I see... Python is generally recommended for beginners, being fairly robust, has good support, and a strong community. You should try checkout out Amerikranian's Guide [here], or other books like the [Python
Re: Accessible games that support local multiplayer, XBoxOne
2020-10-25
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Re: Accessible games that support local multiplayer, XBoxOne While i'm not 100% sure how accessible it is overall, [Invisigun Heroes] comes to mind. Essentially its a top down game where players hunt each other down, but the trick is: everyone's invisible. So players need to listen and
Publishing Games In China
2020-10-22
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Publishing Games In China As found on [gamasutra]:China can be a lucrative market to publish a game into, but it can also be very challenging to get your foot in the door, its not quite like posting a game on itch.io or a traditional store front and calling it a day. If anyone's interested
Sightless Sea Of Thieves
2020-10-21
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Sightless Sea Of Thieves As reported by [rockpapershotgun]:Our very own Sightless Kombat has been caught cavorting with pilfering Pirates and the Rare crew developers for their weekly stream, navigating his way throughout the game with the help of his shipmates. A replay of the event can
Re: How do I manage/uninstall Steam games?
2020-10-15
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Re: How do I manage/uninstall Steam games? With steam open and open on your library, selecting a given game and opening a pop up window as you've described, there are two ways to uninstall a game. The first is under Manage, there can be up to 4 options, the last one at the bottom is to
Microsoft Purchases Bethesda Softworks
2020-09-21
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Microsoft Purchases Bethesda Softworks As reported by [arstechnica]:In an unusual twist, Microsoft purchased the parent company of Bethesda Softworks, ZeniMax Media. This means that Microsoft now owns the rights to Doom, Dishonored, The Elder Scrolls Series, Fallout, Wolfenstein, Prey, and
Re: Accessible Chess?
2020-09-14
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Re: Accessible Chess? There are a number of topics about chess that have cropped up lately, [this] particular thread has a few recommendations for accessible apps, programs, and multiplayer chess. URL: https://forum.audiogames.net/post/570629/#p570629 -- Audiogames-reflector mailing
Re: Accessible Chess?
2020-09-14
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Re: Accessible Chess? There are a number of topics about chess that have cropped up lately, [this] particular thread has a few recommendations for accessible apps, programs, and multiplayer chess. URL: https://forum.audiogames.net/post/570629/#p570629 -- Audiogames-reflector mailing
Re: Stealth Mechanics in Audio Games
2020-08-26
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Re: Stealth Mechanics in Audio Games An interesting subject... Stealth in sighted games usually revolves around Line Of Sight and visibility, with games like Thief: The Dark Project using a combination of shadows, light management with torches, and surface/action sounds to emulate stealth
Re: Stealth Mechanics in Audio Games
2020-08-26
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Stealth Mechanics in Audio Games An interesting subject... Stealth in sighted games usually revolves around Line Of Sight and visibility, with games like Thief: The Dark Project using a combination of shadows, light management with torches, and surface/action sounds to emulate stealth
Re: Minecraft: accessibility, servers and mods
2020-08-09
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Re: Minecraft: accessibility, servers and mods I'm not sure where the official forums are. I know there's a discord channel, and a site called [Minecraft Forum], which oddly requires you to sign up with twitch first...? URL: https://forum.audiogames.net/post/560048/#p560048 --
Re: Minecraft: accessibility, servers and mods
2020-08-05
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Re: Minecraft: accessibility, servers and mods The Forge API as I understand it is somewhat limited, you don't seem to get low level access to things like OpenAL or the frame/depth buffers. Then again, I don't normally code in java, not familiar with the code base, or have the time these
Re: your thoughts: endless v.s. goal orientated
2020-07-28
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Re: your thoughts: endless v.s. goal orientated It depends. Some endless games can be fun, provided the actual mechanics or core concept of the game is fun, like Planetside which is multiplayer. Other single player games I think can benefit from an optional end state that you can do, but
Re: your thoughts: endless v.s. goal orientated
2020-07-28
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Re: your thoughts: endless v.s. goal orientated It depends. Some endless games can be fun, provided the actual mechanics or core concept of the game is fun, like Planetside which is multiplayer. Other single player games I think can benefit from an optional end state that you can do, but
Re: Full breakdown of all accessibility functionality in The Last Of Us 2
2020-06-09
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Re: Full breakdown of all accessibility functionality in The Last Of Us 2 This is quite impressive, i'm really curious to see how the features work out, any chance we could get a peek sometime on Sony's internal metrics on accessibility use? Heh. I'm still wondering how the navigation and
Game Expo Stream Schedules
2020-06-01
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Game Expo Stream Schedules As reported by [rockpapershotgun]:Because of the ongoing pandemic and global issues, this years physical E3 presence has been canceled. In its wake however are a series of gaming livestreams, expos, and dev talks as people show off their upcoming products, in a
Re: Is faster than light playable for blind or visually impaired players?
2020-05-26
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Re: Is faster than light playable for blind or visually impaired players? What @3 said, the interface is mostly graphical and mouse driven in the more relevant ways, such as selecting and directing crew, or determining where damage to the ship is. This isn't to say that the games
Re: Narrated emotes
2020-05-20
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Re: Narrated emotes Hmm. World Of Warcraft I think sort of does this, emotes are output as text in the chat window simultaneously, kind of like a mud in some cases. EverQuest might be similar. While not exactly narrated perse, League of Legends has a series of unique spoken [voice emotes]
Re: Doom: Toby Accessibility Mod V3.0
2020-05-15
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Re: Doom: Toby Accessibility Mod V3.0 @50Different emulators may have different default keyconfigs, there's likely a config or ini file where you can set them. I can also confirm the mod works with [zandronum], which is a particular kind of doom emulator that supports easy to setup
Re: Doom: Toby Accessibility Mod V3.0
2020-05-14
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Re: Doom: Toby Accessibility Mod V3.0 All the original core Doom games should work: Ultimate Doom, Doom 2, Final Doom, and Master Levels for Doom 2. There's also the recently released [Sigil] campaign by Romero himself, which you can actually download for free. I ran some tests, and while
Re: Doom: Toby Accessibility Mod V3.0
2020-05-13
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Re: Doom: Toby Accessibility Mod V3.0 Holding shift is also to run, although GZDoom has an autorun feature that takes care of that. There are the original shareware verisons of Doom floating around the next that people could try getting for free to try it out as well. I'm actually really
Re: Doom: Toby Accessibility Mod V3.0
2020-05-13
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Re: Doom: Toby Accessibility Mod V3.0 @18You don't really need doom installed, you just need the *.wad file that comes with it and GZDoom which I previously linked to. You take that and stick it in the GZDoom folder and go from there. I can't say if you can play the whole game through or
Re: Doom: Toby Accessibility Mod V3.0
2020-05-12
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Re: Doom: Toby Accessibility Mod V3.0 @7A *.pk3 is a kind of zipfile that contains the WAD data. You'll need something like [GZDoom] to run it or similar mods. You can find out more [here]. URL: https://forum.audiogames.net/post/528443/#p528443 -- Audiogames-reflector mailing list
Re: Astronomical Concert In Fortnite: April 23rd to 25th
2020-04-24
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Re: Astronomical Concert In Fortnite: April 23rd to 25th As reported by [polygon]:Someones dropped the first event livestream of Travis Scotts concert, which lasted approximately 10 minutes. There are still 4 other times to watch the concert live, at least since the time the article was
Re: Astronomical Concert In Fortnite: April 23rd to 25th
2020-04-24
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Re: Astronomical Concert In Fortnite: April 23rd to 25th As reported by [polygon]:Someones dropped the first event livestream of Travis Scotts concert, which lasted approximately 10 minutes. There are still 4 other times to watch the concert live, at least since the time the article was
Re: Astronomical Concert In Fortnite: April 23rd to 25th
2020-04-21
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Re: Astronomical Concert In Fortnite: April 23rd to 25th For the record, I know Fortnite is not a fanastically accessible game for a host of reasons, but some users such as smoothgunner have managed to play with others in some form. However, keep in mind that for the duration of this
Re: Astronomical Concert In Fortnite: April 23rd to 25th
2020-04-21
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Re: Astronomical Concert In Fortnite: April 23rd to 25th For the record, I know Fortnite is not a fanastically accessible game for a host of reasons, but some users such as smoothgunner have managed to play with others in some form. However, keep in mind that for the duration of this
Steam Summer Games Festival & Digital Dragons Conference
2020-04-20
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Steam Summer Games Festival & Digital Dragons Conference As reported by [rockpapershotgun]:Due to the cancellation of E3, steam seems to have decided to squeak into their time slot with their own virtual online festival June 9th to 12th, where users can play time limited demos or short
Astronomical Concert In Fortnite: April 23rd to 25th
2020-04-20
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Astronomical Concert In Fortnite: April 23rd to 25th As reported by [rockpapershotgun]:In keeping with the idea that Fortnite is as much a social experience as a ruthless murder sport, Epic are putting together another series of live concerts in game featuring Travis Scott and the world
Accessibility Modders
2020-04-01
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Accessibility Modders As reported on [rockpapershotgun]:As it turns out, there are a few Modders around who have taken to creating mods for games that make them easier to play or more forgiving, like the god mode in Celeste. This seems to have morphed into creating accessibility for deaf
Dev Crunch On The Last Of Us 2
2020-03-15
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Dev Crunch On The Last Of Us 2 As mentioned on [gamasutra]:I've posted previously about the unfortunate fate of [Telltale Games], and the development troubles of Biowares [Anthem] which both highlighted cultural problems within the companies. This time there's rumbling about the crunch
Dev Crunch On The Last Of Us 2
2020-03-15
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Dev Crunch On The Last Of Us 2 As mentioned on [gamasutra]:I've posted previously about the unfortunate fate of [Telltale Games], and the development troubles of Biowares [Anthem] which both highlighted cultural problems within the companies. This time there's rumbling about the crunch
Re: Simplistic Games
2020-01-29
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Re: Simplistic Games Its not as different in the mainstream and indie scenes as you might think, try broadening your scope. Programming is one aspect, but theres also time, motivation, design, and/or money. For a better understanding of the challenges involved in complex design, try
Re: Simplistic Games
2020-01-29
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Simplistic Games Its not as different in the mainstream and indie scenes as you might think, try bradening your scope. Programming is one aspect, but theres also time, motivation, design, and/or money. For a better understanding of the challenges involved in complex design, try reading
Re: Gaming Computers
2020-01-29
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Re: Gaming Computers Well... This really depends on two things, 1: What is your budget. 2: Are you buying a pre-built PC or building your own? For an example of a DIY job, you can check out [this] thread, though the market may have shifted a bit since then. URL:
Re: Dishonored Getting Table Top RPG Adaptation
2020-01-28
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Re: Dishonored Getting Table Top RPG Adaptation Its essentially a Pen & Paper game not unlike a different flavor of D, so should be more or less accessible, though we'll have to wait and see what may need to be adapted further and how much the extras will add to the gameplay. URL:
Re: Dishonored Getting Table Top RPG Adaptation
2020-01-27
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Re: Dishonored Getting Table Top RPG Adaptation @3Your quite right, [Corvo Attano] who was the Royal Protector of Empress Jessamine Kaldwin. He plays a silent protagonist in the first Dishonored, but in Dishonored 2 is voiced by the same actor who did Garret in Theif: The Dark Project. The
Dishonored Getting Table Top RPG Adaptation
2020-01-27
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Dishonored Getting Table Top RPG Adaptation As reported by [rockpapershotgun]:For those unfamiliar with it, Dishonored is a kind of reimagining of Theif: The Dark Project, a stealthy assassin romp with occult powers and intrigue. Protagonists skulk through the plague and rat infested
Itch.io Audiogames
2020-01-17
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Itch.io Audiogames Recently I wandered across some of the binaural games offered on itch.io and thought people might be interested in checking out what the indie scene has been up to, assuming you don't know about them already. So far the pick of the litter seems to be [Pitch Black: A
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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Re: Insight into the development of Halo MCC's screenreader accessibility Ianhamilton may have some better advice on how to approach that side of it, though I may suggest heading for more casual settings to start with and mingle abit. Places like that dev meetup, nearby hackerspaces, the
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Ianhamilton may have some better advice on how to approach that side of it, though I may suggest heading for more casual settings to start with and mingle abit. Places like that dev meetup, nearby hackerspaces, the
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility Ianhamilton may have some better advice on how to approach that side of it, though I may suggest heading for more casual settings to start with and mingle abit. Places like that dev meetup, nearby hackerspaces, the
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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Re: Insight into the development of Halo MCC's screenreader accessibility Nuts, I seem to have confused West Virginia with Virginia previously... Anyhoo...@25Double checking the listing, all those do appear to be from the state of Georgia in the US, who knew it had to many counties. URL:
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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Re: Insight into the development of Halo MCC's screenreader accessibility @23Good lord, there's alot... Start off with the [Georgia Game Developers Association] which has a number of companies listed as members, and a huge list of over 134 local developer companies [here]. There's also an
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested.@20Hmm... You know, I recall meeting a German exchange
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested.@20Hmm... You know, I recall meeting a German exchange
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-16
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @21If you can provide the specific part of the US your in, I can pull up any data on local developers and hackerspaces. Same with anyone else whose interested. URL: https://forum.audiogames.net/post/493388/#p493388
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-15
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @15It might depend on what part of ND your in, there's quite a few around, though another way to find similar types would be to hit up some local hacker spaces as well. There's a listing [here] of 5
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-15
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @15It might depend on what part of ND your in, there's quite a few around, though another way to find similar types would be to hit up some local hacker spaces as well. There's a listing [here] of 5
Re: Insight into the development of Halo MCC's screenreader accessibility
2020-01-15
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Insight into the development of Halo MCC's screenreader accessibility @9: [Link] URL: https://forum.audiogames.net/post/493157/#p493157 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Playing Age of Empires Definitive Edition
2020-01-10
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition @23H is for selecting the town hall, then c, yes. But you need food to build villagers, and you don't start with enough, so you'll need to command the villagers you already have to harvest more from nearby. Well, that or use the PEPPERONI PIZZA
Re: Playing Age of Empires Definitive Edition
2020-01-10
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition Town halls are predominantely for upgrading the current age of your technology and building villagers, well at least depending on your faction. Constructing additional buildings typically requires having a villager selected, and building other
Re: Playing Age of Empires Definitive Edition
2020-01-10
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition Town halls are predominantely for upgrading the current age of your technology and building villagers, well at least depending on your faction. Constructing additional buildings typically requires having a villager selected, and building other
Re: Playing Age of Empires Definitive Edition
2020-01-10
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition If anyones interested in a little "pick me up", [here's] a list of the cheat codes:To enter cheat codes, simply load into the game. Once you are there, press ‘Enter’ to open up the chat console and then type in the cheat before pressing enter.
Re: Playing Age of Empires Definitive Edition
2020-01-09
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Playing Age of Empires Definitive Edition @4The game takes place largely around a Roman'esk era, starting with hunter gatherers. As you progress, you can upgrade your main building to progress to another age, unlocking new buildings, technologies, and units. For example from Bronze age
Re: Discussion about movement in mainstream games
2020-01-06
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion
Re: Discussion about movement in mainstream games
2020-01-06
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion
Re: Discussion about movement in mainstream games
2020-01-06
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion
Re: Discussion about movement in mainstream games
2020-01-06
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games @16I would respectfully disagree. The popularity of referring to 2.5D as a fixed 3D perspective doesn't make its other definitions an anachronism, considering more recent releases such as Void Bastards, Hyperspace Delivery Service, Ion
Re: Discussion about movement in mainstream games
2020-01-05
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games Hm... As I said, 2.5D has a few different definitions depending on the context. The 2.5D to which I referred to involves sudo-3D projection with 2D sprites.[Wolfenstein3D]:While the levels are presented in a 3D perspective, the enemies and
Re: Discussion about movement in mainstream games
2020-01-05
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Discussion about movement in mainstream games Third person has a few different flavors, some handle just like first person shooters, such as Deadspace where you have an over the shoulder look. Whereas others are more tank like, like Resident Evil 2, where as you say you move a
Re: Audiogames as reference material for mainstream games
2020-01-04
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. The [Somethin' Else] games like Papa Sangre and Nightjar were also pretty good, but tragically unavailable. URL: https://forum.audiogames.net/post/490511/#p490511 --
Re: Audiogames as reference material for mainstream games
2020-01-04
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. URL: https://forum.audiogames.net/post/490511/#p490511 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Audiogames as reference material for mainstream games
2020-01-03
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Well... For something more experimental, there's my [Audiocraft] prototype, which features a depthmap sonifier with object filtering. If used as an occasional supplemental scanner, I could see it having a great deal of use for
Re: Halo - another big step towards accessibility
2019-12-21
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Halo - another big step towards accessibility Depends, there are a few approaches people could take. The first would be something like overwatch, high detail spacial audio for actions, footsteps, unique audio for each creature, collision sounds, etc. Terrain navigation is a bit
Re: I have a question about dos and windows x p games
2019-12-11
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: I have a question about dos and windows x p games Seems to be links [here] and [here], and some chatter on the NVDA mailing list [here] and [here]. URL: https://forum.audiogames.net/post/484833/#p484833 -- Audiogames-reflector mailing list
Re: AI Dungeon: A Dynamic Procedural Text Adventure
2019-12-09
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: AI Dungeon: A Dynamic Procedural Text Adventure Hm, doesn't seem to be working for me either in either firefox or chrome. It's looking like the project relies heavily on GPU processing for the machine learning computation, the online version with Google Colab leveraging Googles GPU
Re: AI Dungeon: A Dynamic Procedural Text Adventure
2019-12-09
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: AI Dungeon: A Dynamic Procedural Text Adventure Hm, doesn't seem to be working for me either in either firefox or chrome. It's looking like the project relies heavily on GPU processing for the machine learning computation, the online version with Google Colab leveraging Googles GPU
AI Dungeon: A Dynamic Procedural Text Adventure
2019-12-09
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
AI Dungeon: A Dynamic Procedural Text Adventure As reported by [rockpapershotgun]:The very recently released [AI Dungeon 2] is a game based on [OpenAI's GPT-2] advanced text generator, which was trained by reading the internet, and whose developers refused to share their research for fear
AI Dungeon: A Dynamic Procedural Text Adventure
2019-12-09
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
AI Dungeon: A Dynamic Procedural Text Adventure As reported by [rockpapershotgun]:The very recently released [AI Dungeon 2] is a game based on [OpenAI's GPT-2] advanced text generator, which was trained by reading the internet, and whose developers refused to share their research for fear
Re: Help with making my own audio games
2019-11-24
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program? In one form or another, yes. There's a question as to how much programming is
Re: Help with making my own audio games
2019-11-24
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program? No, but by doing it you'll very likely get some experience in programming. Everyone
Re: Help with making my own audio games
2019-11-24
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Help with making my own audio games The place to ask such questions is in yonder Developers Room, for future reference. As to the questions themselves, it depends. Do you need to know how to program and do it without any experience? No, but by doing it you'll very likely get some
Re: Minecraft for the blind?
2019-11-12
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Minecraft for the blind? It may be more favorable to work with a menu style system rather than a selection of hotkeys, at least for most things. There's a list of minecrafts controls [here], as ironcross32 mentioned the hotbar is associated with the number keys as quick select slots.
Re: The State of Virtual Reality
2019-10-30
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AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: The State of Virtual Reality The buzzword these days is [XR], which is a mix of altered reality, virtual reality, and combinations thereof. VR headsets come in a variety of flavours, ranging in price and novelty factor, bit of a comparison [here]. There's the ultra-cheap cellphone